                                Command : MOVE

NAME
   move - Transport ore, civilians, guns, etc

Level: Basic

SYNTAX
   [##:##] Command : move <ITEM> <SECT> <NUMBER> <ROUTE|DESTINATION>

The  move  command is crucial to Empire; it carries out the movement of civil-
ians, military, ore, guns, shells, food, planes, etc. on land.  Note that  you
can  only move into sectors that you own, so you cannot take sectors via move.
To take sectors, use the "explore" command, which  uses  the  same  syntax  as
move.

<ITEM> can be any one of:

   c       civilians
   m       military
   u       uncompensated workers
   f       food
   g       guns
   s       shells
   p       petrol
   i       iron ore
   d       gold dust
   b       bars of gold
   l       light construction materials
   h       heavy construction materials
   r       radioactive materials

If  <SECT>  is  not provided in the command line, the program will request the
starting sector then display the number of mobility units in that sector,  its
designation, and its coordinates in the form:

   <97.0: a -6,4>

which  indicates  97  mobility  units  in  agribusiness  sector -6,4.  You may
respond with any combination of:

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n
   v  for view
   m  for map
   h  for end of movement

The "view" command shows the sector efficiency and some of the contents of the
sector you are currently occupying.

Since  the  <ROUTE> can be specified in the command line, simple movements are
often typed as a single line, such as:
   [##:##] Command : move m 2,0 20 jjjh
Or some movements may be done partly on the command line and  partly  interac-
tively:
   [##:##] Command : move c 2,2 18 jj

   <32.3: g 6,2> v
   10% gold mine with 3 civilians.
   <32.3: 6,2> h

You may also simply specify the destination sector.  In this case, empire will
set the path to be the cheapest path (in terms of mobility) from  the  current
sector to the destination sector, if such a path exists.

For example,
   [##:##] Command : move c 2,2 18 6,2

Military control

In  order  to  move  something (other than mil) out of a sector, you must have
military control of the sector. Military control is defined as having  mil  in
the sector equal to at least 1/10th the number of unconverted civilians there.
Units count as if they were straight mil, i.e. a 100% unit that  contained  50
mil would count as 50 mil for the purposes of control)

Mobility  See  'info Mobility' for a description of how much mobility it costs
to move something.

Mines  Note that while moving, you might hit mines. The more stuff you're mov-
ing,  the  greater the chance of setting off any mines in the sectors you move
through. See info lmine for more details.

Interdiction  Any enemy units on interdiction mission may be triggered by  the
move (the more you move, the bigger the chance they interdict).  The interdic-
tion will damage the goods you are moving, and will also cause some damage  to
the sector you were moving into.

Unhappy civilians

Also, when moving unhappy civilians (work percentage less than 100%), unhappi-
ness is contagious. The work percentage of the destination sector is  computed
by  averaging  the  incoming  civ's  happiness  with the happiness of the civs
already there. For example, say you move 100 civs with work percentage  of  0%
into a sector with 100 fully happy civilians (100% work). The work would be:
   ((migrants  *  their  work)  + (people at dest * their work) / (total civs)
((100 * 0%) + (100 * 100%)) / (100+100) =  100/200 = 50%

Plague  If a sector is infected with the plague, then anything  moved  out  of
the sector will infect the sector that it moves into.  Note that sectors moved
through will not catch the plague.

SEE ALSO
   navigate, transport, test, explore, Plague, Mobility, Commodities, Moving

