/********************************************************************************
*                                                                               *
*                       T o o l b a r   G r i p   W i d g e t                   *
*                                                                               *
*********************************************************************************
* Copyright (C) 2000 by Jeroen van der Zijp.   All Rights Reserved.             *
*********************************************************************************
* This library is free software; you can redistribute it and/or                 *
* modify it under the terms of the GNU Library General Public                   *
* License as published by the Free Software Foundation; either                  *
* version 2 of the License, or (at your option) any later version.              *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
* Library General Public License for more details.                              *
*                                                                               *
* You should have received a copy of the GNU Library General Public             *
* License along with this library; if not, write to the Free                    *
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.            *
*********************************************************************************
* $Id: FXToolbarGrip.h,v 1.9 2000/08/25 05:29:44 jeroen Exp $                   *
********************************************************************************/
#ifndef FXTOOLBARGRIP_H
#define FXTOOLBARGRIP_H



/// Toolbar Grip styles
enum {
  TOOLBARGRIP_SINGLE     = 0,             /// Single bar mode for movable toolbars
  TOOLBARGRIP_DOUBLE     = 0x00008000     /// Double bar mode for dockable toolbars
  };


class FXToolbar;


/**
* A toolbar grip is used to move its parent [an FXToolbar]. 
* The grip draws either a single or double bar; it is customary
* to use the single bar grip for toolbar-rearrangements only,
* and use the double-bar when the toolbar needs to be floated
* or docked.
* The toolbar grip is automatically oriented properly by the
* the toolbar widget.
*/
class FXAPI FXToolbarGrip : public FXWindow {
  FXDECLARE(FXToolbarGrip)
protected:
  FXColor activeColor;                    // Color when active
  FXColor hiliteColor;                    // Highlight color
  FXColor shadowColor;                    // Shadow color
protected:
  FXToolbarGrip();
private:
  FXToolbarGrip(const FXToolbarGrip&);
  FXToolbarGrip& operator=(const FXToolbarGrip&);
public:
  long onPaint(FXObject*,FXSelector,void*);
  long onLeftBtnPress(FXObject*,FXSelector,void*);
  long onLeftBtnRelease(FXObject*,FXSelector,void*);
  long onMotion(FXObject*,FXSelector,void*);
  long onEnter(FXObject*,FXSelector,void*);
  long onLeave(FXObject*,FXSelector,void*);
public:
  
  /// Construct toolbar grip 
  FXToolbarGrip(FXToolbar* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=TOOLBARGRIP_SINGLE,FXint x=0,FXint y=0,FXint w=0,FXint h=0);

  /// Return default width
  virtual FXint getDefaultWidth();
  
  /// Return default height
  virtual FXint getDefaultHeight();
  
  /// Change toolbar grip to double
  void setDoubleBar(FXbool dbl=TRUE);

  /// Return toolbar grip to double
  FXuint getDoubleBar() const;
  
  /// Change highlight color
  void setHiliteColor(FXColor clr);

  /// Get highlight color
  FXColor getHiliteColor() const { return hiliteColor; }

  /// Change shadow color
  void setShadowColor(FXColor clr);

  /// Get shadow color
  FXColor getShadowColor() const { return shadowColor; }

  /// Set the active color
  void setActiveColor(FXColor clr);

  /// Get the active color
  FXColor getActiveColor() const { return activeColor; }

  /// Save to stream
  virtual void save(FXStream& store) const;
  
  /// Load from stream
  virtual void load(FXStream& store);
  };

  
#endif
