/* -*- mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */

/*
 Copyright (C) 2003 RiskMap srl

 This file is part of QuantLib, a free-software/open-source library
 for financial quantitative analysts and developers - http://quantlib.org/

 QuantLib is free software: you can redistribute it and/or modify it
 under the terms of the QuantLib license.  You should have received a
 copy of the license along with this program; if not, please email
 <quantlib-dev@lists.sf.net>. The license is also available online at
 <http://quantlib.org/license.shtml>.

 This program is distributed in the hope that it will be useful, but WITHOUT
 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 FOR A PARTICULAR PURPOSE.  See the license for more details.
*/

/*! \file lazyobject.hpp
    \brief framework for calculation on demand and result caching
*/

#ifndef quantlib_lazy_object_h
#define quantlib_lazy_object_h

#include <ql/patterns/observable.hpp>

namespace QuantLib {

    //! Framework for calculation on demand and result caching.
    /*! \ingroup patterns */
    class LazyObject : public virtual Observable,
                       public virtual Observer {
      public:
        LazyObject();
        virtual ~LazyObject() {}
        //! \name Observer interface
        //@{
        void update();
        //@}
        /*! \name Calculations
            These methods do not modify the structure of the object
            and are therefore declared as <tt>const</tt>. Data members
            which will be calculated on demand need to be declared as
            mutable.
        */
        //@{
        /*! This method force the recalculation of any results which
            would otherwise be cached. It is not declared as
            <tt>const</tt> since it needs to call the
            non-<tt>const</tt> <i><b>notifyObservers</b></i> method.

            \note Explicit invocation of this method is <b>not</b>
                  necessary if the object registered itself as
                  observer with the structures on which such results
                  depend.  It is strongly advised to follow this
                  policy when possible.
        */
        void recalculate();
        /*! This method constrains the object to return the presently
            cached results on successive invocations, even if
            arguments upon which they depend should change.
        */
        void freeze();
        /*! This method reverts the effect of the <i><b>freeze</b></i>
            method, thus re-enabling recalculations.
        */
        void unfreeze();
      protected:
        /*! This method performs all needed calculations by calling
            the <i><b>performCalculations</b></i> method.

            \warning Objects cache the results of the previous
                     calculation. Such results will be returned upon
                     later invocations of
                     <i><b>calculate</b></i>. When the results depend
                     on arguments which could change between
                     invocations, the lazy object must register itself
                     as observer of such objects for the calculations
                     to be performed again when they change.

            \warning Should this method be redefined in derived
                     classes, LazyObject::calculate() should be called
                     in the overriding method.
        */
        virtual void calculate() const;
        /*! This method must implement any calculations which must be
            (re)done in order to calculate the desired results.
        */
        virtual void performCalculations() const = 0;
        //@}
        mutable bool calculated_, frozen_;
    };


    // inline definitions

    inline LazyObject::LazyObject()
    : calculated_(false), frozen_(false) {}

    inline void LazyObject::update() {
        // observers don't expect notifications from frozen objects
        // LazyObject forwards notifications only once until it has been 
        // recalculated
        if (!frozen_&& calculated_)
            notifyObservers();
        calculated_ = false;
    }

    inline void LazyObject::recalculate() {
        bool wasFrozen = frozen_;
        calculated_ = frozen_ = false;
        try {
            calculate();
        } catch (...) {
            frozen_ = wasFrozen;
            notifyObservers();
            throw;
        }
        frozen_ = wasFrozen;
        notifyObservers();
    }

    inline void LazyObject::freeze() {
        frozen_ = true;
    }

    inline void LazyObject::unfreeze() {
        frozen_ = false;
        // send notification, just in case we lost any
        notifyObservers();
    }

    inline void LazyObject::calculate() const {
        if (!calculated_ && !frozen_) {
            calculated_ = true;   // prevent infinite recursion in
                                  // case of bootstrapping
            try {
                performCalculations();
            } catch (...) {
                calculated_ = false;
                throw;
            }
        }
    }

}


#endif
