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# WindowImpl.cpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00026 // Headers
    00028 #include <SFML/Window/WindowImpl.hpp>
    00029 #include <SFML/Window/Event.hpp>
    00030 #include <SFML/Window/WindowListener.hpp>
    00031 #include <algorithm>
    00032 #include <cmath>
    00033
    00034 #if defined(SFML_SYSTEM_WINDOWS)
    00035
    00036     #include <SFML/Window/Win32/WindowImplWin32.hpp>
    00037     typedef sf::priv::WindowImplWin32 WindowImplType;
    00038
    00039 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
    00040
    00041     #include <SFML/Window/Linux/WindowImplX11.hpp>
    00042     typedef sf::priv::WindowImplX11 WindowImplType;
    00043
    00044 #elif defined(SFML_SYSTEM_MACOS)
    00045
    00046     #include <SFML/Window/Cocoa/WindowImplCocoa.hpp>
    00047     typedef sf::priv::WindowImplCocoa WindowImplType;
    00048
    00049 #endif
    00050
    00051
    00052 namespace sf
    00053 {
    00054 namespace priv
    00055 {
    00059 WindowImpl* WindowImpl::New()
    00060 {
    00061     return new WindowImplType();
    00062 }
    00063
    00064
    00068 WindowImpl* WindowImpl::New(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params)
    00069 {
    00070     return new WindowImplType(Mode, Title, WindowStyle, Params);
    00071 }
    00072
    00073
    00077 WindowImpl* WindowImpl::New(WindowHandle Handle, WindowSettings& Params)
    00078 {
    00079     return new WindowImplType(Handle, Params);
    00080 }
    00081
    00082
    00086 WindowImpl::WindowImpl() :
    00087 myWidth       (0),
    00088 myHeight      (0),
    00089 myJoyThreshold(0.1f)
    00090 {
    00091 }
    00092
    00093
    00097 WindowImpl::~WindowImpl()
    00098 {
    00099     // Nothing to do
    00100 }
    00101
    00102
    00106 void WindowImpl::AddListener(WindowListener* Listener)
    00107 {
    00108     if (Listener)
    00109         myListeners.insert(Listener);
    00110 }
    00111
    00112
    00116 void WindowImpl::RemoveListener(WindowListener* Listener)
    00117 {
    00118     myListeners.erase(Listener);
    00119 }
    00120
    00121
    00125 void WindowImpl::Initialize()
    00126 {
    00127     // Initialize the joysticks
    00128     for (unsigned int i = 0; i < JoysticksCount; ++i)
    00129     {
    00130         myJoysticks[i].Initialize(i);
    00131         myJoyStates[i] = myJoysticks[i].UpdateState();
    00132     }
    00133 }
    00134
    00135
    00139 unsigned int WindowImpl::GetWidth() const
    00140 {
    00141     return myWidth;
    00142 }
    00143
    00144
    00148 unsigned int WindowImpl::GetHeight() const
    00149 {
    00150     return myHeight;
    00151 }
    00152
    00153
    00158 void WindowImpl::SetJoystickThreshold(float Threshold)
    00159 {
    00160     myJoyThreshold = Threshold;
    00161 }
    00162
    00163
    00167 void WindowImpl::DoEvents()
    00168 {
    00169     // Read the joysticks state and generate the appropriate events
    00170     ProcessJoystickEvents();
    00171
    00172     // Let the derived class process other events
    00173     ProcessEvents();
    00174 }
    00175
    00176
    00180 bool WindowImpl::IsContextActive()
    00181 {
    00182     return WindowImplType::IsContextActive();
    00183 }
    00184
    00185
    00189 void WindowImpl::SendEvent(const Event& EventToSend)
    00190 {
    00191     for (std::set<WindowListener*>::iterator i = myListeners.begin(); i != myListeners.end(); ++i)
    00192     {
    00193         (*i)->OnEvent(EventToSend);
    00194     }
    00195 }
    00196
    00197
    00203 int WindowImpl::EvaluateConfig(const VideoMode& Mode, const WindowSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing)
    00204 {
    00205     return abs(static_cast<int>(Mode.BitsPerPixel          - ColorBits))   +
    00206            abs(static_cast<int>(Settings.DepthBits         - DepthBits))   +
    00207            abs(static_cast<int>(Settings.StencilBits       - StencilBits)) +
    00208            abs(static_cast<int>(Settings.AntialiasingLevel - Antialiasing));
    00209 }
    00210
    00211
    00215 void WindowImpl::ProcessJoystickEvents()
    00216 {
    00217     for (unsigned int i = 0; i < JoysticksCount; ++i)
    00218     {
    00219         // Copy the previous state of the joystick and get the new one
    00220         JoystickState PreviousState = myJoyStates[i];
    00221         myJoyStates[i] = myJoysticks[i].UpdateState();
    00222
    00223         // Axis
    00224         for (unsigned int j = 0; j < myJoysticks[i].GetAxesCount(); ++j)
    00225         {
    00226             float PrevPos = PreviousState.Axis[j];
    00227             float CurrPos = myJoyStates[i].Axis[j];
    00228             if (fabs(CurrPos - PrevPos) >= myJoyThreshold)
    00229             {
    00230                 Event Event;
    00231                 Event.Type               = Event::JoyMoved;
    00232                 Event.JoyMove.JoystickId = i;
    00233                 Event.JoyMove.Axis       = static_cast<Joy::Axis>(j);
    00234                 Event.JoyMove.Position   = CurrPos;
    00235                 SendEvent(Event);
    00236             }
    00237         }
    00238
    00239         // Buttons
    00240         for (unsigned int j = 0; j < myJoysticks[i].GetButtonsCount(); ++j)
    00241         {
    00242             bool PrevPressed = PreviousState.Buttons[j];
    00243             bool CurrPressed = myJoyStates[i].Buttons[j];
    00244
    00245             if ((!PrevPressed && CurrPressed) || (PrevPressed && !CurrPressed))
    00246             {
    00247                 Event Event;
    00248                 Event.Type                 = CurrPressed ? Event::JoyButtonPressed : Event::JoyButtonReleased;
    00249                 Event.JoyButton.JoystickId = i;
    00250                 Event.JoyButton.Button     = j;
    00251                 SendEvent(Event);
    00252             }
    00253         }
    00254     }
    00255 }
    00256
    00257
    00258 } // namespace priv
    00259
    00260 } // namespace sf

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::