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Reference for Processing version 1.0+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name

### texture()

Examples

    size(100, 100, P3D);
    noStroke();
    PImage a = loadImage("arch.jpg");
    beginShape();
    texture(a);
    vertex(10, 20, 0, 0);
    vertex(80, 5, 100, 0);
    vertex(95, 90, 100, 100);
    vertex(40, 95, 0, 100);
    endShape();

Description | Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex(). When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.

Syntax

    texture(img);

Parameters

img | PImage: the texture to apply

Returns | None
Usage | Application & Web
Related | textureMode() beginShape() endShape() vertex()

Updated on November 22, 2008 08:39:25pm PST