This is ../../info/ede, produced by makeinfo version 4.8 from ede.texi.

   This file describes EDE, the Emacs Development Environment.

   Copyright (C) 1998-2001, 2004-2005, 2008-2012  Free Software
Foundation, Inc.

     Permission is granted to copy, distribute and/or modify this
     document under the terms of the GNU Free Documentation License,
     Version 1.3 or any later version published by the Free Software
     Foundation; with no Invariant Sections, with the Front-Cover texts
     being "A GNU Manual," and with the Back-Cover Texts as in (a)
     below.  A copy of the license is included in the section entitled
     "GNU Free Documentation License."

     (a) The FSF's Back-Cover Text is: "You have the freedom to copy and
     modify this GNU manual.  Buying copies from the FSF supports it in
     developing GNU and promoting software freedom."

INFO-DIR-SECTION Emacs misc features
START-INFO-DIR-ENTRY
* EDE: (ede).                   The Emacs Development Environment.
END-INFO-DIR-ENTRY


File: ede,  Node: Top,  Next: EDE Project Concepts,  Prev: (dir),  Up: (dir)

EDE
***

EDE is the Emacs Development Environment: an Emacs extension that
simplifies building and debugging programs in Emacs.  It attempts to
emulate a typical IDE (Integrated Development Environment).  EDE can
manage or create your makefiles and other building environment duties,
allowing you to concentrate on writing code rather than support files.
It aims to make it much easier for new programmers to learn and adopt
GNU ways of doing things.

   This file describes EDE, the Emacs Development Environment.

   Copyright (C) 1998-2001, 2004-2005, 2008-2012  Free Software
Foundation, Inc.

     Permission is granted to copy, distribute and/or modify this
     document under the terms of the GNU Free Documentation License,
     Version 1.3 or any later version published by the Free Software
     Foundation; with no Invariant Sections, with the Front-Cover texts
     being "A GNU Manual," and with the Back-Cover Texts as in (a)
     below.  A copy of the license is included in the section entitled
     "GNU Free Documentation License."

     (a) The FSF's Back-Cover Text is: "You have the freedom to copy and
     modify this GNU manual.  Buying copies from the FSF supports it in
     developing GNU and promoting software freedom."

* Menu:

* EDE Project Concepts::        EDE Project Concepts
* EDE Mode::                    Turning on EDE mode.
* Creating a project::          Creating a project.
* Modifying your project::      Adding and removing files and targets.
* Building and Debugging::      Initiating a build or debug session.
* Miscellaneous commands::      Other project related commands.
* Simple projects::             Projects not managed by EDE.
* Extending EDE::               Programming and extending EDE.


File: ede,  Node: EDE Project Concepts,  Next: EDE Mode,  Prev: Top,  Up: Top

1 EDE Project Concepts
**********************

EDE is a generic interface for managing projects.  It specifies a
single set of menus and keybindings, while supporting multiple ways to
express a project via a build system.

   In the subsequent chapters, we will describe the different project
types (*note Creating a project::), as well as the commands to build
and debug projects (*note Building and Debugging::).

   In EDE, a project hierarchy matches a directory hierarchy.  The
project's topmost directory is called the "project root", and its
subdirectories are "subprojects".

   Each project can contain multiple "targets".  A target, at the
simplest level, is a named collection of files within a project.  A
target can specify two different types of information:

  1. A collection of files to be added to a distribution (e.g., a
     tarball that you intend to distribute to others).

  2. A collection of files that can be built into something else (e.g.,
     a program or compiled documentation).

   Lastly, EDE provides a way for other tools to easily learn file
associations.  For example, a program might need to restrict some sort
of search to files in a single target, or to discover the location of
documentation or interface files.  EDE can provide this information.


File: ede,  Node: EDE Mode,  Next: Creating a project,  Prev: EDE Project Concepts,  Up: Top

2 EDE Mode
**********

EDE is implemented as a minor mode, which augments other modes such as
C mode, and Texinfo mode.  You can enable EDE for all buffers by
running the command `global-ede-mode', or by putting this in your init
file:

     (global-ede-mode t)

   Activating EDE adds a menu named `Development' to the menu bar.
This menu provides several menu items for high-level EDE commands.
These menu items, and their corresponding keybindings, are independent
of the type of project you are actually working on.


File: ede,  Node: Creating a project,  Next: Modifying your project,  Prev: EDE Mode,  Up: Top

3 Creating a project
********************

To create a new project, first visit a file that you want to include in
that project.  If you have a hierarchy of directories, first visit a
file in the topmost directory.  From this buffer, type `M-x ede-new',
or click on the `Create Project' item in the `Development' menu.

   The `ede-new' command prompts for the type of project you would like
to create.  Each project type has its own benefits or language specific
enhancements.  EDE supports four different project types: `Make',
`Automake', `direct Automake', and `Simple'.

   * For the `Make' project type, EDE creates a "project file", called
     `Project.ede', in each project directory.  Information about the
     project is stored in this file.  This project autogenerates a
     `Makefile'.

   * For the `Automake' project type, EDE creates a `Project.ede'
     project file similar to a `Make' project.  Unlike a `Make'
     project, this project autogenerates a `Makefile.am' file.  EDE
     handles the Automake bootstrapping routines, which import and
     maintain a `configure.am' script and other required files.

   * For the `direct Automake' project type, EDE reads directly from
     the Automake files.

     You cannot create direct Automake projects with the `ede-new'
     command.  Instead, when you visit a project with existing Automake
     files, EDE automatically detects them.

   * The `Simple' project type provides light-weight constructs for
     identifying a project root and looking up files.  If you already
     have a non-EDE project infrastructure, you can use a `Simple'
     project to provide other Emacs packages, such as Semantic, with
     some information about the project.  *Note Simple projects::.

   A subproject is merely a project in a subdirectory of another
project.  You can create a subproject by using the `ede-new' command (or
the `Create Project' menu item), while visiting a buffer in a
subdirectory of the project root.  This new project is automatically
added to the parent project, and will be automatically loaded when EDE
reads the parent project.

   When using a project command that involves a makefile, EDE uses the
top-most project's makefile as a starting place for the build.  How the
toplevel project handles subprojects in the build process is dependent
on that project's type.


File: ede,  Node: Modifying your project,  Next: Building and Debugging,  Prev: Creating a project,  Up: Top

4 Modifying your project
************************

In this chapter, we describe the generic features for manipulating
projects, including the targets and files within them.  Subsequent
chapters, which describe specific project types, will provide more
detailed information about exactly what these features do.

* Menu:

* Add/Remove target::
* Add/Remove files::
* Customize Features::
* EDE Project Features::


File: ede,  Node: Add/Remove target,  Next: Add/Remove files,  Prev: Modifying your project,  Up: Modifying your project

4.1 Add/Remove target
=====================

To create a new target, type `C-c . t' (`ede-new-target') or use the
`Add Target' menu item in the `Project Options' submenu.  This prompts
for a target name, and adds the current buffer to that target.

   The `ede-new-target' command also prompts for a "target type".  Each
target type has its own build process and class of files that it will
accept.

   To remove a target from the project, type `M-x ede-delete-target',
or use the `Remove Target' menu item in the `Project Options' submenu.


File: ede,  Node: Add/Remove files,  Next: Customize Features,  Prev: Add/Remove target,  Up: Modifying your project

4.2 Add/Remove files
====================

To add the current file to an existing target, type `C-c . a'
(`ede-add-file'), or use the `Add File' menu item in the `Target
Options' submenu.

   You can add a file to more than one target; this is OK.

   To remove the current file from a target, type `C-c . d'
(`ede-remove-file'), or use the `Remove File' menu item in the `Target
Options' submenu.  If the file belongs to multiple targets, this
command prompts for each target it could be removed from.

   While working in a project, if you visit a file that is not part of
an existing target, EDE automatically prompts for a target.  If you do
not wish to add the file to any target, you can choose `none'.  You can
customize this behavior with the variable `ede-auto-add-method'.


File: ede,  Node: Customize Features,  Next: EDE Project Features,  Prev: Add/Remove files,  Up: Modifying your project

4.3 Customize Features
======================

A project, and its targets, are objects using the `EIEIO' object
system.  *Note Top: (eieio)Top.  These objects have data fields
containing important information related to your work.

   If the high-level functions aren't enough, you can tweak all
user-customizable fields at any time by running the command
`customize-project' or `customize-target'.  This loads the current
project or target into a customization buffer, where you can tweak
individual slots.  This is usually necessary for complex projects.

   Some project modes do not have a project file, but directly read a
Makefile or other existing file.  Instead of directly editing the
object, you can edit the file by typing `C-c . e'
(`ede-edit-file-target').  You should "rescan" the project afterwards
(*note Miscellaneous commands::).


File: ede,  Node: EDE Project Features,  Prev: Customize Features,  Up: Modifying your project

4.4 EDE Project Features
========================

This section details user facing features of an EDE `Make' style
project.  An `Automake' project has similar options (but a direct
Automake project does not).

   To modify any of the specific features mentioned here, you need to
customize the project or target with `customize-project' or
`customize-target'.

   When you are customizing, you are directly manipulating slot values
in EIEIO objects.  *Note Extending EDE::, if you are interested in
additional details.

* Menu:

* Changing Compilers and Flags::
* Configurations::


File: ede,  Node: Changing Compilers and Flags,  Next: Configurations,  Prev: EDE Project Features,  Up: EDE Project Features

4.4.1 Changing Compilers and Flags
----------------------------------

Targets that build stuff need compilers.  To change compilers, you need
to customize the desired target.

   In the `[Make]' section, you can choose a new compiler or linker
from the list.  If a linker you need is not available, you will need to
create a new one.  *Note Compiler and Linker objects::.

   If an existing compiler or linker is close, but you need to modify
some flag set such as adding an include path you will need to add a
configuration variable.

   To start, you should create the basic setup, and construct a makefile
with `ede-proj-regenerate'.  Look in the `Makefile' to see what
commands are inserted.  Once you have determined the variable you need
to modify, you can add a configuration for it.  *Note Configurations::.


File: ede,  Node: Configurations,  Prev: Changing Compilers and Flags,  Up: EDE Project Features

4.4.2 Configurations
--------------------

Configurations specify different ways to build a project.  For example,
you may configure a project to be in "debug" mode, or perhaps in
"release" mode.

   The project, and each target type all have a slot named
`configuration-variables'.  To add new variables to a configuration
find this slot in the custom buffer, and insert a new configuration.
Name it either "debug" or "release", then insert some number of
name/value pairs to it.

   You can have any number of valid configurations too.  To add a new
configuration, customize your project.  Work in the `[Settings]' block
for "configurations".  Add a new named configuration here.

   To switch between different active configurations, modify the
"configuration default" slot.


File: ede,  Node: Building and Debugging,  Next: Miscellaneous commands,  Prev: Modifying your project,  Up: Top

5 Building and Debugging
************************

EDE provides the following "project-aware" compilation and debugging
commands:

`C-c . c'
     Compile the current target (`ede-compile-target').

`C-c . C'
     Compile the entire project (`ede-compile-project').

`c-c . D'
     Debug the current target (`ede-debug-target').

`M-x ede-make-dist'
     Build a distribution file for your project.

   These commands are also available from the `Development' menu.


File: ede,  Node: Miscellaneous commands,  Next: Simple projects,  Prev: Building and Debugging,  Up: Top

6 Miscellaneous commands
************************

If you opt to go in and edit EDE project files directly--for instance,
by using `C-c . e' (*note Customize Features::)--you must then "rescan"
the project files to update the internal data structures.  To rescan
the current project, type `C-c . g' (`ede-rescan-toplevel').

