    === Mimics ===

    Description
    Mimics possess the ability to transform into various creatures using
    special cloaks. While transformed, they lose their intrinsic abilities,
    and gain those of the creature they have transformed into.

    At higher skill levels, Mimics gain additional Mimicry powers which help them
    to further blend in with their surroundings or modify themselves.

    See more on Mimicry powers.

    Starting Stat Modifiers
    Strength         +1
    Intelligence     -2
    Wisdom           +1
    Dexterity        +1
    Constitution     +0
    Charisma         +1
    Bonus Blows       0
    Hit Die          +d8
    Exp Penalty      40%

    Starting Skills:
    Skill                   Start Level     Skill Point Gains
    Combat                  1.000           [0.800]
      Weaponmastery         1.000           [0.800]
      Archery               1.000           [0.700]
      Barehand-combat       1.000           [0.600]
    Sneakiness              1.000           [0.800]
      Stealth               1.000           [0.800]
      Disarming             1.000           [0.700]
    Magic                   1.000           [0.700]
      Magic-Device          1.000           [1.000]
    Spirituality            1.000           [0.500]
      Prayer                0.000           [0.500]
      Music                 0.000           [0.300]
    Monster-lore            1.000           [1.100]
      Corpse-preservation   1.000           [0.900]
      Possession            0.000           [0.100]
      Mimicry               1.000           [0.800]

    Starting Equipment
    A Mimic begins the game with:
        a Mouse Fur
        a Potion of Healing
        a Dagger