/*
For general Scribus (>=1.3.2) copyright and licensing information please refer
to the COPYING file provided with the program. Following this notice may exist
a copyright and/or license notice that predates the release of Scribus 1.3.2
for which a new license (GPL+exception) is in place.
*/
/***************************************************************************
                          fpointarray.h  -  description
                             -------------------
    begin                : Mit Jul 24 2002
    copyright            : (C) 2002 by Franz Schmid
    email                : Franz.Schmid@altmuehlnet.de
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef FPOINTARRAY_H
#define FPOINTARRAY_H

#include <QTransform>
#include <QPainterPath>
#include <QPoint>
#include <QPointF>
#include <QVector>

#include "fpoint.h"
#include "scribusapi.h"

/**
  *@author Franz Schmid
  */

struct SVGState;

class SCRIBUS_API FPointArray : public QVector<FPoint>
{
public: 
	FPointArray() : svgState(NULL) {};
	FPointArray(int size) : QVector<FPoint>(size), svgState(NULL) {};
	FPointArray(const FPointArray &a) : QVector<FPoint>(a), svgState(NULL) {};
	uint size() const { return static_cast<uint>(QVector<FPoint>::count()); };
	bool resize(uint newCount);
	void reverse();
	void setPoint(uint i, double x, double y) { Iterator p = begin(); p+=i; p->xp = x; p->yp = y; };
	void setPoint(uint i, FPoint p) {	setPoint(i, p.xp, p.yp); };
	bool setPoints( int nPoints, double firstx, double firsty, ... );
	bool putPoints( int index, int nPoints, double firstx, double firsty,  ... );
	bool putPoints( int index, int nPoints, const FPointArray & from, int fromIndex = 0 );
	void point(uint i, double *x, double *y) const;
	const FPoint & point(uint i)  const{ ConstIterator p = begin(); p+=i; return *p; };
	QPoint pointQ(uint i) const;
	QPointF pointQF(uint i) const;
	void translate( double dx, double dy );
	void scale( double sx, double sy );
	FPoint WidthHeight() const;
	void map(QTransform m);
	FPointArray &operator=( const FPointArray &a );
	FPointArray copy() const;
	void setMarker();
	void addPoint(double x, double y);
	void addPoint(FPoint p);
	bool hasLastQuadPoint(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) const;
	void addQuadPoint(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4);
	void addQuadPoint(FPoint p1, FPoint p2, FPoint p3, FPoint p4);
	double lenPathSeg(int seg) const;
	double lenPathDist(int seg, double t1, double t2) const;
	void pointTangentNormalAt( int seg, double t, FPoint* p, FPoint* tn, FPoint* n ) const;
	void pointDerivativesAt( int seg, double t, FPoint* p, FPoint* d1, FPoint* d2 ) const;
	~FPointArray();
	void svgInit();
	void svgMoveTo(double x, double y);
	void svgLineTo(double x, double y);
	//void svgCurveTo(double x1, double y1, double x2, double y2);
	void svgCurveToCubic(double x1, double y1, double x2, double y2, double x3, double y3);
	void svgArcTo(double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag, double x1, double y1);
	void svgClosePath();
	void calculateArc(bool relative, double &curx, double &cury, double angle, double x, double y, double r1, double r2, bool largeArcFlag, bool sweepFlag);
	bool parseSVG(const QString& svgPath);
	QString svgPath(bool closed = false) const;
	QPainterPath toQPainterPath(bool closed);
	void fromQPainterPath(QPainterPath &path);
private:
	SVGState * svgState;
};

#endif
