/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2002 by Systems in Motion. All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public License
 *  version 2.1 as published by the Free Software Foundation. See the
 *  file LICENSE.LGPL at the root directory of the distribution for
 *  more details.
 *
 *  If you want to use Coin for applications not compatible with the
 *  LGPL, please contact SIM to acquire a Professional Edition license.
 *
 *  Systems in Motion, Prof Brochs gate 6, 7030 Trondheim, NORWAY
 *  http://www.sim.no support@sim.no Voice: +47 22114160 Fax: +47 22207097
 *
\**************************************************************************/

#ifndef COIN_SOARRAY_H
#define COIN_SOARRAY_H

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFShort.h>
#include <Inventor/fields/SoSFVec3f.h>


class COIN_DLL_API SoArray : public SoGroup {
    typedef SoGroup inherited;

  SO_NODE_HEADER(SoArray);

public:
  static void initClass(void);
  SoArray(void);

  enum Origin {
    FIRST, CENTER, LAST
  };

  SoSFEnum origin;
  SoSFShort numElements1;
  SoSFShort numElements2;
  SoSFShort numElements3;
  SoSFVec3f separation1;
  SoSFVec3f separation2;
  SoSFVec3f separation3;

  virtual SbBool affectsState(void) const;

  virtual void doAction(SoAction * action);
  virtual void callback(SoCallbackAction * action);
  virtual void GLRender(SoGLRenderAction * action);
  virtual void pick(SoPickAction * action);
  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
  virtual void handleEvent(SoHandleEventAction * action);
  virtual void getMatrix(SoGetMatrixAction * action);
  virtual void search(SoSearchAction * action);
  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);

protected:
  virtual ~SoArray();
};

#endif // !COIN_SOARRAY_H
