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tlp::GlComplexPolygon Class Reference
GlEntities

`#include <GlComplexPolygon.h>`

Inheritance diagram for tlp::GlComplexPolygon:
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Collaboration diagram for tlp::GlComplexPolygon:
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List of all members.

## Public Member Functions

- GlComplexPolygon ()
- GlComplexPolygon (const std::vector< Coord > &coords, Color fcolor, int polygonEdgesType=0, const std::string &textureName="")
- GlComplexPolygon (const std::vector< Coord > &coords, Color fcolor, Color ocolor, int polygonEdgesType=0, const std::string &textureName="")
- GlComplexPolygon (const std::vector< std::vector< Coord > > &coords, Color fcolor, int polygonEdgesType=0, const std::string &textureName="")
- GlComplexPolygon (const std::vector< std::vector< Coord > > &coords, Color fcolor, Color ocolor, int polygonEdgesType=0, const std::string &textureName="")
- virtual ~GlComplexPolygon ()
- void setPolygonContour (const std::vector< Coord > &contour, int polygonEdgesType=0)
- void setPolygonContours (const std::vector< std::vector< Coord > > &contours, int polygonEdgesType=0)
- const std::vector< std::vector
  < Coord > > & getPolygonContours () const
- virtual void draw (float lod, Camera *camera)
- void setOutlineMode (const bool)
- void setOutlineSize (double size)
- Color getFillColor ()
- void setFillColor (const Color &color)
- Color getOutlineColor ()
- void setOutlineColor (const Color &color)
- float getTextureZoom ()
- std::string getTextureName ()
- void setTextureName (const std::string &name)
- void setTextureZoom (float zoom)
- virtual void translate (const Coord &mouvement)
- virtual void getXML (xmlNodePtr rootNode)
- virtual void getXMLOnlyData (xmlNodePtr rootNode)
- virtual void setWithXML (xmlNodePtr rootNode)

## Protected Member Functions

- virtual void addPoint (const Coord &point)
- virtual void beginNewHole ()
- void runTesselation ()
- void createPolygon (const std::vector< Coord > &coords, int polygonEdgesType)
- void startPrimitive (GLenum primitive)
- void endPrimitive ()
- void addVertex (const Coord &vertexCoord, const Vec2f &vertexTexCoord)
- VERTEX * allocateNewVertex ()

## Protected Attributes

- std::vector< std::vector< Coord > > polygonContours
- std::vector< std::vector< Coord > > points
- std::set< GLenum > primitivesSet
- std::map< GLenum, std::vector
  < Coord > > verticesMap
- std::map< GLenum, std::vector
  < Vec2f > > texCoordsMap
- std::map< GLenum, std::vector
  < int > > startIndicesMap
- std::map< GLenum, std::vector
  < int > > verticesCountMap
- std::vector< VERTEX * > allocatedVertices
- GLenum currentPrimitive
- int nbPrimitiveVertices
- int currentVector
- bool outlined
- Color fillColor
- Color outlineColor
- double outlineSize
- std::string textureName
- float textureZoom

## Friends

- void CALLBACK beginCallback (GLenum which, GLvoid *polygonData)
- void CALLBACK errorCallback (GLenum errorCode)
- void CALLBACK endCallback (GLvoid *polygonData)
- void CALLBACK vertexCallback (GLvoid *vertex, GLvoid *polygonData)
- void CALLBACK combineCallback (GLdouble coords[3], VERTEX *d[4], GLfloat w[4], VERTEX **dataOut, GLvoid *polygonData)

## Detailed Description

Class to create a complex polygon (concave polygon or polygon with hole) If you want to create a complex polygon you have 4 constructors : Constructors with vector of coords : to create a complex polygon without hole

- In this case you have two constructor : with and without outline color
- You can create a polygon like this :

           vector <Coord> coords;
           coords.push_back(Coord(0,0,0));
           coords.push_back(Coord(10,0,0));
           coords.push_back(Coord(10,10,0));
           coords.push_back(Coord(0,10,0));
           GlComplexPolygon *complexPolygon=new GlComplexPolygon(coords,Color(255,0,0,255));
           layer->addGlEntity(complexPolygon,"complexPolygon");

Constructors with vector of vector of Coords : to create a complex polygon with hole

- In this case you have two constructor : with and without outline color
- The first vector of coords is the polygon and others vector are holes
- You can create a polygon with hole like this :

           vector <vector <Coord> > coords;
           vector <Coord> polygon;
           vector <Coord> hole;
           polygon.push_back(Coord(0,0,0));
           polygon.push_back(Coord(10,0,0));
           polygon.push_back(Coord(10,10,0));
           polygon.push_back(Coord(0,10,0));
           hole.push_back(Coord(4,4,0));
           hole.push_back(Coord(6,4,0));
           hole.push_back(Coord(6,6,0));
           hole.push_back(Coord(4,6,0));
           coords.push_back(polygon);
           coords.push_back(hole);
           GlComplexPolygon *complexPolygon=new GlComplexPolygon(coords,Color(255,0,0,255));
           layer->addGlEntity(complexPolygon,"complexPolygon");

