    === Monks ===

    Description
    The Monk character class is very different from all other classes.
    Although they can use weapons and armour just like any other class,
    their training in martial arts makes them much more powerful with no
    armour nor weapons.

    As the Monk's skill level rises, new and more powerful forms of attack become
    available. It is also rumoured that the monastic training makes experienced
    monks faster than any other character class!

    A Monk might need to wear some kind of armour to gain the resistances necessary
    for survival at higher levels, but if that armour is too heavy, it will
    severely disturb his/her martial arts maneuvers.

    If skill points are invested in Dodging, a Monk's defensive capabilities
    (blocking and dodging) will also increase. However, if armour is being worn,
    dodging is much less effective. Fortunately, a Monk can increase his/her
    ability to fight while still wearing armor by increasing his/her
    Barehanded-combat skill.

    Monks also have access to the schools of Meta,
    Temporal and Mind magic.

    Starting Stat Modifiers
    Strength         +1
    Intelligence     -2
    Wisdom           +1
    Dexterity        +1
    Constitution     +0
    Charisma         +1
    Bonus Blows       0
    Hit Die          +d8
    Exp Penalty      40%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  0.000           [0.900]
      Weaponmastery         0.000           [0.300]
      Archery               0.000           [0.400]
      Barehand-combat       1.000           [0.900]
    Sneakiness              1.000           [0.900]
      Stealth               1.000           [0.900]
      Disarming             1.000           [0.900]
      Dodging               0.000           [0.700]
    Magic                   0.000           [0.600]
      Magic-Device          1.000           [1.000]
      Meta                  0.000           [0.500]
      Temporal              0.000           [0.500]
      Mind                  0.000           [0.500]
    Spirituality            1.000           [0.900]
      Prayer                0.000           [0.500]
      Music                 0.000           [0.300]
    Monster-lore            1.000           [1.100]
      Corpse-preservation   1.000           [0.500]
      Possession            0.000           [0.100]

    Starting Equipment
    A Monk begins the game with:
        a Potion of Healing
        a Soft Leather Armour
    Monk Attacks
    Attack Name     Min.lvl Damage  Stun    Notes
    -----------------------------------------------------------------------------
    Punch           1       1d4     -
    Kick            2       1d6     -
    Strike          3       1d7     -
    Knee            5       2d3     *       Painful to males; likely to stun them
    Elbow           7       1d8     -
    Butt            9       2d5     -
    Ankle Kick      11      3d4     -       May slow down the opponent
    Uppercut        13      4d4     6
    Double-kick     16      5d4     8
    Cat's Claw      20      5d5     -
    Jump Kick       25      5d6     10
    Eagle's Claw    29      6d6     -
    Circle Kick     33      6d8     10
    Iron Fist       37      8d8     10
    Flying Kick     41      8d10    12
    Dragon Fist     45      10d10   16
    Crushing Blow   48      10d12   18