    === Bards ===

    Description
    Bards are traditional musicians. Their magical attacks are sound-based, and
    last as long as the Bard has mana. If the Bard runs out of mana, he/she stops
    singing. There is also a low-level "spell" that will cease the song.

    While any class can use musical instruments, only Bards can tap the
    power of voice to aid themselves and hinder, dismay, and kill their
    foes.

    Magic Usage

    Songs are continuous, and the song consumes mana every turn in order to
    maintain itself. The song will continue, once played, until either the 'Stop
    Singing' song is sung, or the player's mana runs out.

    Each song has a magic school level associated with, just as any other magic
    spell does. Each song also has a Roman numeral (e.g. I, II, III, IV, V)
    following its name. These numerals correspond to 1, 2, 3, 4, 5. The higher the
    numeral, the more music skill the Bard must have to play that song.

    Each musical instrument has a value between 1 and 4 assigned to it, as well.
    The higher the number, the better the craftmanship. A Bard can only play
    higher level songs with a more powerful instrument. You would be able to cast
    "Stop Singing (I)" and "Song of the Sun (I)" with a a Harp (+1). A Harp (+2)
    would allow you to sing those songs, as well as "Flow of Life (II)".

    For information on song effects see the Music Songs file.

    Starting Stat Modifiers
    Strength         +1
    Intelligence     -2
    Wisdom           +1
    Dexterity        +1
    Constitution     +0
    Charisma         +1
    Bonus Blows       0
    Hit Die          +d8
    Exp Penalty      40%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.700]
      Weaponmastery         1.000           [0.700]
      Barehand-combat       1.000           [0.600]
    Sneakiness              1.000           [0.700]
      Stealth               1.000           [0.700]
      Disarming             1.000           [0.600]
    Magic                   1.000           [0.600]
      Magic-Device          1.000           [1.000]
    Spirituality            1.000           [0.800]
      Prayer                0.000           [0.500]
      Music                 1.000           [0.800]
    Monster-lore            1.000           [1.100]
      Summoning             0.000           [0.400]
      Corpse-preservation   1.000           [0.700]
      Symbiosis             0.000           [0.400]
      Mimicry               0.000           [0.400]

    Starting Equipment
    A Bard begins the game with:
        a Harp (+1)
        a Short Sword
        a Robe
        a Potion of Healing