glutIgnoreKeyRepeat
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## Name

glutIgnoreKeyRepeat — determines if auto repeat keystrokes are reported to the current window

## C Specification

`void `glutIgnoreKeyRepeat`` | `(` | `int `ignore`);`

## Python Specification

``glutIgnoreKeyRepeat`` | `(` | ``ignore`) → `None``

## Parameters

`ignore`
  Non-zero indicates auto repeat keystrokes should not be reported by the keyboard and special callbacks; zero indicates that auto repeat keystrokes will be reported.

## Description

`glutIgnoreKeyRepeat` determines if auto repeat keystrokes are reported to the current window. The ignore auto repeat state of a window can be queried with `glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT)`.

Ignoring auto repeated keystrokes is generally done in conjunction with using the `glutKeyboardUpFunc` and `glutSpecialUpFunc` callbacks to repeat key releases. If you do not ignore auto repeated keystrokes, your GLUT application will experience repeated release/press callbacks. Games using the keyboard will typically want to ignore key repeat.

## Glut Implementation Notes For X11

X11 sends KeyPress events repeatedly when the window system's global auto repeat is enabled. `glutIgnoreKeyRepeat` can prevent these auto repeated keystrokes from being reported as keyboard or special callbacks, but there is still some minimal overhead by the X server to continually stream KeyPress events to the GLUT application. The `glutSetKeyRepeat` routine can be used to actually disable the global sending of auto repeated KeyPress events. Note that `glutSetKeyRepeat` affects the global window system auto repeat state so other applications will not auto repeat if you disable auto repeat globally through `glutSetKeyRepeat`.

## See Also

glutSetKeyRepeat, glutDeviceGet, glutKeyboardFunc, glutKeyboardUpFunc, glutSpecialFunc, glutSpecialUpFunc

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