                               Command : BOARD

NAME
   board - Board enemy ship

Level: Basic

SYNTAX
   [##:##] Command : board [<VICTIM SHIP>] [<FROM SHIP> | <FROM SECT>]

The  board  command enables two ships' crews to engage in hand-to-hand combat.
To board ship #16 from ship #93 you might type:
   [##:##] Command : board 16

The program will ask from which ship or sector you wish  to  board,  (you  may
only  board from one ship at a time), how many troops to board with, and which
land units (having "assault" capability) to board with.

In order to be able to board a ship from a ship, your ship must be as fast  or
faster  than the defending ship.  If you can't catch him, you can't board him!

The attacking ship will use, based upon its speed, an amount  of  mobility  to
overtake and board the target ship.  If the attacking ship has no mobility, it
cannot catch anybody!  Ships' speed depends upon the speed of  the  ship,  the
technology  of  the owner, and the current efficiency of the ship.  A 50% dam-
aged ship moves one-half the speed it does when undamaged.

In order to board a ship from a sector, the ship must be in  the  sector,  and
either  the  sector must have mobility or it must contain some land units with
the "assault" capability.

Some things to note:

The defense strength is multiplied by 1 + def/100 where  def  is  the  defense
strength of the ship (see show ship stats).

Other  ships  belonging  to the victim will fire on you when you try to board,
(if you're within range).

Any land units in the combat will fight as if they were simply mil, i.e.  they
won't  get  any  offensive  of defensive multiplier, except for "marine" units
which get their full bonus.  Similarly, units on  ships  don't  have  to  take
morale checks, as they are fighting as mil.  Mil on the victim ship will still
die before units take casualties, however.

Note that you can only board with as many mil and land units that the ship you
are trying to board can hold.

See info "Attack" for the exact procedure.

SEE ALSO
   Attack, LandUnits, Ships, Combat

