glIsTexture
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## Name

glIsTexture — determine if a name corresponds to a texture

## C Specification

`GLboolean `glIsTexture`` | `(` | `GLuint `texture`);`

## Python Specification

``glIsTexture`` | `(` | ``texture`) → `boolean``

## Parameters

`texture`
  Specifies a value that may be the name of a texture.

## Description

`glIsTexture` returns `GL_TRUE` if `texture` is currently the name of a texture. If `texture` is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, `glIsTexture` returns `GL_FALSE`.

## Notes

`glIsTexture` is available only if the GL version is 1.1 or greater.

## Errors

`GL_INVALID_OPERATION` is generated if `glIsTexture` is executed between the execution of `glBegin` and the corresponding execution of `glEnd`.

## See Also

glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glDeleteTextures, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter

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