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## org.apache.batik.ext.awt.image
Class AbstractLight

    java.lang.Object
      org.apache.batik.ext.awt.image.AbstractLight

All Implemented Interfaces:
  Light

Direct Known Subclasses:
  DistantLight, PointLight, SpotLight

public abstract class AbstractLight
extends java.lang.Object
implements Light

An abstract implementation of the Light interface.

Constructor Summary
`AbstractLight(java.awt.Color color)`

Method Summary
`double[]` | `getColor(boolean linear)`
`double[][][]` | `getLightMap(double x, double y, double dx, double dy, int width, int height, double[][][] z)` Returns a light map, starting in (x, y) with dx, dy increments, a given width and height, and z elevations stored in the fourth component on the N array.
`double[][]` | `getLightRow(double x, double y, double dx, int width, double[][] z, double[][] lightRow)` Returns a row of the light map, starting at (x, y) with dx increments, a given width, and z elevations stored in the fourth component on the N array.
`boolean` | `isConstant()`
`void` | `setColor(java.awt.Color newColor)` Sets the new light color, `newColor` should be in sRGB.
`static double` | `sRGBToLsRGB(double value)` Conversion function for light values.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Methods inherited from interface org.apache.batik.ext.awt.image.Light
`getLight`

Constructor Detail

### AbstractLight

    public AbstractLight(java.awt.Color color)

Method Detail

### sRGBToLsRGB

    public static final double sRGBToLsRGB(double value)

  Conversion function for light values.

### getColor

    public double[] getColor(boolean linear)

  Specified by:
    `getColor` in interface `Light`
  Parameters:
    `linear` - if true the color is returned in the Linear sRGB colorspace otherwise the color is in the gamma corrected sRGB color space.
  Returns:
    the light's color

### setColor

    public void setColor(java.awt.Color newColor)

  Sets the new light color, `newColor` should be in sRGB.

  Specified by:
    `setColor` in interface `Light`

### isConstant

    public boolean isConstant()

  Specified by:
    `isConstant` in interface `Light`
  Returns:
    true if the light is constant over the whole surface

### getLightMap

    public double[][][] getLightMap(double x,
                                    double y,
                                    double dx,
                                    double dy,
                                    int width,
                                    int height,
                                    double[][][] z)

  Returns a light map, starting in (x, y) with dx, dy increments, a given width and height, and z elevations stored in the fourth component on the N array.

  Specified by:
    `getLightMap` in interface `Light`
  Parameters:
    `x` - x-axis coordinate where the light should be computed
    `y` - y-axis coordinate where the light should be computed
    `dx` - delta x for computing light vectors in user space
    `dy` - delta y for computing light vectors in user space
    `width` - number of samples to compute on the x axis
    `height` - number of samples to compute on the y axis
    `z` - array containing the z elevation for all the points
  Returns:
    an array of height rows, width columns where each element is an array of three components representing the x, y and z components of the light vector.

### getLightRow

    public double[][] getLightRow(double x,
                                  double y,
                                  double dx,
                                  int width,
                                  double[][] z,
                                  double[][] lightRow)

  Returns a row of the light map, starting at (x, y) with dx increments, a given width, and z elevations stored in the fourth component on the N array.

  Specified by:
    `getLightRow` in interface `Light`
  Parameters:
    `x` - x-axis coordinate where the light should be computed
    `y` - y-axis coordinate where the light should be computed
    `dx` - delta x for computing light vectors in user space
    `width` - number of samples to compute on the x axis
    `z` - array containing the z elevation for all the points
  Returns:
    an array width columns where each element is an array of three components representing the x, y and z components of the light vector.

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Copyright © 2004 Apache Software Foundation. All Rights Reserved.