    === Hermit Race ===

    Description
    Hermits live retired from the world. Spending long hours studying, they
    weaken their physical side while they strengthen their spiritual powers.
    Thus they get higher mana reserves but are much worse at physical combat.

    Stat Modifiers
    Strength       -3
    Intelligence   +1
    Wisdom         +1
    Dexterity      -3
    Constitution   -3
    Charisma       +1
    Hit Dice       -3 sides
    Exp Penalty    +20%

    Racial Skill Modifiers:
    Skill                Start Mod    Skill Point Gains Mod
    Combat
      Weaponmastery        -0.500           [0.000]
      Archery              -0.500           [0.000]
    Sneakiness              0.400           [0.000]
      Stealth               3.000           [0.000]
      Disarming             0.500           [0.000]
    Magic
      Magic-Device          1.000           [0.000]
    Spirituality            0.500           [0.000]

    Starting Equipment
    A hermit begins the game with:
        Some rations
        Some torches