    == Rogues ===

    Description
    A rogue is a jack of all trades, but the master of none. With the notable
    exception of Archery and Monster-related skills, Rogues are capable of adapting
    to almost any situation. Their strong point lies in stealth and careful
    planning: Where a Warrior would simply hack away (and risk being hacked up
    himself) or a Mage would Manathrust, a Rogue would awaken a monster with a
    dagger in the back, or would wait for the creature to be killed by the line of
    traps she had previously laid between her and her opponent.

    Rogues have access to the schools of Conveyance, Divination and Temporal magic.

    Starting Stat Modifiers
    Strength       +2
    Intelligence   +1
    Wisdom         -2
    Dexterity      +3
    Constitution   +1
    Charisma       -1
    Bonus Blows    0
    Hit Die        +d6
    Exp Penalty    25%

    Starting Skills
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.700]
      Weaponmastery         1.000           [0.700]
        Sword-mastery       1.000           [0.300]
          Critical-hits     1.000           [0.500]
    Sneakiness              1.000           [2.000]
      Stealth               1.000           [1.500]
      Disarming             1.000           [2.000]
      Backstab              1.000           [1.000]
      Stealing              1.000           [2.000]
      Dodging               1.000           [2.000]
    Magic                   1.000           [0.700]
      Magic-Device          1.000           [1.550]
      Conveyance            0.000           [0.500]
      Divination            0.000           [0.500]
      Temporal              0.000           [0.500]
    Spirituality            1.000           [0.700]
      Prayer                0.000           [0.500]
    Monster-lore            0.000           [0.500]

    Innate Abilities:
    Ability              Character level
    Trapping                    1
    Extra Max Blow(1)           10

    Starting Equipment
    A Rogue begins the game with:
        a Dagger
        a Catapult Trap Set
        some Iron Shots