KNOWS BUGS/ISSUES:

-Ring shadow slightly out of place in Uranus

-Random/sporadic Z-fighting when using 16 bits (seems to work fine in 32
bits zbuffers)

-Smooth transitions behave strangely sometimes (especially when current
target is a spaceship).

-Milky Way may look weird on some 3Dfx cards. AFAIK this is a hardware
fault when dealing with large polygons located far away from the camera


-3D models use a binary format (see README.BMF) so i guess it won't work
on big endian computers (i haven't tested though). If you're running it on
such a computer please drop me a note and tell me.

-OU GUI version crashes on Linux when running under the NVIDIA driver
 (0.9beta). NoGUI (default on linux) version seems to work fine.

