glMultiTexCoordARB
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## Name

glMultiTexCoord1dARB, glMultiTexCoord1fARB, glMultiTexCoord1iARB, glMultiTexCoord1sARB, glMultiTexCoord2dARB, glMultiTexCoord2fARB, glMultiTexCoord2iARB, glMultiTexCoord2sARB, glMultiTexCoord3dARB, glMultiTexCoord3fARB, glMultiTexCoord3iARB, glMultiTexCoord3sARB, glMultiTexCoord4dARB, glMultiTexCoord4fARB, glMultiTexCoord4iARB, glMultiTexCoord4sARB, glMultiTexCoord1dvARB, glMultiTexCoord1fvARB, glMultiTexCoord1ivARB, glMultiTexCoord1svARB, glMultiTexCoord2dvARB, glMultiTexCoord2fvARB, glMultiTexCoord2ivARB, glMultiTexCoord2svARB, glMultiTexCoord3dvARB, glMultiTexCoord3fvARB, glMultiTexCoord3ivARB, glMultiTexCoord3svARB, glMultiTexCoord4dvARB, glMultiTexCoord4fvARB, glMultiTexCoord4ivARB, glMultiTexCoord4svARB — set the current texture coordinates

## C Specification

`void `glMultiTexCoord1dARB`` | `(` | `GLenum `target`, GLdouble `s`);`
`void `glMultiTexCoord1fARB`` | `(` | `GLenum `target`, GLfloat `s`);`
`void `glMultiTexCoord1iARB`` | `(` | `GLenum `target`, GLint `s`);`
`void `glMultiTexCoord1sARB`` | `(` | `GLenum `target`, GLshort `s`);`
`void `glMultiTexCoord2dARB`` | `(` | `GLenum `target`, GLdouble `s`, GLdouble `t`);`
`void `glMultiTexCoord2fARB`` | `(` | `GLenum `target`, GLfloat `s`, GLfloat `t`);`
`void `glMultiTexCoord2iARB`` | `(` | `GLenum `target`, GLint `s`, GLint `t`);`
`void `glMultiTexCoord2sARB`` | `(` | `GLenum `target`, GLshort `s`, GLshort `t`);`
`void `glMultiTexCoord3dARB`` | `(` | `GLenum `target`, GLdouble `s`, GLdouble `t`, GLdouble `r`);`
`void `glMultiTexCoord3fARB`` | `(` | `GLenum `target`, GLfloat `s`, GLfloat `t`, GLfloat `r`);`
`void `glMultiTexCoord3iARB`` | `(` | `GLenum `target`, GLint `s`, GLint `t`, GLint `r`);`
`void `glMultiTexCoord3sARB`` | `(` | `GLenum `target`, GLshort `s`, GLshort `t`, GLshort `r`);`
`void `glMultiTexCoord4dARB`` | `(` | `GLenum `target`, GLdouble `s`, GLdouble `t`, GLdouble `r`, GLdouble `q`);`
`void `glMultiTexCoord4fARB`` | `(` | `GLenum `target`, GLfloat `s`, GLfloat `t`, GLfloat `r`, GLfloat `q`);`
`void `glMultiTexCoord4iARB`` | `(` | `GLenum `target`, GLint `s`, GLint `t`, GLint `r`, GLint `q`);`
`void `glMultiTexCoord4sARB`` | `(` | `GLenum `target`, GLshort `s`, GLshort `t`, GLshort `r`, GLshort `q`);`

## Python Specification

``glMultiTexCoord1dARB`` | `(` | ``target`, `s`) → `None``
``glMultiTexCoord1fARB`` | `(` | ``target`, `s`) → `None``
``glMultiTexCoord1iARB`` | `(` | ``target`, `s`) → `None``
``glMultiTexCoord1sARB`` | `(` | ``target`, `s`) → `None``
``glMultiTexCoord2dARB`` | `(` | ``target`, `s`, `t`) → `None``
``glMultiTexCoord2fARB`` | `(` | ``target`, `s`, `t`) → `None``
``glMultiTexCoord2iARB`` | `(` | ``target`, `s`, `t`) → `None``
``glMultiTexCoord2sARB`` | `(` | ``target`, `s`, `t`) → `None``
``glMultiTexCoord3dARB`` | `(` | ``target`, `s`, `t`, `r`) → `None``
``glMultiTexCoord3fARB`` | `(` | ``target`, `s`, `t`, `r`) → `None``
``glMultiTexCoord3iARB`` | `(` | ``target`, `s`, `t`, `r`) → `None``
``glMultiTexCoord3sARB`` | `(` | ``target`, `s`, `t`, `r`) → `None``
``glMultiTexCoord4dARB`` | `(` | ``target`, `s`, `t`, `r`, `q`) → `None``
``glMultiTexCoord4fARB`` | `(` | ``target`, `s`, `t`, `r`, `q`) → `None``
``glMultiTexCoord4iARB`` | `(` | ``target`, `s`, `t`, `r`, `q`) → `None``
``glMultiTexCoord4sARB`` | `(` | ``target`, `s`, `t`, `r`, `q`) → `None``

