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## robocode
Class _AdvancedRadiansRobot

    java.lang.Object
      robocode._RobotBase
          robocode._Robot
              robocode.Robot
                  robocode._AdvancedRobot
                      robocode._AdvancedRadiansRobot

All Implemented Interfaces:
  Runnable, IBasicEvents, IBasicRobot, IInteractiveEvents, IInteractiveRobot, IPaintEvents, IPaintRobot

Direct Known Subclasses:
  AdvancedRobot

    public class _AdvancedRadiansRobot

extends _AdvancedRobot

This class is used by the system as a placeholder for all *Radians calls in AdvancedRobot. You may refer to this class for documentation only.

You should create a `AdvancedRobot` instead.

There is no guarantee that this class will exist in future versions of Robocode.

(The Radians methods themselves will continue work, however).

Author:
  Mathew A. Nelson (original), Flemming N. Larsen (contributor), Pavel Savara (contributor)
See Also:
  `AdvancedRobot`

Field Summary

Fields inherited from class robocode._RobotBase
`out`

Constructor Summary
`protected` | `_AdvancedRadiansRobot()`

Method Summary
`double` | `getGunHeadingRadians()` Returns the direction that the robot's gun is facing, in radians.
`double` | `getGunTurnRemainingRadians()` Returns the angle remaining in the gun's turn, in radians.
`double` | `getHeadingRadians()` Returns the direction that the robot's body is facing, in radians.
`double` | `getRadarHeadingRadians()` Returns the direction that the robot's radar is facing, in radians.
`double` | `getRadarTurnRemainingRadians()` Returns the angle remaining in the radar's turn, in radians.
`double` | `getTurnRemainingRadians()` Returns the angle remaining in the robot's turn, in radians.
`void` | `setTurnGunLeftRadians(double radians)` Sets the robot's gun to turn left by radians when the next execution takes place.
`void` | `setTurnGunRightRadians(double radians)` Sets the robot's gun to turn right by radians when the next execution takes place.
`void` | `setTurnLeftRadians(double radians)` Sets the robot's body to turn left by radians when the next execution takes place.
`void` | `setTurnRadarLeftRadians(double radians)` Sets the robot's radar to turn left by radians when the next execution takes place.
`void` | `setTurnRadarRightRadians(double radians)` Sets the robot's radar to turn right by radians when the next execution takes place.
`void` | `setTurnRightRadians(double radians)` Sets the robot's body to turn right by radians when the next execution takes place.
`void` | `turnGunLeftRadians(double radians)` Immediately turns the robot's gun to the left by radians.
`void` | `turnGunRightRadians(double radians)` Immediately turns the robot's gun to the right by radians.
`void` | `turnLeftRadians(double radians)` Immediately turns the robot's body to the left by radians.
`void` | `turnRadarLeftRadians(double radians)` Immediately turns the robot's radar to the left by radians.
`void` | `turnRadarRightRadians(double radians)` Immediately turns the robot's radar to the right by radians.
`void` | `turnRightRadians(double radians)` Immediately turns the robot's body to the right by radians.

Methods inherited from class robocode._AdvancedRobot
`endTurn, getGunHeadingDegrees, getHeadingDegrees, getMaxWaitCount, getRadarHeadingDegrees, getWaitCount, setTurnGunLeftDegrees, setTurnGunRightDegrees, setTurnLeftDegrees, setTurnRadarLeftDegrees, setTurnRadarRightDegrees, setTurnRightDegrees, turnGunLeftDegrees, turnGunRightDegrees, turnLeftDegrees, turnRadarLeftDegrees, turnRadarRightDegrees, turnRightDegrees`

Methods inherited from class robocode.Robot
`ahead, back, doNothing, finalize, fire, fireBullet, getBasicEventListener, getBattleFieldHeight, getBattleFieldWidth, getEnergy, getGunCoolingRate, getGunHeading, getGunHeat, getHeading, getHeight, getInteractiveEventListener, getName, getNumRounds, getOthers, getPaintEventListener, getRadarHeading, getRobotRunnable, getRoundNum, getTime, getVelocity, getWidth, getX, getY, onBulletHit, onBulletHitBullet, onBulletMissed, onDeath, onHitByBullet, onHitRobot, onHitWall, onKeyPressed, onKeyReleased, onKeyTyped, onMouseClicked, onMouseDragged, onMouseEntered, onMouseExited, onMouseMoved, onMousePressed, onMouseReleased, onMouseWheelMoved, onPaint, onRobotDeath, onScannedRobot, onStatus, onWin, resume, run, scan, setAdjustGunForRobotTurn, setAdjustRadarForGunTurn, setAdjustRadarForRobotTurn, setAllColors, setBodyColor, setBulletColor, setColors, setColors, setGunColor, setRadarColor, setScanColor, stop, stop, turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRight`

