                                Command : FUEL

NAME
   fuel - Give fuel to a ship/unit

Level: Basic

SYNTAX
   [##:##] Command : fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]

The fuel command carries out the fueling of ships and units.  The ship(s) must
be in a harbor and the harbor must be at least 2% efficient.  Land  units  may
be in any sector.  Alternatively, you can fuel at sea using an oiler, which is
any ship with the oiler ability. (Note: if you are in a harbor, you can't fuel
from an oiler, you must use the harbor)

Ships  and units can be fueled by either petrol or oil, with petrol being used
first. 1 unit of petrol = 5 fuel units. 1 unit of oil = 50  fuel  units.  Each
ship  or  unit, in turn, will attempt to take on the specified amount of fuel.
Petrol/oil will be used for each ship or unit, the  amount  being  rounded  up
individually.  For  example,  if you have a harbor with 50 fuel in it, and you
tell a ship with a 50 fuel capacity to load 50 fuel, it'll use 1 oil.  If  you
tell  it to load *1* fuel 50 times, it'll use *50* oil, with the round-up mak-
ing it use 1 oil each time. The solution, of course, is to not  load  fuel  in
tiny, wasteful amounts.

Each  update,  ships and units use fuel to make mobility points. To produce 10
mobility points requires the number of units of fuel listed for  the  ship  or
unit  in  the  capability list. (see info show) (This number is usually 1, but
may be more). If the number is a 0, the unit does not use fuel.

If the ship or unit has no fuel, it will attempt to get fuel using the  supply
procedure  (see info supply). It will try to use first petrol, then oil, until
it has enough fuel to get full mobility.  If it can't get fuel  by  using  the
supply system, it won't get mobility.

See  "show"  for a table of the maximum amounts of fuel that can be carried on
each type of unit or ship.

You can fuel friendly ships, but must fuel them one at a time, by number.

SEE ALSO
   Ship-types, Unit-types, Ships, LandUnits

