Table of Contents

Class: IReactorCore | Twisted-0.19.0/twisted/internet/interfaces.py
--- | ---
Core methods that a Reactor must implement.
Base Classes |
--- | ---
Interface
Methods |
--- | ---
addSystemEventTrigger crash fireSystemEvent iterate removeSystemEventTrigger resolve run stop
| addSystemEventTrigger
    addSystemEventTrigger (
            self,
            phase,
            eventType,
            callable,
            *args,
            *kw,
            )
### Add a function to be called when a system event occurs. Each "system event" in Twisted, such as `startup`, `shutdown`, and `persist`, has 3 phases: `before`, `during`, and `after` (in that order, of course). These events will be fired internally by the Reactor. An implementor of this interface must only implement those events described here. Callbacks registered for the "before" phase may return either None or a Deferred. The "during" phase will not execute until all of the Deferreds from the "before" phase have fired. Once the "during" phase is running, all of the remaining triggers must execute; their return values must be ignored. #### Arguments: phase: a time to call the event -- either the string `before`, `after`, or `during`, describing when to call it relative to the event's execution. eventType: this is a string describing the type of event. It callable: the object to call before shutdown. *args: the arguments to call it with. **kw: the keyword arguments to call it with. #### Returns: an ID that can be used to remove this call with removeSystemEventTrigger.
| crash
    crash ( self )
### Stop the main loop immediately, without firing any system events. This is named as it is because this is an extremely "rude" thing to do; it is possible to lose data and put your system in an inconsistent state by calling this. However, it is necessary, as sometimes a system can become wedged in a pre-shutdown call.
| fireSystemEvent
    fireSystemEvent ( self,  eventType )
### Fire a system-wide event. System-wide events are things like `startup`, `shutdown`, and `persist`.
| iterate
    iterate ( self,  delay=0 )
### Run the main loop's I/O polling function for a period of time. This is most useful in applications where the UI is being drawn "as fast as possible", such as games.
| removeSystemEventTrigger
    removeSystemEventTrigger ( self,  triggerID )
### Removes a trigger added with addSystemEventTrigger. #### Arguments: triggerID: a value returned from addSystemEventTrigger.
| resolve
    resolve (
            self,
            name,
            type=1,
            timeout=10,
            )
Return a Deferred that will resolve a hostname.
| run
    run ( self )
Run the main loop until stop() is called.
| stop
    stop ( self )
Stop the main loop by firing a `shutdown` System Event.

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