    === Demonologists ===

    Description
    Masters of the Demons, members of this class can gain tremendous power
    over demonkind, either for good or for evil ends.

    Their spells are contained in specific blades, shields and helms (actually
    shaped in the form of horns) which when wielded allow the Demonologist to
    cast spells unique to her class; each piece of equipment holds 3 spells.

    See the information on the Demonology school of magic for more details.

    Starting Stat Modifiers
    Strength         +5
    Intelligence     -2
    Wisdom           -2
    Dexterity        +2
    Constitution     +2
    Charisma         -1
    Bonus Blows       3
    Hit Die          +d9
    Exp Penalty       0%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  2.000           [0.750]
      Weaponmastery         1.000           [0.750]
        Sword-mastery       0.000           [0.600]
      Archery               2.000           [0.400]
    Sneakiness              2.000           [1.800]
      Stealth               0.000           [0.400]
      Disarming             2.000           [1.800]
    Magic                   2.000           [0.700]
      Magic-Device          1.000           [1.150]
      Demonology            1.000           [1.000]
    Spirituality            2.000           [0.700]
      Prayer                0.000           [0.500]
    Monster-lore            0.000           [0.500]

    Innate Abilities:
    Ability              Character level
    Extra Max Blow(1)           1
    Extra Max Blow(2)           1
    Spread blows                25

    Starting Equipment
    A Demonologist begins the game with:
        a Ring of Fear Resistance
        a Demonblade
        a Chain Mail