// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h

#ifndef __S_MATERIAL_H_INCLUDED__
#define __S_MATERIAL_H_INCLUDED__

#include "SMaterial.h"
#include "IMaterialRenderer.h"
#include "IVideoDriver.h"

namespace irr
{
namespace video
{
	//! for increasing rendering speed, this method can return quickly if a 
	//! material is transparent or not.

	
} // end namespace video
} // end namespace irr

#endif

