    === Sorcerors ===

    Description
    Sorcerors are to magic what Unbelievers are to melee. They are the all-
    around best magicians, being able to cast spells from any school using
    only a single skill. They cannot comfortably use any weapon but a Mage Staff, and even with a Mage Staff, they will be unable to achieve anything remotely resembling battle effectiveness.

    The energies used for learning Sorcery also sap the life force of a
    Sorceror, penalising them with the loss of a percentage of their hit
    points equal to their Sorcery skill score and penalising their combat
    ability even more strongly.

    For more information on magic schools and spell effects see the
    Magic help file.

    Starting Stat Modifiers
    Strength         -5
    Intelligence     +3
    Wisdom           +0
    Dexterity        +1
    Constitution     -2
    Charisma         +1
    Bonus Blows       0
    Hit Die          +d0
    Exp Penalty      30%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Sneakiness              1.000           [0.900]
      Stealth               0.000           [0.400]
    Magic                   1.000           [1.000]
      Magic-Device          1.000           [1.000]
      Spell-power           0.000           [0.600]
      Sorcery               1.000           [0.700]
      Mana                  0.000           [0.900]
      Geomancy
        Fire                0.000           [1.000]
        Water               0.000           [1.000]
        Air                 0.000           [1.000]
        Earth               0.000           [1.000]
      Meta                  0.000           [1.000]
      Conveyance            0.000           [1.000]
      Divination            0.000           [1.000]
      Temporal              0.000           [1.000]
      Mind                  0.000           [1.000]
      Nature                0.000           [1.000]
      Necromancy            0.000           [1.000]
      Runecraft             0.000           [0.900]
      Thaumaturgy           0.000           [0.900]
    Spirituality            1.000           [0.550]
      Prayer                0.000           [0.500]
    Monster-lore            0.000           [0.500]

    *A Sorceror cannot learn the Geomancy skill, but it is shown in his skill
    screen because the elemental schools are sub-skills of it.

    Innate Abilities:
    Ability              Character level
    Perfect casting             1

    Starting Equipment
    A Sorceror begins the game with:
        a Book of Beginner Cantrips
        a Robe