glutStrokeCharacter
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## Name

glutStrokeCharacter — renders a stroke character using OpenGL.

## C Specification

`void `glutStrokeCharacter`` | `(` | `void *`font`, int `character`);`

## Python Specification

``glutStrokeCharacter`` | `(` | ``font`, `character`) → `None``

## Parameters

`font`
  Stroke font to use.
`character`
  Character to render (not confined to 8 bits).

## Description

Without using any display lists, `glutStrokeCharacter` renders the character in the named stroke font. The available fonts are:

`GLUT_STROKE_ROMAN`
  A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units.
`GLUT_STROKE_MONO_ROMAN`
  A mono-spaced spaced Roman Simplex font (same characters as `GLUT_STROKE_ROMAN`) for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide.

Rendering a nonexistent character has no effect. A `glTranslatef` is used to translate the current model view matrix to advance the width of the character.

## Example

Here is a routine that shows how to render a string of ASCII text with `glutStrokeCharacter`:

    void output(GLfloat x, GLfloat y, char *text)
    {
        char *p;

        glPushMatrix();
        glTranslatef(x, y, 0);
        for (p = text; *p; p++)
            glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
        glPopMatrix();
    }

If you want to draw stroke font text using wide, antialiased lines, use:

    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glEnable(GL_BLEND);
    glEnable(GL_LINE_SMOOTH);
    glLineWidth(2.0);
    output(200, 225, "This is antialiased.");

## See Also

glutBitmapCharacter, glutStrokeWidth

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