                               Command : MARCH

NAME
   march - Move a land unit or units

Level: Basic

SYNTAX
   [##:##] Command : march <LAND UNIT/ARMY> <ROUTE|DESTINATION>

The  march  command is the "move" command applied to land units.  You can con-
trol one unit or an entire army with it.

Land units may only move into sectors you own, sectors of  countries  you  are
allied  with  or deity-owned sectors with 1 exception.  Spies.  Spies may move
anywhere, with a chance of getting caught.  See "info Spies" for more informa-
tion.

If you are moving an army and the lead unit stops, the army stops; (the lowest
numbered unit is always considered the lead unit).

The program will prompt with the mobility of the lead unit, the minimum mobil-
ity value for the army, and the current sector coordinates in the form:

   <57.0:23.5: -6,4>

which  means  the lead unit has 57 mobility units, some other unit in the army
has 23.5 mobility units and the lead unit is in sector -6,4.  You may indicate
the  direction  you  would like the army to move by typing a string of letters
consisting of any combination of the following:

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n
   r  for radar
   l  for lookout
   m  to sweep landmines
   h  for end of movement

The radar option will cause the lead unit to use it's radar, if any.  You  may
also  give  a  unit  number  or  army  or  group of units on the same line: "r
12/13/14/73"

The lookout option works in the same way as radar, i.e. it will cause the lead
unit to do a lookout.

Note:  the  lookout  and radar commands use BTU's, just as if you'd typed them
separately from the command line.

You may also use the 'm' command to  have  engineers  in  the  marching  group
search for mines in the current sector. Example: "m 12"

Since  the <ROUTE> can be specified in the command line, simple unit movements
are often typed as a single line, such as:
   [##:##] Command : march 19 jjjh

Or some movements may be done partly on the command line and  partly  interac-
tively:

   [##:##] Command : march 18 yy

   <112.7:112.7: -4, -2> l
   Your capital 100% efficient with 549 civ with 10 mil @ -5,-3
   Your highway 100% efficient with 549 civ with 0 mil @ -4,-2
   Your harbor 100% efficient with 549 civ with 109 mil @ -3,-1
   <112.7:112.7: -4, -2> yh
   war band #18 stopped at -5,-3

You  may  also  simply  specify the destination sector on the command line. In
this case, empire will set the path to be  the  cheapest  path  (in  terms  of
mobility) that currently exists. The unit(s) will move to the destination sec-
tor, and then ask for more input.

For example,
   [##:##] Command : march 18 -6,-2

   <104.2:104.2: -6,-2> h
   war band #18 stopped at -5,-3

Note that if you are marching multiple units, you may only specify a  destina-
tion sector on the command line if all the units start in the same sector.

See "info Mobility" for the mobility cost to march land units.

Moving  a  unit  through  a  sector that has been mined introduces a chance of
mines/(mines + 50) that you will be damaged.  Units with engineering capabili-
ties  can  remove up to five mines per pass through a sector (indicated by the
message "Sweep...").  Such units also take 1/2 normal damage from mines.   See
info lmine for more details.

Hostile  land/sea/air  units may fire at/bomb your units, if they're on inter-
diction missions (see info mission).  If your enemy has a stack of missiles on
interdiction  mission,  then  they  will  automatically fire one after another
until 100 damage has been done.  Missiles and pinbombers have a 100% chance of
hitting  their  target (provided they make it through plane/missile defenses).
Collateral damage will be done to the sector  that  the  units  were  marching
into.

SEE ALSO
   Unit-types, lmine, LandUnits, Moving, Spies

