    === Unbelievers ===

    Description
    The full opposite of Sorcerors, Unbelievers so strongly despise magic
    that not only do they refuse to use magic spells, they refuse all
    training in the use of magic items, which leaves them almost totally
    incompetent when trying to use a magic item.

    Starting Stat Modifiers
    Strength       +5
    Intelligence   -2
    Wisdom         -2
    Dexterity      +2
    Constitution   +2
    Charisma       -1
    Bonus blows     3
    Hit Die        +d9
    Exp Penalty     0%

    Starting Skills
    Skill                   Start Level     Skill Point Gains
    Combat                  2.000           [0.800]
      Weaponmastery         1.000           [0.850]
        Sword-mastery       0.000           [0.400]
        Axe-mastery         0.000           [0.400]
        Hafted-mastery      0.000           [0.400]
        Polearm-mastery     0.000           [0.400]
      Archery               1.000           [0.600]
      Antimagic             1.000           [0.650]
    Sneakiness              1.000           [0.900]
      Stealth               0.000           [0.400]
      Disarming             1.000           [0.900]
    Monster-lore            0.000           [0.500]

    Innate Abilities:
    Ability              Character level
    Extra Max Blow(1)           1
    Extra Max Blow(2)           1
    Spread blows                25

    Starting Equipment
    An Unbeliever begins the game with:
        a Ring of Fear Resistance
        a Dark Sword
        a Chain Mail

    Antimagic
    Thought carries power. And since Unbelievers think that magic doesn't
    exist, they can suppress its manifestation around them.
    Their magic-inhibiting ability and the area of effect around them are
    determined by the skill level in Antimagic. If they wield a Dark Sword,
    the strength and radius of the magic disrupting field are increased further,
    with best results if the blade is unenchanted.

    High levels of proficiency in Antimagic allow them also to stabilise the
    space-time continuum, so preventing teleportation, to sense the magical
    emanations coming from traps and to destroy these around them.
    These abilities are accessed using the 'm' key.