    /**
     * @class Ext.util.Animate
     * This animation class is a mixin.
     *
     * Ext.util.Animate provides an API for the creation of animated transitions of properties and styles.
     * This class is used as a mixin and currently applied to {@link Ext.Element}, {@link Ext.CompositeElement},
     * {@link Ext.draw.Sprite}, {@link Ext.draw.CompositeSprite}, and {@link Ext.Component}.  Note that Components
     * have a limited subset of what attributes can be animated such as top, left, x, y, height, width, and
     * opacity (color, paddings, and margins can not be animated).
     *
     * ## Animation Basics
     *
     * All animations require three things - `easing`, `duration`, and `to` (the final end value for each property)
     * you wish to animate. Easing and duration are defaulted values specified below.
     * Easing describes how the intermediate values used during a transition will be calculated.
     * {@link Ext.fx.Anim#easing Easing} allows for a transition to change speed over its duration.
     * You may use the defaults for easing and duration, but you must always set a
     * {@link Ext.fx.Anim#to to} property which is the end value for all animations.
     *
     * Popular element 'to' configurations are:
     *
     *  - opacity
     *  - x
     *  - y
     *  - color
     *  - height
     *  - width
     *
     * Popular sprite 'to' configurations are:
     *
     *  - translation
     *  - path
     *  - scale
     *  - stroke
     *  - rotation
     *
     * The default duration for animations is 250 (which is a 1/4 of a second).  Duration is denoted in
     * milliseconds.  Therefore 1 second is 1000, 1 minute would be 60000, and so on. The default easing curve
     * used for all animations is 'ease'.  Popular easing functions are included and can be found in {@link Ext.fx.Anim#easing Easing}.
     *
     * For example, a simple animation to fade out an element with a default easing and duration:
     *
     *     var p1 = Ext.get('myElementId');
     *
     *     p1.animate({
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * To make this animation fade out in a tenth of a second:
     *
     *     var p1 = Ext.get('myElementId');
     *
     *     p1.animate({
     *        duration: 100,
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * ## Animation Queues
     *
     * By default all animations are added to a queue which allows for animation via a chain-style API.
     * For example, the following code will queue 4 animations which occur sequentially (one right after the other):
     *
     *     p1.animate({
     *         to: {
     *             x: 500
     *         }
     *     }).animate({
     *         to: {
     *             y: 150
     *         }
     *     }).animate({
     *         to: {
     *             backgroundColor: '#f00'  //red
     *         }
     *     }).animate({
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * You can change this behavior by calling the {@link Ext.util.Animate#syncFx syncFx} method and all
     * subsequent animations for the specified target will be run concurrently (at the same time).
     *
     *     p1.syncFx();  //this will make all animations run at the same time
     *
     *     p1.animate({
     *         to: {
     *             x: 500
     *         }
     *     }).animate({
     *         to: {
     *             y: 150
     *         }
     *     }).animate({
     *         to: {
     *             backgroundColor: '#f00'  //red
     *         }
     *     }).animate({
     *         to: {
     *             opacity: 0
     *         }
     *     });
     *
     * This works the same as:
     *
     *     p1.animate({
     *         to: {
     *             x: 500,
     *             y: 150,
     *             backgroundColor: '#f00'  //red
     *             opacity: 0
     *         }
     *     });
     *
     * The {@link Ext.util.Animate#stopAnimation stopAnimation} method can be used to stop any
     * currently running animations and clear any queued animations.
     *
     * ## Animation Keyframes
     *
     * You can also set up complex animations with {@link Ext.fx.Anim#keyframes keyframes} which follow the
     * CSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites.
     * The previous example can be written with the following syntax:
     *
     *     p1.animate({
     *         duration: 1000,  //one second total
     *         keyframes: {
     *             25: {     //from 0 to 250ms (25%)
     *                 x: 0
     *             },
     *             50: {   //from 250ms to 500ms (50%)
     *                 y: 0
     *             },
     *             75: {  //from 500ms to 750ms (75%)
     *                 backgroundColor: '#f00'  //red
     *             },
     *             100: {  //from 750ms to 1sec
     *                 opacity: 0
     *             }
     *         }
     *     });
     *
     * ## Animation Events
     *
     * Each animation you create has events for {@link Ext.fx.Anim#beforeanimate beforeanimate},
     * {@link Ext.fx.Anim#afteranimate afteranimate}, and {@link Ext.fx.Anim#lastframe lastframe}.
     * Keyframed animations adds an additional {@link Ext.fx.Animator#keyframe keyframe} event which
     * fires for each keyframe in your animation.
     *
     * All animations support the {@link Ext.util.Observable#listeners listeners} configuration to attact functions to these events.
     *
     *     startAnimate: function() {
     *         var p1 = Ext.get('myElementId');
     *         p1.animate({
     *            duration: 100,
     *             to: {
     *                 opacity: 0
     *             },
     *             listeners: {
     *                 beforeanimate:  function() {
     *                     // Execute my custom method before the animation
     *                     this.myBeforeAnimateFn();
     *                 },
     *                 afteranimate: function() {
     *                     // Execute my custom method after the animation
     *                     this.myAfterAnimateFn();
     *                 },
     *                 scope: this
     *         });
     *     },
     *     myBeforeAnimateFn: function() {
     *       // My custom logic
     *     },
     *     myAfterAnimateFn: function() {
     *       // My custom logic
     *     }
     *
     * Due to the fact that animations run asynchronously, you can determine if an animation is currently
     * running on any target by using the {@link Ext.util.Animate#getActiveAnimation getActiveAnimation}
     * method.  This method will return false if there are no active animations or return the currently
     * running {@link Ext.fx.Anim} instance.
     *
     * In this example, we're going to wait for the current animation to finish, then stop any other
     * queued animations before we fade our element's opacity to 0:
     *
     *     var curAnim = p1.getActiveAnimation();
     *     if (curAnim) {
     *         curAnim.on('afteranimate', function() {
     *             p1.stopAnimation();
     *             p1.animate({
     *                 to: {
     *                     opacity: 0
     *                 }
     *             });
     *         });
     *     }
     *
     * @docauthor Jamie Avins <jamie@sencha.com>
     */
    Ext.define('Ext.util.Animate', {

