                           Server : Empire4 Changes

NAME
   Empire4 - Changes from the Empire3 server to the Empire4 Server

Level: Expert

There  have  been  several  changes/fixes  made to the Empire3 code in the new
Empire4 Server.  This outlines the various changes and how  they  will  affect
you,  the  player.   These were coded as the Wolfpack project, and bug-reports
should be sent to <wolfpack@wolfpackempire.com>.

   Changes to Empire 4.2.18 - Tue Sep  7 14:08:59 UTC 2004
    * Fix info to accept abbreviated arguments under Windows.  From Ron
      Koenderink.
    * Buying planes or land units loaded on something didn't work when
      that something moved.
    * Fix a bug that could produce update cascades with update policy
      UDP_TIMES.
    * Fix delivery and distribution to grant packing bonus only to
      efficient sectors, just like move.  Previously, delivery ignored
      efficiency, and distribution behaved as if it were an efficient
      sector without special bonuses.
    * New sector selectors loyal, access; ship selectors radius, access,
      xbuilt, ybuilt, builder, name; plane selectors radius, access,
      theta; land unit selectors radius, react, nland, access; lost
      selector id.
    * Fix sector selectors che, che_target; plane selectors att, def;
      nuke selector types; treaty selector exp; news selector time;
      commodity selectors type, xbuy, ybuy.
    * Option PLANENAMES is no longer optional.
    * Ensure config parameter variables and their description in
      configkeys[] are consistent.  Inconsistencies there caused bugs in
      the past.  From Marc Olzheim.
    * Complain if econfig file can't be read.
    * Better messages for errors in econfig file.
    * Remove unused econfig keys hard_tech and last_demand_update.
    * New econfig key news_keep_days to configure news expiry.
    * New econfig key anno_keep_days to configure announcement expiry.
    * Fix announcement expiry.  It leaked file descriptors and memory,
      and could corrupt the anno file.  From Ron Koenderink.
    * New command xdump: experimental extended dump.  Disabled for now.
    * Bankers no longer round down debts, and they collect interest for
      the time debtors are idling at sub-prompts.
    * Loan interest calculation was broken at the due date and after a
      last payment made at the due date.  With luck, debtors could abuse
      this to repay loans cheap (they couldn't gain cash, though), sharks
      to purchase loans cheap, and creditors to collect excessively.
    * Fix major bug in transport that allowed two cooperating countries
      to duplicate items.
    * Don't report interdiction damage twice when transporting planes.
    * Fix message for attempting to transport a plane in a sector not
      owned by the player.
    * Fix confusing diagnostics when refusing to improve defense because
      option DEFENSE_INFRA is off.
    * Simplify confusing code in budget.
    * Fix spacing in output of budget and show.
    * Change one-way plane sorties to match ordinary sorties: offer
      carriers regardless of the sector they're in, require carriers to
      be efficient.
    * Allow `realm #'.
    * Don't print owner of incoming missile twice when intercepting it.
    * Simplify constituent storage in product characteristics.
    * Replace remaining `variables' leftovers; mainly in unit
      characteristics.
    * Remove leading spaces in deity unit dumps.
    * Replace inappropriate uses of compile time constant ETUS by 60.
      Deities don't change ETUS, they change etu_per_update by editing
      econfig.  This nonsense dates back at least to chainsaw 3.31.
    * Change ship production (fishing and drilling for oil) to match
      sector production.  Ship efficiency and tech are now relevant, and
      all people on board work.  From Ron Koenderink.
    * Code cleanups.
    * Minor info file fixes.

   Changes to Empire 4.2.17 - Mon Aug 16 16:21:53 UTC 2004
    * Fix seeding of PRNG under Windows.  The bug made updates occur at
      a predictable time in the update window.  From Ron Koenderink.
    * Close major loophole in drop that allowed players to determine
      whether an arbitrary sector is sea, allied land, or other land.
    * fly could fly civilians into occupied sectors.  For consistency
      with other means to move around stuff, this is no longer possible.
    * Don't allow flying to a carrier that doesn't have space for the
      planes.  Previously, planes that did this were teleported home,
      which could be abused.
    * Close loophole in bomb that allowed players to find all
      sanctuaries.
    * Fix move and explore not to crash when moving civilians to a sector
      without civilians, and interdiction destroys them all.  Found and
      debugged by Jeff Cotter.
    * Fix printing of messages entered with turn command.  '%' characters
      could cause havoc, even crashes.
    * Use sector's actual maximum population to compute chance of plague
      outbreak.  Previously, code used 9999 for big cities and 999 for
      other sectors, and info Plague said 999.  This makes all crowded
      sectors equally vulnerable, even mountains, plains, and inefficient
      big cities.
    * Oil derricks no longer drill and deplete more oil than they can
      hold.  From Ron Koenderink.
    * Version 4.2.15's coordinate and list parsing fixes reject trailing
      junk.  That's too strict.  Silently ignore trailing junk as long as
      it starts with whitespace.
    * Version 4.2.15's selector rewrite broke some type literals,
      e.g. `?des=n' was interpreted as `?des=newdes'.  Change to prefer
      type literals to selectors.
    * Nightly build patches game to get repeatable PRNG results.  From
      Marc Olzheim.

   Changes to Empire 4.2.16 - Wed Jun 16 18:56:16 UTC 2004
    * Previous version broke sector production when part of the work is
      used for sector construction.  Fix courtesy Jeff Cotter.
    * Add rudimentary tests to nightly build.  From Marc Olzheim.

   Changes to Empire 4.2.15 - Wed May 26 17:55:58 UTC 2004
    * test command no longer asks whether to abandon the sector.
    * explore command could generate a bogus `lost' record when it
      regains an abandoned start sector.
    * edit command now properly updates stats when editing tech level of
      ships, planes or land units.  A few of these stats can be edited
      separately, which doesn't make much sense, and is now deprecated.
    * edit command no longer accepts efficiency values that would destroy
      the edited unit.  Deities can still delete units by setting the
      owner to zero.
    * upgrade command used to charge an amount of avail that didn't match
      info upgrade.  Neither the implemented nor the documented amount
      made much sense.  Change it to 15% of the full build cost.  Rewrite
      info upgrade.
    * Commands upgrade and build could be off by one when reporting
      required avail.
    * upgrade command reported rounded cost but charged unrounded
      cost.  Round cost of upgrade down to match behavior of build.
    * Upgrading planes now preserves range when it is less than the
      maximum range.  It used to set it to the new maximum range.
    * show bridge and show tower no longer claim bridge building requires
      `workers' (whatever that is), since it doesn't.
    * Replace option ROLLOVER_AVAIL by econfig parameter
      rollover_avail_max, which is the maximum amount of avail that rolls
      over.  Previously, avail was limited after rollover, and even when
      ROLLOVER_AVAIL was off.  Fix that.
    * Ships weren't always charged mobility for firing with option
      NOMOBCOST off.
    * Fix shell use of return torpedoes.
    * designate no longer complains twice about deity only designations.
    * Ensure designate zaps efficiency only when sector type really
      changes.
    * Fix strength to always report mines to deities.
    * Remove option SHIP_DECAY.
    * Fix bug in sonar that could crash or yield unpredictable results
      near the true origin.
    * Fix buffer overflow in flash and wall.
    * Fix wall not to strip out first word of message.
    * Change market and order to use item types instead of mnemo
      characters internally.
    * Market now reports sales with full item names instead of single
      letter codes.
    * buy now requires first argument to be an item name, as documented.
    * production command handled production backlog incorrectly, failed
      to limit production for production efficiency greater than one,
      e.g. agribusiness, and incorrectly limited raw material
      consumption.  Also fix a rounding error.  With help from Ron
      Koenderink.
    * Sector work was accidentally truncated to even.
    * Fix coordinate parsing for large numbers when WORLD_X or WORLD_Y
      don't divide SHRT_MAX+1.
    * Properly diagnose over-long unit lists.
    * Rewrite selector code.  Old code let players smash the stack by
      supplying too many conditions.  New code properly rejects ambiguous
      abbreviations and prefers exact matches.  Selectors with names that
      collide with types, like land units' rad and spy, now work.  Selectors with
      non-integral values, like land units' att, now work.
    * survey used to display hundreds for everything but variables.  Now
      it displays hundreds only for values that can be large.
    * Rewrite info survey.  Document ability to survey properties other
      than items and resources.
    * Rewrite info build, since it was inaccurate and poorly structured.
    * Fix info fire on required military.  From Marc Olzheim.
    * New fairland argument -R to set the PRNG seed.  Print the seed.
      This allows you to recreate the same world again.
    * New facilities to deal with internal errors.  These crash when the
      server is started with -d, which is appropriate for debugging, and
      potentially disastrous for running a real game.
    * Automated nightly builds.
    * Code cleanups.

