<?xml version="1.0"?>
<track name="Dragstrip">

  <sky>
    <sides>textures/sky_sides.png</sides>
	<top>textures/sky_top.png</top>
	<bottom>textures/sky_bottom.png</bottom>
	<smooth/>
  </sky>

  <!-- Material Properties -->

  <material name="track" type="asphalt">
	<friction>1.0</friction>
	<restitution>0.1</restitution>
	<rolling>1.0</rolling>
	<drag>0.0</drag>
	<bump-amplitude>0.0</bump-amplitude>
	<bump-wavelength>100.0</bump-wavelength>
	<texture>
	  <file>textures/track2.png</file>
	  <length>200.0</length>
	  <smooth/>
	  <mipmap/>
	</texture>
  </material>

  <material name="grass" type="grass">
	<friction>0.7</friction>
	<restitution>0.1</restitution>
	<rolling>5.0</rolling>
	<drag>20.0</drag>	
	<bump-amplitude>0.03</bump-amplitude>
	<bump-wavelength>2.0</bump-wavelength>
	<texture>
	  <file>textures/grass.png</file>
	  <width>10.0</width>
	  <length>12.0</length>
	  <smooth/>
	  <mipmap/>
	</texture>
  </material>

  <material name="gravel" type="gravel">
	<friction>0.8</friction>
	<restitution>0.0</restitution>
	<rolling>40.0</rolling>
	<drag>200.0</drag>	
	<bump-amplitude>0.05</bump-amplitude>
	<bump-wavelength>2.0</bump-wavelength>
	<texture>
	  <file>textures/gravel3.png</file>
	  <width>10.0</width>
	  <length>10.0</length>
	  <smooth/>
	  <mipmap/>
	</texture>
  </material>

  <material name="tires" type="rubber">
	<friction>1.0</friction>
	<restitution>0.8</restitution>
	<rolling>1.0</rolling>
	<drag>5.0</drag>
	<bump-amplitude>0.0</bump-amplitude>
	<bump-wavelength>1.0</bump-wavelength>
    <texture>
	  <file>textures/tires.png</file>
	  <width>0.33</width>
	  <length>3.0</length>
	  <smooth/>
	  <mipmap/>
	</texture>
  </material>

  <material name="rail" type="metal">
	<friction>1.0</friction>
	<restitution>0.1</restitution>
	<rolling>1.0</rolling>
	<drag>0.0</drag>	
	<bump-amplitude>0.0</bump-amplitude>
	<bump-wavelength>1.0</bump-wavelength>
    <texture>
	  <file>textures/rail.png</file>
	  <width>0.5</width>
	  <length>10.0</length>
	  <smooth/>
	  <mipmap/>
	</texture>
  </material>

  <material name="wall" type="concrete">
	<friction>1.0</friction>
	<restitution>0.1</restitution>
	<rolling>1.0</rolling>
	<drag>0.0</drag>
	<bump-amplitude>0.0</bump-amplitude>
	<bump-wavelength>1.0</bump-wavelength>
	<texture>
	  <file>textures/wall.png</file>
	  <width>1.0</width>
	  <length>10.0</length>
	  <smooth/>
	  <mipmap/>
	</texture>
  </material>

  <material name="kerb" type="concrete">
	<friction>1.0</friction>
	<restitution>0.1</restitution>
	<rolling>1.0</rolling>
	<drag>0.0</drag>
	<bump-amplitude>0.06</bump-amplitude>
	<bump-wavelength>2.0</bump-wavelength>
	<texture>
	  <file>textures/kerb.png</file>
	  <width>2.0</width>
	  <length>4.0</length>
	  <smooth/>
	  <mipmap/>
	</texture>
  </material>

  <!-- Segment Properties -->

  <segment name="straight">
    [ wall grass grass track grass grass rail ]
  </segment>
  <segment name="end">
    [ tires gravel gravel gravel gravel gravel tires ]
  </segment>

  <!-- The Road -->

  <road segment="straight">
    <resolution>10.0</resolution>
    <length>2000.0</length>
	<left-width>[ 0.0, 25.0 ]</left-width>
	<right-width>[ 0.0, 25.0 ]</right-width>
	<left-road-width>[ 0.0, 8.0 ]</left-road-width>
	<right-road-width>[ 0.0, 8.0 ]</right-road-width>
	<left-wall-height>2.0</left-wall-height>
	<right-wall-height>2.0</right-wall-height>
  </road>

  <road segment="end">
    <resolution>10.0</resolution>
    <length>200.0</length>
  </road>

  <!-- Define the timing sectors -->
  <timing-line>10.0</timing-line>
  <timing-line>413.2</timing-line>
  <timing-line>1000.0</timing-line>
</track>