In constructors you can specify the polygon border style : polygonEdgesType parameter (0 -> straight lines, 1 -> catmull rom curves, 2 -> bezier curves) You can also specify the texture name if you want to create a textured complex polygon

In complex polygon you can add a smooth border : see activateQuadBorder(..) function And you can specify the texture zoom : see setTextureZoom(...) function

## Constructor & Destructor Documentation

tlp::GlComplexPolygon::GlComplexPolygon | ( |  | ) | `[inline]`

Default constructor

tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< Coord > & | coords,
|  | Color | fcolor,
|  | int | polygonEdgesType = `0`,
|  | const std::string & | textureName = `""`
| ) |  |

Constructor with a vector of coords, a fill color, a polygon edges type(0 -> straight lines, 1 -> catmull rom curves, 2 -> bezier curves) and a textureName if you want

tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< Coord > & | coords,
|  | Color | fcolor,
|  | Color | ocolor,
|  | int | polygonEdgesType = `0`,
|  | const std::string & | textureName = `""`
| ) |  |

Constructor with a vector of coords, a fill color, an outline color, a polygon edges type(0 -> straight lines, 1 -> catmull rom curves, 2 -> bezier curves) and a textureName if you want

tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< std::vector< Coord > > & | coords,
|  | Color | fcolor,
|  | int | polygonEdgesType = `0`,
|  | const std::string & | textureName = `""`
| ) |  |

Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, a polygon edges type(0 -> straight lines, 1 -> catmull rom curves, 2 -> bezier curves) and a textureName if you want

tlp::GlComplexPolygon::GlComplexPolygon | ( | const std::vector< std::vector< Coord > > & | coords,
|  | Color | fcolor,
|  | Color | ocolor,
|  | int | polygonEdgesType = `0`,
|  | const std::string & | textureName = `""`
| ) |  |

Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, an outline color a polygon edges type(0 -> straight lines, 1 -> catmull rom curves, 2 -> bezier curves) and a textureName if you want

virtual tlp::GlComplexPolygon::~GlComplexPolygon | ( |  | ) | `[inline, virtual]`

## Member Function Documentation

virtual void tlp::GlComplexPolygon::addPoint | ( | const Coord & | point | ) | `[protected, virtual]`

Add a new point in polygon

void tlp::GlComplexPolygon::addVertex | ( | const Coord & | vertexCoord,
|  | const Vec2f & | vertexTexCoord
| ) |  | `[protected]`

VERTEX* tlp::GlComplexPolygon::allocateNewVertex | ( |  | ) | `[protected]`

virtual void tlp::GlComplexPolygon::beginNewHole | ( |  | ) | `[protected, virtual]`

Begin a new hole in the polygon

void tlp::GlComplexPolygon::createPolygon | ( | const std::vector< Coord > & | coords,
|  | int | polygonEdgesType
| ) |  | `[protected]`

virtual void tlp::GlComplexPolygon::draw | ( | float | lod,
|  | Camera * | camera
| ) |  | `[virtual]`

Draw the complex polygon

Implements tlp::GlSimpleEntity.

void tlp::GlComplexPolygon::endPrimitive | ( |  | ) | `[protected]`

Color tlp::GlComplexPolygon::getFillColor | ( |  | ) | `[inline]`

Get fill color of GlComplexPolygon

Color tlp::GlComplexPolygon::getOutlineColor | ( |  | ) | `[inline]`

Get outline color of GlComplexPolygon

const std::vector<std::vector<Coord> >& tlp::GlComplexPolygon::getPolygonContours | ( |  | ) | const

Returns the contours defining the polygon.

std::string tlp::GlComplexPolygon::getTextureName | ( |  | ) |

Get the textureName

float tlp::GlComplexPolygon::getTextureZoom | ( |  | ) | `[inline]`

Get the texture zoom factor

virtual void tlp::GlComplexPolygon::getXML | ( | xmlNodePtr | rootNode | ) | `[virtual]`

Function to export data and type in XML

Implements tlp::GlSimpleEntity.

virtual void tlp::GlComplexPolygon::getXMLOnlyData | ( | xmlNodePtr | rootNode | ) | `[virtual]`

Function to export data in XML

void tlp::GlComplexPolygon::runTesselation | ( |  | ) | `[protected]`

void tlp::GlComplexPolygon::setFillColor | ( | const Color & | color | ) | `[inline]`

Set fill color of GlComplexPolygon

void tlp::GlComplexPolygon::setOutlineColor | ( | const Color & | color | ) | `[inline]`

Set outline color of GlComplexPolygon

void tlp::GlComplexPolygon::setOutlineMode | ( | const bool |  | ) |

Set if the polygon is outlined or not

void tlp::GlComplexPolygon::setOutlineSize | ( | double | size | ) |

Set size of outline

void tlp::GlComplexPolygon::setPolygonContour | ( | const std::vector< Coord > & | contour,
|  | int | polygonEdgesType = `0`
| ) |  |

Define polygon according to one contour and compute tesselation.