   Changes to Empire 4.2.14 - Mon Mar 22 09:04:12 UTC 2004
    * Options NEWPOWER, NEW_STARVE and NEW_WORK are no longer optional.
    * Gripe about unknown options in econfig.
    * Remove option GRAB_THINGS.
    * Utility program files takes new option -f.
    * Remove utility programs land, ore and perfect, which don't compile
      since 4.2.0 (Oct '98).
    * fairland no longer warns when it added resources, but when it
      didn't.
    * Fallout code could claim destruction of more items than actually
      existed.
    * Fix recursive resupply (resupply from supply land unit triggering a
      resupply of the land unit) when just testing for how much can be
      resupplied.  The bug could have led to insufficient resupply.
    * Fix recursive resupply not to consume all fuel in supply units.  No
      supply units consuming fuel exist in the stock game.
    * Limit delivery and distribution thresholds to ITEM_MAX (9999).
      Distribution threshold were previously limited to 10000, and
      delivery thresholds to 65528.
    * Limit items in sectors to ITEM_MAX (9999).  Commands give and buy
      used to limit to 9990.  Market transactions and commands explore,
      move, drop and fly to 32767.  Limiting in autonav code (order
      command) didn't work.  Item delivery used to stop at 9990,
      distribution at 9999.  Food growing and sector production used to
      stop at 9999.  Grind, assault lunchboxes, demobilization, mine
      sweeping and che liberating uw could theoretically attempt to
      increase items beyond 65535, which would have been ignored
      (destroying the increase).
    * Properly saturate fallout at FALLOUT_MAX (9999).  Previously,
      fallout increases behaved inconsistently.  Increases beyond 65535
      could get ignored, or fallout could saturate at 9999, or it could
      overflow at 65536 (that would take quite some nuking, though).
    * Properly saturate mines at MINES_MAX (65535).  Previously, a mining
      operation that would have gone beyond 65535 was ignored.
    * Fix `are we loading or unloading' tests for load, unload, lload and
      lunload.
    * Fix editing of land unit attack and defense values.  Implement
      editing of ship defense values.  Contributed by Ron Koenderink.
    * edit now edits che number and target separately.
    * Fix edit to properly extend unit files.  Contributed by Ron
      Koenderink.
    * Major internal reorganisation: Sectors need space for items,
      deliveries and distribution thresholds.  To save space, the
      ancients invented `variables': a collection of key-value pairs,
      missing means zero value, space for `enough' keys.  This
      complicates the code, as assigning to a `variable' can fail for
      lack of space.  Over time, `enough' increased, and for quite some
      time now `variables' have been *wasting* space.  Replace them,
      except in unit characteristics, where they are read-only, and will
      be replaced later.  This also removes misfeatures like plague
      outbreaks silently deleting deliveries.
    * Remove disabled commands dissolve and mult.  Remove configuration
      parameters minmult and maxmult.
    * trade command indexed an array out of bounds when attempting to
      display the plague as commodity.  Fix.
    * New make goal interix.  Contributed by Ron Koenderink.
    * The type selector now prefers an exact match to a partial match.
      ?type=sb now selects sb, not sbc, even when sbc happens to be found
      first.
    * Value of selector sell was always zero, remove it.
    * Clean up selector code.
    * satellite now displays all sectors owned by other players, and none
      else.  It used to display all but sea, mountains, sanctuaries,
      wasteland and wilderness.
    * map commands now display wilderness and plains owned by other
      players as '?'.  Radar commands now display all wilderness and
      plains as '?'.
    * Fix power timestamp for Windows.  Contributed by Ron Koenderink.
    * Make client abort the current command on ^C under Windows, as
      everywhere else.  Contributed by Ron Koenderink.
    * Command line parser interpreted trailing whitespace as an another
      (empty) argument.  Ignore it instead.
    * Properly declare stuff in headers, include proper system headers.
      Remove all nested external declarations.  Source code is now fully
      prototyped.  Enable appropriate gcc warnings.
    * Fix several type errors.  Some may have been show-stoppers on big
      endian machines where sizeof(long) != sizeof(int).
    * Remove pre-ISO C compatibility cruft (hey, it's been only fifteen
      years).
    * Various portability fixes.  Some bugs may have been show-stoppers
      when sizeof(long) != sizeof(int).  With help from Marc Olzheim and
      Ron Koenderink.
    * Move some code to more logical places.  Remove some unused code,
      some of which was hard to port.
    * The files program could print error messages to a log file in some
      circumstances.  Make it print to stderr.
    * deliver can now change direction without changing the threshold.
    * deliver now provides appropriate context when prompting for
      thresholds.
    * Login command play no longer ignores up to two arguments if there
      isn't a third one.
    * Fix payoff (was broken in 4.2.13).
    * Capability fish didn't work together with capability oil.
    * Fix and clarify plague outbreak chance in info Plague.
    * Fix RES_POP maximum population in info Research.
    * Fix info telegram and info announce on ~ escapes.
    * Update info Selector to match code.
    * Document all undocumented unit capabilities and stats.
    * Document submarines' ability to carry landspies.
    * Fix info shoot on security units.
    * Various small info file fixes.
    * Many fixes in the troff macro package for info files.
    * Many fixes for translating info files to HTML.
    * Many info file markup fixes.

   Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
    * Source code reindented and cleaned up somewhat.
    * Various small info file fixes.
    * Fixed change requiring 254 BTUs even when not charging any
      (BLITZ).
    * Fixed tactical non-marine missile crash.
    * Fixed spy unit detection chance for eff<100.
    * Fixed output of sorder.
    * `edit' can now work non-interactively.  Contributed by Ron
      Koenderink.
    * Fixed and extended edit for sectors.
    * Fixed use of errno.
    * Minor security fix: doconfig now writes example auth entry as
      comment.
    * Fixed reading of country name and password in client for Windows.
    * Replace use of some obsolete non-portable library functions by
      portable equivalents.
    * designate now warns about redesignated capital only when it
      succeeds in redesignating the capital.
    * attack could be off by one when reporting required unit mobility.
    * Fixed command matching.  Unique prefixes were not always
      recognized, and junk suffixes were ignored.
    * Removed bestdistpath.  bestpath yields the same results.
    * Renamed lstats to lstat for consistency and to match info page.
    * Fixed non-portable fd_set * arguments of select().
    * New `map' flag `h' to highlight own sectors.  Contributed by Marc
      Olzheim.
    * Fixed `sabo' reporting damage to player in deity coordinates.
    * New option ROLLOVER_AVAIL.  Contributed by Drake Diedrich.
    * Fix Windows server shutdown on reading "quit" from stdin.
    * Land units now fortify automatically at the update using excess
      mobility.  With code from Marc Olzheim.
    * Wandering che are less predictable.
    * Land units no longer regenerate mobility faster while it is
      negative.
    * Fixed emp_client -k.
    * No longer allow pirates to ferret out where a ship was built.
    * Fixed map commands to reject bmap flags `t' and `r' instead of
      turning into bmap.
    * Fixed lmine shell resupply.
    * News no longer call all sub-launched missiles nuclear.
    * Incoming missiles are now reported with coordinates.
    * Removed some code that served no purpose except crashing on
      Windows.
    * Fixed Mac OSX and AIX build problems.
    * Don't resolve player IP addresses for now, because it can crash
      with certain versions of GNU libc.
    * Fixed recording of lost nukes.

   Changes to Empire 4.2.12 - Mon Aug 18 16:54:21 MDT 2003
    * Corrected contact information for Wolfpack.
    * Sector isn't abandoned until move or explore is complete.
    * Fixed multiple cases where return value of getstarg() was
      used without being checked which crashed the server.
    * Used stdarg.h instead of varargs.h.
    * Call only_subs and save result before mission frees attacker
      list.  Call with free list could cause server crash.
    * Fixed spy sat map for units on opposite side of world wrap.
    * Don't sleep in main thread when called from signal handler.
    * Fixed error checking in pthreads.
    * Properly detach pthreads.
    * Pass unlocked mutex to pthread_mutex_unlock.
    * Cope with interrupted sleep in pthread empth_sleep to prevent
      double update.
    * Added server configurable update window.
    * Initialized variables passed to setsockopt in accept.c.
    * Fixed bug where sharing bmap with uncontacted country crashes
      server.

   Changes to Empire 4.2.11 - Sun Sep  1 09:54:59 MDT 2002
    * Added compile option for the Mac OSX architecture.
    * Fixed bug in cargo where unit array was indexed by shp_maxno
      instead of lnd_maxno.
    * Fixed bug in reject where aborting the command crashes the
      server.
    * Can't buy land units into enemy headquarters.
    * Added sabotage command and commando unit.
    * Spies moving by themselves will not trigger interdiction.
    * Fixed error in map distance calculation that caused errant
      interdiction.
    * Ships going under -127 mobility will be set to -127 mob and
      not roll over to positive mobility.
    * Corrected plane cost in info Maintenance.
    * Changed error message for loans rejected for being too big.
    * Land units will take casualty damage proportional to their
      ability to carry mil.
    * Fixed bug where "route i *" crashes server.
    * Cannot upgrade planes in orbit.
    * Fixed bug in declare with deity aborting command at last
      prompt crashes the server.
    * Coastwatch notify works with NO_FORT_FIRE option.
    * Thread that kills idle connection will charge player for
      minutes the player was logged on.
    * Removed separate sendeof at end of execute from emp_client
      that logged players off on certain platforms.
    * Updated player idle counter during read prompt so players
      wouldn't be kicked off during long flashes or writing telegrams.
    * LOSE_CONTACT will work as advertised.
    * Allied units marching through 0 mobility conquered sectors
      are charged at least LND_MINMOBCOST.

   Changes to Empire 4.2.10 - Mon Aug 13 14:34:39 MDT 2001
    * Assault can reinforce own sector when SLOW_WAR is enabled.
    * emp_client no longer converts lines into tags but still verifies executes,
      pipes, and file redirect match players input.
    * Added pboard command to capture enemy planes in your territory.
    * Declaring war when at Sitzkrieg won't return relations to Mobilizing.
    * Declaring war won't charge money if you're already Mobilizing.
    * Added multiple territory fields.
    * "show nuke build" displays the proper avail.
    * retreating land units will only retreat to sectors owned by the player
      that owns the unit.
    * added hard cap of "250 + easy" to limit_level.
    * education p.e. calculation divides edu constant by etu per update.
    * Added patch for Linux for the PowerPC.

   Changes to Empire 4.2.9 - Sun Jan  7 15:49:13 PST 2001
    * Fixed data corruption when bogus target gets fired upon.
    * Increased size of ancillary stacks to prevent stack overflow.
    * Changed all references to empire.cx.
    * Ships, planes, and land units lost to lack of maintenance will now be
      lost.
    * No longer allowed to sack deity's capital.
    * Accuracy calculation in land unit support was backwards.
    * Corrected formula for likelihood of plague in info Plague.
    * Fixed files to correctly size map and bmap files from econfig file.
    * No longer allowed to add country 0.  It corrupts deity country.

   Changes to Empire 4.2.8 - Mon Oct  9 17:35:35 MDT 2000
    * Fixed range in radar.t and Sector-types.t.  Maximum range at infinite
      tech is 16.
    * Changed so that player can't drop civilians into occupied sectors.
    * Fixed bug that crashes update if etus/update is less than 8.
    * Fixed sometimes not reporting overflights
    * Fixing flak for units/ships to be in all sectors as they should be
    * Updated order of firing flak in Flak.t.
    * Fixed 80% efficient planes on ships must be maintained.
    * Fixed initial MOB_ACCESS check thread sleep time was set by an uninitialized
      variable.
    * Removed "TEMPORARILY DISABLED" message from mission command for escort
      missions.  Escort missions have been re-enabled since 4.0.15.
    * Using sonar from the navigate command will print the sonar map.
    * Eliminated annoying error messages when using navigate with conditionals.
    * Fixed Technology.t to correctly add 1 before taking the logarithm.
    * Fixed bug that allowed players to steal opponents maps.
    * Put time limit for bidding on market and trade in econfig file.
    * Moved hours file information into econfig file.
    * Added comments on setting update policy in econfig file.
    * Added logging of cases where write extends data file by more than one id.
    * Option MARKET is turned off by default.

