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# openvrml::scoped_light_node Member List

This is the complete list of members for openvrml::scoped_light_node, including all inherited members.

add_ref() const | openvrml::node | `[inline]`
ambient_intensity() const | openvrml::light_node |
bounded_volume_node(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | openvrml::bounded_volume_node | `[protected]`
bounding_volume() const | openvrml::bounded_volume_node |
bounding_volume_dirty(bool value) | openvrml::bounded_volume_node | `[protected]`
bounding_volume_dirty() const | openvrml::bounded_volume_node | `[protected]`
child_node(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | openvrml::child_node | `[protected]`
color() const | openvrml::light_node |
do_bounding_volume() const | openvrml::bounded_volume_node | `[protected, virtual]`
do_render_scoped_light(viewer &v)=0 | openvrml::scoped_light_node | `[private, pure virtual]`
emit_event(openvrml::event_emitter &emitter, double timestamp) | openvrml::node | `[protected, static]`
event_emitter(const std::string &id) | openvrml::node | `[inline]`
event_emitter(const std::string &id) (defined in openvrml::node) | openvrml::node | `[inline]`
event_listener(const std::string &id) | openvrml::node | `[inline]`
event_listener(const std::string &id) (defined in openvrml::node) | openvrml::node | `[inline]`
field(const std::string &id) const | openvrml::node | `[inline]`
field(const std::string &id) const (defined in openvrml::node) | openvrml::node | `[inline]`
id() const | openvrml::node |
id(const std::string &node_id) | openvrml::node |
initialize(openvrml::scene &scene, double timestamp) | openvrml::node |
intensity() const | openvrml::light_node |
intrusive_ptr_add_ref(const node *n) | openvrml::node | `[related]`
intrusive_ptr_release(const node *n) | openvrml::node | `[related]`
light_node(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | openvrml::light_node | `[protected]`
modified() const | openvrml::node | `[virtual]`
modified(bool value) | openvrml::node |
node(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | openvrml::node | `[protected]`
on() const | openvrml::light_node |
print(std::ostream &out, size_t indent) const | openvrml::node |
release() const | openvrml::node | `[inline]`
relocate() | openvrml::child_node |
remove_ref() const | openvrml::node | `[inline]`
render_child(viewer &v, rendering_context context) | openvrml::child_node |
render_scoped_light(viewer &v) | openvrml::scoped_light_node |
scene() const | openvrml::node |
scope() const | openvrml::node | `[inline]`
scoped_light_node(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) | openvrml::scoped_light_node | `[protected]`
self_tag | openvrml::node | `[static]`
shutdown(double timestamp) | openvrml::node |
to_scoped_light() | openvrml::scoped_light_node | `[private, virtual]`
type() const | openvrml::node |
use_count() const | openvrml::node |
~bounded_volume_node() | openvrml::bounded_volume_node | `[virtual]`
~child_node()=0 | openvrml::child_node | `[pure virtual]`
~light_node()=0 | openvrml::light_node | `[pure virtual]`
~node()=0 | openvrml::node | `[pure virtual]`
~scoped_light_node()=0 | openvrml::scoped_light_node | `[pure virtual]`