    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.GL.CoordTrans
    -- Copyright   :  (c) Sven Panne 2002-2009
    -- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- This module corresponds to section 2.11 (Coordinate Transformations) of the
    -- OpenGL 2.1 specs.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.GL.CoordTrans (
       -- * Controlling the Viewport
       depthRange,
       Position(..), Size(..), viewport, maxViewportDims,

       -- * Matrices
       MatrixMode(..), matrixMode,
       Vector1(..), Vector2(..), Vector3(..), Vector4(..),
       MatrixOrder(..), MatrixComponent(rotate,translate,scale), Matrix(..),
       currentMatrix, matrix, multMatrix, GLmatrix, loadIdentity,
       ortho, frustum, depthClamp,
       activeTexture,
       preservingMatrix, unsafePreservingMatrix,
       stackDepth, maxStackDepth,

       -- * Normal Transformation
       rescaleNormal, normalize,

       -- * Generating Texture Coordinates
       Plane(..), TextureCoordName(..), TextureGenMode(..), textureGenMode
    ) where

    import Foreign.ForeignPtr ( ForeignPtr, mallocForeignPtrArray, withForeignPtr )
    import Foreign.Marshal.Alloc ( alloca )
    import Foreign.Marshal.Array ( allocaArray, peekArray, pokeArray, withArray )
    import Foreign.Marshal.Utils ( with )
    import Foreign.Ptr ( Ptr, castPtr )
    import Foreign.Storable ( Storable(..) )
    import Graphics.Rendering.OpenGL.GL.Capability (
       EnableCap(CapRescaleNormal, CapNormalize,CapDepthClamp,
                 CapTextureGenS, CapTextureGenT,
                 CapTextureGenR, CapTextureGenQ),
       makeCapability, makeStateVarMaybe )
    import Graphics.Rendering.OpenGL.GL.BasicTypes (
       GLenum, GLint, GLsizei, GLfloat, GLdouble, GLclampd, Capability(..) )
    import Graphics.Rendering.OpenGL.GL.Exception ( bracket, unsafeBracket_ )
    import Graphics.Rendering.OpenGL.GL.Extensions (
       FunPtr, unsafePerformIO, Invoker, getProcAddress )
    import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1, peek4, poke4 )
    import Graphics.Rendering.OpenGL.GL.QueryUtils (
       GetPName(GetDepthRange,GetViewport,GetMaxViewportDims,GetMatrixMode,
                GetModelviewMatrix,GetProjectionMatrix,
                GetTextureMatrix, GetColorMatrix,GetMatrixPalette,GetActiveTexture,
                GetCurrentMatrixStackDepth,GetModelviewStackDepth,
                GetMaxModelviewStackDepth,GetProjectionStackDepth,
                GetMaxProjectionStackDepth,GetTextureStackDepth,
                GetMaxTextureStackDepth,GetColorMatrixStackDepth,
                GetMaxColorMatrixStackDepth,GetMaxMatrixPaletteStackDepth),
       getInteger2, getInteger4, getEnum1, getSizei1, getFloatv,
       getDouble2, getDoublev, modelviewIndexToEnum, modelviewEnumToIndex )
    import Graphics.Rendering.OpenGL.GL.StateVar (
       GettableStateVar, makeGettableStateVar, HasGetter(get), HasSetter(($=)),
       StateVar, makeStateVar )
    import Graphics.Rendering.OpenGL.GL.Tensor (
       Vector1(..), Vector2(..), Vector3(..), Vector4(..) )
    import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit (
       marshalTextureUnit, unmarshalTextureUnit )
    import Graphics.Rendering.OpenGL.GL.VertexSpec ( TextureUnit )
    import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (
       recordInvalidEnum, recordInvalidValue )

    --------------------------------------------------------------------------------

    #include "HsOpenGLExt.h"
    #include "HsOpenGLTypes.h"

