FuhQuake Homepage : http://www.fuhquake.net/
FuhQuake Author   : A Nourai aka 'fuhrer' (fuh) (#fuhquake on Quakenet irc)
FuhQuake Forum    : http://www.fuhquake.net/forum/


INTRODUCTION
------------

FuhQuake clients (version v0.27 and above) have the option of using visually
enhanced particle effects for explosions, rocket trails, teleport splashes,
gunshot effects and more.

The new effects are visually superior to the old effects but may have an impact
on FPS (especially on lower end systems).

The new effects are off by default.  You can turn them on by setting the
variables below to 1.  Use cfg_save (read config_manager.txt) to save/load
your settings.


CUSTOMISING PARTICLES
---------------------

The following variables use the new visually enhanced particles when set to 1
and use the old system when set to 0.  All of them default to 0.

gl_part_explosions  :   determines particles used for explosions.
gl_part_trails      :   determines particles used for (rocket etc) trails.
gl_part_spikes      :   determines particles used for spikes (nailgun etc).
gl_part_gunshots    :   determines particles used for gunshot (etc) effects.
gl_part_blood       :   determines particles used for blood effects.
gl_part_telesplash  :   determines particles used for teleport splashes.
gl_part_blobs       :   determines particles used for blob explosions (EMP's).
gl_part_lavasplash  :   determines particles used for lava splashes (Spy Gren).
gl_part_inferno     :   determines particles used for pyro flames in TF.


FPS VARIABLES
-------------

The following variables control the behaviour of the new particle effects.
They do not effect the old particle effects.

gl_bounceparticles  :   Controls whether sparks rebound off walls.  Bouncing
                        particles look nicer, but may eat up CPU.

gl_clipparticles    :   Setting this to 1 will limit the number of blended particles
                        close to you.  This gives a big FPS increase when blended
                        particles take up a big proportion of your screen and
                        challenge your video card's fillrate.


CREDITS
-------

The new particle system is based on the QMB particle system.  QMB is a quakenet
(not quakeworld) quake engine developed by DrLabMan.  Feel free to check it out
at http://qmb.quakepit.com/ .


FAQ
---

Q1. What are Blop Explosions and Lava Splash?
A1. These are really only used in teamfortress.  Blob explosions are what
happens when an EMP grenade explodes (and when a spy grenade first explodes).
LavaSplash is the red stuff a spy's gas grenade creates.  LavaSplash also
happens sometimes in dm when the map ends.

Q2. I lose a lot of FPS with when using the new QMB effects.  WTF?
A2. Tough.  Good things come at a price.

Q3. The new effects don't look so good. WTF?
A3. Make sure you have fuhquake/pak0.pak (should have been installed when you
installed the .exe's).

Q4. What about axe effects ?
A4. There's a lot of effects in quakeworld, especially when you consider custom
mods like teamfortress.  Hence it is impossible to have a variable for every
effect.  Things which do not have variable (like axe effects) are controlled by
the gl_part_gunshots variable.

Q5. I have set the gl_part_* variables to 1 but I still get the old particles. WTF?
A5. Make sure you've installed fuhquake/pak0.pak from the zip file/installer you
downloaded from the web.  Inside that pak file are some particle textures that are
important.