        uses: ['Ext.fx.Manager', 'Ext.fx.Anim'],

        /**
         * <p>Perform custom animation on this object.<p>
         * <p>This method is applicable to both the {@link Ext.Component Component} class and the {@link Ext.Element Element} class.
         * It performs animated transitions of certain properties of this object over a specified timeline.</p>
         * <p>The sole parameter is an object which specifies start property values, end property values, and properties which
         * describe the timeline. Of the properties listed below, only <b><code>to</code></b> is mandatory.</p>
         * <p>Properties include<ul>
         * <li><code>from</code> <div class="sub-desc">An object which specifies start values for the properties being animated.
         * If not supplied, properties are animated from current settings. The actual properties which may be animated depend upon
         * ths object being animated. See the sections below on Element and Component animation.<div></li>
         * <li><code>to</code> <div class="sub-desc">An object which specifies end values for the properties being animated.</div></li>
         * <li><code>duration</code><div class="sub-desc">The duration <b>in milliseconds</b> for which the animation will run.</div></li>
         * <li><code>easing</code> <div class="sub-desc">A string value describing an easing type to modify the rate of change from the default linear to non-linear. Values may be one of:<code><ul>
         * <li>ease</li>
         * <li>easeIn</li>
         * <li>easeOut</li>
         * <li>easeInOut</li>
         * <li>backIn</li>
         * <li>backOut</li>
         * <li>elasticIn</li>
         * <li>elasticOut</li>
         * <li>bounceIn</li>
         * <li>bounceOut</li>
         * </ul></code></div></li>
         * <li><code>keyframes</code> <div class="sub-desc">This is an object which describes the state of animated properties at certain points along the timeline.
         * it is an object containing properties who's names are the percentage along the timeline being described and who's values specify the animation state at that point.</div></li>
         * <li><code>listeners</code> <div class="sub-desc">This is a standard {@link Ext.util.Observable#listeners listeners} configuration object which may be used
         * to inject behaviour at either the <code>beforeanimate</code> event or the <code>afteranimate</code> event.</div></li>
         * </ul></p>
         * <h3>Animating an {@link Ext.Element Element}</h3>
         * When animating an Element, the following properties may be specified in <code>from</code>, <code>to</code>, and <code>keyframe</code> objects:<ul>
         * <li><code>x</code> <div class="sub-desc">The page X position in pixels.</div></li>
         * <li><code>y</code> <div class="sub-desc">The page Y position in pixels</div></li>
         * <li><code>left</code> <div class="sub-desc">The element's CSS <code>left</code> value. Units must be supplied.</div></li>
         * <li><code>top</code> <div class="sub-desc">The element's CSS <code>top</code> value. Units must be supplied.</div></li>
         * <li><code>width</code> <div class="sub-desc">The element's CSS <code>width</code> value. Units must be supplied.</div></li>
         * <li><code>height</code> <div class="sub-desc">The element's CSS <code>height</code> value. Units must be supplied.</div></li>
         * <li><code>scrollLeft</code> <div class="sub-desc">The element's <code>scrollLeft</code> value.</div></li>
         * <li><code>scrollTop</code> <div class="sub-desc">The element's <code>scrollLeft</code> value.</div></li>
         * <li><code>opacity</code> <div class="sub-desc">The element's <code>opacity</code> value. This must be a value between <code>0</code> and <code>1</code>.</div></li>
         * </ul>
         * <p><b>Be aware than animating an Element which is being used by an Ext Component without in some way informing the Component about the changed element state
         * will result in incorrect Component behaviour. This is because the Component will be using the old state of the element. To avoid this problem, it is now possible to
         * directly animate certain properties of Components.</b></p>
         * <h3>Animating a {@link Ext.Component Component}</h3>
         * When animating an Element, the following properties may be specified in <code>from</code>, <code>to</code>, and <code>keyframe</code> objects:<ul>
         * <li><code>x</code> <div class="sub-desc">The Component's page X position in pixels.</div></li>
         * <li><code>y</code> <div class="sub-desc">The Component's page Y position in pixels</div></li>
         * <li><code>left</code> <div class="sub-desc">The Component's <code>left</code> value in pixels.</div></li>
         * <li><code>top</code> <div class="sub-desc">The Component's <code>top</code> value in pixels.</div></li>
         * <li><code>width</code> <div class="sub-desc">The Component's <code>width</code> value in pixels.</div></li>
         * <li><code>width</code> <div class="sub-desc">The Component's <code>width</code> value in pixels.</div></li>
         * <li><code>dynamic</code> <div class="sub-desc">Specify as true to update the Component's layout (if it is a Container) at every frame
         * of the animation. <i>Use sparingly as laying out on every intermediate size change is an expensive operation</i>.</div></li>
         * </ul>
         * <p>For example, to animate a Window to a new size, ensuring that its internal layout, and any shadow is correct:</p>
         * <pre><code>
    myWindow = Ext.create('Ext.window.Window', {
        title: 'Test Component animation',
        width: 500,
        height: 300,
        layout: {
            type: 'hbox',
            align: 'stretch'
        },
        items: [{
            title: 'Left: 33%',
            margins: '5 0 5 5',
            flex: 1
        }, {
            title: 'Left: 66%',
            margins: '5 5 5 5',
            flex: 2
        }]
    });
    myWindow.show();
    myWindow.header.el.on('click', function() {
        myWindow.animate({
            to: {
                width: (myWindow.getWidth() == 500) ? 700 : 500,
                height: (myWindow.getHeight() == 300) ? 400 : 300,
            }
        });
    });
    </code></pre>
         * <p>For performance reasons, by default, the internal layout is only updated when the Window reaches its final <code>"to"</code> size. If dynamic updating of the Window's child
         * Components is required, then configure the animation with <code>dynamic: true</code> and the two child items will maintain their proportions during the animation.</p>
         * @param {Object} config An object containing properties which describe the animation's start and end states, and the timeline of the animation.
         * @return {Object} this
         */
        animate: function(animObj) {
            var me = this;
            if (Ext.fx.Manager.hasFxBlock(me.id)) {
                return me;
            }
            Ext.fx.Manager.queueFx(Ext.create('Ext.fx.Anim', me.anim(animObj)));
            return this;
        },