   EDE can help you find files in your project, via the command `C-c .
f' (`ede-find-file').  This prompts for a file name; you need not
specify the directory.  EDE then tries to visit a file with that name
somewhere in your project.

   EDE can use external tools to help with file finding.  To do this,
customize `ede-locate-setup-options'.

 -- Variable: ede-locate-setup-options
     List of locate objects to try out by default.  Listed in order of
     preference.  If the first item cannot be used in a particular
     project, then the next one is tried.  It is always assumed that
     "ede-locate-base" is at end of the list.

   EDE also provides a project display mode for the speedbar (*note
Speedbar: (emacs)Speedbar.).  This allows you to view your source files
as they are structured in your project: as a hierarchical tree, grouped
according to target.

   To activate the speedbar in this mode, type `C-c . s'
(`ede-speedbar').


File: ede,  Node: Simple projects,  Next: Extending EDE,  Prev: Miscellaneous commands,  Up: Top

6.1 Simple Projects
===================

There is a wide array of Simple projects.  The root for simple projects
is the class `ede-simple-project'.  This handles the infrastructure of
storing a .ede file if needed.

   The class `ede-simple-project' is designed to be subclassed.  Then
key EDE methods can be overridden to provide a quick wrapper over any
project.

   A second project type is `ede-cpp-root'.  This project type is
designed to be created for a directory hierarchy full of C/C++ code.
It can be configured with minimal lisp knowledge to do header file
lookup for Semantic, improving code completion performance.

* Menu:

* ede-cpp-root::        This project marks the root of a C/C++ code project.
* ede-simple subclassing:: Create your own simple project.
* ede-emacs::           A project for working with Emacs.
* ede-linux::           A project for working with Linux kernels.
* Custom Locate::       Customizing how to locate files in a simple project


File: ede,  Node: ede-cpp-root,  Next: ede-simple subclassing,  Up: Simple projects

6.1.1 ede-cpp-root
------------------

The `ede-cpp-root' project type allows you to create a single object
with no save-file in your `.emacs' file.  It allows EDE to provide the
Semantic package with the ability to find header files quickly.

   The `ede-cpp-root' class knows a few things about C++ projects, such
as the prevalence of "include" directories, and typical file-layout
stuff.  If this isn't sufficient, you can subclass
`ede-cpp-root-project' and add your own tweaks in just a few lines.
See the end of this file for an example.

   In the most basic case, add this to your `.emacs' file, modifying
appropriate bits as needed.

     (ede-cpp-root-project "SOMENAME" :file "/dir/to/some/file")

   Replace SOMENAME with whatever name you want, and the filename to an
actual file at the root of your project.  It might be a Makefile, a
README file.  Whatever.  It doesn't matter.  It's just a key to hang
the rest of EDE off of.

   The most likely reason to create this project, is to speed up
searching for includes files, or to simplify bootstrapping Semantic's
ability to find files without much user interaction.  In conjunction
with Semantic completion, having a short include path is key.  You can
override the default include path and system include path like this:

     (ede-cpp-root-project "NAME" :file "FILENAME"
         :include-path '( "/include" "../include" "/c/include" )
         :system-include-path '( "/usr/include/c++/3.2.2/" )
         :spp-table '( ("MOOSE" . "")
                       ("CONST" . "const") ) )

   In this case each item in the include path list is searched.  If the
directory starts with "/", then that expands to the project root
directory.  If a directory does not start with "/", then it is relative
to the default-directory of the current buffer when the file name is
expanded.

   The include path only affects C/C++ header files.  Use the slot
`:header-match-regexp' to change it.

   The `:system-include-path' allows you to specify full directory
names to include directories where system header files can be found.
These will be applied to files in this project only.

   The `:spp-table' provides a list of project specific #define style
macros that are unique to this project, passed in to the compiler on
the command line, or are in special headers.  See the
`semantic-lex-c-preprocessor-symbol-map' for more on how to format this
entry.

   If there is a single file in your project, you can instead set the
`:spp-files' to a list of file names relative to the root of your
project.  Specifying this is like setting the variable
`semantic-lex-c-preprocessor-symbol-file' in semantic.

   If you want to override the file-finding tool with your own function
you can do this:

     (ede-cpp-root-project "NAME" :file "FILENAME" :locate-fcn 'MYFCN)

   Where MYFCN is a symbol for a function.  The locate function can be
used in place of `ede-expand-filename' so you can quickly customize
your custom target to use specialized local routines instead of the
default EDE routines.  The function symbol must take two arguments:

NAME
     The name of the file to find.

DIR
     The directory root for this cpp-root project.

   If the cpp-root project style is right for you, but you want a
dynamic loader, instead of hard-coding path name values in your
`.emacs', you can do that too, but you will need to write some lisp
code.

   To do that, you need to add an entry to the
`ede-project-class-files' list, and also provide two functions to teach
EDE how to load your project pattern

   It would look like this:

     (defun MY-FILE-FOR-DIR (&optional dir)
       "Return a full file name to the project file stored in DIR."
       <write your code here, or return nil>
       )

     (defun MY-ROOT-FCN ()
       "Return the root fcn for `default-directory'"
       ;; You might be able to use `ede-cpp-root-project-root'
       ;; and not write this at all.
       )

     (defun MY-LOAD (dir)
       "Load a project of type `cpp-root' for the directory DIR.
     Return nil if there isn't one."
       ;; Use your preferred construction method here.
       (ede-cpp-root-project "NAME" :file (expand-file-name "FILE" dir)
                                    :locate-fcn 'MYFCN)
       )

     (add-to-list 'ede-project-class-files
                  (ede-project-autoload "cpp-root"
                   :name "CPP ROOT"
                   :file 'ede-cpp-root
                   :proj-file 'MY-FILE-FOR-DIR
                   :proj-root 'MY-ROOT-FCN
                   :load-type 'MY-LOAD
                   :class-sym 'ede-cpp-root)
                  t)

   This example only creates an auto-loader, and does not create a new
kind of project.

   *Note ede-cpp-root-project::, for details about the class that
defines the `ede-cpp-root' project type.


File: ede,  Node: ede-simple subclassing,  Next: ede-emacs,  Prev: ede-cpp-root,  Up: Simple projects

6.1.2 ede-simple Subclassing
----------------------------

todo - Write some doc.

   In the meantime look in the commentary of ede-simple.el


File: ede,  Node: ede-emacs,  Next: ede-linux,  Prev: ede-simple subclassing,  Up: Simple projects

6.1.3 ede-emacs
---------------

The `ede-emacs' project automatically identifies an Emacs source tree,
and enables EDE project mode for it.

   It pre-populates the C Preprocessor symbol map for correct parsing,
and has an optimized include file identification function.


File: ede,  Node: ede-linux,  Next: Custom Locate,  Prev: ede-emacs,  Up: Simple projects

6.1.4 ede-linux
---------------

The `ede-linux' project will automatically identify a Linux Kernel
source tree, and enable EDE project mode for it.

   It pre-populates the C Preprocessor symbol map for reasonable
parsing, and has an optimized include file identification function.


File: ede,  Node: Custom Locate,  Prev: ede-linux,  Up: Simple projects

6.1.5 Custom Locate
-------------------

The various simple project styles all have one major drawback, which is
that the files in the project are not completely known to EDE.  When
the EDE API is used to try and file files by some reference name in the
project, then that could fail.

   @TODO - Add ID Utils and CScope examples

   EDE can therefore use some external locate commands, such as the unix
"locate" command, or "GNU Global".

   Configuration of the tool you want to use such as `locate', or
`global' will need to be done without the aid of EDE.  Once configured,
however, EDE can use it.

   To enable one of these tools, set the variable
`ede-locate-setup-options' with the names of different locate objects.
*Note Miscellaneous commands::.

   Configure this in your `.emacs' before loading in CEDET or EDE.  If
you want to add support for GNU Global, your configuration would look
like this:

     (setq ede-locate-setup-options '(ede-locate-global ede-locate-base))

   That way, when a search needs to be done, it will first try using
GLOBAL.  If global is not available for that directory, then it will
revert to the base locate object.  The base object always fails to find
a file.

   You can add your own locate tool but subclassing from
`ede-locate-base'.  The subclass should also implement two methods.
See the code in `ede-locate.el' for GNU Global as a simple example.


File: ede,  Node: Extending EDE,  Prev: Simple projects,  Up: Top

7 Extending EDE
***************

This chapter is intended for users who want to write new parts or fix
bugs in EDE.  A knowledge of Emacs Lisp, and some EIEIO(CLOS) is
required.

   EDE uses EIEIO, the CLOS package for Emacs, to define two object
superclasses, specifically the PROJECT and TARGET.  All commands in EDE
are usually meant to address the current project, or current target.

   All specific projects in EDE derive subclasses of the EDE
superclasses.  In this way, specific behaviors such as how a project is
saved, or how a target is compiled can be customized by a project
author in detail.  EDE communicates to these project objects via an API
using methods.  The commands you use in EDE mode are high-level
functional wrappers over these methods.  *Note (eieio)Top::. For
details on using EIEIO to extending classes, and writing methods.

   If you intend to extend EDE, it is most likely that a new target
type is needed in one of the existing project types.  The rest of this
chapter will discuss extending the `ede-project' class, and it's
targets.  See `project-am.el' for basic details on adding targets to it.

   For the `ede-project' type, the core target class is called
`ede-proj-target'.  Inheriting from this will give you everything you
need to start, including adding your sources into the makefile.  If you
also need additional rules in the makefile, you will want to inherit
from `ede-proj-target-makefile' instead.  You may want to also add new
fields to track important information.

   If you are building currently unsupported code into a program or
shared library, it is unlikely you need a new target at all.  Instead
you would need to create a new compiler or linker object that compiles
source code of the desired type. *Note Compiler and Linker objects::.

   Once your new class exists, you will want to fill in some basic
methods.  See the `ede-skel.el' file for examples of these.  The files
`ede-proj-info.el' and `ede-proj-elisp.el' are two interesting examples.

* Menu:

* User interface methods::      Methods associated with keybindings
* Base project methods::        The most basic methods on EDE objects.
* Sourcecode objects::          Defining new sourcecode classes.
* Compiler and Linker objects::  Defining new compilers and linkers.
* Project::                     Details of project classes.
* Targets::                     Details of target classes.
* Sourcecode::                  Details of source code classes.
* Compilers::                   Details of compiler classes.


File: ede,  Node: User interface methods,  Next: Base project methods,  Up: Extending EDE

7.1 User interface methods
==========================

These methods are core behaviors associated with user commands.  If you
do not implement a method, there is a reasonable default that may do
what you need.

`project-add-file'
     Add a file to your project.  Override this if you want to put new
     sources into different fields depending on extension, or other
     details.

`project-remove-file'
     Reverse of project-add-file.

`project-compile-target'
     Override this if you want to do something special when the user
     "compiles" this target.

`project-debug-target'
     What to do when a user wants to debug your target.

`project-update-version'
     Easily update the version number of your project.

`project-edit-file-target'
     Edit the file the project's information is stored in.

`project-new-target'
     Create a new target in a project.

`project-delete-target'
     Delete a target from a project.

`project-make-dist'
     Make a distribution (tar archive) of the project.

`project-rescan'
     Rescan a project file, changing the data in the existing objects.


File: ede,  Node: Base project methods,  Next: Sourcecode objects,  Prev: User interface methods,  Up: Extending EDE

7.2 Base project methods
========================

These methods are important for querying base information from project
and target types:

`ede-name'
     Return a string that is the name of this target.

