    === Runecrafters ===

    Description
    Instead of using spellbooks like the other spellcasters they instead
    use mystic runes. To cast a spell they select a primary rune of the
    elements, fire, cold, etc. and they also chose a set of secondary runes,
    which shape the effect of the first one. The secondary runes include
    Self, Arrow, Ray, ... and Armageddon. After that they chose the amount
    of mana to use and the spell is cast! But the more secondary runes they
    chose the more mana is used to cast the spell. They also are bad
    fighters, but if they concentrate all their mana in one spell
    (especially with a mage staff of mana) they could kill nearly anything.

    Starting Stat Modifiers
    Strength         -5
    Intelligence     +3
    Wisdom           +0
    Dexterity        +1
    Constitution     -2
    Charisma         +1
    Bonus Blows      0
    Hit Die          +d0
    Exp Penalty      30%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.200]
      Weaponmastery         0.700           [0.400]
    Sneakiness              1.000           [0.900]
      Stealth               0.000           [0.400]
    Magic                   2.000           [0.950]
      Magic-Device          1.000           [1.200]
      Spell-power           0.000           [0.600]
      Mana                  1.000           [0.600]
      Geomancy
        Fire                0.000           [0.700]
        Water               0.000           [0.700]
        Air                 0.000           [0.700]
        Earth               0.000           [0.700]
      Meta                  0.000           [0.700]
      Conveyance            0.000           [0.700]
      Divination            0.000           [0.700]
      Temporal              0.000           [0.700]
      Mind                  0.000           [0.700]
      Nature                0.000           [0.700]
      Necromancy            0.000           [0.700]
      Runecraft             1.000           [1.000]
      Thaumaturgy           0.000           [0.700]
    Spirituality            1.000           [0.550]
      Prayer                0.000           [0.500]
    Monster-lore            0.000           [0.500]

    *A Runecrafter cannot learn the Geomancy skill, but it is shown in his skill
    screen because the elemental schools are sub-skills of it.

    Innate Abilities:
    Ability              Character level
    Perfect casting             1

    Rune Magic
    Runecrafters combine runes using the 'm' command.  They first select a
    rune that controls magic type, then apply one or more runes to fine-tune
    effects, (pressing ESC when done), and then input the amount of mana
    they wish to expend on the spell.

    Runecrafters can cast the spells from their runes in several ways:
    1. On-the-fly by combining runes when they need them.
    2. Memorise rune combinations for quick use when needed (and they don't
       need to be able to see then!), and then later cast from memory.
    3. Carving them into a Runestone, then using the Runestone later (takes
       less mana, but they have to be able to see).

    Spell Types:
    (Some kinds are not listed, and are left for the reader to discover...)
         Knowledge:  Identify all objects in affected grids, Self-knowledge
              if Self rune is used.
         Life:  Heals monsters in affected grids, heals player if Self rune
              is used.
         Fire, Cold, Lightning, Acid:  Casts magics of that element.
         Elements:  Irresistible damage.
         Mind:  A mind blast that badly effects intelligent monsters.
              Temporary ESP if Self rune is used.
         Gravity:  A gravity spell that both does damage and whisks affected
              creatures around.

    Spell Effects (all are listed):
         Self:  Effects the caster.  This rune can be used with any other;
              if used alone, only the caster's grid is affected.
         Arrow:  Spell will include a bolt effect.  This allows aiming.
         Ray:  Spell will include a beam effect.  This allows aiming.
              Increases difficulty slightly.
         Sphere:  Spell will end with a circular explosion.  Increases
              difficulty a bit.  Can be used alone, or with Self, Arrow, or
              Ray.
         Power Surge:  Not currently recommended for use.  Increases
              difficulty a lot.
         Armageddon:  Hurls down meteors of the magical type in the vicinity
              of the caster.  Increases difficulty noticeably, but can do a
              great deal of damage.

    Starting Equipment
    A Runecrafter begins the game with:
        a Rune [Fire]
        a Rune [Arrow]
        a Dagger