        // @private - process the passed fx configuration.
        anim: function(config) {
            if (!Ext.isObject(config)) {
                return (config) ? {} : false;
            }

            var me = this;

            if (config.stopAnimation) {
                me.stopAnimation();
            }

            Ext.applyIf(config, Ext.fx.Manager.getFxDefaults(me.id));

            return Ext.apply({
                target: me,
                paused: true
            }, config);
        },

        /**
         * @deprecated 4.0 Replaced by {@link #stopAnimation}
         * Stops any running effects and clears this object's internal effects queue if it contains
         * any additional effects that haven't started yet.
         * @return {Ext.Element} The Element
         * @method
         */
        stopFx: Ext.Function.alias(Ext.util.Animate, 'stopAnimation'),

        /**
         * Stops any running effects and clears this object's internal effects queue if it contains
         * any additional effects that haven't started yet.
         * @return {Ext.Element} The Element
         */
        stopAnimation: function() {
            Ext.fx.Manager.stopAnimation(this.id);
            return this;
        },

        /**
         * Ensures that all effects queued after syncFx is called on this object are
         * run concurrently.  This is the opposite of {@link #sequenceFx}.
         * @return {Object} this
         */
        syncFx: function() {
            Ext.fx.Manager.setFxDefaults(this.id, {
                concurrent: true
            });
            return this;
        },

        /**
         * Ensures that all effects queued after sequenceFx is called on this object are
         * run in sequence.  This is the opposite of {@link #syncFx}.
         * @return {Object} this
         */
        sequenceFx: function() {
            Ext.fx.Manager.setFxDefaults(this.id, {
                concurrent: false
            });
            return this;
        },

        /**
         * @deprecated 4.0 Replaced by {@link #getActiveAnimation}
         * @alias Ext.util.Animate#getActiveAnimation
         * @method
         */
        hasActiveFx: Ext.Function.alias(Ext.util.Animate, 'getActiveAnimation'),

        /**
         * Returns the current animation if this object has any effects actively running or queued, else returns false.
         * @return {Ext.fx.Anim/Boolean} Anim if element has active effects, else false
         */
        getActiveAnimation: function() {
            return Ext.fx.Manager.getActiveAnimation(this.id);
        }
    }, function(){
        // Apply Animate mixin manually until Element is defined in the proper 4.x way
        Ext.applyIf(Ext.Element.prototype, this.prototype);
        // We need to call this again so the animation methods get copied over to CE
        Ext.CompositeElementLite.importElementMethods();
    });