# SoRotationXYZ.h

    00001 #ifndef COIN_SOROTATIONXYZ_H
    00002 #define COIN_SOROTATIONXYZ_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <Inventor/nodes/SoSubNode.h>
    00028 #include <Inventor/nodes/SoTransformation.h>
    00029 #include <Inventor/fields/SoSFEnum.h>
    00030 #include <Inventor/fields/SoSFFloat.h>
    00031 #include <Inventor/SbVec3f.h>
    00032 #include <Inventor/SbRotation.h>
    00033
    00034
    00035 class COIN_DLL_API SoRotationXYZ : public SoTransformation {
    00036   typedef SoTransformation inherited;
    00037
    00038   SO_NODE_HEADER(SoRotationXYZ);
    00039
    00040 public:
    00041   static void initClass(void);
    00042   SoRotationXYZ(void);
    00043
    00044   enum Axis {
    00045     X, Y, Z
    00046   };
    00047
    00048   SoSFEnum axis;
    00049   SoSFFloat angle;
    00050
    00051   SbRotation getRotation(void) const;
    00052
    00053   virtual void doAction(SoAction * action);
    00054   virtual void GLRender(SoGLRenderAction * action);
    00055   virtual void callback(SoCallbackAction * action);
    00056   virtual void getBoundingBox(SoGetBoundingBoxAction * action);
    00057   virtual void getMatrix(SoGetMatrixAction * action);
    00058   virtual void pick(SoPickAction * action);
    00059   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
    00060
    00061 protected:
    00062   virtual ~SoRotationXYZ();
    00063
    00064 private:
    00065   SbBool getVector(SbVec3f & rotvec) const;
    00066 };
    00067
    00068 #endif // !COIN_SOROTATIONXYZ_H