    # File lib/rvg/misc.rb, line 258
                    def render(x, y, text)
                        x_rel_coords, y_rel_coords = text_rel_coords(text)
                        dx = x_rel_coords.max
                        dy = y_rel_coords.inject(0) {|sum, a| sum + a}

                        # We're handling the anchoring.
                        @ctx.gc.push()
                        @ctx.gc.text_anchor(Magick::StartAnchor)
                        if @ctx.text_attrs.text_anchor == :end
                            y -= dy
                        elsif @ctx.text_attrs.text_anchor == :middle
                            y -= dy / 2
                        end

                        # Align the first glyph such that its center
                        # is aligned on x and its top is aligned on y.

                        case @ctx.text_attrs.glyph_orientation_vertical
                            when 0
                                x -= x_rel_coords.max / 2
                                y += y_rel_coords[0]
                            when 90
                                x -= x_rel_coords.max / 2
                            when 180
                                x += x_rel_coords.max / 2
                            when 270
                                x += x_rel_coords.max / 2
                                y += y_rel_coords.shift
                                y_rel_coords << 0   # since we used an element we need to add a dummy
                        end

                        x -= shift_baseline(@ctx.text_attrs.glyph_orientation_vertical, text[0,1])

                        first_word = true
                        text.split(::Magick::RVG::WORD_SEP).each do |word|
                            unless first_word
                                y += y_rel_coords.shift
                                x_rel_coords.shift
                            end
                            first_word = false
                            word.split('').each do |glyph|
                                case @ctx.text_attrs.glyph_orientation_vertical.to_i
                                    when 0, 90, 270
                                        x_shift = (dx - x_rel_coords.shift) / 2
                                    when 180
                                        x_shift = -(dx - x_rel_coords.shift) / 2
                                end

                                render_glyph(@ctx.text_attrs.glyph_orientation_vertical, x+x_shift, y, glyph)
                                y += y_rel_coords.shift
                            end
                        end

                        @ctx.gc.pop()
                        [0, dy]
                    end