<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="../xsl/variable.xsl"?>
<variable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/variable.xsd">
  <name>tp_pointpriorities</name>
  <description>You can choose the way how the client decides what object you want to point with $point macro.</description>
  <value>
    <boolean>
      <true>Object with highest priority will be chosen.</true>
      <false>Original, default behavior. The closest object will be chosen.</false>
    </boolean>
  </value>
  <remarks>Priorities of object are given in tp_point command. You have to type all objects manually in tp_point command. Example: tp_point quad ra mh health. You will always point Quad damage because it has the highest priority. Example: tp_point all. You never know what object will be pointed because all objects get the same priority.</remarks>
</variable>