   Changes to Empire 4.2.7 - Fri Mar 10 18:41:04 PST 2000
    * Added new NF_SACKED flag to indicate when a country has had it's
      capital sacked.  This flag is only cleared when the country actively
      redesignates it's capital using the "capital" command, and changed
      capital.t to reflect this (no more re-sacking after an update if the
      country doesn't reset and repeating until they are out of cash.)
    * Added land unit to edit command for planes.
    * Added nuketype to edit command for planes.
    * Changed so that if the leader of a group of units is a train, the
      railways are used for bestpath instead of roadways.
    * Changed mission command to also print reaction radius of reserve
      missions when set for land units.
    * Changed Flak.t to reflect guns having to be loaded onto a land unit
      for flak to fire.
    * Changed so that visitor countries cannot change their name or password.
    * Changed so that you cannot upgrade deity planes, ships or units.
    * Changed so that you know where missions are flown from.
    * Changed so that the airport owner you fly a mission from is informed.
    * Changed so that preperations for takeoff are reported to the owner of
      the sector, ship or unit a plane is taking off from if it is not owned
      by the owner of the plane.
    * Changed so that when a sector reverts during a guerrilla revolt, the
      mobility is not reset.  When MOB_ACCESS is not enabled, this used to mean
      you would always get at least an updates worth of mobility.  With
      MOB_ACCESS, sectors that reverted during the update were useless, since you
      got no mobility for a long time.  This fixes that problem, and makes che
      more useful as well.
    * Changed so that air defense missions don't always send up every plane in the
      area, but instead always send up at most two times the number of incoming
      planes (for each interdicting country.) This helps to stop 1 plane from
      stripping the mobility from 25 air defense planes all at once, but doesn't
      limit it to n+1 as there is for regular interception.
    * Clarified deity reversion of sectors in Sector-ownership.t
    * Clarified production efficiency and added pointer to "show sector cap"
      in Product.t
    * Clarified nuketype selector for planes in Selector.t
    * Clarified that fortifying units does not affect mission status in info
      pages for mission and fortify.
    * Clarified fuel syntax upon error in fuel command in empmod.c.
    * Cleaned up comments causing minor complaints in some builds.
    * Fixed bug in loans where you could collect on proposed loans.
    * Fixed production command to be more accurate (though it *still* has some
      rounding errors, it's better.)
    * Fixed potential memory leak in air defense missions.
    * Fixed bug where you couldn't pinbomb some commodities if other commodities
      didn't already exist in the sector.
    * Fixed bug where you couldn't build 0 crew planes without military in the
      sector.  (This is different from needing at least 1 military to build all
      planes that need a crew which introduced another related bug earlier.)
    * Fixed bug where scrapping land unit 0 could cause erroneous transfer
      messages to be displayed for deity owned planes.
    * Fixed bug where land units on ships in a sector taken over were blown
      up or captured.
    * Fixed bug where planes on ships in a sector taken over were blown up
      or captured.
    * Fixed bug in sdump printing origx and origy in deity coordinates.
    * Fixed bug in satellites showing wrong sectors (sometimes) when using the
      optional arguments.
    * Fixed bug in launch showing wrong satellite target (showed asat instead
      of the target satellite.)
    * Fixed bug where you could gain information not normally available using
      the "fire" command to determine sector type information.
    * Fixed bug in market/trade creating extra money when loans are taken out.
    * Fixed problem with land units not being reported sunk after being sunk
      on a ship that was nuked or wastelanded in a sector.
    * Fixed problem with Spies.t using "llook" instead of "llookout".
    * Fixed problem in lwp/arch.c including jmp_buf.h instead of setjmp.h
      on some Linux boxes.
    * Fixed problem with plague infection being way too high in cities when
      the BIG_CITY option is enabled.
    * Fixed bug in edit command getting confused with arguments.
    * Fixed bug in ask_move_in_off asking you to move in a negative number of
      troops (hey, it could happen. :) )
    * Fixed bug in add command not keeping flags or relations initially correct.
    * Fixed bug in torpedo command sometimes telling victim about torpedo
      sightings even when way out of range.
    * Fixed bug in spy command not reporting planes in adjacent sectors, as well
      as not formatting them properly when reporting them.
    * Fixed bug in satellite with noisy transmission causing a potential
      crash of the server with non-100% efficient satellites.
    * Fixed potential crashing of the server during satellite display when not
      calculating distances to ships and units correctly.
    * Fixed bug where planes in non-allied sectors, ships and units could be
      used on missions.
    * Fixed bug where planes on the trading block could be used on missions.
    * Fixed bug where planes and units that get traded don't have mobility set
      correctly when using MOB_ACCESS option.
    * Fixed bug which made security units virtually useless.
    * Fixed access times and mobility not being set right when building planes,
      ships, units, bridges and bridge towers when MOB_ACCESS is enabled.
    * Fixed minor formatting problem with launch of satellites.
    * Fixed minor formatting problem with planes with greater than 999 tech.
    * Fixed minor formatting problem with ships with greater than 999 tech.
    * Fixed problem with "llook" showing up in TOP info file.
    * Fixed problem with lwp Makefile choking on NT builds with clean target.
    * General cleanup of potentially ambiguous statements.

   Changes to Empire 4.2.6 - Fri Jun  4 05:55:20 PDT 1999
    * Added "TECH_POP" as an option where technology costs more to make
      as your population grows past 50K civilians.  It is disabled by
      default.
    * Changed "produce" command to accurately print what the true p.e. is.
    * Changed "update" command to display if mobility updating is enabled for
      MOB_ACCESS option.
    * Fixed bug where toggling off the coastwatch flag also turned off
      forts firing on hostile ships coming into range.
    * Fixed bug where assaulting your own land would violate any treaties
      you have where assaults are a violation.
    * Fixed bug where all planes (even those without need for a crew, such
      as missiles) needed at least 1 military to build.
    * Fixed bug where when a ship sinks during the update due to lack of maint,
      land units and planes on it were left stranded.
    * Fixed bug where when a land unit dies during the update due to lack of
      maint, land units and planes on it were left stranded on it.
    * Fixed bug where nukes could be lost due to MOB_ACCESS updating mobility
      while arming.
    * Fixed bug in "show sector capabilities" not showing products correctly.
    * Fixed bug in "show tower build" printing "bridges" instead of "bridge
      towers".
    * Fixed bug in sectors that don't revolt not showing up as lost items.
    * Fixed bug where maps with an X of exactly 200 is not drawing third line.
    * Fixed bug where MOB_ACCESS was not updating the mobility just before
      the update.
    * Fixed bug in the way treaties are examined and sometimes produce
      wrong results.
    * Fixed edit to allow creating negative mobility for sectors.
    * Fixed setsector to allow creating negative mobility for sectors.
    * Fixed bug where when writing out the value of a sector that had
      negative mobility and was damaged in combat, mobility was being
      set back to 0.
    * Fixed Taxes.t info page to reflect that captured civvies only pay
      1/4 taxes.
    * Fixed Technology.t info page to reflect TECH_POP option.
    * Fixed navigate.t info page to reflect that only ships in the fleet
      in the same sector that are fired upon have damage divided up.
    * Made techlists toggle on by default (so things are shown in order of
      technological advances.)

   Changes to Empire 4.2.5 - Mon Mar  1 06:42:24 PST 1999
    * Added optimization to increasing mobility to check if an object is
      already at max mob, just return since it can't be increased.
    * Added "-ltermcap" for client libs for hp build (it was already in
      hpux build.)
    * Added clearing of telegram flags after the update so that the next
      telegram is flagged as new and not part of the update.
    * Fixed Update-sequence.t to reflect MOB_ACCESS.
    * Fixed bug where fortification amount was not being limited to
      maximum mobility for land units (land_mob_max).
    * Fixed bug where land unit fortification strength was being calculated
      by using 127 instead of land_mob_max.
    * Fixed bug where scrapping land units was creating military.
    * Fixed description of sect_mob_neg_factor in econfig file.
    * Increased speed of PT boats.

   Changes to Empire 4.2.4 - Tue Feb  2 05:47:44 PST 1999
    * Added check to make military values match up correctly for land
      units.
    * Fixed bug in doconfig not putting ipglob.c in the right place.
    * Fixed bug where attacking deity sectors will violate a treaty.
    * Fixed newspaper.t information file.
    * Fixed potential bug in fixing up timestamp information when restarting a
      game with MOB_ACCESS turned on.
    * Fixed bug in explore command not setting mobility to correct
      value when MOB_ACCESS was enabled.
    * Fixed bug in enlist setting mobility incorrectly sometimes.
    * Added doc/backup file for deities which recommends how backups and
      restores of the data directory should be done.

