                               Command : SBMAP

NAME
   sbmap - Big map of all your worldly knowledge around a ship

Level: Basic

SYNTAX
   [##:##] Command : bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>

SYNTAX
   [##:##] Command : lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>

SYNTAX
   [##:##] Command : pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>

SYNTAX
   [##:##] Command : sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>

A bmap gives you a graphic representation of all or part of your country.

Bmap  differs from map in that it reflects everything you've learned about the
world. If, for example, you navigate near a sector and find  out  that  it  is
sea,  it  will show up on your bmap as sea, even if it doesn't show up on your
map.

Note that bmap shows the "LAST KNOWN INFORMATION" you have about a sector.  It
may  change,  and your bmap will not reflect it. For example, if you re-desig-
nate a sector, it won't show up on your bmap as the new sector type until  you
do a map.

Commands contributing to bmap include (but are not limited to): map, nav, fly,
bomb, recon, para, drop, lookout, coastwatch, radar.  (probably others)

You can also get an sbmap by typing 'B' at the navigation prompt.

Note that any sector marked as 'X' on your bmap will automatically be  avoided
by  ships  when they are trying to calculate the best path between two points.
Whenever you detect a sea mine in a sector, the server will automatically  put
an 'X' on your bmap.

You can call up a local bmap while navigating or marching by typing 'B' at the
prompt.

Examples:
   [##:##] Command : bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the  sectors  in  the  area
specified.

       ---------0000000000111111111
       9876543210123456789012345678
    -8        . . . - -             -8
    -7       . . . . - ^            -7
    -6    . . . . - - - -           -6
    -5   . . - . a a - ^ ? ? -      -5
    -4  . . . . k o ! - ^ ? ? ?     -4
    -3 . - . a h j a ^ ^ ^ ^ ^ -    -3
    -2  . . - . a a a ^ a a - - -   -2
    -1   . . . a a a b + + ^ ^ -    -1
     0  . . . m c u a a - ^ - ^     0
     1   . - . a a . a a - - ^      1
     2    - ^ ^ a a a ^ a - - ^     2
     3     - - - - - - - . . -      3
     4      ^ - - - - - ^ - -       4
     5       - ^ - - ^ - - -        5
       ---------0000000000111111111
       9876543210123456789012345678

   [##:##] Command : bmap # >mapfil
where  your  "realm"  (or '#', see "info realm" or "info update") is -5:5,-6:6
will type out a 11 by 13 sector bmap and also put the bmap in the file  called
"mapfil".

You  can  also  give the number of a ship, and bmap will give you a small bmap
centered on the location of that ship, provided you own it.  If you use  lmap,
the  number of a land unit will give you a map around that land unit. The pmap
command does the same for planes.

BMAP FLAGS

If you specify an 's' flag, bmap will put your ships on the map.  If you spec-
ify  an 'l' flag, bmap will put your land units on the map.  If you specify an
'p' flag, bmap will put your planes on the map.  A '*' will  put  all  on  the
map,  in this order: land units, ships, planes.  To highlight sectors you own,
specify the 'h' flag.

You actually have two bmaps.  One which is created by the server; this one  is
called your 'true' bmap.  You can view your true bmap at any time using the

SYNTAX
   [##:##] Command : bmap <SECTS> true

command.   However,  usually  when you view your bmap, you are looking at your
'working' bmap.  The only difference between your working bmap and  your  true
bmap  is that your working bmap also contains designations put on there by you
using the 'bdes' command, and by your friends using the  "sharebmap"  command.
If  somehow your bmap gets corrupted, you can revert your working bmap back to
your true bmap using the command:

SYNTAX
   [##:##] Command : bmap <SECTS> revert

SEE ALSO
   bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch,
radar, sharebmap, Ships, Maps

