    === ToME's DUNGEONS ===

    There are numerous dungeons within Middle-earth, but not all
    of them are required to be ventured into. The original Angband
    dungeon has been split into 4 parts, each found near or at a
    different town. Travel between towns is usually easiest by
    using the wilderness overview map ("<" from the town level),
    but remember to take lots of food with you!

    The Basic Dungeons
    ------------------

    1. Barrow-Downs
    Found near the outskirts of Bree (the starting town), this
    dungeon is where you should begin your adventure. It
    contains the main Dungeon levels 1 (50') to 10 (500'),
    after which it becomes necessary for the character to seek
    out a new dungeon in order to be able to descend further in
    their quest to kill Morgoth.

    2. Mirkwood
    The Mirkwood forest contains levels 11 (550') to 33 (1650'),
    and can be found to the north-east of Lothlorien.

    3. Mordor
    The Land of Mordor is a hot, cavernous region, containing
    levels 34 (1700') to 66 (3300') of the dungeon. Located to
    the East of Minas Anor, it is a place filled with danger,
    and only a wary adventurer will make it through to the other
    end of this dungeon.

    4. Angband
    Only the most successful of adventurers usually make it this
    far. The Dungeon Angband contains both Sauron and Morgoth,
    who will gladly wipe out any who dare to oppose them! This
    dungeon covers levels 67 (3350') to 127 (6350'), but Sauron
    waits for you at level 99, and Morgoth at level 100. This
    dungeon can be found near Gondolin.

    Additional ToME Dungeons
    ------------------------

    In addition to the basic 4 dungeons, there are numerous other
    dungeons scattered around the world for an adventurer to explore
    while preparing for the final fight. Many of the dungeons have a
    guardian at the bottom of them, and a few have unique levels
    somewhere within them (like an orc town) with guaranteed artifacts
    and nasties within them. Other than the unique levels, all of the
    dungeons can be exited and re-entered at your leisure.

    Be warned though that some dungeons are partly toxic to the
    adventurer, and will damage you BY THEMSELVES just by you walking
    within them!

    Orc Cave
    A dark tunnel leading to an Orc Cave, guarded at it's base by Azog,
    King of the Uruk-Hai. Also somewhere within this dungeon is the
    hidden special level called Deathwatch.
    Equivalent to dungeon levels 10 to 22.

    The Old Forest
    A Forest is a haven for many animals, both of the good variety, and
    the bad. This forest is no exception. In the past, unsuccessful
    attempts have been made to cultivate this land, and it is possible
    that some of the towns may remain. It is also rumoured that Old Man
    Willow has made his home here, and is the source of the Forest's
    resistance to cultivation.
    Equivalent to dungeon levels 13 to 25.

    Helcaraxe
    The Grinding Ice of Helcaraxe is a bitterly cold series of caverns,
    and guarded by the White Balrog.
    Equivalent to dungeon levels 20 to 40.

    The Sandworm lair
    A deep sandhole where most worms originated, it is guarded at it's
    base by the Sandworm Queen.
    Equivalent to dungeon levels 22 to 30.

    The Heart of the Earth
    A dark passage leading into the heart of the world, the Heart of
    the Earth is the source of all the earth's changes. Some claim it
    to be the home of Golgarach, the Living Rock, who assists in the
    creation of new, ever changing landforms.
    Equivalent to dungeon levels 25 to 36.

    Maze
    A strange Maze where it becomes very difficult to remember where you
    have been, it is guarded at the bottom by The Minotaur of the Labyrinth.
    Equivalent to dungeon levels 25 to 37.

    Cirith Ungol
    The dungeon Cirith Ungol is full of poisonous fumes rising from the
    ground, and the land here looks diseased. Shelob is said to lurk
    within these depths.
    Equivalent to dungeon levels 25 to 50.

    The Land Of Rhun
    The Land Of Rhun is located on a large plain, and has been taken over
    by Ulfang the Black, Morgoth's first Easterling follower.
    Equivalent to dungeon levels 26 to 40.

    The Mines of Moria
    A stone door leads down to the depths of the Moria. Once the home of
    the dwarves, evil things have crept in and taken over the mines.
    Once the home of the dwarves, now orcs have taken over the mines, and
    unlucky adventurers may well stumble upon their training grounds. In
    the depths lurks Durin's Bane, the Balrog of Moria, and return from
    these depths can be difficult . . .
    Equivalent to dungeon levels 30 to 50.

    The Small Water Cave
    A small water cave filled with salt water, which rusts and damages an
    adventurer's equipment. This cave is not very deep, and is guarded by
    The Watcher in the Water.
    Equivalent to dungeon levels 32 to 34.

    Submerged Ruins
    The lost land of Numenor lies submerged here. The salt water causes
    everything to rust. These ruins are guarded by Ar-Pharazon the
    Golden.
    Equivalent to dungeon levels 35 to 50.

    Illusory Castle
    The Illusory Castle is a very strange and confusing place for an
    adventurer to visit, and is rumoured to contain many strange
    monsters. Deep within the castle can be found The Glass Golem.
    Equivalent to dungeon levels 35 to 52.

    Paths of the Dead
    A dark underground graveyard, this place looks extremely dangerous.
    It is claimed that the dead have all arisen in these depths, and are
    lead by Feagwath, the Undead Sorcerer.
    Equivalent to dungeon levels 40 to 70.

    The Sacred Land Of Mountains
    The Sacred Land Of Mountains is located in a large mountain range,
    with the remains of many old towns. Considered a perfect place to hide
    for one who could fly, it is rumoured that Trone the rebel Thunderlord
    fled into the ruins here.
    Equivalent to dungeon levels 45 to 70.

    The Tower of Dol Guldur
    The tower of of Dol Guldur is the last known residence of one known only
    as "the Necromancer". It is rumoured to be filled with his conjurations,
    although none have made it out of the Tower alive to confirm or deny this
    rumour.
    Equivalent to dungeon levels 57 to 70.

    Erebor, the Lonely Mountain
    A big, dark and frightening tunnel leading to the depth of the Lonely
    Mountain, this large cave is the ancestral home of the Dragons.
    Glaurung, Father of the Dragons has long made his home here.
    Equivalent to dungeon levels 60 to 72.

    Mount Doom
    A steaming cave in the centre of Mount Doom, this place is *hot*.
    It is said that Sauron forged the One Ring here and that it's the only place
    where it could be destroyed.
    Equivalent to dungeon levels 85 to 99.

    Nether Realm
    The Nether Realm is accessible only through a magic portal. Also
    known as Hell, this land is lethal to any who are unprepared for the
    ravages of Nether, and is guarded by Tik'srvzllat.
    Equivalent to dungeon levels 666 to 696!!!!!

                                 Created by Dawnmist for PernAngband 5.x.x
                                                    Updated for ToME 2.1.x