► |  | GUI: Racket Graphics Toolkit

1 | Overview
2 | Reference
3 | Configuration
4 | Dynamic Loading
| Bibliography
| Index

► | 2 | Reference

2.1 | Windowing Classes
2.2 | Windowing Functions
2.3 | Drawing Classes
2.4 | Drawing Functions
2.5 | Editor Classes
2.6 | Editor Functions
2.7 | WXME Decoding

▼ | 2.5 | Editor Classes

2.5.1 | add-color<%>
2.5.2 | editor<%>
2.5.3 | editor-admin%
2.5.4 | editor-canvas%
2.5.5 | editor-data%
2.5.6 | editor-data-class%
2.5.7 | editor-data-class-list<%>
2.5.8 | editor-snip-editor-admin<%>
2.5.9 | editor-snip%
2.5.10 | editor-stream-in%
2.5.11 | editor-stream-in-base%
2.5.12 | editor-stream-in-bytes-base%
2.5.13 | editor-stream-out%
2.5.14 | editor-stream-out-base%
2.5.15 | editor-stream-out-bytes-base%
2.5.16 | editor-wordbreak-map%
2.5.17 | image-snip%
2.5.18 | keymap%
2.5.19 | mult-color<%>
2.5.20 | pasteboard%
2.5.21 | readable-snip<%>
2.5.22 | snip%
2.5.23 | snip-admin%
2.5.24 | snip-class%
2.5.25 | snip-class-list<%>
2.5.26 | string-snip%
2.5.27 | style<%>
2.5.28 | style-delta%
2.5.29 | style-list%
2.5.30 | tab-snip%
2.5.31 | text%

On this page:

get-classname
read
set-classname

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editor-data-class% : class?
superclass: object%

An editor-data-class% object defines a type for editor-data% objects. See also Editor Data.

( new editor-data-class% ) → ( is-a?/c editor-data-class% )

Creates a (useless) instance.

( send an-editor-data-class get-classname ) → string?

Gets the name of the class. Names starting with wx are reserved for internal use.

( send an-editor-data-class read f)
→ ( or/c ( is-a?/c editor-data% ) false/c )
f : ( is-a?/c editor-stream-in% )

Reads a new data object from the given stream, returning #f if there is an error.

( send an-editor-data-class set-classname v) → void?
v : string?

Sets the name of the class. Names starting with wx are reserved for internal use.

An editor data class name should usually have the form "(lib\n ...)" to enable on-demand loading of the class; see Editor Data for details.
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