<level>
  <playground map="tutorial02.map">
    <decorations>
      <platform id="1" x="3" y="24" w="10"/>
      <crate x="5" y="24" type="laser"/>
      
      <platform id="2" x="26" y="7" w="10" left="yellow" right="yellow"/>

      <tile id="11" x="31" y="18" category="clay" tileId="14" hitpoints="10"/>
      <tile id="12" x="31" y="19" category="clay" tileId="14" hitpoints="10"/>
      <tile id="13" x="31" y="20" category="clay" tileId="14" hitpoints="10"/>
      <tile id="14" x="31" y="21" category="clay" tileId="14" hitpoints="10"/>
      <tile id="15" x="31" y="22" category="clay" tileId="14" hitpoints="10"/>
      <tile id="16" x="31" y="23" category="clay" tileId="14" hitpoints="10"/>
      <tile id="17" x="31" y="24" category="clay" tileId="14" hitpoints="10"/>

      <tile id="21" x="20" y="9" category="clay" tileId="14" hitpoints="10"/>
      <tile id="22" x="20" y="10" category="clay" tileId="14" hitpoints="10"/>
      <tile id="23" x="20" y="11" category="clay" tileId="14" hitpoints="10"/>
      <tile id="24" x="20" y="12" category="clay" tileId="14" hitpoints="10"/>
      <tile id="25" x="20" y="13" category="clay" tileId="14" hitpoints="10"/>
      <tile id="26" x="20" y="14" category="clay" tileId="14" hitpoints="10"/>
      <tile id="27" x="20" y="15" category="clay" tileId="14" hitpoints="10"/>
      <tile id="28" x="20" y="16" category="clay" tileId="14" hitpoints="10"/>

      <tile id="21" x="8" y="1" category="clay" tileId="14" hitpoints="10"/>
      <tile id="22" x="8" y="2" category="clay" tileId="14" hitpoints="10"/>
      <tile id="23" x="8" y="3" category="clay" tileId="14" hitpoints="10"/>
      <tile id="24" x="8" y="4" category="clay" tileId="14" hitpoints="10"/>
      <tile id="25" x="8" y="5" category="clay" tileId="14" hitpoints="10"/>
      <tile id="26" x="8" y="6" category="clay" tileId="14" hitpoints="10"/>
      <tile id="27" x="8" y="7" category="clay" tileId="14" hitpoints="10"/>
    </decorations>
  </playground>

  <startposition platform="1"/>

  <gamecontrol>
  <![CDATA[
	function init() {
		addLandOnPlatformObjective(2);
	}

	function onObjectiveReached() {
		gameControl.finish();
	}
  ]]>
  </gamecontrol>
</level>