   Changes to Empire 4.2.3 - Wed Jan 13 06:02:35 PST 1999
    * Added linux-pthreads target and build for using pthreads under Linux.
    * Added NO_FORT_FIRE option which disables the ability of forts to
      fire when enabled.
    * Added more error checking and recovery for corrupt data files.
    * Changed alphapos target to alpha-pthreads for better clarity.
    * Changed fairland to allow 0 sector distance to other islands and
      continents (James Risner)
    * Changed "frg" and "dam" land unit stats to "rng" and "fir" so they
      match the way ships are described (since this is how they really work.)
    * Changed Unit-types.t to now describe "rng" as firing range of a unit,
      and "fir" as the number of guns that a land unit fires.
    * Cleaned up misc. build warnings.
    * Changed artillery damage to be 5 + d6 per gun firing from just d6
      per gun firing and updated Damage.t to reflect this change.
    * Changed artillery firing ranges to be like ships ranges - divided
      by two, and modified them to make more sense.
    * Changed artillery units to be "slightly" :) more powerful.
    * Changed "cavalry" unit to tech 30 and lowered mil content to 20.
    * Changed "artillery" unit to tech 35.
    * Changed so that guns are no longer required to build units, and
      that guns must be loaded onto artillery units for them to fire.
      Client developers note: the show command has not changed yet to
      remove the 'guns' column (since guns are no longer required) but
      will in a future revision (possibly 4.2.4) so "be prepared" for
      "show land build" to change. :)
    * Fixed landunitgun to handle all the damage calculations like it should.
    * Fixed bug sinking planes when the ship they are on sinks.
    * Fixed bug destroying planes when the land unit they are on is destroyed.
    * Fixed bug where land units could fire support without enough military.
    * Fixed bug in abandoning sectors by marching out a land unit where it
      would not let you sometimes (uninitialized variable problem.)
    * Fixed gets problem in files.c (James Risner)
    * Fixed bug in determinig operations range of a ship.
    * Fixed bug in building planes where you could manufacture military.
    * Fixed warnings in threading package(s).
    * Fixed fire.t to reflect new firing changes.
    * Fixed lstat.t to reflect new firing changes.
    * Fixed sstat.t to reflect the way things really work.
    * Fixed Ship-types.t to reflect the way things really work.
    * Fixed the way shutdowns work to hopefully better protect data files.
    * Fixed bug in attacking when sector mobility is less than 0 and it would
      prompt for attacking with a negative amount of military.
    * Fixed typo in fire.t stating wrong parameters for firing from a sector.
    * Fixed bug in client when it prompts for country name it was putting
      an extraneous end of line on the end that needed to be stripped off.
    * Fixed problems running on Linux running on an Alpha machine.  Thanks
      to Rocky Mountain Internet and Jeremy A. Cunningham for giving us time
      on a machine to work out the bugs.  (Note that the only build that
      works on Linux/Alpha is the linux-pthreads)

   Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998
    * Added some code optimizations into the update code when building paths.
    * Added some new cacheing for building paths to help speed up updates.
    * Added so that you can use "name" and "password" with the change command
      as well as "country" and "representative".
    * Added flag to power command so that if you are a deity and enter
      a negative number of countries you want to see, you see the power chart
      for that many countries without power numbers on the next line.  Only
      useful for deities that want to see the chart un-broken up by that line.
    * Added new functionality to fortify command.  You can now use a negative
      fortification value to cause the unit to be fortified and leave at
      least that much mobility on the unit. I.E. "fort * -67" will fortify
      all units and make sure the mobility of each unit doesn't go below
      67.  If the mobility is already below that level (or equal) the unit
      is left unchanged.
    * Added that the realm command prints "Realm #n is x:x,y:y" after
      you set a new realm.
    * Added TREATIES option and enabled it by default.
    * Added "no depth-charging subs" and "no new land units" treaty
      clauses.
    * Added Trannie Carter's basic client fix to use fgets instead of gets.
    * Changed market and command to only print the lowest priced lot of
       each given commodity by default.  If you specify "all" it shows
       all lots on the market, and if you specify a specific item, it shows
       all lots of that item type.
    * Changed start command to only write out sector if it changed.
    * Changed stop command to only write out sector if it changed.
    * Changed how plane names were changed on server startup if the
      PLANENAMES option was enabled.
    * Changed move command to use standard askyn function for abandoning
      sector prompt.
    * Changed plane overlight sightings to take stealth into account,
      and if the planes managed to evade all flak and interceptors, they
      are not marked as "spotted" over enemy sectors.
    * Changed all units with the supply flag to have their marching speeds
      based on efficiency since that is their purpose.  What this means is
      that supply units and trains are more effective at 100% than at 10%
      (just as fighting units are more effective at 100% than at 10%, but
       their effectiveness is determined by how well they fight, not how well
       they "run away, run away!" :) )
    * Changed so that flash toggle is on by default for POGO at setup
      time.
    * Changed so that when a sector is taken, all land units owned by the
      current owner are treated as planes are during takeovers (i.e. there
      is a pretty good chance they are blown up, and if not, they change owner
      to the attacker and are beat up pretty good.)
    * Fixed treaties to work again.
    * Fixed bug in taking over land units not using correct pointer (can
      cause a crash or data corruption.)
    * Fixed collect command to wipe deliver and distribution information
      correctly.
    * Fixed potential bug in bmap not working when destination bmap has
      blank spaces in it.
    * Fixed bug in shark command not getting right nation structure.
    * Fixed bug in server where empty commands (for example, all spaces
      or tabs) were being reported as bogus commands.  They are now just
      ignored.
    * Fixed bug in scrap not dropping land units off of scrapped units carrying
      them.
    * Fixed bug in news where boarding of land units was reported backwards.
    * Fixed bug in calculating new people when growing them during an update.
    * Fixed missing -ltermcap in HP/UX build.
    * Fixed setsector to limit mobility to 127 not 255 (255 was being caught
      later and being reset to 0 anyway)
    * Fixed Sector-types.t to show a '' instead of a '/' for wasteland,
      since that is what it really is.
    * Fixed retreat.t documentation to reflect the "retreat upon failed
      boarding" flag.
    * Fixed bug where satellites were not orbiting the world during the
      update.
    * Fixed bug in torpedos being too smart.  They knew how to jump over
      land! :)  Now the "line_of_sight" routine is used to determine if a
      torpedo has a straight path to the destination.  If it doesn't, the
      torpedo no longer jumps over land, but instead slams into it.  This was
      an interesting bug because you could torp ships on the other side of
      a very skinny island as long as they were in range, even if there was
      no sea route possible.
    * Fixed bug when pinbombing and you run out of an object to pinbomb (land
      units for example) but you still have to pick something to bomb.  For
      ships it worked ok (just aborted that it couldn't find any more ships)
      and this was fixed for land units and planes.
    * Fixed server crashing bug when flying a plane and not carrying
      any cargo.
    * Fixed bug in move losing commodities when it runs out of room in the
      destination sector.  Goods are now attempted to be returned to the
      start sector, and apporpriate steps taken if the start sector is no
      longer available.
    * Fixed march to prompt you before you abandon a sector you own by
      marching out the last land unit.
    * Fixed check functions to only check the relevant portions of the structure
      and not the timestamp info that doesn't affect how the object functions.
    * Fixed bug in spy command that always told you if a spy unit was in a
      non-owned sector.
    * Fixed bug in displaying of land unit missions not showing correct land
      unit range.
    * Fixed bug in wire command where new announcements that you read at
      the last second don't get wiped out properly.
    * Fixed bug where announcement file could be corrupted by very long lines.
    * Fixed bug where bmap was not set when player was told what kind of
      sector they were attacking (this was an old abusable bug that was
      removed long ago to fix the abuse, and it's been fixed in a non-abusable
      way finally.)
    * Fixed bug where change command would warn you about monetary and
      BTU costs, but not prompt you to break out if you didn't want to really
      change your country name.
    * Fixed bug in sub-launched nukes that are intercepted being reported in
      the news incorrectly.
    * Fixed bug in load where you could abandon a sector and not know it by
      loading your last civilians or military onto a ship.
    * Fixed potential memory leak in autonav code.
    * Fixed potential bug where you could possibly determine if a sector is
      owned or not using one way plane missions.
    * Fixed Damage.t info page to properly show damages for planes and
      land unit shelling.
    * Fixed deliver.t to include syntax for command.
    * Fixed country.t to include syntax for command.
    * Fixed bug where ships on orders were not adding radar information to
      the bmap during an update.
    * Fixed bug where ships on sail were not adding radar information to
      the bmap during an update.
    * Fixed bestownedpath code to use the bmap properly.  Note this is a very
      important bug fix.  When navigating a ship, players are no longer given
      free information that they would not normally know.  For example, if you
      try sailing your ship off into uncharted areas of your bmap, the bestpath
      code will only use as much information as you have on-hand (i.e. your
      bmap) to plan out your path for you.  If you have no information on an
      area, it just keeps forging on, until bumping into something.  Of course,
      after the initial exploration through an area, the bmap will be set and
      used for all future sailings through that area.  Harbors and bridges
      are still checked for construction worthiness if you know where they
      are (i.e. they are on your bmap.) (Overall, what happened before
      was that the bestpath code would route your ship around islands that
      you didn't even know were there, and you could use various commands
      to see how that ship was going to sail during the update and thus you
      gained information that you wouldn't normally know.)
    * Merged bestpath and bestownedpath and wrote new wrappers, "BestShipPath"
      and "BestAirPath" to use it properly.  It is also good to note that
      bestownedpath is used to determine paths for ships and for planes,
      and that best_path (which uses the A* algorithm) is used for all land
      based paths, and that the two are never interchanged.
    * Removed "jet recon" plane (it slipped in during the PLANENAMES conversion,
      and RECON was never used before.)
    * Removed extraneous "resnoise" and "resbenefit" functions and combined
      the two for setresource and setsector commands.

   Changes to Empire 4.2.1 - Tue Nov  3 12:56:20 PST 1998
    * Fixed problem with global/plane.c not defining last structure element
      properly, and thus causing crashes when accessing certain plane
      routines.  This happened during the move to make the PLANENAMES option
      run-time configurable.

