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Lingo is the language written for Macromedia's Director software. Director was the dominant environment for designers and artists making CD-ROM projects, but has declining in popularity during the web era due to the success of Flash. It is still one of the most commonly used environments and it has excellent libraries of code for extending its functionality.
Lingo is integrated into a visual environment with a theater metaphor using terms like "stage" and "cast" to describe different elements of the software. The Lingo language is characterized by its verbose English-like syntax. It has been modified in recent years to support object oriented structures and 3D graphics.

Processing | Lingo
background(0); background(255); | the stageColor = 255 the stageColor = 0
background(255, 204, 0); | (the stage).bgcolor = rgb(255,204,0)
stroke(255); stroke(0); | (the stage).image.draw(x1,y1,x2,y2, 0) (the stage).image.draw(x1,y1,x2,y2, 255)
stroke(255, 204, 0); | (the stage).image.draw(x1,y1,x2,y2, rgb(255,204,0))
fill(0, 102, 153); | (the stage).image.fill(left, top, right, bottom, rgb(0,102,153))

Processing | Lingo
point(30, 20); | (the stage).image.setPixel(30,20,rgb(0,120,153))
line(0, 20, 80, 20); | (the stage).image.draw(0, 20, 80, 20, [#shapeType:#line])
rect(10, 20, 30, 30); | (the stage).image.fill(10,20,30,30, [#shapeType:#rect]) (the stage).image.draw(10,20,30,30, [#shapeType:#rect])

Processing | Lingo
set(30, 20, 255); | (the stage).image.setPixel(30,20,rgb(0,120,153))
a = get((60, 10); | a = (the stage).image.getPixel(60,10)
pixels[y*width+x] | N/A

Processing | Lingo
int x = 70; // Initialize x = 30; // Change value | x = 70 -- Initialize x = 30 -- Change value
float x = 70.0; x = 30.0; | x = 70.0 -- Initialize x = 30.0 -- Change value
int[] a = {5, 10, 11}; a[0] = 12; // Reassign | a = [5,10,11] a[1] = 12 -- Reassign

Processing | Lingo
void draw() { // Statements } | repeat while TRUE -- Statements end repeat
for(int a=45; a<=55; a++) { // Statements } | repeat with a = 45 to 55 -- Statements end repeat
if(c==1) { // Statements } | if c = 1 then -- Statements end if
if(c!=1) { // Statements } | if not(c = 1) then -- Statements end if
if(c < 1) { // Statements } | if c < 1 then -- Statements end if
if(c >= 1) { // Statements } | if c >= 1 then -- Statements end if
if((c >= 1) && (c < 20)) { // Statements } | if c >= 1 and c < 20 then -- Statements end if
if(c >= 20) { // Statements 1 } else if (c == 0) { // Statements 2 } else { // Statements 3 } | if c >= 20 then -- Statements 1 else if c = 0 then -- Statements 2 else -- Statements 3 end if

Processing | Lingo
// Comment | -- Comment
void doIt(int x) { // Statements } doIt(x); | on doIt x -- Statements end doIt x
int square(int x) { return x*x; } square(X); | on square x return x*x end put square(x)

Processing | Lingo
mouseX mouseY mousePressed | the mouseH the mouseV mouseDown()
void mousePressed() { // Statements } | on mouseDown -- Statements end if
(key=='a') (key=='b') ... | (the key = "a") (the key = "b") ...
void keyPressed() { // Statements } | on keyDown -- Statements end
hour() minute() second() | currentTime = the long time hour = value(chars(currentTime,1,2)) minute = value(chars(currentTime,4,5)) hour =value(chars(currentTime,7,8))

Processing >> Lingo by Victor Vina, Josh Nimoy