Methods inherited from class robocode._Robot
`getBattleNum, getGunCharge, getGunImageName, getLife, getNumBattles, getRadarImageName, getRobotImageName, setGunImageName, setInterruptible, setRadarImageName, setRobotImageName`

Methods inherited from class robocode._RobotBase
`setOut, setPeer`

Methods inherited from class java.lang.Object
`clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Methods inherited from interface robocode.robotinterfaces.IBasicRobot
`setOut, setPeer`

Methods inherited from interface robocode.robotinterfaces.IBasicRobot
`setOut, setPeer`

Constructor Detail

### _AdvancedRadiansRobot

    protected _AdvancedRadiansRobot()

Method Detail

### getHeadingRadians

    public double getHeadingRadians()

  Returns the direction that the robot's body is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).

  Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 4 means West.

  Returns:
    the direction that the robot's body is facing, in radians.
  See Also:
    `_AdvancedRobot.getHeadingDegrees()`, `getGunHeadingRadians()`, `getRadarHeadingRadians()`

### setTurnLeftRadians

    public void setTurnLeftRadians(double radians)

  Sets the robot's body to turn left by radians when the next execution takes place.

  This call returns immediately, and will not execute until you call execute() or take an action that executes.

  Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn right instead of left.

  Example:

         // Set the robot to turn 180 degrees to the left
         setTurnLeftRadians(Math.PI);

         // Set the robot to turn 90 degrees to the right instead of left
         // (overrides the previous order)
         setTurnLeftRadians(-Math.PI / 2);

         ...
         // Executes the last setTurnLeftRadians()
         execute();

  Parameters:
    `radians` - the amount of radians to turn the robot's body to the left. If `radians` > 0 the robot is set to turn left. If `radians` < 0 the robot is set to turn right. If `radians` = 0 the robot is set to stop turning.
  See Also:
    `setTurnLeft(double)`, `Robot.turnLeft(double)`, `turnLeftRadians(double)`, `Robot.turnRight(double)`, `turnRightRadians(double)`, `setTurnRight(double)`, `setTurnRightRadians(double)`

### setTurnRightRadians

    public void setTurnRightRadians(double radians)

  Sets the robot's body to turn right by radians when the next execution takes place.

  This call returns immediately, and will not execute until you call execute() or take an action that executes.

  Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn left instead of right.

  Example:

         // Set the robot to turn 180 degrees to the right
         setTurnRightRadians(Math.PI);

         // Set the robot to turn 90 degrees to the left instead of right
         // (overrides the previous order)
         setTurnRightRadians(-Math.PI / 2);

         ...
         // Executes the last setTurnRightRadians()
         execute();

  Parameters:
    `radians` - the amount of radians to turn the robot's body to the right. If `radians` > 0 the robot is set to turn right. If `radians` < 0 the robot is set to turn left. If `radians` = 0 the robot is set to stop turning.
  See Also:
    `setTurnRight(double)`, `Robot.turnRight(double)`, `turnRightRadians(double)`, `Robot.turnLeft(double)`, `turnLeftRadians(double)`, `setTurnLeft(double)`, `setTurnLeftRadians(double)`

### turnLeftRadians

    public void turnLeftRadians(double radians)

  Immediately turns the robot's body to the left by radians.

  This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the robot's turn is 0.

  Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn right instead of left.

  Example:

         // Turn the robot 180 degrees to the left
         turnLeftRadians(Math.PI);

         // Afterwards, turn the robot 90 degrees to the right
         turnLeftRadians(-Math.PI / 2);

  Parameters:
    `radians` - the amount of radians to turn the robot's body to the left. If `radians` > 0 the robot will turn right. If `radians` < 0 the robot will turn left. If `radians` = 0 the robot will not turn, but execute.
  See Also:
    `Robot.turnLeft(double)`, `Robot.turnRight(double)`, `turnRightRadians(double)`, `Robot.turnGunLeft(double)`, `turnGunLeftRadians(double)`, `Robot.turnGunRight(double)`, `turnGunRightRadians(double)`, `Robot.turnRadarLeft(double)`, `turnRadarLeftRadians(double)`, `Robot.turnRadarRight(double)`, `turnRadarRightRadians(double)`, `Robot.setAdjustGunForRobotTurn(boolean)`

### turnRightRadians

    public void turnRightRadians(double radians)

  Immediately turns the robot's body to the right by radians. This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the robot's turn is 0.