   Changes to Empire 4.2.0 - Thu Oct 29 06:27:15 PST 1998
    * Bumped rev to 4.2.0 since this is a major release (the server is now
      run-time configurable for just about everything and is released under
      the GNU GPL.)
    * Put in official licensing information.
    * Re-arranged and commented the econfig (Empire Configuration) file.  The
      auto-generated "data/econfig" file is now pumped out chock full of
      comments (which may or may not be useful.)  Since the server is
      pretty much fully run-time configurable (MAXNOC is not, but it gets
      a default of 99 anyway) deities will probably be spending more time
      in the config file.
    * Added server support for building under NT, including mods from
      Doug Hay and Steve McClure to get the server building and running
      under NT. (This was built using MSVC++ 5.0 on NT 4.0 and command
      line "nmake nt")
    * Added Doug Hay's ntthread.c implementation for NT threading.
    * Added max pop column to "show sector stats" output.
    * Added lboard command for boarding land units from sectors.  Only raw
      mil can board land units, and only mil and land units aboard the unit
      being boarded fight back.
    * Added GODNEWS option.  When enabled, the deity giving people stuff
      is shown in the news.
    * Added bridge tower sector ('@')
    * Added BRIDGETOWERS option.  When enabled you can build bridge towers
      from a bridge span.  You can then build bridge spans from the tower.
      If the tower is destroyed ( <20% eff) bridges connected fall unless
      supported on the other side.  You can only build bridge towers in open
      water not adjacent to land and other towers.  Expensive.
    * Added plains sector ('~') - Max pop is 1/40th regular sectors, and
      it is deity creatable only (can't redesignate unless you wasteland it
      with a nuke :) )
    * Changed "info all" to no longer use printdir, instead it just uses the "all"
      info page which contains this information.
    * Changed so you can now load up to 2 spy units onto non-land unit carrying
      submarines if the LANDSPIES option is enabled.  Useful for sneaking up
      to shore and spying on your neighbors.
    * Changed so spies unloaded from ships are not given as gifts, they are just
      unloaded quietly.
    * Changed build command to handle building towers ("build t")
    * Changed show command to show tower stats ("show t b")
    * Changed reject so you can now reject things from any country except
      deity countries (this now includes sanctuary countries and visitor
      countries you don't want to deal with)
    * Changed ndump to dump nuclear stockpile ID as well.
    * Changed flash so that if someone allied to you is either not logged on or
      not accepting flashes, you are notified.  This is info you could gain
      otherwise since you can see other countries that are allied to you via
      players.
    * Fixed bug in news command when HIDDEN mods are enabled.
    * Fixed distribute command to only write out to the database if we
      actually changed the sector (i.e. if we really moved the dist
      center, we write.  Otherwise, it makes no point.)
    * Fixed threshold command to only write out to the database if
      we actually changed the sector (i.e. if we really changed the
      threshold, we write.  Otherwise, it makes no point.)
    * Fixed - population growth and truncation in "Update-sequence.t" info
      file is now clearer
    * Fixed the way fortify takes mobility away from a land unit if
      engineers are present.
    * Fixed bug in buying commodities at the last minute not resetting the
      time correctly in all situations.
    * Fixed bug in building nukes where it would always ask if you tried
      building more than one at a time.
    * Fixed bug where if you put (either by building or by transporting)
      more than 127 of one type of nuke in a sector, they all got lost. A
      negative wrapover sort of thing.
    * Fixed ndump to print # of stockpiles dumped.
    * Fixed ndump.t to reflect changes
    * Fixed bug in build command that didn't account for EOL characters.
    * Fixed bug where you could use planes to drop conquered populace
    * Fixed bug in distribute command in how it checked for current distribution
      sector.
    * Fixed pr_flash and pr_inform to no longer send messages if the player
      is still in the process of logging in (i.e. not in the PLAYING state)
    * Fixed report command output for deities.
    * Fixed bug in nuclear damage either taking out submarines when it
      shouldn't, or not taking them out when it should.
    * Fixed bug in loading units that are carrying units onto other units
      (note that it doesn't happen since only HEAVY units can carry other
      units and that check works, but that might change some day, and we
      don't want units carrying units to be carried by other units, etc. :) )
    * Fixed info pages to reflect new sector types.
    * Fixed info pages to reflect new spy unit capabilities.
    * Fixed show commands to only show trade ships if the TRADESHIPS option
      is enabled.
    * Fixed build command to only allow building of trade ships if the
      TRADESHIPS options is enabled.
    * Fixed up some definitions located in many places used for checking
      sectors for navigation rights.
    * Fixed power.t to correctly describe NEW_POWER formula.
    * Made HIDDEN option run time configurable.
    * Made LOSE_CONTACT option run time configurable.
    * Made ORBIT option run time configurable.
    * Made SAIL option run time configurable.
    * Made MOB_ACCESS option run time configurable.
    * Made FALLOUT option run time configurable.
    * Made SLOW_WAR option run time configurable.
    * Made SNEAK_ATTACK option run time configurable.
    * Made WORLD_X and WORLD_Y run time configurable.
    * Made MARKET option run time configurable.
    * Made LOANS option run time configurable.
    * Made BIG_CITY option run time configurable.
    * Made TRADESHIPS option run time configurable.
    * Made SHIPNAMES option run time configurable.
    * Made DEMANDUPDATE option run time configurable.
    * Made UPDATESCHED option run time configurable.
    * Made LANDSPIES option run time configurable.
    * Made NONUKES option run time configurable.
    * Made PLANENAMES option run time configurable.
    * Removed SMALL_SERVER stuff (unused baggage)
    * Removed trading post sector ('v')

   Changes to Empire 4.0.18 - Thu Sep 24 06:54:27 PDT 1998
    * Fixed bug in aircombat where planes in flight could intercept air
      defense planes and take no damage (i.e. they got to fight twice,
      once for free.)
    * Fixed bug in freeing memory after performing missions that could crash
      the server (it mainly happened after an interdiction mission using
      planes and escorts, where some escorts came from airports that didn't have
      bombers going up.  Freeing the leftover escorts was crashing the server.)
    * Fixed bug where you could load non-existant units if you were allied
      with country #0.
    * Fixed bug where you could pin-bomb a plane with itself.
    * Fixed bug where satellites over a bridge may get killed if the bridge
      is sunk.
    * Fixed bug where land units on a ship in the same sector as a bridge
      that is splashed may get sunk.
    * Fixed bug where planes on a ship in the same sector as a bridge
      that is splashed may get sunk.
    * Fixed doconfig with correct empire site text.
    * Fixed major problem with abms not firing, and sometimes crashing
      server.
    * Fixed bug in land units counting up loaded units wrong.
    * Fixed doconfig makefile to have doconfig.c as a dependency.
    * Fixed bug in resetting commodities (the comm_uid was not being
      properly set.)
    * Fixed bug in repaying loans not working correctly (the l_uid was not
      being properly set.)
    * Fixed bug in buying items from the trading block not allowing you
      to due to a perceived change in item status.
    * Fixed bug in mfir.c where a bogus input to a target could crash
      the server.
    * Fixed bug that after you read telegrams new telegrams may not send
      an inform message (the old telegram flags were not cleared.)
    * Fixed bug where fort support distance calculations are calculated
      twice instead of just once.  This bug caused a lower percentage
      of support fire than designed.
    * Fixed bomb.t to reflect land unit changes.
    * Put in some integrity checking for planes returing from bombing runs.
    * Added ability to edit land unit that a land unit is loaded on in
      edit command.
    * Consolidated bridgefall code into "knockdown" function (this code
      existed in at least 3 places, and was different in all of them.)
    * Subs returning fire are no longer reported in the news.
    * Visitor countries can now use the 'motd' command.
    * When trying to use a visitor country, if it is in use, you are not told
      by whom, just that it is in use.
    * Optimized (slightly) support fire from forts not getting supply and
      shells if not needed (out of range)
    * Updated Education.t
    * Modified (increased) chances of hitting mines slightly.
    * Removed unused variables from shp_check_mines.

   Changes to Empire 4.0.17 - Fri Jul 31 06:12:21 PDT 1998
    * Added ability in edit to change coastal flag for sectors.
    * Added ability in edit to edit plague values for ships.
    * Added ability for "spy" to report all units/planes not owned by you
      that exist in the sector you are spying from.
    * Modified naval planes and anti-sub planes.
    * Changed so that missiles and bombs that miss their targets cause
      collateral damage in the target sector (they have to land somewhere!)
    * Changed llook so that non-spy units are required to have at least 1
      military personnel on board to see anything.
    * Fixed "llookout.t" to reflect change for military requirement.
    * Updated Plague.t
    * Updated upgrade.t
    * Added "lmine" flag for deities to see what sectors have mines in them
      (works for sea and land mines, used "lmine" to distinguish it from "min"
      which determines mineral (iron) content of a sector.)
    * No longer able to pin bomb land units on a ship.
    * Land units are required to have at least one military loaded to perform
      a mission.
    * Firing land units are required to have at least on military loaded to
      be able to fire (or return fire.)
    * Spies are not always seen when being pinbombed.  You have to look very
      carefully for them (as you usually would.)
    * Fixed typo in "Spies.t"
    * Added new info about spy ability to spy.t.
    * Updated tax information in Innards.t and Update-sequence.t
    * Fixed typo in fire.t information about units firing on ships.
    * Loading military onto land units now resets fortification.  (You gotta
      re-fortify the new guys.)
    * Fixed bug where planes that were mine capable could not drop mines if
      they were not cargo capable.
    * Fixed bug in potentially crashing in update code for nations tech/research.
    * Fixed bug in execute putting you into execute mode incorrectly.
    * Fixed bug in board not allowing land units to board from 0 mobility
      sectors.
    * Fixed bug where interdicted land units that were missed displayed
      a "SPLASH! Bombs miss your ships" message.
    * Fixed bug in minesweeping sectors where, even with mobility or
      having the sweep ability, ships would get hit by mines for doing
      nothing.
    * Fixed bug in count_land_planes always writing out land units unnecessarily.
    * Fixed bug in count_planes always writing out ships unnecessarily.
    * Fixed bug in lnd_count_units always writing out land units unnecessarily.
    * Fixed bug in count_units always writing out ships unnecessarily.
    * Fixed bug in llook that reported units on ships.
    * Fixed bug in llook that reported satellites launched over the unit.
    * Fixed bug in llook that always reported spies (it should be a 10-100%
      chance)
    * Fixed bug in anti possibly not saving lost items correctly.
    * Fixed bug in planes getting extended range when on missions and the
      op center is not where the plane is located.
    * Fixed bug in land unit defensive strength not being based on the eff of
      the unit when calculating odds of a battle.
    * Fixed bug in board not reporting consistant information.
    * Fixed bug in the way land unit casualties were being taken.
    * Fixed bug where land units on ships could return fire.
    * Fixed bug where land units on other land units could return fire.
    * Fixed bug where land units on other land units could fire.
    * Fixed bug in attacks/assaults/boardings spreading plague incorrectly.
    * Fixed bug in updating plague for ships.
    * Fixed bug in updating plague for land units.
    * Fixed bug in updating plague for attacking/defending land units.
    * Fixed bug where you couldn't pin-bomb land units that were < 20% eff.
    * Fixed bug which revealed the owner of torping subs when on a mission.

   Changes to Empire 4.0.16 - Fri Jun 12 08:52:06 EDT 1998
    * Added patches sent in by Steve McClure, Sverker Wiberg and Curtis
      Larsen.  They are described with other changes below.
    * Fixed bugs in the following commands that allowed two cooperating
      countries to create infinite numbers of any commodity and/or cash
      at any time (race conditions in the server): build, board, deliver,
      designate, distribute, explore, fuel, improve, load, ltend, mobquota,
      move, name, order, reset, sail, sell, set, tend, territory, test,
      threshold, torpedo, transport, unload
    * Fixed bug in board command giving out too much information about a
      non-owned sector when it shouldn't be.
    * Fixed bug in board command when firing on a sector in defense before
      checking mobility.
    * Fixed bug in rangeedit allowing plane(s) to possibly be stored wrong.
    * Fixed bug in launch allowing plane to possibly be stored wrong after
      launch.
    * Fixed bug in lrangeedit allowing land unit(s) to possibly be stored wrong.
    * Fixed bug in morale allowing land unit(s) to possibly be stored wrong.
    * Fixed bug in arm/disarm allowing a plane to possibly be stored wrong.
    * Fixed bug in loan sometimes not writing database correctly.
    * Fixed bug in collect.
    * Fixed bug in dropping mines from land units.
    * Fixed crashing bug in sector_strength routine when oceans take
      collateral damage.
    * Fixed bug in transport possibly decrementing too much mobility when
      moving a nuke.
    * Fixed some little warning type messages building with gcc -Wall.
    * Fixed problem compiling lwp threads with glibc6 under Linux.
    * Changed flash so that players can always flash deities.
    * Changed players command to always show deities and visitor countries
      that are logged on, and only show allied countries for normal player
      countries.
    * Fixed bug in anti command not stopping sectors when they revolt.
    * Fixed bug in set_coastal function not counting bridge spans as
      water based sectors (after all, the land is still a coastal sector,
      even if next to a bridge span.)
    * "flash" and "players" is re-enabled for visitor accounts.
    * Fixed bug in bleeding of technology and research to other players.
    * Fixed bug in explore not spreading plague correctly.
    * Fixed bug in move not spreading plague correctly.
    * Fixed bug in deliver not spreading plague correctly.
    * Fixed bug in distribute not spreading plague.
    * Included "postresults" script in the scripts directory which can be
      used to auto-post daily power chart/announcements to rec.games.empire.
    * Updated Plague.t
    * Updated Innards.t
    * Removed OVCONFIG from build.conf, and patched doconfig to match.
    * doconfig is only run if needed
    * emp_client and emp_server are only linked if needed
    * Added list of disabled options to the version command.
    * Fixed bug in survey allowing you to see hidden variables.
    * Re-enabled escort missions due to above bug fix most likely the problem.
    * Changed one instance of "restrict" to "restricted" in bestpath.c.  For
      some reason, this was causing a problem on one of the Linux builds (??).
    * Added "show sector capabilities" functionality (this didn't exist
      before.)
    * Fixed bug in neweff not reporting stopped sectors.  It now (correctly)
      reports them as not changing eff.

   Changes to Empire 4.0.15 - Wed May 20 12:35:53 EDT 1998
    * Fixed the spelling of Markus' name in CHANGES4.0 files.
    * Added Markus' patches/fixes.  Some are detailed below.
    * Added 'mipsultrix.gxx' build target.
    * Fixed doconfig to write ipglob.c in the correct target area.
    * Fixed a bunch of type casting that needed to be done correctly.
    * Only print out last connect by for non-visitor accounts.
    * 'players' command is only useable by non-visitor accounts.
    * Fixed ask_off in attsub.c to not print out allied sector mil counts
      when attacking from neighboring sectors.
    * Fixed targetting of che when taking over sectors.
    * 'anti' command only fights che that are targetted at you.
    * Fixed update not updating timestamps of objects (ships, planes, land
      units, sectors.)
    * Fixed bug delivering conquered populace.
    * Fixed potential bug scuttling ship with land units on it.
    * Moved heavy bombers to tech 90.
    * Fixed bug in setsector telling the deity coordinates of sectors being
      granted/taken away.
    * Fixed bug in setting budget of enlistment sectors to 0.

   Changes to Empire 4.0.14 - Wed Apr  8 08:47:54 EDT 1998
    * Fixed time_t problem in common/log.c
    * Fixed bug in headlines
    * Replaced vaxultrix build flags with proper vanilla ones.
    * Fixed bug in update/prepare.c (sometimes not getting charged for
      mil on units and ships)
    * Fixed bug in printing of "No ship(s)" twice in cargo command when no
      ships were selected.
    * Temporarily disabled escort missions until a fix is found. They are
      randomly crashing the server.
    * Fixed morale.t to reflect that retreat percentage is based off of
      morale_base and not 75.
    * Fixed bug in bridgefall where planes and units on ship in a sector
      that has a bridge collapse are being sunk.
    * Fixed bug in update/produce.c when a sector overflows it's capacity
      on production.
    * Fixed bug in produce command reporting incorrect costs (sometimes).
    * Land units on ships will now try to draw supply from the ship they
      are on.

   Changes to Empire 4.0.13 - Mon Mar  2 11:04:28 EST 1998
    * Fixed bug in distribute when world sizes are other than 64x32
    * Fixed bug in getcommand (not really a bug, just made it work like
      it used to so that the players command is useful for deities
      again)
    * Fixed building of POSIX threads on Alpha running Digital Unix.
    * Fixed line_of_sight prototype in sona.c
    * Fixed fairland not to conuse stupid C++ compilers.

   Changes to Empire 4.0.12 - Tue Feb 24 11:27:31 EST 1998
    * Fixed client build on linux (whoops)

   Changes to Empire 4.0.11 - Tue Feb 10 10:53:10 EST 1998
    * AIX build seems to only work with gcc right now (but at least that works)
    * Vax Ultrix (vaxultrix) build should work now (hopefully) out of the box.
    * Took out autosupply of airports when bombing or dropping shells.
       (This was the only commodity this was done for, and it was creating
       problems since supply is still somewhat broken somewhere)
    * Included Curtis Larsen's, Markus Armbruster's and Sverker Wiberg's
       submitted patches, which collectively included cleaning up most
       of the server prototypes and bogus declarations.  Many thanks.
    * Increased incoming command buffer to 1024 from 512 bytes
    * Increased the # of parsed arguments from 64 to 100
    * Fixed bug where spies were not dying when damaged.
    * Fixed bug in HIDDEN mods in declare command not printing country # of
       uncontacted country correctly (or at all as a matter of fact)

   Changes to Empire 4.0.10 - Mon Aug 18 12:34:58 EDT 1997
    * Fixed bug where fleets were being interdicted but the damage was being
       spread to ships not in the same sectors.
    * Fixed but in market when buying goods without enough cash.
    * Planes in orbit over airports are no longer fixed up during updates.
    * Planes in orbit are no longer damaged when the sectors they are over
       are damaged.
    * Planes on ships are no longer damaged when the sectors they are in are
       damaged, unless the ship is damaged.
    * Fixed problem with no newline after partisan activity telegram in
       anti.c
    * Fixed problem in chan.c printing out change costs incorrectly.
    * Fixed problem in dispatch.c screwing things up on redirection.
    * financial should now handle 6 and 7 digit loans.
    * Planes on ships that are in sectors that revolt are no longer taken
       over.
    * Fixed bug in powe.c where the power report was mis-calculating the
       efficiency of planes.
    * Fixed doconfig.c to use STDC instead of multi-level #ifdefs.
    * Fixed bug in parse.c that was screwing up double quotes in conditional
       arguments.
    * Military in a sector now only produce up to maxpop, just like civvies
       and uw's.  No more stuffing 6K mil into a mountain to max it out.  You
       can still hold more mil there over the updates, but the extras just
       won't produce anymore.
    * Fixed bug in shark that allowed you to shark up loans even if you couldn't
       cover the debt.
    * Fixed bug in day of week calculation for server up time in common/keyword.c
       that is used for gamedays.
    * Documented what happens to standing military in collect.t when you collect
       a sector.
    * Documented mountains only holding and using 1/10th of the normal sector
       population in Sector-types.t.
    * Fixed documentation on ship's firing ranges in fire.t to be less
       ambiguous.
    * Updated nukes in nuke.t
    * Added apropos command (thanks to Mike Wise)
    * Added case-insensitivity to the info command (thanks to Mike Wise).  If
       there are two files of the same name, and you don't get a complete match,
       then whichever file is found first in the directory is used.
    * Changed documentation in wantupd.h

