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# Class CL_NetComputer

Class representing a computer in a network game.
Contained in: global
Derived from: none
Derived by: none
Group: Network (NetSessions)

#include <ClanLib/network.h>

### public function member index:
### Construction:
`` | `CL_NetComputer` | `()`;
`` | `CL_NetComputer` | `(`const` `CL_NetComputer`& `copy`)`;
``virtual`` | `~CL_NetComputer` | `()`;
### Attributes:
``unsigned` `long`` | `get_address` | `() `const``;
``CL_NetSession`` | `get_session` | `()`;
``bool`` | `operator``==` | `(`const` `CL_NetComputer`& `other_instance`) `const``;
``bool`` | `operator``!=` | `(`const` `CL_NetComputer`& `other_instance`) `const``;
``bool`` | `operator``<` | `(`const` `CL_NetComputer`& `other_instance`) `const``;
``bool`` | `operator``>` | `(`const` `CL_NetComputer`& `other_instance`) `const``;
### Operations:
``void`` | `disconnect` | `()`;
``CL_NetComputer`&` | `operator``=` | `(`const` `CL_NetComputer`& `other_instance`)`;
### Implementation:
`` | `CL_NetComputer` | `(`class` `CL_NetComputer_Generic`* `impl`)`;

## Description:

## Function Member Descriptions:

CL_NetComputer::CL_NetComputer - Creates an unattached netcomputer object.
`` `CL_NetComputer``()`;

CL_NetComputer::CL_NetComputer - Creates an attached netcomputer object.
`` `CL_NetComputer``(`const` `CL_NetComputer`& `copy`)`;

CL_NetComputer::disconnect - Disconnects the computer from server.
``void`` `disconnect``()`;

CL_NetComputer::get_address - Returns the IP address (in network byte order) of the computer.
``unsigned` `long`` `get_address``() `const``;

CL_NetComputer::get_session - Returns the netsession that the computer is attached to.
``CL_NetSession`` `get_session``()`;

CL_NetComputer::operator != - Returns true if objects are not the same.
``bool`` `operator``!=` `(`const` `CL_NetComputer`& `other_instance`) `const``;

CL_NetComputer::operator < - Returns true if the other netcomputer is less. This is used for sorting purposes (eg. if you use a std::map<CL_NetComputer, Player>), and sorts the netcomputers based on lowest IP number address.
``bool`` `operator``<` `(`const` `CL_NetComputer`& `other_instance`) `const``;

CL_NetComputer::operator = - Copy Operator
``CL_NetComputer`&` `operator``=` `(`const` `CL_NetComputer`& `other_instance`)`;

CL_NetComputer::operator == - Returns true if objects are the same.
``bool`` `operator``==` `(`const` `CL_NetComputer`& `other_instance`) `const``;

CL_NetComputer::operator > - Returns true if the other netcomputer is greater. This is used for sorting purposes (eg. if you use a std::map<CL_NetComputer, Player>), and sorts the netcomputers based on lowest IP number address.
``bool`` `operator``>` `(`const` `CL_NetComputer`& `other_instance`) `const``;

CL_NetComputer::~CL_NetComputer - Net Computer Destructor
``virtual`` `~CL_NetComputer``()`;

## Variable Member Descriptions: