    === Summoners ===

    Description
    A Summoner is, with one exception, a fairly weak class. While he starts
    out a decent enough fighter, his fighting skill doesn't improve that much,
    he doesn't cast magic and has little in the way of survival skills. However,
    this weakness doesn't trouble him much, because he can summon creatures to
    do his bidding and still gain experience from their kills.

    Starting Stat Modifiers
    Strength       +1
    Intelligence   -2
    Wisdom         +1
    Dexterity      +1
    Constitution    0
    Charisma       +1
    Bonus Blows    0
    Hit Die        +d8
    Exp Penalty    40%

    Starting Skills
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.600]
      Weaponmastery         1.000           [0.600]
      Archery               1.000           [0.400]
    Sneakiness              1.000           [0.700]
      Stealth               1.000           [0.700]
      Disarming             1.000           [0.500]
    Magic                   1.000           [0.800]
      Magic-Device          1.000           [1.000]
    Spirituality            1.000           [0.500]
      Prayer                0.000           [0.500]
      Music                 0.000           [0.300]
    Monster-lore           16.000           [1.200]
      Summoning             1.000           [0.700]
      Corpse-preservation   1.000           [1.000]

    Starting Equipment
    A Summoner starts the game with:
        A Potion of Healing
        A Short Sword
        A Suit of Hard Leather Armour
    Summoning
    The summoner's powers of invocation are accessed using the 'm' key.
    In order to invoke a monster, a summoner must posses a related totem.

    There are two kinds of summoning, decided by the totem used:

    Partial Summoning
    Partial summoning creates a simulacrum of the monster, with little will
    of its own. The Summoner must maintain the simulacrum using mana; when
    he runs out, or stops paying the mana, the simulacrum vanishes.

    True Summoning
    True summoning is quite different in effect from Partial Summoning, but the
    two are closely related in usage. A True Totem conjures a full copy of the
    creature in question; the process tends to make the monster a loyal ally to
    the summoner, but this loyalty is not guaranteed, nor is the survival of the
    totem used in the summoning.

    Totem Creation
    In order to summon any creature, the Summoner needs a totem. Totems cannot be
    found, they must be created through a special process which involves taking
    the corpse of a creature (the summoner need not have been involved in the
    death of the creature in question), and extracting certain essences from it.

    The summoner can create a totem using the 'm' command, and unless one is
    working on a unique's corpse, must choose whether the resulting totem is a
    Partial or True Totem.

    Important Note
    Uniques are very willful creatures by definition, and thus have three special
    rules about their summoning:
    1. No partial totem can be made from a unique's corpse.
    2. The totem in question is always destroyed.
    3. The unique is twice as likely to be disloyal.