    === Thaumaturgists ===

    Description
    A Thaumaturgist is a Mage that prefers chaos to order. As such, they tend to
    learn random spells, and since attacking something creates more chaos than
    anything else, every spell they learn is an attack spell. They have no need
    for spell-books, as they harness the spells from within themselves. However,
    they also have no ability to improve the power of a particular spell - once
    learnt it will remain at the same strength for ever. Likewise, they also have
    no ability to control what they learn, and some of their spells will cause
    them damage (like darkness spells blinding them if they do not resist
    darkness).

    Starting Stat Modifiers
    Strength         -5
    Intelligence     +3
    Wisdom           +0
    Dexterity        +1
    Constitution     -2
    Charisma         +1
    Bonus Blows       0
    Hit Die          +d0
    Exp Penalty      30%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.200]
      Weaponmastery         0.700           [0.400]
    Sneakiness              1.000           [0.900]
      Stealth               0.000           [0.400]
    Magic                   3.000           [0.950]
      Magic-Device          1.000           [1.050]
      Spell-power           0.000           [0.600]
      Mana                  0.000           [0.600]
      Geomancy
        Fire                0.000           [0.700]
        Water               0.000           [0.700]
        Air                 0.000           [0.700]
        Earth               0.000           [0.700]
      Meta                  0.000           [0.700]
      Conveyance            0.000           [0.700]
      Divination            0.000           [0.700]
      Temporal              0.000           [0.700]
      Mind                  0.000           [0.700]
      Nature                0.000           [0.700]
      Necromancy            0.000           [0.700]
      Runecraft             0.000           [0.700]
      Thaumaturgy           1.000           [1.000]
    Spirituality            1.000           [0.550]
      Prayer                0.000           [0.500]
    Monster-lore            0.000           [0.500]

    *A Thaumaturgist cannot learn the Geomancy skill, but it is shown in his skill
    screen because the elemental schools are sub-skills of it.

    Innate Abilities:
    Ability              Character level
    Perfect casting             1

    Starting Equipment
    A Thaumaturgist begins the game with:
        a Book of Beginner Cantrips
        a Dagger

    Thaumaturgy
    Thaumaturgists can wreak an amazing amount of destruction, and they don't
    even need spellbooks to do it. As they gain skill they memorise new,
    randomly generated attack spells. Note that they possess no guaranteed
    utility or alteration magics, and can never alter themselves.
    Thaumaturgists just kill.

    They use their magics through the 'm' key. They then select a general
    group of spells, followed by a specific spell. Thaumaturgists can learn
    more about a specific spell by browsing it; this is very useful for
    choosing the perfect spell for the occasion.

    Thaumaturgy spells can take the form of a bolt, a beam, a ball (either
    centred on the caster or targetable), an area (multiple balls in the
    vicinity of the caster), or a spell that affects all monsters in line of sight.

    You can find a little more information here: Thaumaturgy.