<level>
  <playground map="water.map">
    <gravity>
      <absolute x="0" y="7" w="40" h="18" gx="0" gy="50" friction="400"/>
      <relative x="0" y="19" w="40" h="7" gy="-50" vx="70"/>
    </gravity>
    <decorations>
      <platform id="1" x="2" y="6" w="10"/>
      <platform id="2" x="28" y="6" w="10" left="yellow" right="yellow"/>

      <fountain orientation="left" x="1" y="20" speed="150" lifetime="3"/>
      <fountain orientation="left" x="1" y="21" speed="160" lifetime="3"/>
      <fountain orientation="left" x="1" y="22" speed="150" lifetime="3"/>
    </decorations>
  </playground>

  <startposition platform="1"/>

  <gamecontrol>
  <![CDATA[
	function init() {
		addLandOnPlatformObjective(2);
	}
	
	function onObjectiveReached() {
		gameControl.finish();
	}
  ]]>
  </gamecontrol>
</level>
