Qt Reference Documentation

# gameengine.h Example File

demos/mobile/quickhit/gameengine.h

     /****************************************************************************
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     ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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     ** Contact: Nokia Corporation (qt-info@nokia.com)
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     ** This file is part of the QtDeclarative module of the Qt Toolkit.
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     #ifndef GAMEENGINE_H
     #define GAMEENGINE_H

     #include <QObject>
     #include <QDeclarativeItem>
     #include <QMutex>
     #include <QPluginLoader>
     #include <QList>

     #ifdef Q_OS_SYMBIAN
     #include <hwrmvibra.h>
     #endif

     // QtMobility
     #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
     #include <QSystemDeviceInfo>
     QTM_USE_NAMESPACE
     #endif

     class CInvSounds;
     class LevelPluginInterface;
     class GameEngine : public QObject
     {
         Q_OBJECT

     public:
         GameEngine(QObject* parent);
         ~GameEngine();
         void timerEvent(QTimerEvent *);
         void setGameLevel(LevelPluginInterface* level);
         void setPluginList(QList<QPluginLoader*> plugins);
         void pauseGame();

     public:
         Q_INVOKABLE void enableEngineTimer(QVariant enable);
         Q_INVOKABLE QVariant randInt(QVariant low, QVariant high);
         Q_INVOKABLE void enableSounds(QVariant enable);
         Q_INVOKABLE void playSound(QVariant index);
         Q_INVOKABLE void playSounds(QVariant index, QVariant count);
         Q_INVOKABLE void playInternalSound(QVariant index);
         Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count);
         Q_INVOKABLE QVariant pluginList();
         Q_INVOKABLE void findQmlObjects();
         Q_INVOKABLE void clearQmlObjects();
         Q_INVOKABLE void pauseLevel(QVariant doPause);
         Q_INVOKABLE void gameStartSound();

         Q_INVOKABLE QVariant isSymbian();
         Q_INVOKABLE QVariant isMaemo();
         Q_INVOKABLE QVariant isWindows();

         Q_INVOKABLE void vibra();
         Q_INVOKABLE void fastVibra();

         Q_INVOKABLE void openLink(QVariant link);

     private slots:
     #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
         void currentProfileChanged (QSystemDeviceInfo::Profile);
     #endif

     public:
         void setGameQml(QObject* o);

     private:
         void findMissiles(QObject* rootObject);
         void findEnemies(QObject* rootObject);
         void setLevelQml(QObject* o) {m_levelQml = o;}
         void setEnemiesGridQml(QObject* o);
         void setMyShipQml(QObject* o);
         void gameOver(bool youWin);
         void selectVisibleEnemy(int& start, int& end);

     private:
         void doHitTest();
         void doEnemyMissile();

     private:
         bool                        m_enableEnemyMissiles;
         QMutex                      m_enemyListMutex;
         QList<QDeclarativeItem*>    m_enemyList;
         QList<QDeclarativeItem*>    m_missileList;
         QList<QDeclarativeItem*>    m_enemyMissileList;
         QObject*                    m_levelQml;
         QDeclarativeItem*           m_enemiesGridGml;
         QDeclarativeItem*           m_myShipGml;
         QDeclarativeItem*           m_GameGml;

         LevelPluginInterface*       m_gameLevel;
         CInvSounds*                 m_soundEngine;
         QList<QPluginLoader*>       m_pluginList;

         int                         m_timerId;
         int                         m_doEnemyMissile;

     #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
         QSystemDeviceInfo*          m_systemDeviceInfo;
     #endif
         bool                        m_silent;

     #ifdef Q_OS_SYMBIAN
         CHWRMVibra* iVibrate;
     #endif

     };

     #endif // GAMEENGINE_H