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Reference for Processing version 1.0+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name

### frustum()

Examples

    size(100, 100, P3D);
    noFill();
    background(204);
    frustum(-width/2, width, 0, height, -100, 200.0);
    rotateY(PI/6);
    box(45);

Description | Sets a perspective matrix defined through the parameters. Works like glFrustum, except it wipes out the current perspective matrix rather than muliplying itself with it.

Syntax

    frustum(left, right, bottom, top, near, far)

Parameters

left | float: left coordinate of the clipping plane
right | float: right coordinate of the clipping plane
bottom | float: bottom coordinate of the clipping plane
top | float: top component of the clipping plane
near | float: near component of the clipping plane
far | float: far component of the clipping plane

Returns | None
Usage | Web & Application
Related | camera() endCamera() perspective()

Updated on November 22, 2008 08:39:25pm PST