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# propclass/region.h

    00001 /*
    00002     Crystal Space Entity Layer
    00003     Copyright (C) 2001 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    00018 */
    00019
    00020 #ifndef __CEL_PF_REGION__
    00021 #define __CEL_PF_REGION__
    00022
    00023 #include "cstypes.h"
    00024 #include "csgeom/vector3.h"
    00025 #include "csutil/scf.h"
    00026
    00027 struct iSector;
    00028 struct iPcCamera;
    00029 struct iRegion;
    00030
    00049 struct iPcRegion : public virtual iBase
    00050 {
    00051   SCF_INTERFACE (iPcRegion, 0, 1, 1);
    00052
    00056   virtual void SetWorldFile (const char* vfsdir, const char* name) = 0;
    00060   virtual const char* GetWorldDir () const = 0;
    00064   virtual const char* GetWorldFile () const = 0;
    00065
    00069   virtual void SetRegionName (const char* name) = 0;
    00073   virtual const char* GetRegionName () const = 0;
    00074
    00082   virtual void CreateEmptySector (const char* name) = 0;
    00083
    00088   virtual bool Load () = 0;
    00089
    00093   virtual void Unload () = 0;
    00094
    00098   virtual iSector* FindSector (const char* sectorname) = 0;
    00099
    00105   virtual iSector* GetStartSector (const char* name = 0) = 0;
    00106
    00112   virtual csVector3 GetStartPosition (const char* name = 0) = 0;
    00113
    00120   virtual void PointCamera (iPcCamera* pccamera, const char* name = 0) = 0;
    00121
    00126   virtual iRegion* GetRegion() = 0;
    00127 };
    00128
    00129 #endif // __CEL_PF_REGION__
    00130