/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public License
 *  version 2.1 as published by the Free Software Foundation. See the
 *  file LICENSE.LGPL at the root directory of the distribution for
 *  more details.
 *
 *  If you want to use Coin for applications not compatible with the
 *  LGPL, please contact SIM to acquire a Professional Edition license.
 *
 *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
 *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
 *
\**************************************************************************/

#ifndef COIN_SONODES_H
#define COIN_SONODES_H

#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoOrthographicCamera.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoAsciiText.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoCylinder.h>
#include <Inventor/nodes/SoVertexShape.h>
#include <Inventor/nodes/SoNonIndexedShape.h>
#include <Inventor/nodes/SoFaceSet.h>
#include <Inventor/nodes/SoLineSet.h>
#include <Inventor/nodes/SoPointSet.h>
#include <Inventor/nodes/SoMarkerSet.h>
#include <Inventor/nodes/SoQuadMesh.h>
#include <Inventor/nodes/SoTriangleStripSet.h>
#include <Inventor/nodes/SoIndexedShape.h>
#include <Inventor/nodes/SoIndexedFaceSet.h>
#include <Inventor/nodes/SoIndexedLineSet.h>
#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
#include <Inventor/nodes/SoImage.h>
#include <Inventor/nodes/SoIndexedNurbsCurve.h>
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
#include <Inventor/nodes/SoNurbsCurve.h>
#include <Inventor/nodes/SoNurbsSurface.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoText2.h>
#include <Inventor/nodes/SoText3.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoAnnotation.h>
#include <Inventor/nodes/SoSelection.h>
#include <Inventor/nodes/SoExtSelection.h>
#include <Inventor/nodes/SoLocateHighlight.h>
#include <Inventor/nodes/SoWWWAnchor.h>
#include <Inventor/nodes/SoArray.h>
#include <Inventor/nodes/SoSwitch.h>
#include <Inventor/nodes/SoBlinker.h>
#include <Inventor/nodes/SoLOD.h>
#include <Inventor/nodes/SoLevelOfDetail.h>
#include <Inventor/nodes/SoMultipleCopy.h>
#include <Inventor/nodes/SoPathSwitch.h>
#include <Inventor/nodes/SoTransformSeparator.h>
#include <Inventor/nodes/SoTransformation.h>
#include <Inventor/nodes/SoAntiSquish.h>
#include <Inventor/nodes/SoMatrixTransform.h>
#include <Inventor/nodes/SoRotation.h>
#include <Inventor/nodes/SoPendulum.h>
#include <Inventor/nodes/SoRotor.h>
#include <Inventor/nodes/SoResetTransform.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoScale.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoShuttle.h>
#include <Inventor/nodes/SoSurroundScale.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoUnits.h>
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoCallback.h>
#include <Inventor/nodes/SoClipPlane.h>
#include <Inventor/nodes/SoColorIndex.h>
#include <Inventor/nodes/SoComplexity.h>
#include <Inventor/nodes/SoCoordinate3.h>
#include <Inventor/nodes/SoCoordinate4.h>
#include <Inventor/nodes/SoLight.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoSpotLight.h>
#include <Inventor/nodes/SoPointLight.h>
#include <Inventor/nodes/SoDrawStyle.h>
#include <Inventor/nodes/SoEnvironment.h>
#include <Inventor/nodes/SoEventCallback.h>
#include <Inventor/nodes/SoFile.h>
#include <Inventor/nodes/SoFont.h>
#include <Inventor/nodes/SoFontStyle.h>
#include <Inventor/nodes/SoInfo.h>
#include <Inventor/nodes/SoLabel.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoProfile.h>
#include <Inventor/nodes/SoLinearProfile.h>
#include <Inventor/nodes/SoNurbsProfile.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoMaterialBinding.h>
#include <Inventor/nodes/SoNormal.h>
#include <Inventor/nodes/SoNormalBinding.h>
#include <Inventor/nodes/SoPackedColor.h>
#include <Inventor/nodes/SoPickStyle.h>
#include <Inventor/nodes/SoPolygonOffset.h>
#include <Inventor/nodes/SoProfileCoordinate2.h>
#include <Inventor/nodes/SoProfileCoordinate3.h>
#include <Inventor/nodes/SoShapeHints.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/nodes/SoTexture2Transform.h>
#include <Inventor/nodes/SoTextureCoordinate2.h>
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
#include <Inventor/nodes/SoTextureCoordinateFunction.h>
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
#include <Inventor/nodes/SoTextureCoordinatePlane.h>
#include <Inventor/nodes/SoVertexProperty.h>
#include <Inventor/nodes/SoWWWInline.h>

#endif // !COIN_SONODES_H