    --------------------------------------------------------------------------------

    -- | After clipping and division by /w/, depth coordinates range from -1 to 1,
    -- corresponding to the near and far clipping planes. 'depthRange' specifies a
    -- linear mapping of the normalized depth coordinates in this range to window
    -- depth coordinates. Regardless of the actual depth buffer implementation,
    -- window coordinate depth values are treated as though they range from 0
    -- through 1 (like color components). Thus, the values accepted by 'depthRange'
    -- are both clamped to this range before they are accepted.
    --
    -- The initial setting of (0, 1) maps the near plane to 0 and the far plane to
    -- 1. With this mapping, the depth buffer range is fully utilized.
    --
    -- It is not necessary that the near value be less than the far value. Reverse
    -- mappings such as (1, 0) are acceptable.

    depthRange :: StateVar (GLclampd, GLclampd)
    depthRange = makeStateVar (getDouble2 (,) GetDepthRange) (uncurry glDepthRange)

    foreign import CALLCONV unsafe "glDepthRange" glDepthRange ::
       GLclampd -> GLclampd -> IO ()

    --------------------------------------------------------------------------------

    -- | A 2-dimensional position, measured in pixels.
    data Position = Position !GLint !GLint
       deriving ( Eq, Ord, Show )

    -- | A 2-dimensional size, measured in pixels.
    data Size = Size !GLsizei !GLsizei
       deriving ( Eq, Ord, Show )

    -- | Controls the affine transformation from normalized device coordinates to
    -- window coordinates. The viewport state variable consists of the coordinates
    -- (/x/, /y/) of the lower left corner of the viewport rectangle, (in pixels,
    -- initial value (0,0)), and the size (/width/, /height/) of the viewport. When
    -- a GL context is first attached to a window, /width/ and /height/ are set to
    -- the dimensions of that window.
    --
    -- Let (/xnd/, /ynd/) be normalized device coordinates. Then the window
    -- coordinates (/xw/, /yw/) are computed as follows:
    --
    -- /xw/ = (/xnd/ + 1) (/width/  \/ 2) + /x/
    --
    -- /yw/ = (/ynd/ + 1) (/heigth/ \/ 2) + /y/
    --
    -- Viewport width and height are silently clamped to a range that depends on the
    -- implementation, see 'maxViewportDims'.

    viewport :: StateVar (Position, Size)
    viewport = makeStateVar (getInteger4 makeVp GetViewport)
                            (\(Position x y, Size w h) -> glViewport x y w h)
       where makeVp x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h))

    foreign import CALLCONV unsafe "glViewport" glViewport ::
       GLint -> GLint -> GLsizei -> GLsizei -> IO ()

    -- | The implementation-dependent maximum viewport width and height.

    maxViewportDims :: GettableStateVar Size
    maxViewportDims = makeGettableStateVar (getInteger2 Size GetMaxViewportDims)

    --------------------------------------------------------------------------------

    -- | A matrix stack.

    data MatrixMode =
         Modelview GLsizei  -- ^ The modelview matrix stack of the specified vertex unit.
       | Projection         -- ^ The projection matrix stack.
       | Texture            -- ^ The texture matrix stack.
       | Color              -- ^ The color matrix stack.
       | MatrixPalette      -- ^ The matrix palette stack.
       deriving ( Eq, Ord, Show )

    marshalMatrixMode :: MatrixMode -> Maybe GLenum
    marshalMatrixMode x = case x of
       Modelview i -> modelviewIndexToEnum i
       Projection -> Just 0x1701
       Texture -> Just 0x1702
       Color -> Just 0x1800
       MatrixPalette -> Just 0x8840

    unmarshalMatrixMode :: GLenum -> MatrixMode
    unmarshalMatrixMode x
       | x == 0x1701 = Projection
       | x == 0x1702 = Texture
       | x == 0x1800 = Color
       | x == 0x8840 = MatrixPalette
       | otherwise =
            case modelviewEnumToIndex x of
               Just i -> Modelview i
               Nothing -> error ("unmarshalMatrixMode: illegal value " ++ show x)

    matrixModeToGetMatrix :: MatrixMode -> GetPName
    matrixModeToGetMatrix x = case x of
       Modelview _   -> GetModelviewMatrix -- ???
       Projection    -> GetProjectionMatrix
       Texture       -> GetTextureMatrix
       Color         -> GetColorMatrix
       MatrixPalette -> GetMatrixPalette

