    === Merchants ===

    Description
    A Merchant is neither a warrior nor a spellcaster. They still have some great
    advantages, they can use chests to warp items into other items, they can
    indentify items, they soon learn to detect all objects in the area, and
    at higher level they can see all monsters carrying objects. They will also
    get the power to appraise items and to turn them into gold. A merchant will
    naturraly get better prices in shops and get access to the merchant guild
    services, loan and item request.

    Primary Stats
    Charisma
    Intelligence (Ability stat)

    Magic Usage
    Merchants can use portable holes to carry more stuff than other classes but
    at the cost of an increased weight. To do that they must wear a portable hole
    and use it with 'm'.
    They also can use their merchants abilities and midas touch in the 'U' menu.

    Starting Equipment
    A merchant begins the game with:
        A portable hole
        A small steel chest containing gold and items
        A long sword
        A wand of tame monsters