`ede-target-name'
     Return a string that is the name of the target used by a Make
     system.

`ede-description'
     A brief description of the project or target.  This is currently
     used by the `ede-speedbar' interface.

`ede-want-file-p'
     Return non-nil if a target will accept a given file.  It is
     generally unnecessary to override this.  See the section on source
     code.

`ede-buffer-mine'
     Return non-nil if a buffer belongs to this target.  Used during
     association when a file is loaded.  It is generally unnecessary to
     override this unless you keep auxiliary files.

   These methods are used by the semantic package extensions *Note
(semantic)Top::.

`ede-buffer-header-file'
     Return a header file belonging to a given buffer.  Prototypes are
     place there when appropriate

`ede-buffer-documentation-files'
     Return the documentation file information about this file would be
     stored in.

`ede-documentation'
     List all documentation a project or target is responsible for.


File: ede,  Node: Sourcecode objects,  Next: Compiler and Linker objects,  Prev: Base project methods,  Up: Extending EDE

7.3 Sourcecode objects
======================

EDE projects track source file / target associates via source code
objects.  The definitions for this is in `ede-source.el'.  A source
code object contains methods that know how to identify a file as being
of that class, (ie, a C file ends with `.c').  Some targets can handle
many different types of sources which must all be compiled together.
For example, a mixed C and C++ program would have instantiations of
both sourcecode types.

   When a target needs to know if it will accept a source file, it
references its list of source code objects.  These objects then make
that decision.

   Source code objects are stored in the target objects as a list of
symbols, where the symbol's value is the object.  This enables the
project save file mechanism to work.

   Here is an example for an instantiation of an Emacs Lisp source code
object:

     (defvar ede-source-emacs
       (ede-sourcecode "ede-emacs-source"
                       :name "Emacs Lisp"
                       :sourcepattern "\\.el$"
                       :garbagepattern '("*.elc"))
       "Emacs Lisp source code definition.")

   If you want to recycle parts of an existing sourcecode object, you
can clone the original, and then just tweak the parts that are
different.  For example:

     (defvar ede-source-emacs-autoload
       (clone ede-source-emacs "ede-source-emacs-autoload"
              :name "Emacs Lisp Autoload"
              :sourcepattern "-loaddefs\\.el")
       "Emacs Lisp autoload source code.")

   In this case, the garbage pattern is the same.

   *Note Sourcecode::.


File: ede,  Node: Compiler and Linker objects,  Next: Project,  Prev: Sourcecode objects,  Up: Extending EDE

7.4 Compiler and Linker objects
===============================

In order for a target to create a `Makefile', it must know how to
compile the sources into the program or desired data file, and possibly
link them together.

   A compiler object instantiation is used to associate a given target
with a given source code type.  Some targets can handle many types of
sources, and thus has many compilers available to it.  Some targets may
have multiple compilers for a given type of source code.

   EDE will examine the actual source files in a target, cross reference
that against the compiler list to come up with the final set of
compilers that will be inserted into the Makefile.

   Compiler instantiations must also insert variables specifying the
compiler it plans to use, in addition to creating Automake settings for
`configure.in' when appropriate.

   Compiler objects are stored in the target objects as a list of
symbols, where the symbols value is the object.  This enables the
project output mechanism to work more efficiently.

   Targets will also have a special "compiler" slot which lets a user
explicitly choose the compiler they want to use.

   Here is an example for texinfo:

     (defvar ede-makeinfo-compiler
       (ede-compiler
        "ede-makeinfo-compiler"
        :name "makeinfo"
        :variables '(("MAKEINFO" . "makeinfo"))
        :commands '("makeinfo -o $ $<")
        :autoconf '(("AC_CHECK_PROG" . "MAKEINFO, makeinfo"))
        :sourcetype '(ede-makeinfo-source)
        )
       "Compile texinfo files into info files.")

   *Note Compilers::.

   When creating compiler instantiations, it may be useful to `clone'
an existing compiler variable.  Cloning allows you to only modify parts
of the original, while keeping the rest of the same.  Modification of
the original will result in the clone also being changed for shared
value slots.

   The second important object is the linker class.  The linker is
similar to the compiler, except several compilers might be used to
create some object files, and only one linker is used to link those
objects together.

   See `ede-proj-obj.el' for examples of the combination.


File: ede,  Node: Project,  Next: Targets,  Prev: Compiler and Linker objects,  Up: Extending EDE

7.5 Project
===========

* Menu:

* ede-project-placeholder ::
*  ede-project ::
*   ede-cpp-root-project ::
*   ede-simple-project ::
*   ede-simple-base-project ::
*   ede-proj-project ::
*   project-am-makefile ::
*   ede-step-project ::


File: ede,  Node: ede-project-placeholder,  Next: ede-project,  Up: Project

7.5.1 ede-project-placeholder
-----------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `ede-project-placeholder'

                   Children:
                         *Note ede-project::.

Slots:

    `:name'
          Type: `string'
          Default Value: `"Untitled"'

          The name used when generating distribution files.

    `:version'
          Type: `string'
          Default Value: `"1.0"'

          The version number used when distributing files.

    `:directory'
          Type: `string'

          Directory this project is associated with.

    `:file'
          Type: `string'

          File name where this project is stored.



7.5.1.1 Specialized Methods
...........................

 -- Method: ede-project-inode :AFTER proj
     Get the inode of the directory project PROJ is in.

 -- Method: ede-project-root :AFTER this
     If a project knows it's root, return it here.  Allows for
     one-project-object-for-a-tree type systems.

 -- Method: ede-find-subproject-for-directory :AFTER proj dir
     Find a subproject of PROJ that corresponds to DIR.

 -- Method: ede-project-root-directory :AFTER this &optional file
     If a project knows it's root, return it here.  Allows for
     one-project-object-for-a-tree type systems.  Optional FILE is the
     file to test.  It is ignored in preference of the anchor file for
     the project.

 -- Method: ede-project-force-load :AFTER this
     Make sure the placeholder THIS is replaced with the real thing.
     Return the new object created in its place.

 -- Method: project-interactive-select-target :AFTER this prompt
     Make sure placeholder THIS is replaced with the real thing, and
     pass through.

 -- Method: project-add-file :AFTER this file
     Make sure placeholder THIS is replaced with the real thing, and
     pass through.


File: ede,  Node: ede-project,  Next: ede-cpp-root-project,  Prev: ede-project-placeholder,  Up: Project

7.5.2 ede-project
-----------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-project-placeholder::.'

                   `ede-project'

                        Children:
                              *Note ede-cpp-root-project::,
                              ede-emacs-project, ede-linux-project,
                              ede-maven-project,
                              *Note ede-simple-project::,
                              *Note ede-simple-base-project::,
                              *Note ede-proj-project::,
                              *Note project-am-makefile::,
                              *Note ede-step-project::.

Slots:

    `:targets'
          Type: `list'

          List of top level targets in this project.

    `:tool-cache'
          Type: `list'

          List of tool cache configurations in this project.  This
          allows any tool to create, manage, and persist
          project-specific settings.

    `:web-site-url'
          Type: `string'
          URL to this projects web site.  This is a URL to be sent to a
          web site for documentation.

    `:web-site-directory
          '
          A directory where web pages can be found by Emacs.  For
          remote locations use a path compatible with ange-ftp or EFS.
          You can also use TRAMP for use with rcp & scp.

    `:web-site-file
          '
          A file which contains the home page for this project.  This
          file can be relative to slot `web-site-directory'.  This can
          be a local file, use ange-ftp, EFS, or TRAMP.

    `:ftp-site'
          Type: `string'
          FTP site where this project's distribution can be found.
          This FTP site should be in Emacs form, as needed by
          `ange-ftp', but can also be of a form used by TRAMP for use
          with scp, or rcp.

    `:ftp-upload-site'
          Type: `string'
          FTP Site to upload new distributions to.  This FTP site
          should be in Emacs form as needed by `ange-ftp'.  If this
          slot is `nil', then use `ftp-site' instead.

    `:configurations'
          Type: `list'
          Default Value: `("debug" "release")'

          List of available configuration types.  Individual
          target/project types can form associations between a
          configuration, and target specific elements such as build
          variables.

    `:configuration-default
          '
          Default Value: `"debug"'

          The default configuration.

    `:local-variables
          '
          Default Value: `nil'

          Project local variables



7.5.2.1 Specialized Methods
...........................

 -- Method: ede-preprocessor-map :AFTER this
     Get the pre-processor map for project THIS.

 -- Method: ede-subproject-relative-path :AFTER proj &optional parent-in
     Get a path name for PROJ which is relative to the parent project.
     If PARENT is specified, then be relative to the PARENT project.
     Specifying PARENT is useful for sub-sub projects relative to the
     root project.

 -- Method: eieio-speedbar-description :AFTER obj
     Provide a speedbar description for OBJ.

 -- Method: ede-map-any-target-p :AFTER this proc
     For project THIS, map PROC to all targets and return if any
     non-nil.  Return the first non-`nil' value returned by PROC.

 -- Method: ede-map-subprojects :AFTER this proc
     For object THIS, execute PROC on all direct subprojects.  This
     function does not apply PROC to sub-sub projects.  See also
     "ede-map-all-subprojects".

 -- Method: ede-convert-path :AFTER this path
     Convert path in a standard way for a given project.  Default to
     making it project relative.  Argument THIS is the project to
     convert PATH to.

 -- Method: ede-name :AFTER this
     Return a short-name for THIS project file.  Do this by extracting
     the lowest directory name.

 -- Method: ede-set-project-variables :AFTER project &optional buffer
     Set variables local to PROJECT in BUFFER.

 -- Method: eieio-speedbar-derive-line-path :AFTER obj &optional depth
     Return the path to OBJ.  Optional DEPTH is the depth we start at.

 -- Method: ede-map-all-subprojects :AFTER this allproc
     For object THIS, execute PROC on THIS and  all subprojects.  This
     function also applies PROC to sub-sub projects.  See also
     "ede-map-subprojects".

 -- Method: project-update-version :AFTER ot
     The `:version' of the project OT has been updated.  Handle saving,
     or other detail.

 -- Method: ede-buffer-header-file :AFTER this buffer
     Return `nil', projects don't have header files.

 -- Method: ede-buffer-documentation-files :AFTER this buffer
     Return all documentation in project THIS based on BUFFER.

 -- Method: ede-map-targets :AFTER this proc
     For object THIS, execute PROC on all targets.

 -- Method: ede-buffer-mine :AFTER this buffer
     Return non-`nil' if object THIS lays claim to the file in BUFFER.

 -- Method: ede-object-keybindings :BEFORE this
     Retrieves the slot `keybindings' from an object of class
     `ede-project'

 -- Method: ede-description :AFTER this
     Return a description suitable for the minibuffer about THIS.

 -- Method: eieio-speedbar-object-children :AFTER this
     Return the list of speedbar display children for THIS.

 -- Method: project-make-dist :AFTER this
     Build a distribution for the project based on THIS project.

 -- Method: ede-system-include-path :AFTER this
     Get the system include path used by project THIS.

 -- Method: project-new-target-custom :AFTER proj
     Create a new target.  It is up to the project PROJ to get the name.

 -- Method: ede-subproject-p :AFTER proj
     Return non-`nil' if PROJ is a sub project.

 -- Method: ede-expand-filename :AFTER this filename &optional force
     Return a fully qualified file name based on project THIS.
     FILENAME should be just a filename which occurs in a directory
     controlled by this project.  Optional argument FORCE forces the
     default filename to be provided even if it doesn't exist.

 -- Method: ede-menu-items-build :AFTER obj &optional current
     Return a list of menu items for building project OBJ.  If optional
     argument CURRENT is non-`nil', return sub-menu code.