    matrixModeToGetStackDepth :: MatrixMode -> GetPName
    matrixModeToGetStackDepth x =  case x of
       Modelview _   -> GetModelviewStackDepth
       Projection    -> GetProjectionStackDepth
       Texture       -> GetTextureStackDepth
       Color         -> GetColorMatrixStackDepth
       MatrixPalette -> error "matrixModeToGetStackDepth: impossible"

    matrixModeToGetMaxStackDepth :: MatrixMode -> GetPName
    matrixModeToGetMaxStackDepth x = case x of
       Modelview _    -> GetMaxModelviewStackDepth
       Projection     -> GetMaxProjectionStackDepth
       Texture        -> GetMaxTextureStackDepth
       Color          -> GetMaxColorMatrixStackDepth
       MatrixPalette  -> GetMaxMatrixPaletteStackDepth

    --------------------------------------------------------------------------------

    -- | Controls which matrix stack is the target for subsequent matrix operations.
    -- The initial value is ('Modelview' 0).

    matrixMode :: StateVar MatrixMode
    matrixMode =
       makeStateVar (getEnum1 unmarshalMatrixMode GetMatrixMode)
                    (maybe recordInvalidValue glMatrixMode . marshalMatrixMode)

    foreign import CALLCONV unsafe "glMatrixMode" glMatrixMode :: GLenum -> IO ()

    --------------------------------------------------------------------------------

    data MatrixOrder = ColumnMajor | RowMajor
       deriving ( Eq, Ord, Show )

    --------------------------------------------------------------------------------

    class Storable c => MatrixComponent c where
       getMatrix :: GetPName -> Ptr c -> IO ()
       loadMatrix :: Ptr c -> IO ()
       loadTransposeMatrix :: Ptr c -> IO ()
       multMatrix_ :: Ptr c -> IO ()
       multTransposeMatrix :: Ptr c -> IO ()
       rotate :: c -> Vector3 c -> IO ()
       translate :: Vector3 c -> IO ()
       scale :: c -> c -> c -> IO ()

    instance MatrixComponent GLfloat_ where
       getMatrix = getFloatv
       loadMatrix = glLoadMatrixf
       loadTransposeMatrix = glLoadTransposeMatrixfARB
       multMatrix_ = glMultMatrixf
       multTransposeMatrix = glMultTransposeMatrixfARB
       rotate a (Vector3 x y z) = glRotatef a x y z
       translate (Vector3 x y z) = glTranslatef x y z
       scale = glScalef

    instance MatrixComponent GLdouble_ where
       getMatrix = getDoublev
       loadMatrix = glLoadMatrixd
       loadTransposeMatrix = glLoadTransposeMatrixdARB
       multMatrix_ = glMultMatrixd
       multTransposeMatrix = glMultTransposeMatrixdARB
       rotate a (Vector3 x y z) = glRotated a x y z
       translate (Vector3 x y z) = glTranslated x y z
       scale = glScaled

    --------------------------------------------------------------------------------

    foreign import CALLCONV unsafe "glLoadMatrixf" glLoadMatrixf :: Ptr GLfloat -> IO ()
    foreign import CALLCONV unsafe "glLoadMatrixd" glLoadMatrixd :: Ptr GLdouble -> IO ()

    EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glLoadTransposeMatrixfARB,Ptr GLfloat -> IO ())
    EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glLoadTransposeMatrixdARB,Ptr GLdouble -> IO ())

    foreign import CALLCONV unsafe "glMultMatrixf" glMultMatrixf :: Ptr GLfloat -> IO ()
    foreign import CALLCONV unsafe "glMultMatrixd" glMultMatrixd :: Ptr GLdouble -> IO ()

    EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glMultTransposeMatrixfARB,Ptr GLfloat -> IO ())
    EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glMultTransposeMatrixdARB,Ptr GLdouble -> IO ())

    foreign import CALLCONV unsafe "glRotatef" glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
    foreign import CALLCONV unsafe "glRotated" glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

    foreign import CALLCONV unsafe "glTranslatef" glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()
    foreign import CALLCONV unsafe "glTranslated" glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()

    foreign import CALLCONV unsafe "glScalef" glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()
    foreign import CALLCONV unsafe "glScaled" glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()

