    === Mages ===

    Description
    A Mage must live by his wits. He cannot hope to simply hack his way
    through the dungeon, and so must therefore use his magic to defeat,
    deceive, confuse, and escape. A Mage is not really complete without an
    assortment of magical devices to use in addition to his spells. He can
    master the higher level magical devices easily and has good saving throws.

    There is no reason a Mage cannot become a good fighter, but spells are
    his true realm. For more information on magic schools and spell effects see
    the Magic help file.

    Starting Stat Modifiers
    Strength         -5
    Intelligence     +3
    Wisdom           +0
    Dexterity        +1
    Constitution     -2
    Charisma         +1
    Bonus Blows       0
    Hit Die          +d0
    Exp Penalty      30%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.500]
      Weaponmastery         0.700           [0.500]
    Sneakiness              1.000           [0.900]
      Stealth               0.000           [0.400]
    Magic                   1.000           [0.900]
      Magic-Device          1.000           [1.200]
      Spell-power           0.000           [0.600]
      Sorcery               0.000           [0.200]
      Mana                  1.000           [0.900]
      Geomancy
        Fire                0.000           [0.900]
        Water               0.000           [0.900]
        Air                 0.000           [0.900]
        Earth               0.000           [0.900]
      Meta                  0.000           [0.900]
      Conveyance            0.000           [0.900]
      Divination            0.000           [0.900]
      Temporal              0.000           [0.900]
      Mind                  0.000           [0.900]
      Nature                0.000           [0.900]
      Necromancy            0.000           [0.700]
      Runecraft             0.000           [0.700]
      Thaumaturgy           0.000           [0.700]
    Spirituality            1.000           [0.550]
      Prayer                0.000           [0.500]
    Monster-lore            0.000           [0.500]

    *A Mage cannot learn the Geomancy skill, but it is shown in his skill
    screen because the elemental schools are sub-skills of it.

    Innate Abilities:
    Ability              Character level
    Perfect casting             1

    Starting Equipment
    A Mage begins the game with:
        a Book of Beginner Cantrips
        a Dagger