## ClutterBehaviourOpacity ClutterBehaviourOpacity — Behaviour controlling the opacity |

## Synopsis

                        ClutterBehaviourOpacity;
                        ClutterBehaviourOpacityClass;
    ClutterBehaviour *  clutter_behaviour_opacity_new       (ClutterAlpha *alpha,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);
    void                clutter_behaviour_opacity_set_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);
    void                clutter_behaviour_opacity_get_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 *opacity_start,
                                                             guint8 *opacity_end);

## Object Hierarchy

      GObject
       +----ClutterBehaviour
             +----ClutterBehaviourOpacity

## Properties

      "opacity-end"              guint                 : Read / Write
      "opacity-start"            guint                 : Read / Write

## Description

ClutterBehaviourOpacity controls the opacity of a set of actors.

## Details

### ClutterBehaviourOpacity

    typedef struct _ClutterBehaviourOpacity ClutterBehaviourOpacity;

### ClutterBehaviourOpacityClass

    typedef struct {
      ClutterBehaviourClass   parent_class;
    } ClutterBehaviourOpacityClass;

### clutter_behaviour_opacity_new ()

    ClutterBehaviour *  clutter_behaviour_opacity_new       (ClutterAlpha *alpha,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);

Creates a new ClutterBehaviourOpacity object, driven by `alpha` which controls the opacity property of every actor, making it change in the interval between `opacity_start` and `opacity_end`.

`alpha` : | a ClutterAlpha instance, or `NULL`
`opacity_start` : | minimum level of opacity
`opacity_end` : | maximum level of opacity
Returns : | the newly created ClutterBehaviourOpacity

Since 0.2

### clutter_behaviour_opacity_set_bounds ()

    void                clutter_behaviour_opacity_set_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);

Sets the initial and final levels of the opacity applied by `behaviour` on each actor it controls.

`behaviour` : | a ClutterBehaviourOpacity
`opacity_start` : | minimum level of opacity
`opacity_end` : | maximum level of opacity

Since 0.6

### clutter_behaviour_opacity_get_bounds ()

    void                clutter_behaviour_opacity_get_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 *opacity_start,
                                                             guint8 *opacity_end);

Gets the initial and final levels of the opacity applied by `behaviour` on each actor it controls.

`behaviour` : | a ClutterBehaviourOpacity
`opacity_start` : | return location for the minimum level of opacity, or `NULL`
`opacity_end` : | return location for the maximum level of opacity, or `NULL`

Since 0.6

## Property Details

### The `"opacity-end"` property

      "opacity-end"              guint                 : Read / Write

Final opacity level of the behaviour.

Allowed values: <= 255

Default value: 0

Since 0.2

### The `"opacity-start"` property

      "opacity-start"            guint                 : Read / Write

Initial opacity level of the behaviour.

Allowed values: <= 255

Default value: 0

Since 0.2