                             Command : PRODUCTION

NAME
   production - Predicts production of sectors at the next update

Level: Basic

SYNTAX
   [##:##] Command : production <SECTS>

Produce predicts how much is going to be produced at the next update.  It also
shows you how much could be produced if more materials were available  in  the
sector.

Note  that  due  to random rounding factors in the update, prod is not totally
accurate -- it may be off by a little bit.

In the syntax of the produce command <SECTS> is the area  on  which  you  wish
information,  (see  "info  syntax").  Produce reports on any sector that would
produce goods, sectors that don't produce anything or are less than 60%  effi-
cient are ignored.

A typical usage might be:
   [##:##] Command : produce 0:9,0:9 ?type=m
which would list data for mines in an area to the south-east of the capital.

The production report is headed by the lines:

   PRODUCTION SIMULATION
    sect  des eff wkfc will make--- p.e. cost use1 use2 use3  max1 max2 max3   max

These columns represent:

        sect  the x and y coordinates of the sector
         des  The sectors designation
         eff  the  efficiency of the sector in doing its task.  Note that some
              sectors although working at 100% may show up less as the natural
              resources influence this figure.
        wkfc  the  number  of active workers in the sector (in units of civil-
              ians).
will make---  How much of what product will be made at the next update.
        p.e.  Production efficiency - the efficiency with which the product is
              made (i.e. how much benefit education or technology gives).
        cost  The cost of the product in dollars
    use[123]  The  three use fields show how much of what product are consumed
              in producing the given number of products produced.
    max[123]  The three max fields show what would be used if it  were  avail-
              able  in  the sector (i.e. this is what the workforce is capable
              of using if it was available).
         max  This field gives the maximum output for the workforce if all the
              raw materials were present.

For example:
   [##:##] Command : prod #4 ?civ>100

   prod #
   Wed Aug 17 08:28:21 1988
   PRODUCTION SIMULATION
    sect  des eff wkfc will make--- p.e. cost use1 use2 use3  max1 max2 max3   max
     1,-3  m  56% 1003   22 iron    1.00 $0                                    22
     5,-3  a  46% 1006  171 food    0.87 $0                                   171
     9,-3  l 100% 1003    0 edu     1.00 $0     0l             40l             40
   -14,-2  r 100%  999 0.00 medical 0.06 $0     0d   0o   0l    2d  10o  20l 0.12
    -8,-2  j 100%  798   32 lcm     0.87 $0    32i             32i             32
    -6,-2  o   1%  182    0 oil     0.87 $0                                     0
    -4,-2  a 100% 1003  360 food    0.87 $0                                   360
     0,-2  m  60% 1003   24 iron    1.00 $0                                    24
     4,-2  m  54%  999   22 iron    1.00 $0                                    22
     8,-2  % 100%  999    0 petrol  0.78 $0     0o             40o            400
   -15,-1  l 100% 1003   26 edu     1.00 $234  26l             40l             40
   -13,-1  o  28%  968   11 oil     0.87 $0                                    11
    -3,-1  m  51% 1003   20 iron    1.00 $0                                    20
     5,-1  k 100% 1998   40 hcm     0.87 $0    78i             78i             40
   -28,0   a  53% 1003   19 food    0.87 $0                                    19
   -16,0   m  62% 1003   25 iron    1.00 $0                                    25
   -12,0   j 100%  999   40 lcm     0.87 $0    39i             39i             40
    -6,0   m  50%  964   19 iron    1.00 $0                                    19
    -4,0   m  59%  935   22 iron    1.00 $0                                    22
       19 sectors

SEE ALSO
   Products, Update, Production

