Pycadia CHANGELOG
=================
06.Sep.02003 - Released 0.5.1.
05.Sep.02003 - Tidied up ebuild & win32 exe setup.  Addded an icon.  Fixed vektoroids player start position.
31.Aug.02003 - Made a standalone executable for windows platforms.
29.Aug.02003 - Added a per-user config file (ie. ~/.pycadia.conf) for linux users. 
             - SpaceWarpy now calculates gravity based on the config file. 
28.Aug.02003 - Added an ebuild for gentoo-linux users.
23.Aug.02003 - Released 0.5.0.
10.Aug.02003 - How hot? Added some windoze batch files (to start pycadia, vektoroids and spacewarpy).
29.Jul.02003 - Saucer can now aim at the players ship.  Thanks to David Clark for this code.
28.Jul.02003 - Added Saucer to Vektoroids.
25.Jul.02003 - Pycadia should now work on PC's without sound cards.  Reported by Palkisto Kirsi.
             - Should now be able to set Player 1 joystick to "None" in the GUI.  Reported by Palkisto Kirsi.
             - GUI now remembers last game played.
11.May.02003 - Fixed bug where players could only be destroyed, not damaged. 
             - Released 0.4.0
10.May.02003 - Added Hyperspace function to SpaceWarpy & Vektoroids. 
05.May.02003 - Released 0.3.0
04.May.02003 - Been busy for the last few days, creating Pycadia GUI and 
               changing SpaceWarpy and Vektoroids to use GUI preferences.
04.Feb.02003 - Finally got round to finishing SpaceWarpy 0.2.0.
24.Nov.02002 - Split one huge source file into smaller, separate, class based files.
20.Nov.02002 - Added vector-based fonts (inc. numbers).
10.Nov.02002 - Released SpaceWarpy 0.1.0.
07.Nov.02002 - Buks fixed a collision detection bug.   
03.Nov.02002 - Player ships can now collide with an exploding object.
             - Asteroids are now destructible (ASTEROID_HITS).
             - Asteroids now appear after a random interval (ASTEROID_APPEAR).
02.Nov.02002 - Quit *after* last explosion.
01.Nov.02002 - Added proper explosions.
27.Oct.02002 - Initial SpaceWarpy release (0.0.17)
