glGenTextures
Prev | GL | Next

## Name

glGenTextures — generate texture names

## C Specification

`void `glGenTextures`` | `(` | `GLsizei `n`, GLuint *`textures`);`

## Python Specification

``glGenTextures`` | `(` | ``n`) → `textures``

## Parameters

`n`
  Specifies the number of texture names to be generated.
`textures`
  Specifies an array in which the generated texture names are stored.

## Description

`glGenTextures` returns `n` texture names in `textures`. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to `glGenTextures`.

The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).

Texture names returned by a call to `glGenTextures` are not returned by subsequent calls, unless they are first deleted with `glDeleteTextures`.

## Notes

`glGenTextures` is available only if the GL version is 1.1 or greater.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

`GL_INVALID_OPERATION` is generated if `glGenTextures` is executed between the execution of `glBegin` and the corresponding execution of `glEnd`.

## Associated Gets

`glIsTexture`

## See Also

glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glDeleteTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter

Prev | Up | Next
glGenLists | Home | glGet