    --------------------------------------------------------------------------------

    class Matrix m where
       -- | Create a new matrix of the given order (containing undefined elements)
       -- and call the action to fill it with 4x4 elements.
       withNewMatrix ::
          MatrixComponent c => MatrixOrder -> (Ptr c -> IO ()) -> IO (m c)

       -- | Call the action with the given matrix. /Note:/ The action is /not/
       -- allowed to modify the matrix elements!
       withMatrix ::
          MatrixComponent c => m c -> (MatrixOrder -> Ptr c -> IO a) -> IO a

       newMatrix :: MatrixComponent c => MatrixOrder -> [c] -> IO (m c)
       getMatrixComponents :: MatrixComponent c => MatrixOrder -> m c -> IO [c]

       withNewMatrix order act =
          allocaArray 16 $ \p -> do
             act p
             components <- peekArray 16 p
             newMatrix order components

       withMatrix mat act = do
          components <- getMatrixComponents ColumnMajor mat
          withArray components $ act ColumnMajor

       newMatrix order components =
          withNewMatrix order $ flip pokeArray (take 16 components)

       getMatrixComponents desiredOrder mat =
          withMatrix mat $ \order p ->
            if desiredOrder == order
               then peekArray 16 p
               else mapM (peekElemOff p) [ 0, 4,  8, 12,
                                           1, 5,  9, 13,
                                           2, 6, 10, 14,
                                           3, 7, 11, 15 ]

    --------------------------------------------------------------------------------

    {-# DEPRECATED currentMatrix "use `matrix' instead" #-}
    currentMatrix :: (Matrix m, MatrixComponent c) => StateVar (m c)
    currentMatrix = matrix Nothing

    matrix :: (Matrix m, MatrixComponent c) => Maybe MatrixMode -> StateVar (m c)
    matrix maybeMode =
       makeStateVar
          (maybe (get matrixMode) return maybeMode >>= (getMatrix' . matrixModeToGetMatrix))
          (maybe id withMatrixMode maybeMode . setMatrix)

    withMatrixMode :: MatrixMode -> IO a -> IO a
    withMatrixMode mode act =
       preservingMatrixMode $ do
          matrixMode $= mode
          act

    getMatrix' :: (Matrix m, MatrixComponent c) => GetPName -> IO (m c)
    getMatrix' = withNewMatrix ColumnMajor . getMatrix

    setMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()
    setMatrix mat =
       withMatrix mat $ \order ->
          case order of
             ColumnMajor -> loadMatrix
             RowMajor    -> loadTransposeMatrix

    multMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()
    multMatrix mat =
       withMatrix mat $ \order ->
          case order of
             ColumnMajor -> multMatrix_
             RowMajor    -> multTransposeMatrix

    --------------------------------------------------------------------------------

    data GLmatrix a = GLmatrix MatrixOrder (ForeignPtr a)
    #ifdef __HADDOCK__
    -- Help Haddock a bit, because it doesn't do any instance inference.
    instance Eq (GLmatrix a)
    instance Ord (GLmatrix a)
    instance Show (GLmatrix a)
    #else
       deriving ( Eq, Ord, Show )
    #endif

    instance Matrix GLmatrix where
       withNewMatrix order f = do
          fp <- mallocForeignPtrArray 16
          withForeignPtr fp f
          return $ GLmatrix order fp

       withMatrix (GLmatrix order fp) f = withForeignPtr fp (f order)

    --------------------------------------------------------------------------------

    foreign import CALLCONV unsafe "glLoadIdentity" loadIdentity :: IO ()

    --------------------------------------------------------------------------------

    foreign import CALLCONV unsafe "glOrtho" ortho ::
       GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

    foreign import CALLCONV unsafe "glFrustum" frustum ::
       GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()

    --------------------------------------------------------------------------------

    depthClamp :: StateVar Capability
    depthClamp = makeCapability CapDepthClamp

    --------------------------------------------------------------------------------

    activeTexture :: StateVar TextureUnit
    activeTexture = makeStateVar (getEnum1 unmarshalTextureUnit GetActiveTexture)
                                 (glActiveTextureARB . marshalTextureUnit)

    EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glActiveTextureARB,GLenum -> IO ())