  Note that both positive and negative values can be given as input, where negative values means that the robot's body is set to turn left instead of right.

  Example:

         // Turn the robot 180 degrees to the right
         turnRightRadians(Math.PI);

         // Afterwards, turn the robot 90 degrees to the left
         turnRightRadians(-Math.PI / 2);

  Parameters:
    `radians` - the amount of radians to turn the robot's body to the right. If `radians` > 0 the robot will turn right. If `radians` < 0 the robot will turn left. If `radians` = 0 the robot will not turn, but execute.
  See Also:
    `Robot.turnRight(double)`, `Robot.turnLeft(double)`, `turnLeftRadians(double)`, `Robot.turnGunLeft(double)`, `turnGunLeftRadians(double)`, `Robot.turnGunRight(double)`, `turnGunRightRadians(double)`, `Robot.turnRadarLeft(double)`, `turnRadarLeftRadians(double)`, `Robot.turnRadarRight(double)`, `turnRadarRightRadians(double)`, `Robot.setAdjustGunForRobotTurn(boolean)`

### getGunHeadingRadians

    public double getGunHeadingRadians()

  Returns the direction that the robot's gun is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).

  Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 4 means West.

  Returns:
    the direction that the robot's gun is facing, in radians.
  See Also:
    `_AdvancedRobot.getGunHeadingDegrees()`, `getHeadingRadians()`, `getRadarHeadingRadians()`

### getRadarHeadingRadians

    public double getRadarHeadingRadians()

  Returns the direction that the robot's radar is facing, in radians. The value returned will be between 0 and 2 * PI (is excluded).

  Note that the heading in Robocode is like a compass, where 0 means North, PI / 2 means East, PI means South, and 3 * PI / 4 means West.

  Returns:
    the direction that the robot's radar is facing, in radians.
  See Also:
    `_AdvancedRobot.getRadarHeadingDegrees()`, `getHeadingRadians()`, `getGunHeadingRadians()`

### setTurnGunLeftRadians

    public void setTurnGunLeftRadians(double radians)

  Sets the robot's gun to turn left by radians when the next execution takes place.

  This call returns immediately, and will not execute until you call execute() or take an action that executes.

  Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn right instead of left.

  Example:

         // Set the gun to turn 180 degrees to the left
         setTurnGunLeftRadians(Math.PI);

         // Set the gun to turn 90 degrees to the right instead of left
         // (overrides the previous order)
         setTurnGunLeftRadians(-Math.PI / 2);

         ...
         // Executes the last setTurnGunLeftRadians()
         execute();

  Parameters:
    `radians` - the amount of radians to turn the robot's gun to the left. If `radians` > 0 the robot's gun is set to turn left. If `radians` < 0 the robot's gun is set to turn right. If `radians` = 0 the robot's gun is set to stop turning.
  See Also:
    `setTurnGunLeft(double)`, `Robot.turnGunLeft(double)`, `turnGunLeftRadians(double)`, `Robot.turnGunRight(double)`, `turnGunRightRadians(double)`, `setTurnGunRight(double)`, `setTurnGunRightRadians(double)`, `Robot.setAdjustGunForRobotTurn(boolean)`

### setTurnGunRightRadians

    public void setTurnGunRightRadians(double radians)

  Sets the robot's gun to turn right by radians when the next execution takes place.

  This call returns immediately, and will not execute until you call execute() or take an action that executes.

  Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn left instead of right.

  Example:

         // Set the gun to turn 180 degrees to the right
         setTurnGunRightRadians(Math.PI);

         // Set the gun to turn 90 degrees to the left instead of right
         // (overrides the previous order)
         setTurnGunRightRadians(-Math.PI / 2);

         ...
         // Executes the last setTurnGunRightRadians()
         execute();

  Parameters:
    `radians` - the amount of radians to turn the robot's gun to the right. If `radians` > 0 the robot's gun is set to turn left. If `radians` < 0 the robot's gun is set to turn right. If `radians` = 0 the robot's gun is set to stop turning.
  See Also:
    `setTurnGunRight(double)`, `Robot.turnGunRight(double)`, `turnGunRightRadians(double)`, `Robot.turnGunLeft(double)`, `turnGunLeftRadians(double)`, `setTurnGunLeft(double)`, `setTurnGunLeftRadians(double)`, `Robot.setAdjustGunForRobotTurn(boolean)`

### setTurnRadarLeftRadians

    public void setTurnRadarLeftRadians(double radians)

  Sets the robot's radar to turn left by radians when the next execution takes place.

