/// This file is part of the X3DToolKit library
/// Copyright (C) 2002-2004  Yannick Le Goc (legoc@imag.fr)

/// http://artis.imag.fr/Members/Yannick.Legoc/X3D/

/// This library is free software; you can redistribute it and/or
/// modify it under the terms of the GNU Lesser General Public
/// License as published by the Free Software Foundation; either
/// version 2.1 of the License, or (at your option) any later version.

/// This library is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
/// Lesser General Public License for more details.

/// You should have received a copy of the GNU Lesser General Public
/// License along with this library; if not, write to the Free Software
/// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#ifndef X3DTK_MESH_SCENE_H
#define X3DTK_MESH_SCENE_H

#include "MESH_X3DGroupingNode.h"
#include "ProcessHistory.h"

namespace X3DTK {
namespace MESH {

/*! \brief Class declared in <b><X3DTK/MESH/scenegraph.h></b> defining a Scene,
 *  root node of the MESH scene graph.
 *
 *  \ingroup MeshSceneGraph
 */

class Scene : public X3DGroupingNode
{
public:
  /// Constructor.
  Scene();
  /// Virtual destructor.
  virtual ~Scene();

  /// Sets the filename of the Scene.
  void setFileName(const SFString &file);
 
  /// Gets the name of the file.
  inline const SFString &getFileName() const {return _fileName;};
  /// Gets the history.
  inline ProcessHistory &getProcessHistory() {return _history;};

private:  
  /// File attribute.
  SFString _fileName;
  ProcessHistory _history;
};

}
}

#endif
