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# OpenGL Overlay X11 Example

Warning: From version 5.0 onwards, the Qt OpenGL Extension includes direct support for use of OpenGL overlays. For many uses of overlays, this makes the technique described below redundant. See the overlay example program. The following is a discussion on how to use non-QGL widgets in overlay planes.

Overlayrubber: An example program showing how to use Qt and Qt OpenGL Extension with X11 overlay visuals.

See `$QTDIR/examples/opengl/overlay_x11` for the source code.

Background information for this example can be found in the information on overlays.

The example program has three main parts:

1. GearWidget - a normal, simple QGLWidget. This renders the usual gears. It has been modified to print a debug message every time it redraws (renders) itself. Thus, you can easily confirm that drawing in the overlay plane does not cause redrawings in the main plane where the QGLWidget resides.

2. RubberbandWidget - Very simple standard (non-GL) Qt widget that implements rubberband drawing. Designed for use in an overlay plane. It takes the plane's transparent color as a constructor argument and uses that for its background color. Thus, the widget itself will be invisible, only the rubberbands it draws will be visible.

3. main.cpp Creates a GearWidget and a Rubberbandwidget and puts the latter on top of the former. Contains a routine that checks that the default visual is in an overlay plane, and returns the transparent color of that plane.

## Running the Example

Start the `overlayrubber` executable. Click and drag with the left mouse button to see rubberband drawing. Observe that the QGLWidget does not redraw itself (no redraw debug messages are output), and yet the image is not destroyed. Marvel at the coolness of X11 overlays!

## Using this technique in a real application

For clarity, this example program has been kept very simple. Here are some hints for real application usage:

- All normal widgets are in the overlay plane. This means that you can put all kinds of Qt widgets (your own or standard Qt widgets) on top of the OpenGL image (widget), e.g. pushbuttons etc., and they can be moved, resized, or removed without destroying the OpenGL image.

- Using with geometry management. The QLayout classes don't permit putting one widget (the overlay) on top of another (the OpenGL widget); that would defy the whole purpose of the automatic layout. The solution is to add just one of them to the QLayout object. Have it keep a pointer to the other (i.e. the QGLWidget knows about its overlay widget or vice versa). Implement the resizeEvent() method of the widget you put in the layout, and make it call setGeometry() on the other widget with its own geometry as parameters, thus keeping the two widgets' geometries synchronized.

- Using together with QPalette and QColorGroup. Instead of the simplistic setBackgroundColor( transparentColor ), you can use Qt's QPalette system to make your overlay widgets use transparent color for what you want. This way, the normal Qt widgets can be used as overlays for fancy effects. Just create a palette for them with the transparent color for the relevant color roles, e.g. Background and Base, in the Normal and/or Active modes. This way, you can create see-through QPushButtons etc.

See also OpenGL Examples.