/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public License
 *  version 2.1 as published by the Free Software Foundation. See the
 *  file LICENSE.LGPL at the root directory of the distribution for
 *  more details.
 *
 *  If you want to use Coin for applications not compatible with the
 *  LGPL, please contact SIM to acquire a Professional Edition license.
 *
 *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
 *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
 *
\**************************************************************************/

#ifndef COIN_SOENGINES_H
#define COIN_SOENGINES_H

#include <Inventor/engines/SoBoolOperation.h>
#include <Inventor/engines/SoCalculator.h>
#include <Inventor/engines/SoComposeVec2f.h>
#include <Inventor/engines/SoComposeVec3f.h>
#include <Inventor/engines/SoComposeVec4f.h>
#include <Inventor/engines/SoDecomposeVec2f.h>
#include <Inventor/engines/SoDecomposeVec3f.h>
#include <Inventor/engines/SoDecomposeVec4f.h>
#include <Inventor/engines/SoComposeRotation.h>
#include <Inventor/engines/SoComposeRotationFromTo.h>
#include <Inventor/engines/SoDecomposeRotation.h>
#include <Inventor/engines/SoComposeMatrix.h>
#include <Inventor/engines/SoDecomposeMatrix.h>
#include <Inventor/engines/SoComputeBoundingBox.h>
#include <Inventor/engines/SoConcatenate.h>
#include <Inventor/engines/SoCounter.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/engines/SoFieldConverter.h>
#include <Inventor/engines/SoGate.h>
#include <Inventor/engines/SoInterpolate.h>
#include <Inventor/engines/SoInterpolateFloat.h>
#include <Inventor/engines/SoInterpolateRotation.h>
#include <Inventor/engines/SoInterpolateVec2f.h>
#include <Inventor/engines/SoInterpolateVec3f.h>
#include <Inventor/engines/SoInterpolateVec4f.h>
#include <Inventor/engines/SoOnOff.h>
#include <Inventor/engines/SoOneShot.h>
#include <Inventor/engines/SoSelectOne.h>
#include <Inventor/engines/SoTimeCounter.h>
#include <Inventor/engines/SoTransformVec3f.h>
#include <Inventor/engines/SoTriggerAny.h>

#endif // !COIN_SOENGINES_H
