OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and
lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
intended as a basis for a nicer interface. OpenGLRaw offers access to all
necessary functions, tokens and types plus a general facility for loading
extension entries. The module hierarchy closely mirrors the naming structure
of the OpenGL extensions, making it easy to find the right module to import.
All API entries are loaded dynamically, so no special C header files are
needed for building this package. If an API entry is not found at runtime, a
userError is thrown.

WWW: http://www.haskell.org/HOpenGL/
