                              Command : NAVIGATE

NAME
   navigate - Move ship or fleet around

Level: Basic

SYNTAX
   [##:##] Command : navigate <SHIP/FLEET> <ROUTE|DESTINATION>

The  navigate  command is the "move" command applied to the sea.  You can con-
trol one ship or an entire fleet with it.

A ship must have at least one crew (which may be civilian or military, but not
an  uncompensated worker) to be navigated.  When you navigate, you see the hex
of sectors around the flagship.  (The lowest numbered ship is  always  consid-
ered the flagship).

The  program will prompt with the maximum and minimum mobility of the ships in
the fleet, and the current sector of the flagship in the form:

   <57.0:23.5: -6,4>

which means one ship has 57 mobility units, some other ship in the  fleet  has
23.5  mobility units and the flagship is in sector -6,4.  You may indicate the
direction you would like the fleet to move by typing a string of letters  con-
sisting of any combination of the following:

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n

Other commands you may type while navigating are:

   M  for map
   B  for bmap
   f  to change flagship
   i  to list ships you are navigating
   v  to view oil content and fish
   r  for radar
   l  to look at land and nearby ships
   s  for sonar
   m  to sweep mines
   h  for end of movement

While  navigating  you may also use radar, sonar, or lookout.  (by entering r,
s, or l) By default it will radar, sonar, or lookout from  the  flagship.  You
may  also  give  a ship number or fleet or group of ships on the same line: "r
12/13/14/73"

You may also use minesweepers in  the  currently  navigating  group  to  sweep
mines. This costs them the equivalent of 1 sector's mobility.  For example: "m
12/13"

Since the <ROUTE> can be specified in the command line, simple ship  movements
are often typed as a single line, such as:
   [##:##] Command : nav 19 jjjh

Or  some  movements may be done partly on the command line and partly interac-
tively:

   [##:##] Command : nav 18 jj

   <112.7:112.7: -4, -2> v
   patrol boat #18 on open sea @ -3,-2
   <112.7:112.7: -4, -2> gh
   patrol boat #18 stopped at -6,-2

You may also simply specify the destination sector on  the  command  line.  In
this  case,  empire  will  set  the  path to be the cheapest path (in terms of
length) that currently exists. The unit(s) will move to the  destination  sec-
tor, and then ask for more input.

For example,
   [##:##] Command : nav 18 -6,-2

   <104.2:104.2: -6, -2> h
   patrol boat #18 stopped at -6,-2

Note that if you are naving multiple ships, you may only specify a destination
sector on the command line if all the ships start in the same sector.

The formula for the movement cost for 1 sector is:

           480 / (( speed + speed * (50+tech)/(200+tech) ) * Efficiency/100)

Moving a ship through a sector that has been  mined  introduces  a  chance  of
mines/(mines  + 50) of hitting a mine.  Minesweeps can remove up to five mines
per pass through a sector (indicated by the message  "Sweep...").   Minesweeps
also take 1/2 normal damage from mines.

Also, note that some things may affect you while you are moving. Forts belong-
ing to hostile countries will fire at you when you come within range.  Hostile
land/sea/air  units  may  fire  at/bomb your ships, if they're on interdiction
missions (see info mission).  If your enemy has a stack of missiles on  inter-
diction mission, then they will automatically fire one after another until all
of your ships are sunk.  The chance of missiles and planes hitting your  ships
is  determined by the "worst" ship in your fleet (see "bomb" for the chance of
hitting).  Any damage incurred by the fleet is divided evenly  among  all  the
ships in the fleet which are in the same sector.

NOTE

While  navigating,  you  cannot enter a sector that belongs to another country
unless they have FRIENDLY relations with you. This includes bridges, and  har-
bors.

SEE ALSO
   mine, Ship-types, mission, order, sail, Ships, Moving

