/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Systems in Motion about acquiring
 *  a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#ifndef COIN_SOVRMLSOUND_H
#define COIN_SOVRMLSOUND_H

#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/SbTime.h>

class SoVRMLSoundP;
class SoPath;

class COIN_DLL_API SoVRMLSound : public SoNode
{
  typedef SoNode inherited;
  SO_NODE_HEADER(SoVRMLSound);

public:
  static void initClass(void);
  SoVRMLSound(void);

  SoSFNode source;
  SoSFFloat intensity;
  SoSFFloat priority;
  SoSFVec3f location;
  SoSFVec3f direction;
  SoSFFloat minFront;
  SoSFFloat maxFront;
  SoSFFloat minBack;
  SoSFFloat maxBack;
  SoSFBool spatialize;

  void setDopplerVelocity(float velocity);
  float getDopplerVelocity();
  void setDopplerFactor(float factor);
  float getDopplerFactor();

  void startPlaying(SoPath *path, void *userdataptr);
  void stopPlaying(SoPath *path, void *userdataptr);

  static void setDefaultBufferingProperties(int bufferLength, int numBuffers, 
                                            SbTime sleepTime);
  void setBufferingProperties(int bufferLength, int numBuffers, 
                              SbTime sleepTime);
  void getBufferingProperties(int &bufferLength, int &numBuffers, 
                              SbTime &sleepTime);

  virtual void audioRender(SoAudioRenderAction *action);

protected:
  virtual ~SoVRMLSound(void);

private:
  SoVRMLSoundP *pimpl;
  friend class SoVRMLSoundP;
};

#endif // ! COIN_SOVRMLSOUND_H
