glDeleteTextures
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## Name

glDeleteTextures — delete named textures

## C Specification

`void `glDeleteTextures`` | `(` | `GLsizei `n`, const GLuint *`textures`);`

## Python Specification

``glDeleteTextures`` | `(` | ``textures`[]) → `None``

## Parameters

`n`
  Specifies the number of textures to be deleted.
`textures`
  Specifies an array of textures to be deleted.

## Description

`glDeleteTextures` deletes `n` textures named by the elements of the array `textures`. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by `glGenTextures`). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

`glDeleteTextures` silently ignores 0's and names that do not correspond to existing textures.

## Notes

`glDeleteTextures` is available only if the GL version is 1.1 or greater.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

`GL_INVALID_OPERATION` is generated if `glDeleteTextures` is executed between the execution of `glBegin` and the corresponding execution of `glEnd`.

## Associated Gets

`glIsTexture`

## See Also

glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexParameter

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