   Changes to Empire 4.0.9 - Sat Apr 19 23:01:51 EDT 1997
    * Fixed dump info pages that were getting formatted funny.
    * Fixed improve info page.
    * Fixed bug in allied planes/units not moving when the carriers move.
    * Fixed bug in satellite output for <100% satellites.
    * Fixed bug in load/unload not putting a newline after some unloadings
       in allied sectors.
    * Fixed bug in harden not printing correct values.
    * Fixed bug in creating/moving/etc. nuclear stockpiles.
    * Fixed bug where subs were trying to torp commodities moving on land when
       on interdiction.  (This was funny ;-) )
    * Fixed bug in "move" where you could keep a sector even after someone else
       took it from you.
    * Budget now correctly reports the # of units being built.
    * Mil on units & ships are now reported as normal military costs, not
       ship or unit maintainence costs in budget.
    * Fixed bug in update code where taxes could potentially be initialized
       incorrectly (affected budgets too.)
    * Fixed bug in nat.h header so that it uses SCT_MAXDEF instead of a fixed
       number (that was incorrect.)
    * Fixed bug with trains - they needed the xlight flag to carry planes.
    * Revamped and improved flak.
    * Added "Flak" info page.
    * Added "Fallout" info page.
    * Fixed repay/offer/consider to all need a capital to be used.
    * Fixed bug with air defense missions not running when not AT WAR.  They now
       fly when HOSTILE.
    * plane/ship/unit short names are all now 4 characters, padded if needed.
    * pdump/sdump/ldump/ndump now just print the short name for the type.
    * sdump now has ship name at very end in quotes.
       These were done at the request of some client developers for ease of use.
    * Fixed extra space in the dump output.
    * Fixed fallout - not quite so nasty anymore.
    * Fixed fallout - things on ships/units are damaged now.
    * Fixed and balanced planes/ships/units/nukes in conjunction with each other.
    * Fixed bug in doconfig.c calculating wrong s_p_etu sometimes.
    * Fixed bug where harbors weren't being used to resupply.
    * Fixed bug where selling units loaded with planes and units wouldn't take
       the loaded planes or units - they are now dropped.
    * Fixed bug in arm/disarm where you could arm/disarm planes on the trading
       block.
    * Deities can now remove things from the trading block/market.
    * Fixed bug in "work" not charging engineers enough mob.
    * Fixed bug in "work" not adding teardown and buildup avail costs together.
    * Subs no longer need mobility to return fire when fired upon.
    * Fixed "reset".
    * Fixed bug in "trade" allowing 2 players to pay for the same item, but only
       the last player gets it.
    * Fixed bug where you couldn't launch missiles from allied ships or sectors.
    * Fixed bombing so that pin-bombing can cause collateral damage too.
    * Fixed sector damage to damage planes there too.
    * Fixed flag in lload so that it doesn't always print if not needed.
    * Fixed "sell.t" info page.
    * Fixed bug in "buy" where not entering the price correctly could cause
       a crash.
    * Fixed "sell" so that at least 1 mobility is required to sell goods.  Keeps
       the midnight "raid and sell" abuse down. :)
    * Fixed "show plane cap" to move the last column over 1 more where it should
       be.
    * Fixed timestamps to be updated for units/planes on ships/units that move,
       since those units/planes move too.

   Changes to Empire 4.0.8 - Wed Feb 26 23:00:51 EST 1997
    * Fixed bug in nstr_exec that was wiping out the previous conditional.
       This was major because it affected timestamp values which are more
       than 65535.
    * Fixed bug in sdump.c for typo in reporting the trade ships origin.

   Changes to Empire 4.0.7 - Mon Feb 24 22:48:54 EST 1997
    * Fixed bug in aircombat.c when calculating the air combat odds.  Negative
       numbers were screwing things up good...
    * Fort sector's coordinates are no longer printed when auto-firing at
       ships.
    * Subs can now surface and fire deck guns (again)  They can also be
       hit by return fire when doing so.
    * Fixed bug in setting of plane attack and defensive values so that
       negative numbers don't keep going further negative.
    * Fixed incorrect military control calculation in the sell command.
    * Trading posts are no longer required to sell goods from.  You can sell
       from harbors and warehouses now too.
    * Spy now prints out the owner of land units you see when spying.  Before
       this was assumed to be sector owner, which is no longer true.
    * Loading land units now prints out what was loaded onto each unit,
       just as loading ships do.
    * Added fallout, coast, c_del, m_del, c_cut and m_cut to dump output.
    * Added "GO_RENEW" option.  This option means that gold and oil resources
       are renewable.
    * Added "lost_items_timeout" config variable, and set the default to
       48 hours.  This determines how long lost items stay in the lost items
       database.
    * Fixed land unit names to be more consistent.
    * Fixed mission.t info page.
    * Fixed bug in that if mission_mob_cost was set to 0, even negative
       mob units should be able to be put on missions.
    * Removed restriction on things needing to be at least 60% to be put
       on a mission.  Note that while you can put them on missions at < 60%
       now, when trying to do the mission, it still checks the eff.  This
       is to help in automatic setup (build, put on mission, forget) instead
       of having to come back repeatedly.
    * Spies caught in Neutral or Friendly countries cause the Neutral or
       Friendly country to go Hostile towards the owner of the spy.
    * Tweaked ammunition numbers for artillery units.
    * No more automatic declarations of War should be made.  You will go
       hostile, but since going to war doesn't increase your countries
       defenses, and is purely political, it is left to the player to go
       that final step.
    * Fixed bug in trade that wasn't incrementing the time if last second bidding.
    * Fixed bug in "lmine" that was crashing the server if the land unit was
       out of mobility.
    * Fixed buy so that if you specify a product, you can only bid on that
       type of product.
    * Added "lost.t" info page.
    * Added "lost items" database (EF_LOST)
    * Fixed bug where you could move in allied forces after an attack if they
       bordered the victim area.
    * Fixed nstr_comp to deal with values > 16 bits coming in from
       client for comparisons.
    * Changed last minute market/trade timers to increment 5 minutes.  2 minutes
       was too quick.
    * Fixed decode in lib/common/nstr_subs.c to deal with NSC_TIME better.
    * Commented out the logging of the market checking in server/marketup.c,
       lib/commands/buy.c and lib/commands/trad.c  It was generating lots of
       pretty much useless data that made parsing the server.log file more
       more difficult than it needed to be.
    * Fixed crashing bug in ldump.
    * sdump, ldump, ndump, pdump and dump now print out the current
       timestamp on the "DUMP XXX" line.
    * Fixed denial of service bug in lib/player/accept.c in
       player_find_other function.
    * Fixed bug in shark reporting incorrect buyer of the loan.
    * Fixed bug in sdump.c (case 0 should have been case 10)
    * ldump and sdump now always print the fuel column if asked for,
       even if opt_FUEL is turned off.  In the case that it is turned
       off, the fuel is listed as 0.
    * Added "timestamp" field, which is updated every time an item is
       changed.
    * Fixed up the Clients.t info page.
    * sdump now prints trade ship building origin.
    * sdump now always prints name even if SHIPNAMES isn't defined.  If
       it is not defined, then the name is empty.
    * Added "timestamp" to info/Concepts/Selector.t
    * Added some more relevant info to info/Server/Empire4.t
    * Fixed Infrastructure.t info page to reflect the fact that infrastructure
       is no longer torn down when a sector is re-designated.
    * Fixed sell.t to more accurately reflect the time-delay market.
    * Fixed read.t and wire.t to reference accept and reject.
    * Fixed reject.t not referencing accept command.
    * Fixed collect.t to more accurately reflect what goes on when collecting
       sectors.
    * Fixed financial.t to reflect defaulted loans.
    * Fixed dump.t, sdump.t, ldump.t, ndump.t, pdump.t to reflect new
       timestamp info.
    * Fixed "census.t" (had incorrect reference to "info syntax" instead
       of "info Syntax".

   Changes to Empire 4.0.6 - Thu Jan 16 11:33 EST 1997
    * Increased damage from depthcharges because on increased damage from
       torpedos.  Sub frange decreased to be more balanced with destroyer frange.
    * Intelligence reports (spy) on units will now report the estimated number
       of mil on the unit.
    * Fixed equation for ship visibility so it will drop as tech increases.
    * Added new commands sdump, ldump, pdump, and ndump to dump data on ships,
       land units, planes, and nukes.
    * If fields are provided, dump will only supply those fields requested.
    * Decreased speed of subs.
    * When options NO_LCMS or NO_HCMS are set, those commodities are no longer
       required for infrastructure improvements.
    * Units that lose an assault or a boarding attempt from a ship will no
       longer swim back to the ship they came from.
    * Units that take extra casualties will no longer lose all their mil at
       once.
    * Infrastucture is retained when redesignating a sector.
    * Dieing spies will no longer crash the server.
    * Units, planes, and ships must have mobility to perform missions.
    * Units on ship being scrapped are transferred to harbor.
    * Food is no longer autoloaded onto units when they are built.
    * Fixed show plane stat to show correct range.
    * Infantries now take damage at same rate as casualties.
    * Fixed bug with hap_fact.  Having more happiness now helps with fighting
       che.
    * Fixed anti to write back target country so che will continue to fight
       when they survive.
    * Fixed llookout to show correct estimate on number of mil on unit.
    * Added buildable architecture "hp".  This type will build the server on
       a HP/UX machine using the standard compiler instead of gcc.

   Changes to Empire 4.0.5 - Thu Dec 12 10:28:48 EST 1996
    * Fixed bug in update/distribute.c where pathcost was not being called with
       the MOB_ROAD argument (and thus distribution costs could be GREATLY
       affected.) - Thanks Ice!

   Changes to Empire 4.0.4 - Mon Dec  9 11:00:00 EST 1996
    * Fixed Solaris port using gcc.
    * Fixed doconfig.c to create directories with right modes.
    * Fixed install macros in makefiles to move binaries to the right
       places.

   Changes to Empire 4.0.3 - Wed Dec  4 22:46:53 EST 1996
    * Added HP/UX port.
    * Fixed doconfig.c (put exit(0) at the end of main.)
    * Fixed improve.c (moved the prompt[] string outside the fcn.)