    --------------------------------------------------------------------------------

    -- | Push the current matrix stack down by one, duplicating the current matrix,
    -- excute the given action, and pop the current matrix stack, replacing the
    -- current matrix with the one below it on the stack (i.e. restoring it to its
    -- previous state). The returned value is that of the given action. Note that
    -- a round-trip to the server is probably required. For a more efficient
    -- version, see 'unsafePreservingMatrix'.

    preservingMatrix :: IO a -> IO a
    preservingMatrix = unsafePreservingMatrix . preservingMatrixMode

    -- performance paranoia: No (un-)marshaling by avoiding matrixMode
    preservingMatrixMode :: IO a -> IO a
    preservingMatrixMode = bracket (getEnum1 id GetMatrixMode) glMatrixMode . const

    -- | A more efficient, but potentially dangerous version of 'preservingMatrix':
    -- The given action is not allowed to throw an exception or change the
    -- current matrix mode permanently.

    unsafePreservingMatrix :: IO a -> IO a
    unsafePreservingMatrix = unsafeBracket_ glPushMatrix glPopMatrix

    foreign import CALLCONV unsafe "glPushMatrix" glPushMatrix :: IO ()

    foreign import CALLCONV unsafe "glPopMatrix" glPopMatrix :: IO ()

    --------------------------------------------------------------------------------

    stackDepth :: Maybe MatrixMode -> GettableStateVar GLsizei
    stackDepth maybeMode =
       makeGettableStateVar $
          case maybeMode of
             Nothing -> getSizei1 id GetCurrentMatrixStackDepth -- only with ARB_fragment_program
             Just MatrixPalette -> do recordInvalidEnum ; return 0
             Just mode -> getSizei1 id (matrixModeToGetStackDepth mode)

    maxStackDepth :: MatrixMode -> GettableStateVar GLsizei
    maxStackDepth =
       makeGettableStateVar . getSizei1 id . matrixModeToGetMaxStackDepth

    --------------------------------------------------------------------------------

    -- | If 'rescaleNormal' contains 'Enabled', normal vectors specified with
    -- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normal' are scaled by a scaling
    -- factor derived from the modelview matrix. 'rescaleNormal' requires that the
    -- originally specified normals were of unit length, and that the modelview
    -- matrix contains only uniform scales for proper results. The initial value of
    -- 'rescaleNormal' is 'Disabled'.

    rescaleNormal :: StateVar Capability
    rescaleNormal = makeCapability CapRescaleNormal

    -- | If 'normalize' contains 'Enabled', normal vectors specified with
    -- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normal' are scaled to unit length
    -- after transformation. The initial value of 'normalize' is 'Disabled'.

    normalize :: StateVar Capability
    normalize = makeCapability CapNormalize

    --------------------------------------------------------------------------------

    data Plane a = Plane !a !a !a !a
       deriving ( Eq, Ord, Show )

    instance Storable a => Storable (Plane a) where
       sizeOf    ~(Plane a _ _ _) = 4 * sizeOf a
       alignment ~(Plane a _ _ _) = alignment a
       peek                       = peek4 Plane . castPtr
       poke ptr   (Plane a b c d) = poke4 (castPtr ptr) a b c d

    --------------------------------------------------------------------------------

    data TextureCoordName =
         S
       | T
       | R
       | Q
       deriving ( Eq, Ord, Show )

    marshalTextureCoordName :: TextureCoordName -> GLenum
    marshalTextureCoordName x = case x of
       S -> 0x2000
       T -> 0x2001
       R -> 0x2002
       Q -> 0x2003

    --------------------------------------------------------------------------------

    data TextureGenParameter =
         TextureGenMode
       | ObjectPlane
       | EyePlane

    marshalTextureGenParameter :: TextureGenParameter -> GLenum
    marshalTextureGenParameter x = case x of
       TextureGenMode -> 0x2500
       ObjectPlane -> 0x2501
       EyePlane -> 0x2502