 -- Method: ede-update-version-in-source :AFTER this version
     Change occurrences of a version string in sources.  In project
     THIS, cycle over all targets to give them a chance to set their
     sources to VERSION.

 -- Method: project-new-target :AFTER proj &rest args
     Create a new target.  It is up to the project PROJ to get the name.

 -- Method: project-compile-project :AFTER obj &optional command
     Compile the entire current project OBJ.  Argument COMMAND is the
     command to use when compiling.

 -- Method: eieio-speedbar-object-buttonname :AFTER object
     Return a string to use as a speedbar button for OBJECT.

 -- Method: ede-map-project-buffers :AFTER this proc
     For THIS, execute PROC on all buffers belonging to THIS.

 -- Method: ede-expand-filename-impl :AFTER this filename &optional
          force
     Return a fully qualified file name based on project THIS.
     FILENAME should be just a filename which occurs in a directory
     controlled by this project.  Optional argument FORCE forces the
     default filename to be provided even if it doesn't exist.

 -- Method: eieio-done-customizing :AFTER proj
     Call this when a user finishes customizing PROJ.

 -- Method: ede-html-documentation :AFTER this
     Return a list of HTML files provided by project THIS.

 -- Method: ede-documentation :AFTER this
     Return a list of files that provides documentation.  Documentation
     is not for object THIS, but is provided by THIS for other files in
     the project.

 -- Method: project-interactive-select-target :AFTER this prompt
     Interactively query for a target that exists in project THIS.
     Argument PROMPT is the prompt to use when querying the user for a
     target.

 -- Method: ede-target-in-project-p :AFTER proj target
     Is PROJ the parent of TARGET?  If TARGET belongs to a subproject,
     return that project file.

 -- Method: ede-find-target :AFTER proj buffer
     Fetch the target in PROJ belonging to BUFFER or nil.

 -- Method: ede-add-subproject :AFTER proj-a proj-b
     Add into PROJ-A, the subproject PROJ-B.

 -- Method: ede-commit-project :AFTER proj
     Commit any change to PROJ to its file.

 -- Method: project-dist-files :AFTER this
     Return a list of files that constitutes a distribution of THIS
     project.

 -- Method: ede-object-menu :BEFORE this
     Retrieves the slot `menu' from an object of class `ede-project'

 -- Method: ede-commit-local-variables :AFTER proj
     Commit change to local variables in PROJ.


File: ede,  Node: ede-cpp-root-project,  Next: ede-simple-project,  Prev: ede-project,  Up: Project

7.5.3 ede-cpp-root-project
--------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-project-placeholder::.'

                   `*Note ede-project::.'

                        `ede-cpp-root-project'
                              No children

This class implements the `ede-cpp-root' project type.  *Note
ede-cpp-root::, for information about using this project type.

Slots:

    `:include-path'
          Type: `list'
          Default Value: `(quote ("/include" "../include/"))'

          The default locate function expands filenames within a
          project.  If a header file (.h, .hh, etc) name is expanded,
          and the `:locate-fcn' slot is `nil', then the include path is
          checked first, and other directories are ignored.  For very
          large projects, this optimization can save a lot of time.

          Directory names in the path can be relative to the current
          buffer's `default-directory' (not starting with a /).
          Directories that are relative to the project's root should
          start with a /, such as  "/include", meaning the directory
          `include' off the project root directory.

    `:system-include-path'
          Type: `list'
          Default Value: `nil'

          The system include path for files in this project.  C files
          initialized in an ede-cpp-root-project have their semantic
          system include path set to this value.  If this is `nil',
          then the semantic path is not modified.

    `:spp-table'
          Type: `list'
          Default Value: `nil'

          C Preprocessor macros for your files.  Preprocessor symbols
          will be used while parsing your files.  These macros might be
          passed in through the command line compiler, or are critical
          symbols derived from header files.  Providing header files
          macro values through this slot improves accuracy and
          performance.  Use `:spp-files' to use these files directly.

    `:spp-files'
          Type: `list'
          Default Value: `nil'

          C header file with Preprocessor macros for your files.  The
          PreProcessor symbols appearing in these files will be used
          while parsing files in this project.  See
          `semantic-lex-c-preprocessor-symbol-map' for more on how this
          works.

    `:header-match-regexp'
          Type: `string'
          Default Value:
          `"\\.\\(h\\(h\\|xx\\|pp\\|\\+\\+\\)?\\|H\\)$\\|\\<\\w+$"'

          Regexp used to identify C/C++ header files.

    `:locate-fcn'
          Type: `(or null function)'
          Default Value: `nil'

          The locate function can be used in place of
          "ede-expand-filename" so you can quickly customize your
          custom target to use specialized local routines instead of
          the EDE routines.  The function symbol must take two
          arguments:   NAME - The name of the file to find.    DIR -
          The directory root for this cpp-root project.

          It should return the fully qualified file name passed in from
          NAME.  If that file does not exist, it should return nil.



7.5.3.1 Specialized Methods
...........................

 -- Method: initialize-instance :AFTER this &rest fields
     Make sure the `:file' is fully expanded.

 -- Method: ede-preprocessor-map :AFTER this
     Get the pre-processor map for project THIS.

 -- Method: ede-cpp-root-header-file-p :AFTER proj name
     Non `nil' if in PROJ the filename NAME is a header.

 -- Method: ede-system-include-path :AFTER this
     Get the system include path used by project THIS.

 -- Method: ede-expand-filename-impl :AFTER proj name
     Within this project PROJ, find the file NAME.  This knows details
     about or source tree.


File: ede,  Node: ede-simple-project,  Next: ede-simple-base-project,  Prev: ede-cpp-root-project,  Up: Project

7.5.4 ede-simple-project
------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-project-placeholder::.'

                   `*Note ede-project::.'

                        `ede-simple-project'
                              No children

7.5.4.1 Specialized Methods
...........................

 -- Method: ede-commit-project :AFTER proj
     Commit any change to PROJ to its file.


File: ede,  Node: ede-simple-base-project,  Next: ede-proj-project,  Prev: ede-simple-project,  Up: Project

7.5.5 ede-simple-base-project
-----------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-project-placeholder::.'

                   `*Note ede-project::.'

                        `ede-simple-base-project'
                              No children

EDE Simple project base class.  This one project could control a tree
of subdirectories.



File: ede,  Node: ede-proj-project,  Next: project-am-makefile,  Prev: ede-simple-base-project,  Up: Project

7.5.6 ede-proj-project
----------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-project-placeholder::.'

                   `*Note ede-project::.'

                        `ede-proj-project'
                              No children

Slots:

    `:makefile-type'
          Type: `symbol'
          Default Value: `Makefile'

          The type of Makefile to generate.  Can be one of `'Makefile',
          'Makefile.in, or 'Makefile.am.  If this value is NOT
          `'Makefile', then that overrides the `:makefile' slot in
          targets.

    `:variables'
          Type: `list'
          Default Value: `nil'

          Variables to set in this Makefile.

    `:configuration-variables'
          Type: `list'
          Default Value: `("debug" (("DEBUG" . "1")))'

          Makefile variables to use in different configurations.  These
          variables are used in the makefile when a configuration
          becomes active.

    `:inference-rules
          '
          Default Value: `nil'

          Inference rules to add to the makefile.

    `:include-file
          '
          Default Value: `nil'

          Additional files to include.  These files can contain
          additional rules, variables, and customizations.

    `:automatic-dependencies'
          Type: `boolean'
          Default Value: `t'

          Non-`nil' to do implement automatic dependencies in the
          Makefile.

    `:metasubproject'
          Type: `boolean'
          Default Value: `nil'

          Non-`nil' if this is a metasubproject.  Usually, a subproject
          is determined by a parent project.  If multiple top level
          projects are grouped into a large project not maintained by
          EDE, then you need to set this to non-nil.  The only effect
          is that the `dist' rule will then avoid making a tar file.



7.5.6.1 Specialized Methods
...........................

 -- Method: ede-proj-makefile-create :AFTER this mfilename
     Create a Makefile for all Makefile targets in THIS.  MFILENAME is
     the makefile to generate.

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Insert rules needed by THIS target.

 -- Method: ede-proj-makefile-tags :AFTER this targets
     Insert into the current location rules to make recursive TAGS
     files.  Argument THIS is the project to create tags for.  Argument
     TARGETS are the targets we should depend on for TAGS.

 -- Method: ede-proj-makefile-insert-variables :AFTER this
     Insert variables needed by target THIS.

 -- Method: project-make-dist :AFTER this
     Build a distribution for the project based on THIS target.

 -- Method: ede-proj-makefile-insert-dist-rules :AFTER this
     Insert distribution rules for THIS in a Makefile, such as CLEAN
     and DIST.

 -- Method: ede-proj-makefile-insert-dist-dependencies :AFTER this
     Insert any symbols that the DIST rule should depend on.  Argument
     THIS is the project that should insert stuff.

 -- Method: ede-proj-makefile-insert-subproj-rules :AFTER this
     Insert a rule for the project THIS which should be a subproject.

 -- Method: ede-proj-makefile-create-maybe :AFTER this mfilename
     Create a Makefile for all Makefile targets in THIS if needed.
     MFILENAME is the makefile to generate.

 -- Method: ede-proj-configure-test-required-file :AFTER this file
     For project THIS, test that the file FILE exists, or create it.

 -- Method: ede-proj-setup-buildenvironment :AFTER this &optional force
     Setup the build environment for project THIS.  Handles the
     Makefile, or a Makefile.am configure.in combination.  Optional
     argument FORCE will force items to be regenerated.

 -- Method: ede-proj-makefile-garbage-patterns :AFTER this
     Return a list of patterns that are considered garbage to THIS.
     These are removed with make clean.

 -- Method: ede-proj-configure-synchronize :AFTER this
     Synchronize what we know about project THIS into configure.in.

 -- Method: ede-proj-makefile-insert-variables-new :AFTER this
     Insert variables needed by target THIS.

     NOTE: Not yet in use!  This is part of an SRecode conversion of
       EDE that is in progress.

 -- Method: ede-proj-makefile-configuration-variables :AFTER this
          configuration
     Return a list of configuration variables from THIS.  Use
     CONFIGURATION as the current configuration to query.

 -- Method: eieio-done-customizing :AFTER proj
     Call this when a user finishes customizing this object.  Argument
     PROJ is the project to save.

 -- Method: ede-proj-configure-recreate :AFTER this
     Delete project THIS's configure script and start over.

 -- Method: ede-proj-makefile-insert-user-rules :AFTER this
     Insert user specified rules needed by THIS target.  This is
     different from "ede-proj-makefile-insert-rules" in that this
     function won't create the building rules which are auto created
     with automake.

 -- Method: ede-proj-dist-makefile :AFTER this
     Return the name of the Makefile with the DIST target in it for
     THIS.

 -- Method: ede-proj-configure-file :AFTER this
     The configure.in script used by project THIS.

 -- Method: ede-commit-project :AFTER proj
     Commit any change to PROJ to its file.

 -- Method: project-dist-files :AFTER this
     Return a list of files that constitutes a distribution of THIS
     project.

 -- Method: ede-commit-local-variables :AFTER proj
     Commit change to local variables in PROJ.


File: ede,  Node: project-am-makefile,  Next: ede-step-project,  Prev: ede-proj-project,  Up: Project

7.5.7 project-am-makefile
-------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-project-placeholder::.'

                   `*Note ede-project::.'

