/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004  Yannick Le Goc (legoc@imag.fr)

/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/

/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.

/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
/// Lesser General Public License for more details.

/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#ifndef X3DTK_X3D_WORLDCOORDTRANSLATOR_H
#define X3DTK_X3D_WORLDCOORDTRANSLATOR_H

#include "X3DMultiPassProcessor.h"
#include "X3D_WorldCoordTranslatorStateVariables.h"

namespace X3DTK {
namespace X3D {

class Scene;

/*! \brief Class declared in <b><X3DTK/X3D/worldcoordtranslator.h></b> providing a processor
 *  that translates the coordinates of an X3D scene into the world coordinates.
 *
 *  Shared nodes are duplicated when necessary, it means when a node is used in two
 *  different coordinate systems.
 *
 *  \ingroup X3D
 */
 
class WorldCoordTranslator : public X3DMultiPassProcessor
{
public:
  /// Constructor.
  WorldCoordTranslator();
  /// Destructor.
  virtual ~WorldCoordTranslator();

  /// Translates the coordinates of the scene in the world coordinates.
  virtual void translate(Scene *S);
  /// Translates the coordinates of the sub-graph in the world coordinates.
  virtual void translate(SFNode N);
};

}
}

#endif