  This call returns immediately, and will not execute until you call execute() or take an action that executes.

  Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn right instead of left.

  Example:

         // Set the radar to turn 180 degrees to the left
         setTurnRadarLeftRadians(Math.PI);

         // Set the radar to turn 90 degrees to the right instead of left
         // (overrides the previous order)
         setTurnRadarLeftRadians(-Math.PI / 2);

         ...
         // Executes the last setTurnRadarLeftRadians()
         execute();

  Parameters:
    `radians` - the amount of radians to turn the robot's radar to the left. If `radians` > 0 the robot's radar is set to turn left. If `radians` < 0 the robot's radar is set to turn right. If `radians` = 0 the robot's radar is set to stop turning.
  See Also:
    `setTurnRadarLeft(double)`, `Robot.turnRadarLeft(double)`, `turnRadarLeftRadians(double)`, `Robot.turnRadarRight(double)`, `turnRadarRightRadians(double)`, `setTurnRadarRight(double)`, `setTurnRadarRightRadians(double)`, `Robot.setAdjustRadarForRobotTurn(boolean)`, `Robot.setAdjustRadarForGunTurn(boolean)`

### setTurnRadarRightRadians

    public void setTurnRadarRightRadians(double radians)

  Sets the robot's radar to turn right by radians when the next execution takes place.

  This call returns immediately, and will not execute until you call execute() or take an action that executes.

  Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn left instead of right.

  Example:

         // Set the radar to turn 180 degrees to the right
         setTurnRadarRightRadians(Math.PI);

         // Set the radar to turn 90 degrees to the right instead of right
         // (overrides the previous order)
         setTurnRadarRightRadians(-Math.PI / 2);

         ...
         // Executes the last setTurnRadarRightRadians()
         execute();

  Parameters:
    `radians` - the amount of radians to turn the robot's radar to the right. If `radians` > 0 the robot's radar is set to turn left. If `radians` < 0 the robot's radar is set to turn right. If `radians` = 0 the robot's radar is set to stop turning.
  See Also:
    `setTurnRadarRight(double)`, `Robot.turnRadarRight(double)`, `turnRadarRightRadians(double)`, `Robot.turnRadarLeft(double)`, `turnRadarLeftRadians(double)`, `setTurnRadarLeft(double)`, `setTurnRadarLeftRadians(double)`, `Robot.setAdjustRadarForRobotTurn(boolean)`, `Robot.setAdjustRadarForGunTurn(boolean)`

### turnGunLeftRadians

    public void turnGunLeftRadians(double radians)

  Immediately turns the robot's gun to the left by radians.

  This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the gun's turn is 0.

  Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn right instead of left.

  Example:

         // Turn the robot's gun 180 degrees to the left
         turnGunLeftRadians(Math.PI);

         // Afterwards, turn the robot's gun 90 degrees to the right
         turnGunLeftRadians(-Math.PI / 2);

  Parameters:
    `radians` - the amount of radians to turn the robot's gun to the left. If `radians` > 0 the robot's gun will turn left. If `radians` < 0 the robot's gun will turn right. If `radians` = 0 the robot's gun will not turn, but execute.
  See Also:
    `Robot.turnGunLeft(double)`, `Robot.turnGunRight(double)`, `turnGunRightRadians(double)`, `Robot.turnLeft(double)`, `turnLeftRadians(double)`, `Robot.turnRight(double)`, `turnRightRadians(double)`, `Robot.turnRadarLeft(double)`, `turnRadarLeftRadians(double)`, `Robot.turnRadarRight(double)`, `turnRadarRightRadians(double)`, `Robot.setAdjustGunForRobotTurn(boolean)`

### turnGunRightRadians

    public void turnGunRightRadians(double radians)

  Immediately turns the robot's gun to the right by radians. This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the gun's turn is 0.

  Note that both positive and negative values can be given as input, where negative values means that the robot's gun is set to turn left instead of right.

  Example:

         // Turn the robot's gun 180 degrees to the right
         turnGunRightRadians(Math.PI);

         // Afterwards, turn the robot's gun 90 degrees to the left
         turnGunRightRadians(-Math.PI / 2);

  Parameters:
    `radians` - the amount of radians to turn the robot's gun to the right. If `radians` > 0 the robot's gun will turn right. If `radians` < 0 the robot's gun will turn left. If `radians` = 0 the robot's gun will not turn, but execute.
  See Also:
    `Robot.turnGunRight(double)`, `Robot.turnGunLeft(double)`, `turnGunLeftRadians(double)`, `Robot.turnLeft(double)`, `turnLeftRadians(double)`, `Robot.turnRight(double)`, `turnRightRadians(double)`, `Robot.turnRadarLeft(double)`, `turnRadarLeftRadians(double)`, `Robot.turnRadarRight(double)`, `turnRadarRightRadians(double)`, `Robot.setAdjustGunForRobotTurn(boolean)`

### turnRadarLeftRadians

    public void turnRadarLeftRadians(double radians)

  Immediately turns the robot's radar to the left by radians.