   Changes to Empire 4.0.2 - Mon Oct 14 12:26:40 EDT 1996
    * Put in LND_MINMOBCOST in land.h
    * Put in change in lnd_mobcost in lndsub.c
    * Put in new nuke costs in nuke.c
    * Put in fix so that total work can only be done by the max pop. No more extra
       civvies tossed in will do it anymore in human.c.
    * Put in fix for src/util/Makefile - beefed it up.
    * Put in fix to show where your ship is when it gets shelled in mfir.c.
    * Changed infrastructure of roads from .040 to .020 (122 instead of 150 in
       common/move.c)
    * Fixed Update-sequence.t.
    * Put in fix for mobcost bonus for 0% highways.
    * Fixed stop.t
    * Fixed commodity.t
    * Spruced up torpedo damage somewhat. :) :)
    * Fixed "assault bmap bug" in attsub.c
    * Fixed Produce.t (bars cost)
    * Changed mountains to get an automatic "2" for defensive bonus in attsub.c
    * Fixed consider.t
    * Fixed repay.t
    * Fixed offer.t
    * Fixed "offer" and "consider" not being legal commands in player/empmod.c
    * Fixed Damage.t
    * Fixed sstat.t
    * Fixed lstat.c, pstat.c and sstat.c
    * Fixed cutoff command in cuto.c
    * Fixed attack value in attack_val in lndsub.c
    * Fixed lload in commands/load.c
    * Fixed defense_val in lndsub.c - Made it a minimum of 1, so that units will
       always fight until dead or retreating.  0 makes them get stuck.
    * Fixed update/deliver.c - no delivery of non-oldowned civvies (or anything
       else for that matter.)
    * Fixed llook in commands/look.c
    * Fixed che bug in subs/nstr.c
    * Fixed bug in strv.c by overcompensating by 1 food per sector (minute amounts
       of people would starve.)
    * Fixed update/human.c - feed_people rounding problems (I hope.)
    * Fixed morale problem in update/land.c
    * Fixed count_bodies in attsub.c
    * Fixed lnd_mobcost.
    * Fixed subs/land,plane,ship.c to handle sunken units and planes correctly.
    * Fixed interest rate in commands/offe.c
    * Fixed bug in buy.c.
    * Put in DEFENSE_INFRA soption o you can turn on/off the use of the defensive
       infrastructure.  When off, the defensive infrastructure is the same
       as the sector efficiency, and you can't improve it.  This is OFF by
       default.
    * Fixed Empire4.t
    * Added Wolfpack.t
    * Land units are now built with a default reaction radius of 0.
    * Changed name of lt artilleries to "lat" from "lart" so you can now build
       "lar"s again.
    * Lowered the speed and firing range of pt boats.
    * Lowered the initial att strength of cavs from 1.5 to 1.3 (they were TOO
       powerful.)
    * Changed the max mob gain defaults of units/planes to 1.0 and ships to 1.5
       (This is * ETU_RATE, so it is equal to ETU_RATE for units/planes and
        1.5 * ETU_RATE for ships.)
    * Conquered civvies only pay 1/4 taxes.
    * Railways don't get torn down when you rebuild sectors anymore (but roads
       and defenses do (if enabled.)

   Changes to Empire 4.0.1 - Wed Aug 28 11:35:40 EDT 1996
    * Added "extern double tradetax" to check_trade in trad.c
    * Improved description of data directory in build.conf
    * Fixed bug in attacking land units that retreat so they now get
       charged mobility for attacking.
    * Fixed dump to report road, rail and defense of a sector at the end.
    * Fixed doconfig bug in not checking the right directory to see if the
       "data" directory existed or not before trying to create it.
    * "change" now works for sanctuary countries.
    * Fixed the description of "sinfrastructure".
    * Added more info to "Infrastructure".
    * Units/planes are no longer reduced to 75% when bought from the trading
       block.
    * Supply units were slowed down to the speed of infantry units.
    * Trade-ship payoffs have been lowered to 2.5, 3.5 and 5.0
    * Bars interest is up to $250 per 1K again.
    * Civ taxes were raised back up to a 10:1 mil/civ tax ratio (was 20:1)
    * Fixed various info pages.
    * Fixed bug in people not getting truncated when broke (this was thought
       to be fixed, but wasn't. Now it is, dammit!)
    * Fixed bug with units marching across oceans (scuba gear not included. ;-) )
    * Market/trade taxes and trade ship payoff figures were added to version.
    * "cede" has been removed as a default command.
    * Makefile rule was fixed for depend build.
    * Fixed bug in mapdist not taking world edges into account nicely enough.
    * Added a "scuttle" order for autoscuttling trade ships.  Makes using them
       easier.  Cleaned up scuttle code while in there.
    * Fixed bug with scuttling a ship with units on it not scuttling the units
       too.

   Changes to Empire 4.0.0 - Initial release
    * Initial Wolfpack release - Long live the Wolfpack!!!!
    * Cleaned up the build environment.  Now all that is needed is to edit the
       build.conf file, answer the questions there and type "make <arch>" to
       build for a specific architecture.  Thus, no more reliance on gnumake
       or special shell scripts.
    * We are now shipping the pre-built info pages with the server for those who
       Don't want to build them.  You can also still just type "make" and have
       the info pages build, but it doesn't completely work (i.e. rebuild new
       Subjects) if you don't have perl5 installed.
    * Put in the "help" command that does the same thing as "info".
    * Removed C_SYNC.  This is done for 2 reasons.  1) None of us like it or
       wish to support it.  2) We envision a better scheme for doing similar
       things will come along.
    * Put in MOB_ACCESS - This allows real-time updating of mobility.
    * Put in MARKET - This is the time-based market (yes, still teleports,
       but it's not as bad as it was.)
    * Lots of the documenation has been updated, but there is more to do.
    * Added NO_LCMS, NO_HCMS and NO_OIL options.  When any of these options are
       enabled, you don't need any of that type of material to build things.
       If NO_HCMS is enabled, you don't need HCMS to build bridges, you need
       lcms.  If both NO_HCMS and NO_LCMS are enabled, then you don't need
       any materials to build a bridge.
    * There is no mobility cost for assigning missions.  But, there is also
       no longer any benefit for being on a mission either.
    * Damage is the same for all commodities (people too.)  This means you
       can deity shell/bomb sectors again.
    * Units are now dependant on tech.  What this means is that their statistics
       now increase with tech.  In addition, there is only 1 type of each basic
       unit now (i.e. just "cavalry" instead of "cavalry 1", "cavalry 2", etc.)
       This reflects the idea that as you learn more, you learn how to not only
       build better units, but you learn to build units better. :)  This also
       opens the door for a "lupgrade" command along the same lines as the
       "upgrade" command for ships.
    * Units now have a minimum mob cost for attacking a sector.  Marching
       mob costs have not changed.
    * Starting units have been removed.  This means that at the beginning, people
       may live a little longer since their neighbor can't come visiting quite
       as quick.
    * Shells are no longer required to build units.
    * Mil are no longer required to build units.
    * Mil are no longer an intrinsic part of a unit.  They are now a loadable
       commodity.  The way a unit's defense/att bonuses work now are
           attack = (att * mil * eff)
           defense = (def * mil * eff)
       In addition, when a unit takes damage, both the eff and the mil go
       down.  You can quickly toss in new hacks, but you need to wait to repair
       the unit at the update.  Thus, you can now look at unit's efficiency
       as their training.
    * You need at least 1 mil on a unit to march it (spies are the exception.)
    * Units always react if in range and they have the mobility, no matter
       what their efficency.
    * Units may now march anywhere - in your own sectors, deity owned sectors
       or allied sectors, with 1 exception, spies.  Also, your units can get
       trapped if your ally declares non-alliance with you while your units
       are still in his country.)
    * Units always march at their speed, efficiency doesn't matter.
    * LANDSPIES was added - This creates land unit based spies.  Spies may march
       anywhere, with a chance of getting caught (except in allied territory.)
       See "info Spies" for more info on them.
    * Planes may now be based out of allied airports.  Landing planes on
       ships/sectors you do not own no longer changes thier owner.  You can only
       land on owned/allied sectors/ships, and you may only
       fly/bomb/para/recon/drop from owned/allied sectors.  So, if a country
       you are allied with goes hostile at you, your planes are now stuck there.
       Note that if you are using an allied airport, their commodities get
       sucked up, not yours (obviously.)
    * Planes are now tech-based.  Their statistics increase as their tech
       increases.  Deleted extraneous planes.
    * There is a new toggle, "techlists", which allows you to see what you
       can build/stats/capabilities sorted by tech instead of groupings.
    * Ships are now tech-based.  Their statistics increase as their tech
       increases.  Deleted extraneous ships.
    * Che can now be lessened by making happiness.  If you have more happiness
       than your conquered populace, they don't fight as hard or recruit as
       much.  If you have less than them, they fight harder and recruit more.
       It's not much though - it ranges from 2.0 in your favor to only 0.8
       against you (whereas it was always 1.0 before.)  So, it definitely
       favors the attackers to make lots of happy now.
    * Bridgeheads can only be built on coasts.
    * Players command was fixed so you only see allies, and don't get
       approx #'s of players anymore.
    * POSIX threads support has been added.
    * The attack bmap bug has been fixed.
    * BTUs regenerate 3 times faster now.
    * GRAB_THINGS is off by default.
    * Big nuclear bombs are back, and FALLOUT has been fixed and enabled
       as a default (you couldn't make wasteland before with FALLOUT, now
       you can.)
    * You can now deliver military and civilians.
    * Added SHIP_DECAY option - off by default (turns off ships decaying out
       at sea if not enough mil.)
    * The reverting owner bug has been fixed in territory, thresh, dist
       and deliver.  There are probably more, and when found, will be fixed.
    * The "sectors don't starve when stopped or broke" bug has been fixed.
    * The "people never get truncated" bug has been fixed.
    * Added infrastructure to sectors.  What this means is that a sector
       can now have it's mobility improved by building both roads and
       railways.  It also means that a sectors defense is now based on the
       defensive infrastructure you build into the sector (no more intrinsic
       better defenses based on the sector, you determine which sectors are
       defended heavily, and which aren't.)
    * The defensive value of a sector no longer relies on the efficiency of
       the sector. Instead, it relies on the defensive efficiency of the sector.
       Thus, the "production" and "defensive" aspects of sectors have been
       separated.
    * "show sect stats" now shows the maximum defensive value for sectors.
    * Changed sector structure to take floats for off/def values so we can use
       a base of 1 instead of 2.
    * Added "improve" and "sinfrastructure" to support the infrastructure
       concepts.
    * Added L_TRAIN units which can only travel along railways.  Very fast on
       efficient railways, slow on non-efficient ones.
    * Added the ability for units to carry other units.
    * Fixed census (shortened up "fallout" and "coast" to "fall" and "coa".)
    * Forts only cost $500 to build and 100 hcms now (since they don't get any
       better defenses automagically.)
    * Modified "show sect build" to show the costs for building up the
       infrastructure of a sector.
    * Changed "spy" and the satellite recon stuff (which shows sector stuff for
       spyplanes too) to show the new infrastructure stuff, rounded of course.
    * Added Drake's info->html scripts, with some modifications, so you can
       now type "make html" and have your info pages built as html files too.
       This adds a new directory, "info.html", to the build tree.
    * Modified upgrade so that planes and land units may now be upgraded.
    * Added pstat command to list the statistics of your planes.
    * Added lstat command to list the statistics of your land units.
    * Added sstat command to list the statistics of your ships.
    * Added nmap command to show a map of your sectors after their new
       designations have taken place.

SEE ALSO
   Clients, Server, Infrastructure, Sectors, LandUnits, Planes, Ships