Use this method if your polygon is defined by one contour. This method resets any previously defined contours and recompute tesselation.

Parameters:

  contour | a vector of tlp::Coord defining the contour.
  polygonEdgesType | an integer determining the shape of the polygon edges (0 -> straight lines, 1 -> catmull rom curves, 2 -> bezier curves)

void tlp::GlComplexPolygon::setPolygonContours | ( | const std::vector< std::vector< Coord > > & | contours,
|  | int | polygonEdgesType = `0`
| ) |  |

Define polygon according to several contours and compute tesselation.

Use this method if your polygon is defined by several contours (e.g. polygon with holes). This method resets any previously defined contours and recompute tesselation.

Parameters:

  contours | a vector of vector of tlp::Coord defining the different contours.
  polygonEdgesType | an integer determining the shape of the polygon edges (0 -> straight lines, 1 -> catmull rom curves, 2 -> bezier curves)

void tlp::GlComplexPolygon::setTextureName | ( | const std::string & | name | ) |

Set the textureName

void tlp::GlComplexPolygon::setTextureZoom | ( | float | zoom | ) | `[inline]`

Set the texture zoom factor By default if you have a polygon with a size bigger than (1,1,0) the texture will be repeated If you want to don't have this texture repeat you have to modify texture zoom For example if you have a polygon with coords ((0,0,0),(5,0,0),(5,5,0),(0,5,0)) you can set texture zoom to 5. to don't have texture repeat

virtual void tlp::GlComplexPolygon::setWithXML | ( | xmlNodePtr | rootNode | ) | `[virtual]`

Function to set data with XML

Implements tlp::GlSimpleEntity.

void tlp::GlComplexPolygon::startPrimitive | ( | GLenum | primitive | ) | `[protected]`

virtual void tlp::GlComplexPolygon::translate | ( | const Coord & | mouvement | ) | `[virtual]`

Translate entity

Reimplemented from tlp::GlSimpleEntity.

## Friends And Related Function Documentation

void CALLBACK beginCallback | ( | GLenum | which,
|  | GLvoid * | polygonData
| ) |  | `[friend]`

void CALLBACK combineCallback | ( | GLdouble | coords[3],
|  | VERTEX * | d[4],
|  | GLfloat | w[4],
|  | VERTEX ** | dataOut,
|  | GLvoid * | polygonData
| ) |  | `[friend]`

void CALLBACK endCallback | ( | GLvoid * | polygonData | ) | `[friend]`

void CALLBACK errorCallback | ( | GLenum | errorCode | ) | `[friend]`

void CALLBACK vertexCallback | ( | GLvoid * | vertex,
|  | GLvoid * | polygonData
| ) |  | `[friend]`

## Member Data Documentation

std::vector<VERTEX *> tlp::GlComplexPolygon::allocatedVertices`[protected]`

GLenum tlp::GlComplexPolygon::currentPrimitive`[protected]`

int tlp::GlComplexPolygon::currentVector`[protected]`

Color tlp::GlComplexPolygon::fillColor`[protected]`

int tlp::GlComplexPolygon::nbPrimitiveVertices`[protected]`

Color tlp::GlComplexPolygon::outlineColor`[protected]`

bool tlp::GlComplexPolygon::outlined`[protected]`

double tlp::GlComplexPolygon::outlineSize`[protected]`

std::vector<std::vector<Coord> > tlp::GlComplexPolygon::points`[protected]`

std::vector<std::vector<Coord> > tlp::GlComplexPolygon::polygonContours`[protected]`

std::set<GLenum> tlp::GlComplexPolygon::primitivesSet`[protected]`

std::map<GLenum, std::vector<int> > tlp::GlComplexPolygon::startIndicesMap`[protected]`

std::map<GLenum, std::vector<Vec2f> > tlp::GlComplexPolygon::texCoordsMap`[protected]`

std::string tlp::GlComplexPolygon::textureName`[protected]`

float tlp::GlComplexPolygon::textureZoom`[protected]`

std::map<GLenum, std::vector<int> > tlp::GlComplexPolygon::verticesCountMap`[protected]`

std::map<GLenum, std::vector<Coord> > tlp::GlComplexPolygon::verticesMap`[protected]`

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