    === Symbiants ===

    Description
    Symbiants live in harmony with all of the monsters that do not move;
    the Mushrooms, Molds, Floating Eyes, and such. They can hypnotise these
    creatures and then form a symbiotic relationship. Using other symbiotic
    powers, they can even use the magical abilities of their pets.

    Once hypnotised, the monster is placed onto the body, or "worn" in order to
    initiate the symbiotic relationship.

    Starting Stat Modifiers
    Strength       +1
    Intelligence   -2
    Wisdom         +1
    Dexterity      +1
    Constitution    0
    Charisma       +1
    Bonus Blows     0
    Hit Die        +d8
    Exp Penalty    40%

    Starting Skills
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.800]
      Weaponmastery         1.000           [0.800]
      Archery               1.000           [0.700]
      Barehand-combat       1.000           [0.600]
    Sneakiness              1.000           [0.800]
      Stealth               1.000           [0.800]
      Disarming             1.000           [0.700]
    Magic                   1.000           [0.700]
      Magic-Device          1.000           [1.000]
    Spirituality            1.000           [0.500]
      Prayer                0.000           [0.500]
      Music                 0.000           [0.300]
    Monster-lore            1.000           [1.100]
      Corpse-preservation   1.000           [0.900]
      Possession            0.000           [0.100]
      Symbiosis             1.000           [0.800]

    Starting Equipment
    A Symbiant begins the game with:
        a Dagger
        a Scroll of Summon Never-Moving Pet

    Symbiosis
    Symbiants rely on the partnerships they form, hypnotising creatures
    and then "wearing" them: "I get by with a little help from my friends".
    Depending on the monster, this does nothing except protect the player
    slightly (the worn monster takes some of the damage the player would
    otherwise) or grant some very powerful attacks and summons.
    Their "spells" are used by the 'm' command; as their Symbiosis skill
    raises, they automatically gain more powers.
    For more detail about the specific powers, look here: Symbiosis
    Naming your symbiote
    For those sentimental Symbiants who like to name your symbiotes, you
    can use the Inscribe command '{'. Inscribe your hypnotized symbiote
    with "#named Fido" (or whatever name you choose, but don't forget the
    leading '#'), and it will be listed in your equipment as "a Red Mold
    named Fido", and the game will refer to your symbiote by name ("Fido
    is healed", for instance, rather than "Your Red mold is healed").