    === Necromancers ===

    Description
    As a Priest devotes his life to his chosen deity, so Necromancers
    devote their lives to the study of death. Familiar with all of the
    forms of unbeing, they are able to manipulate spirit and flesh for
    great effect.

    Starting Stat Modifiers
    Strength         -5
    Intelligence     +3
    Wisdom           +0
    Dexterity        +1
    Constitution     -2
    Charisma         +1
    Bonus Blows       0
    Hit Die          +d0
    Exp Penalty      30%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.400]
      Weaponmastery         0.700           [0.600]
    Sneakiness              1.000           [0.900]
      Stealth               0.000           [0.400]
    Magic                   1.000           [0.900]
      Magic-Device          1.000           [1.200]
      Spell-power           0.000           [0.600]
      Mana                  0.000           [0.600]
      Geomancy
        Fire                0.000           [0.800]
        Water               0.000           [0.700]
        Air                 0.000           [0.700]
        Earth               0.000           [0.800]
      Meta                  0.000           [0.700]
      Conveyance            0.000           [0.700]
      Divination            0.000           [0.700]
      Temporal              0.000           [0.800]
      Mind                  0.000           [0.900]
      Nature                0.000           [0.500]
      Necromancy            1.000           [1.000]
      Runecraft             0.000           [0.700]
      Thaumaturgy           0.000           [0.700]
    Spirituality            1.000           [0.550]
      Prayer                0.000           [0.500]
    Monster-lore            1.000           [1.100]
      Corpse-preservation   5.000           [0.900]

    *A Necromancer cannot learn the Geomancy skill, but it is shown in his skill
    screen because the elemental schools are sub-skills of it.

    Innate Abilities:
    Ability              Character level
    Perfect casting             1
    Undead Form                 25

    Starting Equipment
    A Necromancer begins the game with:
        a Book of Beginner Cantrips
        a Dagger

    Necromancy
    Necromancy powers are accessed using the 'm' key.
    Even from the start of his career, an inexperienced Necromancer
    can channel forces from the underworld to assault the mind of
    living creatures, therefore terrifying them. With little effort he
    can also learn the art of reanimating a dead corpse, turning it into
    an undead slave. It is only at a later point in his career that this
    foul mage learns to manipulate his life force as well, gaining the
    ability to absorb hit points from both living and dead opponents.
    The greatest Necromancers even gain the ability to survive their own
    death: when they should be killed, they instead turn into a ghostly
    being; they then receive a set number of Death Points, which are in
    all respects similar to hit points except that they go automatically
    down each turn. If the Necromancer manages to kill a certain amount
    of creatures before his Death Points reach 0 he is returned to life,
    otherwise his will dissipates and he finally achieves true death.