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### Lesson 1: Creating New Models

There are basically two types of models recognized (heed the word recognized) by the V3D official format. Those are:

1. Standard V3D models, contains V3D primitives
2. Other data models, contains third party data

One V3D file may contain any number of models of either type in any combination/order.

For this lesson you will learn to create a new model file and create one of each model type. First go to File->New to create a new model file (save your current data as needed).

Now to create the first model in your new model file, go to Model->Create... and a dialog will appear as shown. This dialog contains a list of preset models defined in the files located in the global and local data directories under `$VERTEX/preset_models/`.

Select the V3D standard model and click on Create or you can select the item and drag it to the models list. You can also specify the model's name at creation time on the create model dialog (valid only for standard V3D models). Note that atleast one standard V3D model in a V3D model file should be given the name "standard" (this is not mandatory but some programs may expect this).

Now create a model of type Other Data, using the same procedure above. You should notice a different icon represented for different model types in the models list.

You can also edit a model's properties, select the model first and press Button3 on the models list. This will bring up a menu, select Properties... and the model properties dialog will appear. Check the properties dialog for both model types and note their differences (ie you cannot change the name of Other Data type models).

Next Lesson: Creating Model Primitives

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