                        `project-am-makefile'
                              No children

7.5.7.1 Specialized Methods
...........................

 -- Method: project-am-subtree :AFTER ampf subdir
     Return the sub project in AMPF specified by SUBDIR.

 -- Method: project-targets-for-file :AFTER proj
     Return a list of targets the project PROJ.

 -- Method: project-new-target :AFTER proj &optional name type
     Create a new target named NAME.  Argument TYPE is the type of
     target to insert.  This is a string matching something in
     `project-am-type-alist' or type class symbol.  Despite the fact
     that this is a method, it depends on the current buffer being in
     order to provide a smart default target type.


File: ede,  Node: ede-step-project,  Prev: project-am-makefile,  Up: Project

7.5.8 ede-step-project
----------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-project-placeholder::.'

                   `*Note ede-project::.'

                        `ede-step-project'
                              No children

Slots:

    `:init-variables'
          Type: `list'
          Default Value: `nil'

          Variables to set in this Makefile, at top of file.

    `:additional-variables'
          Type: `(or null list)'
          Default Value: `nil'

          Arbitrary variables needed from this project.  It is safe to
          leave this blank.

    `:additional-rules'
          Type: `(or null list)'
          Default Value: `nil'

          Arbitrary rules and dependencies needed to make this target.
          It is safe to leave this blank.

    `:installation-domain'
          Type: `symbol'
          Default Value: `user'

          Installation domain specification.  The variable
          GNUSTEP_INSTALLATION_DOMAIN is set at this value.

    `:preamble'
          Type: `(or null list)'
          Default Value: `(quote ("GNUmakefile.preamble"))'

          The auxiliary makefile for additional variables.  Included
          just before the specific target files.

    `:postamble'
          Type: `(or null list)'
          Default Value: `(quote ("GNUmakefile.postamble"))'

          The auxiliary makefile for additional rules.  Included just
          after the specific target files.

    `:metasubproject'
          Type: `boolean'
          Default Value: `nil'

          Non-`nil' if this is a metasubproject.  Usually, a subproject
          is determined by a parent project.  If multiple top level
          projects are grouped into a large project not maintained by
          EDE, then you need to set this to non-nil.  The only effect
          is that the `dist' rule will then avoid making a tar file.



7.5.8.1 Specialized Methods
...........................

 -- Method: ede-proj-makefile-create :AFTER this mfilename
     Create a GNUmakefile for all Makefile targets in THIS.  MFILENAME
     is the makefile to generate.

 -- Method: project-make-dist :AFTER this
     Build a distribution for the project based on THIS target.

 -- Method: ede-proj-makefile-create-maybe :AFTER this mfilename
     Create a Makefile for all Makefile targets in THIS if needed.
     MFILENAME is the makefile to generate.

 -- Method: ede-proj-setup-buildenvironment :AFTER this &optional force
     Setup the build environment for project THIS.  Handles the
     Makefile, or a Makefile.am configure.in combination.  Optional
     argument FORCE will force items to be regenerated.

 -- Method: eieio-done-customizing :AFTER proj
     Call this when a user finishes customizing this object.  Argument
     PROJ is the project to save.

 -- Method: ede-proj-dist-makefile :AFTER this
     Return the name of the Makefile with the DIST target in it for
     THIS.

 -- Method: ede-commit-project :AFTER proj
     Commit any change to PROJ to its file.

 -- Method: project-dist-files :AFTER this
     Return a list of files that constitutes a distribution of THIS
     project.

 -- Method: ede-commit-local-variables :AFTER proj
     Commit change to local variables in PROJ.


File: ede,  Node: Targets,  Next: Sourcecode,  Prev: Project,  Up: Extending EDE

7.6 Targets
===========

* Menu:

* ede-target ::
*  ede-proj-target ::
*   ede-proj-target-makefile ::
*    semantic-ede-proj-target-grammar ::
*    ede-proj-target-makefile-objectcode ::
*     ede-proj-target-makefile-archive ::
*     ede-proj-target-makefile-program ::
*      ede-proj-target-makefile-shared-object ::
*    ede-proj-target-elisp ::
*     ede-proj-target-elisp-autoloads ::
*    ede-proj-target-makefile-miscelaneous ::
*    ede-proj-target-makefile-info ::
*   ede-proj-target-scheme ::
*  project-am-target ::
*   project-am-objectcode ::
*    project-am-program ::
*    project-am-header-noinst ::
*    project-am-header-inst ::
*   project-am-lisp ::
*   project-am-texinfo ::
*   project-am-man ::


File: ede,  Node: ede-target,  Next: ede-proj-target,  Up: Targets

7.6.1 ede-target
----------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `ede-target'

                   Children:
                         ede-cpp-root-target, ede-emacs-target-c,
                         ede-emacs-target-el, ede-emacs-target-misc,
                         ede-linux-target-c, ede-linux-target-misc,
                         ede-maven-target-java, ede-maven-target-c,
                         ede-maven-target-misc, ede-simple-target,
                         *Note ede-proj-target::,
                         *Note project-am-target::.

Slots:

    `:name'
          Type: `string'

          Name of this target.

    `:path'
          Type: `string'

          The path to the sources of this target.  Relative to the path
          of the project it belongs to.

    `:source'
          Type: `list'
          Default Value: `nil'

          Source files in this target.

    `:versionsource'
          Type: `list'
          Default Value: `nil'

          Source files with a version string in them.  These files are
          checked for a version string whenever the EDE version of the
          master project is changed.  When strings are found, the
          version previously there is updated.



7.6.1.1 Specialized Methods
...........................

 -- Method: ede-preprocessor-map :AFTER this
     Get the pre-processor map for project THIS.

 -- Method: eieio-speedbar-description :AFTER obj
     Provide a speedbar description for OBJ.

 -- Method: project-compile-target :AFTER obj &optional command
     Compile the current target OBJ.  Argument COMMAND is the command
     to use for compiling the target.

 -- Method: project-debug-target :AFTER obj
     Run the current project target OBJ in a debugger.

 -- Method: ede-convert-path :AFTER this path
     Convert path in a standard way for a given project.  Default to
     making it project relative.  Argument THIS is the project to
     convert PATH to.

 -- Method: ede-name :AFTER this
     Return the name of THIS targt.

 -- Method: ede-target-buffer-in-sourcelist :AFTER this buffer source
     Return non-`nil' if object THIS is in BUFFER to a SOURCE list.
     Handles complex path issues.

 -- Method: eieio-speedbar-derive-line-path :AFTER obj &optional depth
     Return the path to OBJ.  Optional DEPTH is the depth we start at.

 -- Method: ede-buffer-header-file :AFTER this buffer
     There are no default header files in EDE.  Do a quick check to see
     if there is a Header tag in this buffer.

 -- Method: project-remove-file :AFTER ot fnnd
     Remove the current buffer from project target OT.  Argument FNND
     is an argument.

 -- Method: ede-buffer-documentation-files :AFTER this buffer
     Check for some documentation files for THIS.  Also do a quick
     check to see if there is a Documentation tag in this BUFFER.

 -- Method: ede-map-target-buffers :AFTER this proc
     For THIS, execute PROC on all buffers belonging to THIS.

 -- Method: eieio-speedbar-child-description :AFTER obj
     Provide a speedbar description for a plain-child of OBJ.  A plain
     child is a child element which is not an EIEIO object.

 -- Method: ede-object-keybindings :BEFORE this
     Retrieves the slot `keybindings' from an object of class
     `ede-target'

 -- Method: ede-description :AFTER this
     Return a description suitable for the minibuffer about THIS.

 -- Method: eieio-speedbar-object-children :AFTER this
     Return the list of speedbar display children for THIS.

 -- Method: ede-system-include-path :AFTER this
     Get the system include path used by project THIS.

 -- Method: ede-object-sourcecode :BEFORE this
     Retrieves the slot `sourcetype' from an object of class
     `ede-target'

 -- Method: ede-expand-filename :AFTER this filename &optional force
     Return a fully qualified file name based on target THIS.  FILENAME
     should be a filename which occurs in a directory in which THIS
     works.  Optional argument FORCE forces the default filename to be
     provided even if it doesn't exist.

 -- Method: ede-menu-items-build :AFTER obj &optional current
     Return a list of menu items for building target OBJ.  If optional
     argument CURRENT is non-`nil', return sub-menu code.

 -- Method: ede-want-file-p :AFTER this file
     Return non-`nil' if THIS target wants FILE.

 -- Method: ede-update-version-in-source :AFTER this version
     In sources for THIS, change version numbers to VERSION.

 -- Method: project-delete-target :AFTER ot
     Delete the current target OT from it's parent project.

 -- Method: ede-target-sourcecode :AFTER this
     Return the sourcecode objects which THIS permits.

 -- Method: eieio-speedbar-child-make-tag-lines :AFTER this depth
     Create a speedbar tag line for a child of THIS.  It has depth
     DEPTH.

 -- Method: eieio-speedbar-object-buttonname :AFTER object
     Return a string to use as a speedbar button for OBJECT.

 -- Method: eieio-done-customizing :AFTER target
     Call this when a user finishes customizing TARGET.

 -- Method: project-edit-file-target :AFTER ot
     Edit the target OT associated w/ this file.

 -- Method: ede-documentation :AFTER this
     Return a list of files that provides documentation.  Documentation
     is not for object THIS, but is provided by THIS for other files in
     the project.

 -- Method: ede-want-file-source-p :AFTER this file
     Return non-`nil' if THIS target wants FILE.

 -- Method: ede-want-file-auxiliary-p :AFTER this file
     Return non-`nil' if THIS target wants FILE.

 -- Method: project-add-file :AFTER ot file
     Add the current buffer into project project target OT.  Argument
     FILE is the file to add.

 -- Method: ede-target-name :AFTER this
     Return the name of THIS target, suitable for make or debug style
     commands.

 -- Method: ede-object-menu :BEFORE this
     Retrieves the slot `menu' from an object of class `ede-target'


File: ede,  Node: ede-proj-target,  Next: ede-proj-target-makefile,  Prev: ede-target,  Up: Targets

7.6.2 ede-proj-target
---------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `ede-proj-target'

                        Children:
                              *Note ede-proj-target-makefile::,
                              ede-proj-target-aux,
                              *Note ede-proj-target-scheme::.

Slots:

    `:name'
          Type: `string'

          Name of this target.

    `:path'
          Type: `string'

          The path to the sources of this target.  Relative to the path
          of the project it belongs to.

    `:auxsource'
          Type: `list'
          Default Value: `nil'

          Auxiliary source files included in this target.  Each of
          these is considered equivalent to a source file, but it is not
          distributed, and each should have a corresponding rule to
          build it.

    `:compiler'
          Type: `(or null symbol)'
          Default Value: `nil'

          The compiler to be used to compile this object.  This should
          be a symbol, which contains the object defining the compiler.
          This enables save/restore to do so by name, permitting the
          sharing of these compiler resources, and global customization
          thereof.

    `:linker'
          Type: `(or null symbol)'
          Default Value: `nil'

          The linker to be used to link compiled sources for this
          object.  This should be a symbol, which contains the object
          defining the linker.  This enables save/restore to do so by
          name, permitting the sharing of these linker resources, and
          global customization thereof.



7.6.2.1 Specialized Methods
...........................

 -- Method: project-compile-target :AFTER obj &optional command
     Compile the current target OBJ.  Argument COMMAND is the command
     to use for compiling the target.

 -- Method: project-debug-target :AFTER obj
     Run the current project target OBJ in a debugger.

 -- Method: ede-proj-configure-add-missing :AFTER this
     Query if any files needed by THIS provided by automake are missing.
     Results in -add-missing being passed to automake.

