► |  | The Racket Guide

1 | Welcome to Racket
2 | Racket Essentials
3 | Built-In Datatypes
4 | Expressions and Definitions
5 | Programmer-Defined Datatypes
6 | Modules
7 | Contracts
8 | Input and Output
9 | Regular Expressions
10 | Exceptions and Control
11 | Iterations and Comprehensions
12 | Pattern Matching
13 | Classes and Objects
14 | Units (Components)
15 | Reflection and Dynamic Evaluation
16 | Macros
17 | Creating Languages
18 | Performance
19 | Running and Creating Executables
20 | More Libraries
21 | Dialects of Racket and Scheme
22 | Command-Line Tools and Your Editor of Choice
| Bibliography
| Index

▼ | 14 | Units (Components)

14.1 | Signatures and Units
14.2 | Invoking Units
14.3 | Linking Units
14.4 | First-Class Units
14.5 | Whole-module Signatures and Units
14.6 | Contracts for Units
14.7 | unit versus module

► | 14.6 | Contracts for Units

14.6.1 | Adding Contracts to Signatures
14.6.2 | Adding Contracts to Units

On this page:

14.6.1`` Adding Contracts to Signatures
14.6.2`` Adding Contracts to Units

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#### 14.6`` Contracts for Units

There are a couple of ways of protecting units with contracts. One way is useful when writing new signatures, and the other handles the case when a unit must conform to an already existing signature.

##### 14.6.1`` Adding Contracts to Signatures

When contracts are added to a signature, then all units which implement that signature are protected by those contracts. The following version of the toy-factory^ signature adds the contracts previously written in comments:

> > "contracted-toy-factory-sig.rkt"

> > > #lang racket
> > > (define-signature contracted-toy-factory^
> > > ((contracted
> > > [build-toys (-> integer? (listof toy?))]
> > > [repaint (-> toy? symbol? toy?)]
> > > [toy? (-> any/c boolean?)]
> > > [toy-color (-> toy? symbol?)])))
> > > (provide contracted-toy-factory^)

Now we take the previous implementation of simple-factory@ and implement this version of toy-factory^ instead:

> > "contracted-simple-factory-unit.rkt"

> > > #lang racket
> > > (require "contracted-toy-factory-sig.rkt")
> > > (define-unit contracted-simple-factory@
> > > (import)
> > > (export contracted-toy-factory^)
> > > (printf "Factory started.\n")
> > > (define-struct toy (color) #:transparent)
> > > (define (build-toys n)
> > > (for/list ([i (in-range n)])
> > > (make-toy 'blue)))
> > > (define (repaint t col)
> > > (make-toy col)))
> > > (provide contracted-simple-factory@)

As before, we can invoke our new unit and bind the exports so that we can use them. This time, however, misusing the exports causes the appropriate contract errors.

> > (require "contracted-simple-factory-unit.rkt")

> > (define-values/invoke-unit/infer contracted-simple-factory@)
> Factory started.

> > (build-toys 3)
> (list (toy 'blue) (toy 'blue) (toy 'blue))
> > (build-toys #f)
> build-toys: contract violation
> expected: integer?, given: #f
> in: the 1st argument of
> (-> integer? (listof toy?))
> contract from:
> (unit contracted-simple-factory@)
> blaming: top-level
> at: eval:34.0
> > (repaint 3 'blue)
> repaint: contract violation
> expected: toy?, given: 3
> in: the 1st argument of
> (-> toy? symbol? toy?)
> contract from:
> (unit contracted-simple-factory@)
> blaming: top-level
> at: eval:34.0

##### 14.6.2`` Adding Contracts to Units

However, sometimes we may have a unit that must conform to an already existing signature that is not contracted. In this case, we can create a unit contract with unit/c or use the define-unit/contract form, which defines a unit which has been wrapped with a unit contract.

For example, here’s a version of toy-factory@ which still implements the regular toy-factory^, but whose exports have been protected with an appropriate unit contract.

> > "wrapped-simple-factory-unit.rkt"

> > > #lang racket
> > > (require "toy-factory-sig.rkt")
> > > (define-unit/contract wrapped-simple-factory@
> > > (import)
> > > (export (toy-factory^
> > > [build-toys (-> integer? (listof toy?))]
> > > [repaint (-> toy? symbol? toy?)]
> > > [toy? (-> any/c boolean?)]
> > > [toy-color (-> toy? symbol?)]))
> > > (printf "Factory started.\n")
> > > (define-struct toy (color) #:transparent)
> > > (define (build-toys n)
> > > (for/list ([i (in-range n)])
> > > (make-toy 'blue)))
> > > (define (repaint t col)
> > > (make-toy col)))
> > > (provide contracted-simple-factory@)

> > (require "wrapped-simple-factory-unit.rkt")

> > (define-values/invoke-unit/infer wrapped-simple-factory@)
> Factory started.

> > (build-toys 3)
> (list (toy 'blue) (toy 'blue) (toy 'blue))
> > (build-toys #f)
> wrapped-simple-factory@: contract violation
> expected: integer?, given: #f
> in: the 1st argument of
> ...
> (unit/c
> (import)
> (export (toy-factory^
> (build-toys
> (-> integer? (listof toy?)))
> (repaint (-> toy? symbol? toy?))
> (toy? (-> any/c boolean?))
> (toy-color (-> toy? symbol?)))))
> contract from:
> (unit wrapped-simple-factory@)
> blaming: top-level
> at: <collects>/mzlib/unit.rkt
> > (repaint 3 'blue)
> wrapped-simple-factory@: contract violation
> expected: toy?, given: 3
> in: the 1st argument of
> ...
> (unit/c
> (import)
> (export (toy-factory^
> (build-toys
> (-> integer? (listof toy?)))
> (repaint (-> toy? symbol? toy?))
> (toy? (-> any/c boolean?))
> (toy-color (-> toy? symbol?)))))
> contract from:
> (unit wrapped-simple-factory@)
> blaming: top-level
> at: <collects>/mzlib/unit.rkt

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