glTranslate
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## Name

glTranslated, glTranslatef — multiply the current matrix by a translation matrix

## C Specification

`void `glTranslated`` | `(` | `GLdouble `x`, GLdouble `y`, GLdouble `z`);`
`void `glTranslatef`` | `(` | `GLfloat `x`, GLfloat `y`, GLfloat `z`);`

## Python Specification

``glTranslated`` | `(` | ``x`, `y`, `z`) → `None``
``glTranslatef`` | `(` | ``x`, `y`, `z`) → `None``

## Parameters

`x`, `y`, `z`
  Specify the `x`, `y`, and `z` coordinates of a translation vector.

## Description

`glTranslate` produces a translation by x y z . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if `glMultMatrix` were called with the following matrix for its argument:

1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1

If the matrix mode is either `GL_MODELVIEW` or `GL_PROJECTION`, all objects drawn after a call to `glTranslate` are translated.

Use `glPushMatrix` and `glPopMatrix` to save and restore the untranslated coordinate system.

## Errors

`GL_INVALID_OPERATION` is generated if `glTranslate` is executed between the execution of `glBegin` and the corresponding execution of `glEnd`.

## Associated Gets

`glGet` with argument `GL_MATRIX_MODE`

`glGet` with argument `GL_COLOR_MATRIX`

`glGet` with argument `GL_MODELVIEW_MATRIX`

`glGet` with argument `GL_PROJECTION_MATRIX`

`glGet` with argument `GL_TEXTURE_MATRIX`

## See Also

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

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