#ifndef COIN_SBSPHERE_H
#define COIN_SBSPHERE_H

/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2005 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See <URL:http://www.coin3d.org/> for more information.
 *
 *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
 *  <URL:http://www.sim.no/>.
 *
\**************************************************************************/

#include <stdio.h>
#include <Inventor/SbVec3f.h>

class SbLine;
class SbBox3f;

class COIN_DLL_API SbSphere {
public:
  SbSphere(void);
  SbSphere(const SbVec3f & center, const float radius);
  void setValue(const SbVec3f & center, const float radius);
  void setCenter(const SbVec3f & center);
  void setRadius(const float radius);
  const SbVec3f &  getCenter(void) const;
  float getRadius(void) const;
  void circumscribe(const SbBox3f & box);
  SbBool intersect(const SbLine & l, SbVec3f & intersection) const;
  SbBool intersect(const SbLine & l, SbVec3f & enter, SbVec3f & exit) const;
  SbBool pointInside(const SbVec3f & p) const;

  void print(FILE * file) const;

private:
  SbVec3f center;
  float radius;
};

#endif // !COIN_SBSPHERE_H
