// Wild Magic Source Code
// David Eberly
// http://www.geometrictools.com
// Copyright (c) 1998-2007
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.  The license is available for reading at
// either of the locations:
//     http://www.gnu.org/copyleft/lgpl.html
//     http://www.geometrictools.com/License/WildMagicLicense.pdf
//
// Version: 4.0.0 (2006/06/28)

#ifndef WM4CLODTERRAINVERTEX_H
#define WM4CLODTERRAINVERTEX_H

#include "Wm4GraphicsLIB.h"
#include "Wm4System.h"

namespace Wm4
{

class WM4_GRAPHICS_ITEM ClodTerrainVertex
{
public:
    ClodTerrainVertex ();

    void SetDependent (int i, ClodTerrainVertex* pkDependent);
    ClodTerrainVertex* GetDependent (int i);
    bool GetEnabled () const;
    void Enable ();
    void Disable ();

protected:
    ClodTerrainVertex* m_akDependent[2];
    bool m_bEnabled;
};

#include "Wm4ClodTerrainVertex.inl"

}

#endif