    --------------------------------------------------------------------------------

    data TextureGenMode' =
         EyeLinear'
       | ObjectLinear'
       | SphereMap'
       | NormalMap'
       | ReflectionMap'

    marshalTextureGenMode' :: TextureGenMode' -> GLint
    marshalTextureGenMode' x = case x of
       EyeLinear' -> 0x2400
       ObjectLinear' -> 0x2401
       SphereMap' -> 0x2402
       NormalMap' -> 0x8511
       ReflectionMap' -> 0x8512

    unmarshalTextureGenMode' :: GLint -> TextureGenMode'
    unmarshalTextureGenMode' x
       | x == 0x2400 = EyeLinear'
       | x == 0x2401 = ObjectLinear'
       | x == 0x2402 = SphereMap'
       | x == 0x8511 = NormalMap'
       | x == 0x8512 = ReflectionMap'
       | otherwise = error ("unmarshalTextureGenMode': illegal value " ++ show x)

    --------------------------------------------------------------------------------

    data TextureGenMode =
         EyeLinear    (Plane GLdouble)
       | ObjectLinear (Plane GLdouble)
       | SphereMap
       | NormalMap
       | ReflectionMap
       deriving ( Eq, Ord, Show )

    marshalTextureGenMode :: TextureGenMode -> GLint
    marshalTextureGenMode = marshalTextureGenMode' . convertMode
       where convertMode (EyeLinear    _) = EyeLinear'
             convertMode (ObjectLinear _) = ObjectLinear'
             convertMode SphereMap        = SphereMap'
             convertMode NormalMap        = NormalMap'
             convertMode ReflectionMap    = ReflectionMap'

    --------------------------------------------------------------------------------

    textureGenMode :: TextureCoordName -> StateVar (Maybe TextureGenMode)
    textureGenMode coord =
       makeStateVarMaybe
          (return $ textureCoordNameToEnableCap coord)
          (do mode <- getMode coord
              case mode of
                 EyeLinear'     -> fmap EyeLinear $ getPlane coord EyePlane
                 ObjectLinear'  -> fmap ObjectLinear $ getPlane coord ObjectPlane
                 SphereMap'     -> return SphereMap
                 NormalMap'     -> return NormalMap
                 ReflectionMap' -> return ReflectionMap)
          (\mode -> do
             setMode coord mode
             case mode of
                EyeLinear    plane -> setPlane coord EyePlane    plane
                ObjectLinear plane -> setPlane coord ObjectPlane plane
                _ -> return ())

    --------------------------------------------------------------------------------

    textureCoordNameToEnableCap :: TextureCoordName -> EnableCap
    textureCoordNameToEnableCap coord = case coord of
       S -> CapTextureGenS
       T -> CapTextureGenT
       R -> CapTextureGenR
       Q -> CapTextureGenQ

    --------------------------------------------------------------------------------

    getMode :: TextureCoordName -> IO TextureGenMode'
    getMode coord = alloca $ \buf -> do
       glGetTexGeniv (marshalTextureCoordName coord)
                     (marshalTextureGenParameter TextureGenMode)
                     buf
       peek1 unmarshalTextureGenMode' buf

    foreign import CALLCONV unsafe "glGetTexGeniv" glGetTexGeniv ::
       GLenum -> GLenum -> Ptr GLint -> IO ()

    setMode :: TextureCoordName -> TextureGenMode -> IO ()
    setMode coord mode =
       glTexGeni (marshalTextureCoordName coord)
                 (marshalTextureGenParameter TextureGenMode)
                 (marshalTextureGenMode mode)

    foreign import CALLCONV unsafe "glTexGeni" glTexGeni ::
        GLenum -> GLenum -> GLint -> IO ()

    --------------------------------------------------------------------------------

    getPlane :: TextureCoordName -> TextureGenParameter -> IO (Plane GLdouble)
    getPlane coord param = alloca $ \planeBuffer -> do
       glGetTexGendv (marshalTextureCoordName coord)
                     (marshalTextureGenParameter param)
                     planeBuffer
       peek planeBuffer

    foreign import CALLCONV unsafe "glGetTexGendv" glGetTexGendv ::
       GLenum -> GLenum -> Ptr (Plane GLdouble) -> IO ()

    setPlane :: TextureCoordName -> TextureGenParameter -> Plane GLdouble -> IO ()
    setPlane coord param plane =
       with plane $ \planeBuffer ->
          glTexGendv (marshalTextureCoordName coord)
                     (marshalTextureGenParameter param)
                     planeBuffer

    foreign import CALLCONV unsafe "glTexGendv" glTexGendv ::
       GLenum -> GLenum -> Ptr (Plane GLdouble) -> IO ()