  This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the radar's turn is 0.

  Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn right instead of left.

  Example:

         // Turn the robot's radar 180 degrees to the left
         turnRadarLeftRadians(Math.PI);

         // Afterwards, turn the robot's radar 90 degrees to the right
         turnRadarLeftRadians(-Math.PI / 2);

  Parameters:
    `radians` - the amount of radians to turn the robot's radar to the left. If `radians` > 0 the robot's radar will turn left. If `radians` < 0 the robot's radar will turn right. If `radians` = 0 the robot's radar will not turn, but execute.
  See Also:
    `Robot.turnRadarLeft(double)`, `Robot.turnRadarRight(double)`, `turnGunRightRadians(double)`, `Robot.turnLeft(double)`, `turnLeftRadians(double)`, `Robot.turnRight(double)`, `turnRightRadians(double)`, `Robot.turnGunLeft(double)`, `turnGunLeftRadians(double)`, `Robot.turnGunRight(double)`, `turnGunRightRadians(double)`, `Robot.setAdjustRadarForRobotTurn(boolean)`, `Robot.setAdjustRadarForGunTurn(boolean)`

### turnRadarRightRadians

    public void turnRadarRightRadians(double radians)

  Immediately turns the robot's radar to the right by radians. This call executes immediately, and does not return until it is complete, i.e. when the angle remaining in the radar's turn is 0.

  Note that both positive and negative values can be given as input, where negative values means that the robot's radar is set to turn left instead of right.

  Example:

         // Turn the robot's radar 180 degrees to the right
         turnRadarRightRadians(Math.PI);

         // Afterwards, turn the robot's radar 90 degrees to the left
         turnRadarRightRadians(-Math.PI / 2);

  Parameters:
    `radians` - the amount of radians to turn the robot's radar to the right. If `radians` > 0 the robot's radar will turn right. If `radians` < 0 the robot's radar will turn left. If `radians` = 0 the robot's radar will not turn, but execute.
  See Also:
    `Robot.turnRadarRight(double)`, `Robot.turnRadarLeft(double)`, `turnGunLeftRadians(double)`, `Robot.turnLeft(double)`, `turnLeftRadians(double)`, `Robot.turnRight(double)`, `turnRightRadians(double)`, `Robot.turnGunLeft(double)`, `turnGunLeftRadians(double)`, `Robot.turnGunRight(double)`, `turnGunRightRadians(double)`, `Robot.setAdjustRadarForRobotTurn(boolean)`, `Robot.setAdjustRadarForGunTurn(boolean)`

### getGunTurnRemainingRadians

    public double getGunTurnRemainingRadians()

  Returns the angle remaining in the gun's turn, in radians.

  This call returns both positive and negative values. Positive values means that the gun is currently turning to the right. Negative values means that the gun is currently turning to the left.

  Returns:
    the angle remaining in the gun's turn, in radians
  See Also:
    `AdvancedRobot.getGunTurnRemaining()`, `getTurnRemaining()`, `getTurnRemainingRadians()`, `getRadarTurnRemaining()`, `getRadarTurnRemainingRadians()`

### getRadarTurnRemainingRadians

    public double getRadarTurnRemainingRadians()

  Returns the angle remaining in the radar's turn, in radians.

  This call returns both positive and negative values. Positive values means that the radar is currently turning to the right. Negative values means that the radar is currently turning to the left.

  Returns:
    the angle remaining in the radar's turn, in radians
  See Also:
    `AdvancedRobot.getRadarTurnRemaining()`, `getTurnRemaining()`, `getTurnRemainingRadians()`, `getGunTurnRemaining()`, `getGunTurnRemainingRadians()`

### getTurnRemainingRadians

    public double getTurnRemainingRadians()

  Returns the angle remaining in the robot's turn, in radians.

  This call returns both positive and negative values. Positive values means that the robot is currently turning to the right. Negative values means that the robot is currently turning to the left.

  Returns:
    the angle remaining in the robot's turn, in radians
  See Also:
    `AdvancedRobot.getTurnRemaining()`, `getGunTurnRemaining()`, `getGunTurnRemainingRadians()`, `getRadarTurnRemaining()`, `getRadarTurnRemainingRadians()`

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