## Parameters

`target`
  Specifies texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Must be one of `GL_TEXTURE` i _ARB where 0 ≤ i < `GL_MAX_TEXTURE_UNITS_ARB`, which is an implementation-dependent value.
`s`, `t`, `r`, `q`
  Specify `s`, `t`, `r`, and `q` texture coordinates for `target` texture unit. Not all parameters are present in all forms of the command.

## C Specification

`void `glMultiTexCoord1dvARB`` | `(` | `GLenum `target`, const GLdouble *`v`);`
`void `glMultiTexCoord1fvARB`` | `(` | `GLenum `target`, const GLfloat *`v`);`
`void `glMultiTexCoord1ivARB`` | `(` | `GLenum `target`, const GLint *`v`);`
`void `glMultiTexCoord1svARB`` | `(` | `GLenum `target`, const GLshort *`v`);`
`void `glMultiTexCoord2dvARB`` | `(` | `GLenum `target`, const GLdouble *`v`);`
`void `glMultiTexCoord2fvARB`` | `(` | `GLenum `target`, const GLfloat *`v`);`
`void `glMultiTexCoord2ivARB`` | `(` | `GLenum `target`, const GLint *`v`);`
`void `glMultiTexCoord2svARB`` | `(` | `GLenum `target`, const GLshort *`v`);`
`void `glMultiTexCoord3dvARB`` | `(` | `GLenum `target`, const GLdouble *`v`);`
`void `glMultiTexCoord3fvARB`` | `(` | `GLenum `target`, const GLfloat *`v`);`
`void `glMultiTexCoord3ivARB`` | `(` | `GLenum `target`, const GLint *`v`);`
`void `glMultiTexCoord3svARB`` | `(` | `GLenum `target`, const GLshort *`v`);`
`void `glMultiTexCoord4dvARB`` | `(` | `GLenum `target`, const GLdouble *`v`);`
`void `glMultiTexCoord4fvARB`` | `(` | `GLenum `target`, const GLfloat *`v`);`
`void `glMultiTexCoord4ivARB`` | `(` | `GLenum `target`, const GLint *`v`);`
`void `glMultiTexCoord4svARB`` | `(` | `GLenum `target`, const GLshort *`v`);`

## Python Specification

``glMultiTexCoord1dvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord1fvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord1ivARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord1svARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord2dvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord2fvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord2ivARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord2svARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord3dvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord3fvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord3ivARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord3svARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord4dvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord4fvARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord4ivARB`` | `(` | ``target`, `v`) → `None``
``glMultiTexCoord4svARB`` | `(` | ``target`, `v`) → `None``

## Parameters

`target`
  Specifies texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Must be one of `GL_TEXTURE` i _ARB, where 0 ≤ i < the implementation-dependent value of `GL_MAX_TEXTURE_UNITS_ARB`.
`v`
  Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the `s`, `t`, `r`, and `q` texture coordinates.

## Description

`glMultiTexCoordARB` specifies texture coordinates in one, two, three, or four dimensions. `glMultiTexCoord1ARB` sets the current texture coordinates to (`s`,0,0,1); a call to `glMultiTexCoord2ARB` sets them to (`s`,`t`,0,1). Similarly, `glMultiTexCoord3ARB` specifies the texture coordinates as (`s`,`t`,`r`,1), and `glMultiTexCoord4ARB` defines all four components explicitly as (`s`,`t`,`r`,`q`).

The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for `s`, `t`, `r`, `q` are (0,0,0,1).

## Notes

`glMultiTexCoordARB` is only supported if `GL_ARB_multitexture` is included in the string returned by `glGetString` when called with the argument `GL_EXTENSIONS`.

The current texture coordinates can be updated at any time. In particular, `glMultiTexCoordARB` can be called between a call to `glBegin` and the corresponding call to `glEnd`.

It is always the case that `GL_TEXTURE` i _ARB = `GL_TEXTURE0_ARB` + i .

## Associated Gets

`glGet` with argument `GL_CURRENT_TEXTURE_COORDS` with appropriate texture unit selected.

## See Also

glActiveTextureARB, glClientActiveTextureARB, glTexCoord, glTexCoordPointer, glVertex

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