                                    Fate Spoiler
                            Accurate for PernAngband 5.x.x
                                  by Dustin Ragan

    Numerous spirits inhabit the land of Arda, from the murderous barrow wights to
    the enigmatic Tom Bombadil. These spirits usually are bound to a specific
    geographic region, but there are exceptions to this rule. Sometimes one of
    these spirits will take  interest in an adventurer. This can either be very,
    very good or very, very bad. These spirits will "rig" reality to ensure that
    something happens--or doesn't happen.

    In order to attract the attention of a spirit, the adventurer must be somewhat
    experienced, having attained at least the 11th level of experience. Every 10
    game turns, which corresponds to 1 normal speed player turn, there is a
    1 in 50,000 chance of gaining a fate. When this fate is chosen, there is a
    7/18 chance of being fated to find a specific mundane item on a specific
    dungeon level. A more belligerent spirit will, 7/18 of the time, summon a
    malicious monster to do battle a specific dungeon level. There
    is a 1/9 chance to be destined to find an artifact on a given
    level. There is also a 1/18 chance that you will meet your demise on a given
    level. Finally, there is a 1/18 chance of becoming invulnerable to attacks
    from mortals.

    Whenever a level is being chosen for a fate, it is always chosen within 20
    levels of your current recall depth. Items, monsters, and artifacts are all
    generated up to 10 levels out of depth for your current recall depth.