     === ToME Magic - Symbiosis ===

    Symbiosis is the art of joining body, fate and sometimes even mind with
    creatures not capable of moving on their own.
    While a humble student of the Craft of Slime (as it's sometimes called)
    has very few options apart from asking the symbiote to help him in combat,
    master practitioners have access to an incredible amount of tricks.

    Once hypnotised, the monster is placed onto the body, or "worn" in order to
    initiate the symbiotic relationship.

    Symbiotic Powers
    There are nine powers a symbiant can develop. They are:
    1. Hypnotize (level 1) Cost:1
       The very basis of symbiosis itself, this asks a monster to lower its
       natural defences so that it can be safely "worn".
    2. Release (level 1) Cost:1
       Sometimes even life-long friends part. This power allows you to revert
       a monster on the floor to its primal state, even if the shock of waking
       up will lower it to 0 HP.
    3. Charm never-moving (level 3) Cost:2
       A symbiant soon learns to communicate with molds and slimes.
       This power allows him to gain the "friendship" of such a creature.
    4. Life share (level 5) Cost:5
       The cells of the symbiant and the symbiote intermingle, spreading damage
       evenly among the two organisms.
    5. Use minor powers (level 10) Cost:10
       Allows you to tap into minor magic abilities provided by your symbiote
       such as Blink or Slow
    6. Heal symbiote (level 15) Cost:14
       Consciously altering the metabolism of your symbiote, you can urge its
       bodily structure to repair itself almost instantaneously.
    7. Use major powers (level 25) Cost:30
       Highly intelligent slimes such as Quylthulgs may be more than willing to
       employ their summoning or teleporting powers on your behalf; this power
       can also call upon the abilities normally invoked by "Use minor powers"
    8. Summon never-moving pet (level 30) Cost:35
       By releasing certain chemicals in the air, a symbiant can attract the
       attention of slimes and mold; the better specimens are found in deeper
       dungeons, of course.
    9. Force symbiosis (level 40) Cost:60
       An expert symbiant has such control over the cells of primitive
       life-forms that he can temporarily "charm" part of them, thus forcing
       their powers to manifest at his own advantage.