glInitNames
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## Name

glInitNames — initialize the name stack

## C Specification

`void `glInitNames`` | `(` | `);`

## Python Specification

``glInitNames`` | `(` | `) → `None``

## Description

The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. `glInitNames` causes the name stack to be initialized to its default empty state.

The name stack is always empty while the render mode is not `GL_SELECT`. Calls to `glInitNames` while the render mode is not `GL_SELECT` are ignored.

## Errors

`GL_INVALID_OPERATION` is generated if `glInitNames` is executed between the execution of `glBegin` and the corresponding execution of `glEnd`.

## Associated Gets

`glGet` with argument `GL_NAME_STACK_DEPTH`

`glGet` with argument `GL_MAX_NAME_STACK_DEPTH`

## See Also

glLoadName, glPushName, glRenderMode, glSelectBuffer

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