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# propclass/light.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2005 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_LIGHT__
    00021 #define __CEL_PF_LIGHT__
    00022
    00023 #include "cstypes.h"
    00024 #include "csutil/scf.h"
    00025
    00026 struct iLight;
    00027 struct iSector;
    00028 class csVector3;
    00029
    00042 struct iPcLight : public virtual iBase
    00043 {
    00044   SCF_INTERFACE (iPcLight, 0, 0, 1);
    00045
    00049   virtual bool SetLight (const char* lightname) = 0;
    00050
    00054   virtual void SetLight (iLight* light) = 0;
    00055
    00059   virtual iLight* GetLight () const = 0;
    00060 };
    00061
    00062 #endif // __CEL_PF_LIGHT__
    00063