<level>
  <playground map="tutorial06.map">
    <decorations>
      <platform id="1" x="2" y="23" w="6"/>
      <platform id="2" x="2" y="5" w="6" left="yellow" right="yellow"/>
    
      <turret orientation="right" x="38" y="4" type="dome">
        <barrel weapon="laser" type="smart" delay="10"/>
      </turret>
      <turret orientation="right" x="38" y="10" type="dome">
        <barrel weapon="laser" type="smart" delay="9"/>
      </turret>
      <turret orientation="right" x="38" y="15" type="dome">
        <barrel weapon="laser" type="smart" delay="12"/>
      </turret>
      <turret orientation="right" x="38" y="21" type="dome">
        <barrel weapon="laser" type="smart" delay="11"/>
      </turret>
    </decorations>
  </playground>

  <startposition platform="1"/>

  <gamecontrol>
  <![CDATA[
	function init() {
		addLandOnPlatformObjective(2);
	}
	
	function onObjectiveReached() {
		gameControl.finish();
	}
  ]]>
  </gamecontrol>
</level>