 -- Method: ede-proj-flush-autoconf :AFTER this
     Flush the configure file (current buffer) to accommodate THIS.  By
     flushing, remove any cruft that may be in the file.  Subsequent
     calls to "ede-proj-tweak-autoconf" can restore items removed by
     flush.

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Insert rules needed by THIS target.

 -- Method: project-remove-file :AFTER target file
     For TARGET, remove FILE.  FILE must be massaged by
     "ede-convert-path".

 -- Method: ede-proj-configure-create-missing :AFTER this
     Add any missing files for THIS by creating them.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-makefile-insert-variables :AFTER this &optional
          moresource
     Insert variables needed by target THIS.  Optional argument
     MORESOURCE is a list of additional sources to add to the sources
     variable.

 -- Method: ede-proj-makefile-insert-automake-post-variables :AFTER this
     Insert variables needed by target THIS in Makefile.am after
     SOURCES.

 -- Method: ede-proj-makefile-insert-dist-dependencies :AFTER this
     Insert any symbols that the DIST rule should depend on.  Argument
     THIS is the target that should insert stuff.

 -- Method: ede-proj-linkers :AFTER obj
     List of linkers being used by OBJ.  If the `linker' slot is empty,
     concoct one on a first match found basis for any given type from
     the `availablelinkers' slot.  Otherwise, return the `linker' slot.
     Converts all symbols into the objects to be used.

 -- Method: ede-proj-makefile-garbage-patterns :AFTER this
     Return a list of patterns that are considered garbage to THIS.
     These are removed with make clean.

 -- Method: ede-proj-tweak-autoconf :AFTER this
     Tweak the configure file (current buffer) to accommodate THIS.

 -- Method: ede-proj-compilers :AFTER obj
     List of compilers being used by OBJ.  If the `compiler' slot is
     empty, concoct one on a first match found basis for any given type
     from the `availablecompilers' slot.  Otherwise, return the
     `compiler' slot.  Converts all symbols into the objects to be used.

 -- Method: project-delete-target :AFTER this
     Delete the current target THIS from it's parent project.

 -- Method: ede-proj-makefile-target-name :AFTER this
     Return the name of the main target for THIS target.

 -- Method: eieio-done-customizing :AFTER target
     Call this when a user finishes customizing this object.  Argument
     TARGET is the project we are completing customization on.

 -- Method: ede-proj-makefile-insert-user-rules :AFTER this
     Insert user specified rules needed by THIS target.

 -- Method: project-add-file :AFTER this file
     Add to target THIS the current buffer represented as FILE.

 -- Method: ede-proj-makefile-insert-automake-pre-variables :AFTER this
     Insert variables needed by target THIS in Makefile.am before
     SOURCES.

 -- Method: ede-proj-makefile-insert-dist-filepatterns :AFTER this
     Insert any symbols that the DIST rule should depend on.  Argument
     THIS is the target that should insert stuff.

 -- Method: ede-proj-makefile-dependency-files :AFTER this
     Return a list of source files to convert to dependencies.
     Argument THIS is the target to get sources from.

 -- Method: ede-proj-makefile-insert-source-variables :AFTER this
          &optional moresource
     Insert the source variables needed by THIS.  Optional argument
     MORESOURCE is a list of additional sources to add to the sources
     variable.


File: ede,  Node: ede-proj-target-makefile,  Next: semantic-ede-proj-target-grammar,  Prev: ede-proj-target,  Up: Targets

7.6.3 ede-proj-target-makefile
------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `ede-proj-target-makefile'

                             Children:
                                   *Note semantic-ede-proj-target-grammar::,
                                   *Note ede-proj-target-makefile-objectcode::,
                                   *Note ede-proj-target-elisp::,
                                   *Note ede-proj-target-makefile-miscelaneous::,
                                   *Note ede-proj-target-makefile-info::.

Slots:

    `:makefile'
          Type: `string'
          Default Value: `"Makefile"'

          File name of generated Makefile.

    `:partofall'
          Type: `boolean'
          Default Value: `t'

          Non `nil' means the rule created is part of the all target.
          Setting this to `nil' creates the rule to build this item,
          but does not include it in the ALL`all:' rule.

    `:configuration-variables'
          Type: `list'
          Default Value: `nil'

          Makefile variables appended to use in different
          configurations.  These variables are used in the makefile
          when a configuration becomes active.  Target variables are
          always renamed such as foo_CFLAGS, then included into
          commands where the variable would usually appear.

    `:rules'
          Type: `list'
          Default Value: `nil'

          Arbitrary rules and dependencies needed to make this target.
          It is safe to leave this blank.



7.6.3.1 Specialized Methods
...........................

 -- Method: ede-proj-makefile-dependencies :AFTER this
     Return a string representing the dependencies for THIS.  Some
     compilers only use the first element in the dependencies, others
     have a list of intermediates (object files), and others don't care.
     This allows customization of how these elements appear.

 -- Method: project-compile-target :AFTER obj &optional command
     Compile the current target program OBJ.  Optional argument COMMAND
     is the s the alternate command to use.

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Insert rules needed by THIS target.

 -- Method: ede-proj-makefile-insert-variables :AFTER this &optional
          moresource
     Insert variables needed by target THIS.  Optional argument
     MORESOURCE is a list of additional sources to add to the sources
     variable.

 -- Method: ede-proj-makefile-insert-commands :AFTER this
     Insert the commands needed by target THIS.  For targets, insert
     the commands needed by the chosen compiler.

 -- Method: ede-proj-makefile-configuration-variables :AFTER this
          configuration
     Return a list of configuration variables from THIS.  Use
     CONFIGURATION as the current configuration to query.


File: ede,  Node: semantic-ede-proj-target-grammar,  Next: ede-proj-target-makefile-objectcode,  Prev: ede-proj-target-makefile,  Up: Targets

7.6.4 semantic-ede-proj-target-grammar
--------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `semantic-ede-proj-target-grammar'
                                   No children

7.6.4.1 Specialized Methods
...........................

 -- Method: project-compile-target :AFTER obj
     Compile all sources in a Lisp target OBJ.

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Insert rules needed by THIS target.

 -- Method: ede-buffer-mine :AFTER this buffer
     Return `t' if object THIS lays claim to the file in BUFFER.  Lays
     claim to all -by.el, and -wy.el files.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-makefile-insert-dist-dependencies :AFTER this
     Insert dist dependencies, or intermediate targets.  This makes
     sure that all grammar lisp files are created before the dist runs,
     so they are always up to date.  Argument THIS is the target that
     should insert stuff.


File: ede,  Node: ede-proj-target-makefile-objectcode,  Next: ede-proj-target-makefile-archive,  Prev: semantic-ede-proj-target-grammar,  Up: Targets

7.6.5 ede-proj-target-makefile-objectcode
-----------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `ede-proj-target-makefile-objectcode'

                                  Children:
                                        *Note ede-proj-target-makefile-archive::,
                                        *Note ede-proj-target-makefile-program::.

Slots:

    `:configuration-variables'
          Type: `list'
          Default Value: `("debug" ("CFLAGS" . "-g") ("LDFLAGS" .
          "-g"))'

          *Note ede-proj-target-makefile::.

7.6.5.1 Specialized Methods
...........................

 -- Method: ede-buffer-header-file :AFTER this buffer
     There are no default header files.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-makefile-insert-variables :AFTER this &optional
          moresource
     Insert variables needed by target THIS.  Optional argument
     MORESOURCE is not used.

 -- Method: ede-proj-makefile-dependency-files :AFTER this
     Return a list of source files to convert to dependencies.
     Argument THIS is the target to get sources from.


File: ede,  Node: ede-proj-target-makefile-archive,  Next: ede-proj-target-makefile-program,  Prev: ede-proj-target-makefile-objectcode,  Up: Targets

7.6.6 ede-proj-target-makefile-archive
--------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `*Note ede-proj-target-makefile-objectcode::.'

                                  `ede-proj-target-makefile-archive'
                                        No children

7.6.6.1 Specialized Methods
...........................

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Create the make rule needed to create an archive for THIS.

 -- Method: ede-proj-makefile-insert-source-variables :PRIMARY this
     Insert bin_PROGRAMS variables needed by target THIS.  We aren't
     actually inserting SOURCE details, but this is used by the
     Makefile.am generator, so use it to add this important bin program.


File: ede,  Node: ede-proj-target-makefile-program,  Next: ede-proj-target-makefile-shared-object,  Prev: ede-proj-target-makefile-archive,  Up: Targets

7.6.7 ede-proj-target-makefile-program
--------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `*Note ede-proj-target-makefile-objectcode::.'

                                  `ede-proj-target-makefile-program'

                                       Children:
                                             *Note ede-proj-target-makefile-shared-object::.

Slots:

    `:ldlibs'
          Type: `list'
          Default Value: `nil'

          Libraries, such as "m" or "Xt" which this program depends on.
          The linker flag "-l" is automatically prepended.  Do not
          include a "lib" prefix, or a ".so" suffix.

          Note: Currently only used for Automake projects.

    `:ldflags'
          Type: `list'
          Default Value: `nil'

          Additional flags to add when linking this target.  Use ldlibs
          to add addition libraries.  Use this to specify specific
          options to the linker.

          Note: Not currently used.  This bug needs to be fixed.



7.6.7.1 Specialized Methods
...........................

 -- Method: project-debug-target :AFTER obj
     Debug a program target OBJ.

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Insert rules needed by THIS target.

 -- Method: ede-proj-makefile-insert-automake-post-variables :AFTER this
     Insert bin_PROGRAMS variables needed by target THIS.

 -- Method: ede-proj-makefile-insert-automake-pre-variables :AFTER this
     Insert bin_PROGRAMS variables needed by target THIS.


File: ede,  Node: ede-proj-target-makefile-shared-object,  Next: ede-proj-target-elisp,  Prev: ede-proj-target-makefile-program,  Up: Targets

7.6.8 ede-proj-target-makefile-shared-object
--------------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `*Note ede-proj-target-makefile-objectcode::.'

                                  `*Note ede-proj-target-makefile-program::.'

                                       `ede-proj-target-makefile-shared-object'
                                             No children

7.6.8.1 Specialized Methods
...........................

 -- Method: ede-proj-configure-add-missing :AFTER this
     Query if any files needed by THIS provided by automake are missing.
     Results in -add-missing being passed to automake.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-makefile-insert-automake-post-variables :AFTER this
     Insert bin_PROGRAMS variables needed by target THIS.  We need to
     override -program which has an LDADD element.

 -- Method: ede-proj-makefile-target-name :AFTER this
     Return the name of the main target for THIS target.

 -- Method: ede-proj-makefile-insert-automake-pre-variables :AFTER this
     Insert bin_PROGRAMS variables needed by target THIS.  We aren't
     actually inserting SOURCE details, but this is used by the
     Makefile.am generator, so use it to add this important bin program.


File: ede,  Node: ede-proj-target-elisp,  Next: ede-proj-target-elisp-autoloads,  Prev: ede-proj-target-makefile-shared-object,  Up: Targets

7.6.9 ede-proj-target-elisp
---------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `ede-proj-target-elisp'

                                  Children:
                                        *Note ede-proj-target-elisp-autoloads::.

Slots:

    `:aux-packages'
          Type: `list'
          Default Value: `nil'

          Additional packages needed.  There should only be one
          toplevel package per auxiliary tool needed.  These packages
          location is found, and added to the compile time load path.



7.6.9.1 Specialized Methods
...........................

 -- Method: project-compile-target :AFTER obj
     Compile all sources in a Lisp target OBJ.  Bonus: Return a cons
     cell: (COMPILED . UPTODATE).

