// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

//----------------------------------------------------------------------------
inline Vector3f& DlodNode::ModelCenter ()
{
    return m_kModelLodCenter;
}
//----------------------------------------------------------------------------
inline const Vector3f& DlodNode::GetModelCenter () const
{
    return m_kModelLodCenter;
}
//----------------------------------------------------------------------------
inline const Vector3f& DlodNode::GetWorldCenter () const
{
    return m_kWorldLodCenter;
}
//----------------------------------------------------------------------------
inline float DlodNode::GetModelMinDistance (int i) const
{
    assert(0 <= i && i < GetQuantity());
    return m_kModelMinDist[i];
}
//----------------------------------------------------------------------------
inline float DlodNode::GetModelMaxDistance (int i) const
{
    assert(0 <= i && i < GetQuantity());
    return m_kModelMaxDist[i];
}
//----------------------------------------------------------------------------
inline float DlodNode::GetWorldMinDistance (int i) const
{
    assert(0 <= i && i < GetQuantity());
    return m_kWorldMinDist[i];
}
//----------------------------------------------------------------------------
inline float DlodNode::GetWorldMaxDistance (int i) const
{
    assert(0 <= i && i < GetQuantity());
    return m_kWorldMaxDist[i];
}
//----------------------------------------------------------------------------
