# ReliabilityLayer Member List

This is the complete list of members for ReliabilityLayer, including all inherited members.

AckTimeout(RakNetTimeUS curTime) | ReliabilityLayer |
GetStatistics(RakNetStatistics *rns) | ReliabilityLayer |
GetTimeoutTime(void) | ReliabilityLayer |
HandleSocketReceiveFromConnectedPlayer(const char *buffer, unsigned int length, SystemAddress systemAddress, DataStructures::List< PluginInterface2 * > &messageHandlerList, int MTUSize) | ReliabilityLayer |
IsCheater(void) const | ReliabilityLayer |
IsDeadConnection(void) const | ReliabilityLayer |
IsNetworkSimulatorActive(void) | ReliabilityLayer |
IsOutgoingDataWaiting(void) | ReliabilityLayer |
KillConnection(void) | ReliabilityLayer |
Receive(unsigned char **data) | ReliabilityLayer |
ReliabilityLayer() | ReliabilityLayer |
Reset(bool resetVariables) | ReliabilityLayer |
Send(char *data, BitSize_t numberOfBitsToSend, PacketPriority priority, PacketReliability reliability, unsigned char orderingChannel, bool makeDataCopy, int MTUSize, RakNetTimeUS currentTime) | ReliabilityLayer |
SetEncryptionKey(const unsigned char *key) | ReliabilityLayer |
SetTimeoutTime(RakNetTime time) | ReliabilityLayer |
Update(SOCKET s, SystemAddress systemAddress, int MTUSize, RakNetTimeUS time, unsigned maxBitsPerSecond, DataStructures::List< PluginInterface2 * > &messageHandlerList, RakNetRandom *rnr, bool isPS3LobbySocket) | ReliabilityLayer |
~ReliabilityLayer() | ReliabilityLayer |