 -- Method: ede-proj-flush-autoconf :AFTER this
     Flush the configure file (current buffer) to accommodate THIS.

 -- Method: ede-buffer-mine :AFTER this buffer
     Return `t' if object THIS lays claim to the file in BUFFER.  Lays
     claim to all .elc files that match .el files in this target.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-tweak-autoconf :AFTER this
     Tweak the configure file (current buffer) to accommodate THIS.

 -- Method: ede-update-version-in-source :AFTER this version
     In a Lisp file, updated a version string for THIS to VERSION.
     There are standards in Elisp files specifying how the version
     string is found, such as a `-version' variable, or the standard
     header.


File: ede,  Node: ede-proj-target-elisp-autoloads,  Next: ede-proj-target-makefile-miscelaneous,  Prev: ede-proj-target-elisp,  Up: Targets

7.6.10 ede-proj-target-elisp-autoloads
--------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `*Note ede-proj-target-elisp::.'

                                  `ede-proj-target-elisp-autoloads'
                                        No children

Slots:

    `:aux-packages'
          Type: `list'
          Default Value: `("cedet-autogen")'

          *Note ede-proj-target-elisp::.

    `:autoload-file'
          Type: `string'
          Default Value: `"loaddefs.el"'

          The file that autoload definitions are placed in.  There
          should be one load defs file for a given package.  The load
          defs are created for all Emacs Lisp sources that exist in the
          directory of the created target.

    `:autoload-dirs'
          Type: `list'
          Default Value: `nil'

          The directories to scan for autoload definitions.  If `nil'
          defaults to the current directory.



7.6.10.1 Specialized Methods
............................

 -- Method: ede-proj-makefile-dependencies :AFTER this
     Return a string representing the dependencies for THIS.  Always
     return an empty string for an autoloads generator.

 -- Method: project-compile-target :AFTER obj
     Create or update the autoload target.

 -- Method: ede-proj-flush-autoconf :AFTER this
     Flush the configure file (current buffer) to accommodate THIS.

 -- Method: ede-buffer-mine :AFTER this buffer
     Return `t' if object THIS lays claim to the file in BUFFER.  Lays
     claim to all .elc files that match .el files in this target.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-makefile-insert-dist-dependencies :AFTER this
     Insert any symbols that the DIST rule should depend on.  Emacs
     Lisp autoload files ship the generated .el files.  Argument THIS
     is the target which needs to insert an info file.

 -- Method: ede-proj-tweak-autoconf :AFTER this
     Tweak the configure file (current buffer) to accommodate THIS.

 -- Method: ede-update-version-in-source :AFTER this version
     In a Lisp file, updated a version string for THIS to VERSION.
     There are standards in Elisp files specifying how the version
     string is found, such as a `-version' variable, or the standard
     header.

 -- Method: ede-proj-compilers :AFTER obj
     List of compilers being used by OBJ.  If the `compiler' slot is
     empty, get the car of the compilers list.

 -- Method: ede-proj-makefile-insert-dist-filepatterns :AFTER this
     Insert any symbols that the DIST rule should distribute.  Emacs
     Lisp autoload files ship the generated .el files.  Argument THIS
     is the target which needs to insert an info file.

 -- Method: ede-proj-makefile-insert-source-variables :AFTER this
          &optional moresource
     Insert the source variables needed by THIS.  Optional argument
     MORESOURCE is a list of additional sources to add to the sources
     variable.


File: ede,  Node: ede-proj-target-makefile-miscelaneous,  Next: ede-proj-target-makefile-info,  Prev: ede-proj-target-elisp-autoloads,  Up: Targets

7.6.11 ede-proj-target-makefile-miscelaneous
--------------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `ede-proj-target-makefile-miscelaneous'
                                   No children

Slots:

    `:submakefile'
          Type: `string'
          Default Value: `""'

          Miscellaneous sources which have a specialized makefile.  The
          sub-makefile is used to build this target.



7.6.11.1 Specialized Methods
............................

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Create the make rule needed to create an archive for THIS.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-makefile-dependency-files :AFTER this
     Return a list of files which THIS target depends on.


File: ede,  Node: ede-proj-target-makefile-info,  Next: ede-proj-target-scheme,  Prev: ede-proj-target-makefile-miscelaneous,  Up: Targets

7.6.12 ede-proj-target-makefile-info
------------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `*Note ede-proj-target-makefile::.'

                             `ede-proj-target-makefile-info'
                                   No children

Slots:

    `:mainmenu'
          Type: `string'
          Default Value: `""'

          The main menu resides in this file.  All other sources should
          be included independently.



7.6.12.1 Specialized Methods
............................

 -- Method: ede-proj-configure-add-missing :AFTER this
     Query if any files needed by THIS provided by automake are missing.
     Results in -add-missing being passed to automake.

 -- Method: object-write :AFTER this
     Before committing any change to THIS, make sure the mainmenu is
     first.

 -- Method: ede-proj-makefile-sourcevar :AFTER this
     Return the variable name for THIS's sources.

 -- Method: ede-proj-makefile-insert-dist-dependencies :AFTER this
     Insert any symbols that the DIST rule should depend on.  Texinfo
     files want to insert generated `.info' files.  Argument THIS is
     the target which needs to insert an info file.

 -- Method: ede-proj-makefile-target-name :AFTER this
     Return the name of the main target for THIS target.

 -- Method: ede-documentation :AFTER this
     Return a list of files that provides documentation.  Documentation
     is not for object THIS, but is provided by THIS for other files in
     the project.

 -- Method: ede-proj-makefile-insert-dist-filepatterns :AFTER this
     Insert any symbols that the DIST rule should depend on.  Texinfo
     files want to insert generated `.info' files.  Argument THIS is
     the target which needs to insert an info file.

 -- Method: ede-proj-makefile-insert-source-variables :AFTER this
          &optional moresource
     Insert the source variables needed by THIS info target.  Optional
     argument MORESOURCE is a list of additional sources to add to the
     sources variable.  Does the usual for Makefile mode, but splits
     source into two variables when working in Automake mode.


File: ede,  Node: ede-proj-target-scheme,  Next: project-am-target,  Prev: ede-proj-target-makefile-info,  Up: Targets

7.6.13 ede-proj-target-scheme
-----------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note ede-proj-target::.'

                        `ede-proj-target-scheme'
                              No children

Slots:

    `:interpreter'
          Type: `string'
          Default Value: `"guile"'

          The preferred interpreter for this code.



7.6.13.1 Specialized Methods
............................

 -- Method: ede-proj-tweak-autoconf :AFTER this
     Tweak the configure file (current buffer) to accommodate THIS.


File: ede,  Node: project-am-target,  Next: project-am-objectcode,  Prev: ede-proj-target-scheme,  Up: Targets

7.6.14 project-am-target
------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `project-am-target'

                        Children:
                              *Note project-am-objectcode::,
                              project-am-header,
                              *Note project-am-lisp::,
                              *Note project-am-texinfo::,
                              *Note project-am-man::.

7.6.14.1 Specialized Methods
............................

 -- Method: project-compile-target-command :AFTER this
     Default target to use when compiling a given target.

 -- Method: project-make-dist :AFTER this
     Run the current project in the debugger.

 -- Method: project-edit-file-target :AFTER obj
     Edit the target associated w/ this file.


File: ede,  Node: project-am-objectcode,  Next: project-am-program,  Prev: project-am-target,  Up: Targets

7.6.15 project-am-objectcode
----------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note project-am-target::.'

                        `project-am-objectcode'

                             Children:
                                   *Note project-am-program::,
                                   project-am-lib.

7.6.15.1 Specialized Methods
............................

 -- Method: project-am-macro :AFTER this
     Return the default macro to 'edit' for this object type.

 -- Method: project-debug-target :AFTER obj
     Run the current project target in a debugger.

 -- Method: project-compile-target-command :AFTER this
     Default target to use when compiling an object code target.

 -- Method: ede-buffer-header-file :AFTER this buffer
     There are no default header files.


File: ede,  Node: project-am-program,  Next: project-am-header-noinst,  Prev: project-am-objectcode,  Up: Targets

7.6.16 project-am-program
-------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note project-am-target::.'

                        `*Note project-am-objectcode::.'

                             `project-am-program'
                                   No children

Slots:

    `:ldadd
          '
          Default Value: `nil'

          Additional LD args.



File: ede,  Node: project-am-header-noinst,  Next: project-am-header-inst,  Prev: project-am-program,  Up: Targets

7.6.17 project-am-header-noinst
-------------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note project-am-target::.'

                        `project-am-header.'

                             `project-am-header-noinst'
                                   No children

7.6.17.1 Specialized Methods
............................

 -- Method: project-am-macro :AFTER this
     Return the default macro to 'edit' for this object.


File: ede,  Node: project-am-header-inst,  Next: project-am-lisp,  Prev: project-am-header-noinst,  Up: Targets

7.6.18 project-am-header-inst
-----------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note project-am-target::.'

                        `project-am-header.'

                             `project-am-header-inst'
                                   No children

7.6.18.1 Specialized Methods
............................

 -- Method: project-am-macro :AFTER this
     Return the default macro to 'edit' for this object.


File: ede,  Node: project-am-lisp,  Next: project-am-texinfo,  Prev: project-am-header-inst,  Up: Targets

7.6.19 project-am-lisp
----------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note project-am-target::.'

                        `project-am-lisp'
                              No children

7.6.19.1 Specialized Methods
............................

 -- Method: project-am-macro :AFTER this
     Return the default macro to 'edit' for this object.


File: ede,  Node: project-am-texinfo,  Next: project-am-man,  Prev: project-am-lisp,  Up: Targets

7.6.20 project-am-texinfo
-------------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note project-am-target::.'

                        `project-am-texinfo'
                              No children

Slots:

    `:include
          '
          Default Value: `nil'

          Additional texinfo included in this one.


7.6.20.1 Specialized Methods
............................

 -- Method: project-am-macro :AFTER this
     Return the default macro to 'edit' for this object type.

 -- Method: project-compile-target-command :AFTER this
     Default target t- use when compiling a texinfo file.

 -- Method: ede-documentation :AFTER this
     Return a list of files that provides documentation.  Documentation
     is not for object THIS, but is provided by THIS for other files in
     the project.


File: ede,  Node: project-am-man,  Prev: project-am-texinfo,  Up: Targets

7.6.21 project-am-man
---------------------

Inheritance Tree:

    `eieio-speedbar'

         `eieio-speedbar-directory-button'

              `*Note ede-target::.'

                   `*Note project-am-target::.'

                        `project-am-man'
                              No children

7.6.21.1 Specialized Methods
............................

 -- Method: project-am-macro :AFTER this
     Return the default macro to 'edit' for this object type.


File: ede,  Node: Sourcecode,  Next: Compilers,  Prev: Targets,  Up: Extending EDE

7.7 Sourcecode
==============

The source code type is an object designed to associated files with
targets.

* Menu:

* ede-sourcecode ::


File: ede,  Node: ede-sourcecode,  Up: Sourcecode

7.7.1 ede-sourcecode
--------------------

Inheritance Tree:

    `eieio-instance-inheritor'

         `ede-sourcecode'
               No children

Slots:

    `:parent-instance'
          Type: `eieio-instance-inheritor-child'

          The parent of this instance.  If a slot of this class is
          reference, and is unbound, then  the parent is checked for a
          value.

    `:name'
          Type: `string'

          The name of this type of source code.  Such as "C" or "Emacs
          Lisp"

    `:sourcepattern'
          Type: `string'
          Default Value: `".*"'

          Emacs regex matching sourcecode this target accepts.

    `:auxsourcepattern'
          Type: `(or null string)'
          Default Value: `nil'

          Emacs regex matching auxiliary source code this target
          accepts.  Aux source are source code files needed for
          compilation, which are not compiled themselves.

    `:enable-subdirectories'
          Type: `boolean'
          Default Value: `nil'

          Non `nil' if this sourcecode type uses subdirectores.  If
          sourcecode always lives near the target creating it, this
          should be nil.  If sourcecode can, or typically lives in a
          subdirectory of the owning target, set this to t.

    `:garbagepattern'
          Type: `list'
          Default Value: `nil'

          Shell file regex matching files considered as garbage.  This
          is a list of items added to an `rm' command when executing a
          `clean' type directive.



7.7.1.1 Specialized Methods
...........................

 -- Method: ede-want-any-files-p :AFTER this filenames
     Return non-`nil' if THIS will accept any files in FILENAMES.

 -- Method: ede-want-any-source-files-p :AFTER this filenames
     Return non-`nil' if THIS will accept any source files in FILENAMES.

 -- Method: ede-want-any-auxiliary-files-p :AFTER this filenames
     Return non-`nil' if THIS will accept any aux files in FILENAMES.

 -- Method: ede-buffer-header-file :AFTER this filename
     Return a list of file names of header files for THIS with FILENAME.
     Used to guess header files, but uses the auxsource regular
     expression.

 -- Method: ede-want-file-p :AFTER this filename
     Return non-`nil' if sourcecode definition THIS will take FILENAME.

 -- Method: ede-want-file-source-p :AFTER this filename
     Return non-`nil' if THIS will take FILENAME as an auxiliary .

 -- Method: ede-want-file-auxiliary-p :AFTER this filename
     Return non-`nil' if THIS will take FILENAME as an auxiliary .


File: ede,  Node: Compilers,  Prev: Sourcecode,  Up: Extending EDE

7.8 Compilers
=============

The compiler object is designed to associate source code with
compilers.  The target then references the compilers it can use.  When
the makefile is created, this object type knows how to create compile
commands.

* Menu:

* ede-compilation-program ::
*  ede-compiler ::
*   ede-object-compiler ::
*  ede-linker ::


File: ede,  Node: ede-compilation-program,  Next: ede-compiler,  Up: Compilers

7.8.1 ede-compilation-program
-----------------------------

Inheritance Tree:

    `eieio-instance-inheritor'

         `ede-compilation-program'

              Children:
                    *Note ede-compiler::, *Note ede-linker::.

Slots:

    `:parent-instance'
          Type: `eieio-instance-inheritor-child'

          The parent of this instance.  If a slot of this class is
          reference, and is unbound, then  the parent is checked for a
          value.

    `:name'
          Type: `string'

          Name of this type of compiler.

    `:variables'
          Type: `list'

          Variables needed in the Makefile for this compiler.  An assoc
          list where each element is (VARNAME . VALUE) where VARNAME is
          a string, and VALUE is either a string, or a list of strings.
          For example, GCC would define CC=gcc, and emacs would define
          EMACS=emacs.

    `:sourcetype'
          Type: `list'

          A list of `ede-sourcecode' *Note ede-sourcecode::. objects
          this class will handle.  This is used to match target objects
          with the compilers and linkers they can use, and which files
          this object is interested in.

    `:rules'
          Type: `list'
          Default Value: `nil'

          Auxiliary rules needed for this compiler to run.  For
          example, yacc/lex files need additional chain rules, or
          inferences.

    `:commands'
          Type: `list'

          The commands used to execute this compiler.  The object which
          uses this compiler will place these commands after it's rule
          definition.

    `:autoconf'
          Type: `list'
          Default Value: `nil'

          Autoconf function to call if this type of compiler is used.
          When a project is in Automake mode, this defines the autoconf
          function to call to initialize automake to use this compiler.
          For example, there may be multiple C compilers, but they all
          probably use the same autoconf form.

    `:objectextention'
          Type: `string'

          A string which is the extension used for object files.  For
          example, C code uses .o on unix, and Emacs Lisp uses .elc.



7.8.1.1 Specialized Methods
...........................

 -- Method: ede-proj-flush-autoconf :AFTER this
     Flush the configure file (current buffer) to accommodate THIS.

 -- Method: ede-proj-makefile-insert-rules :AFTER this
     Insert rules needed for THIS compiler object.

 -- Method: ede-proj-makefile-insert-variables :AFTER this
     Insert variables needed by the compiler THIS.

 -- Method: ede-proj-makefile-insert-commands :AFTER this
     Insert the commands needed to use compiler THIS.  The object
     creating makefile rules must call this method for the compiler it
     decides to use after inserting in the rule.

 -- Method: ede-object-sourcecode :AFTER this
     Retrieves the slot `sourcetype' from an object of class
     `ede-compilation-program'

 -- Method: ede-proj-tweak-autoconf :AFTER this
     Tweak the configure file (current buffer) to accommodate THIS.


File: ede,  Node: ede-compiler,  Next: ede-object-compiler,  Prev: ede-compilation-program,  Up: Compilers

7.8.2 ede-compiler
------------------

Inheritance Tree:

    `eieio-instance-inheritor'

         `*Note ede-compilation-program::.'

              `ede-compiler'

                   Children:
                         *Note ede-object-compiler::,
                         semantic-ede-grammar-compiler-class.




Create a new object with name NAME of class type ede-compiler

Slots:

    `:parent-instance'
          Type: `eieio-instance-inheritor-child'

          The parent of this instance.  If a slot of this class is
          reference, and is unbound, then  the parent is checked for a
          value.

    `:name'
          Type: `string'

          Name of this type of compiler.

    `:variables'
          Type: `list'

          Variables needed in the Makefile for this compiler.  An assoc
          list where each element is (VARNAME . VALUE) where VARNAME is
          a string, and VALUE is either a string, or a list of strings.
          For example, GCC would define CC=gcc, and emacs would define
          EMACS=emacs.

    `:sourcetype'
          Type: `list'

          A list of `ede-sourcecode' *Note ede-sourcecode::. objects
          this class will handle.  This is used to match target objects
          with the compilers and linkers they can use, and which files
          this object is interested in.

    `:commands'
          Type: `list'

          The commands used to execute this compiler.  The object which
          uses this compiler will place these commands after it's rule
          definition.

    `:objectextention'
          Type: `string'

          A string which is the extension used for object files.  For
          example, C code uses .o on unix, and Emacs Lisp uses .elc.

    `:makedepends'
          Type: `boolean'
          Default Value: `nil'

          Non-`nil' if this compiler can make dependencies.

    `:uselinker'
          Type: `boolean'
          Default Value: `nil'

          Non-`nil' if this compiler creates code that can be linked.
          This requires that the containing target also define a list
          of available linkers that can be used.



7.8.2.1 Specialized Methods
...........................

 -- Method: ede-proj-makefile-insert-object-variables :AFTER this
          targetname sourcefiles
     Insert an OBJ variable to specify object code to be generated for
     THIS.  The name of the target is TARGETNAME as a string.
     SOURCEFILES is the list of files to be objectified.  Not all
     compilers do this.

 -- Method: ede-compiler-intermediate-objects-p :AFTER this
     Return non-`nil' if THIS has intermediate object files.  If this
     compiler creates code that can be linked together, then the object
     files created by the compiler are considered intermediate.

 -- Method: ede-compiler-intermediate-object-variable :AFTER this
          targetname
     Return a string based on THIS representing a make object variable.
     TARGETNAME is the name of the target that these objects belong to.


File: ede,  Node: ede-object-compiler,  Next: ede-linker,  Prev: ede-compiler,  Up: Compilers

7.8.3 ede-object-compiler
-------------------------

Inheritance Tree:

    `eieio-instance-inheritor'

         `*Note ede-compilation-program::.'

              `*Note ede-compiler::.'

                   `ede-object-compiler'
                         No children

Slots:

    `:uselinker'
          Type: `boolean'
          Default Value: `t'

          *Note ede-compiler::.

    `:dependencyvar'
          Type: `list'

          A variable dedicated to dependency generation.


7.8.3.1 Specialized Methods
...........................

 -- Method: ede-proj-makefile-insert-variables :AFTER this
     Insert variables needed by the compiler THIS.


File: ede,  Node: ede-linker,  Prev: ede-object-compiler,  Up: Compilers

7.8.4 ede-linker
----------------

Inheritance Tree:

    `eieio-instance-inheritor'

         `*Note ede-compilation-program::.'

              `ede-linker'
                    No children



Create a new object with name NAME of class type ede-linker

Slots:

    `:name'
          Type: `string'

          Name of this type of compiler.

    `:variables'
          Type: `list'

          Variables needed in the Makefile for this compiler.  An assoc
          list where each element is (VARNAME . VALUE) where VARNAME is
          a string, and VALUE is either a string, or a list of strings.
          For example, GCC would define CC=gcc, and emacs would define
          EMACS=emacs.

    `:sourcetype'
          Type: `list'

          A list of `ede-sourcecode' *Note ede-sourcecode::. objects
          this class will handle.  This is used to match target objects
          with the compilers and linkers they can use, and which files
          this object is interested in.

    `:commands'
          Type: `list'

          The commands used to execute this compiler.  The object which
          uses this compiler will place these commands after it's rule
          definition.

    `:objectextention'
          Type: `string'

          A string which is the extension used for object files.  For
          example, C code uses .o on unix, and Emacs Lisp uses .elc.




Tag Table:
Node: Top1017
Node: EDE Project Concepts2844
Node: EDE Mode4215
Node: Creating a project4832
Node: Modifying your project7289
Node: Add/Remove target7814
Node: Add/Remove files8480
Node: Customize Features9384
Node: EDE Project Features10356
Node: Changing Compilers and Flags11037
Node: Configurations11984
Node: Building and Debugging12863
Node: Miscellaneous commands13445
Ref: ede-locate-setup-options14262
Node: Simple projects14826
Node: ede-cpp-root15901
Node: ede-simple subclassing20809
Node: ede-emacs21057
Node: ede-linux21432
Node: Custom Locate21809
Node: Extending EDE23283
Node: User interface methods25890
Node: Base project methods27085
Node: Sourcecode objects28449
Node: Compiler and Linker objects30189
Node: Project32463
Node: ede-project-placeholder32806
Node: ede-project34789
Node: ede-cpp-root-project43750
Node: ede-simple-project47703
Node: ede-simple-base-project48280
Node: ede-proj-project48814
Node: project-am-makefile54479
Node: ede-step-project55551
Node: Targets58937
Node: ede-target59744
Node: ede-proj-target65810
Node: ede-proj-target-makefile71779
Node: semantic-ede-proj-target-grammar74889
Node: ede-proj-target-makefile-objectcode76273
Node: ede-proj-target-makefile-archive77826
Node: ede-proj-target-makefile-program78939
Node: ede-proj-target-makefile-shared-object80830
Node: ede-proj-target-elisp82520
Node: ede-proj-target-elisp-autoloads84428
Node: ede-proj-target-makefile-miscelaneous87801
Node: ede-proj-target-makefile-info89001
Node: ede-proj-target-scheme91420
Node: project-am-target92182
Node: project-am-objectcode93178
Node: project-am-program94196
Node: project-am-header-noinst94789
Node: project-am-header-inst95451
Node: project-am-lisp96104
Node: project-am-texinfo96674
Node: project-am-man97688
Node: Sourcecode98228
Node: ede-sourcecode98453
Node: Compilers101083
Node: ede-compilation-program101498
Node: ede-compiler104694
Node: ede-object-compiler107824
Node: ede-linker108574

End Tag Table
