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# Sound.hpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00025 #ifndef SFML_SOUND_HPP
    00026 #define SFML_SOUND_HPP
    00027
    00029 // Headers
    00031 #include <SFML/System/Resource.hpp>
    00032 #include <SFML/System/Vector3.hpp>
    00033 #include <SFML/Audio/AudioResource.hpp>
    00034 #include <cstdlib>
    00035
    00036
    00037 namespace sf
    00038 {
    00039 class SoundBuffer;
    00040
    00045 class SFML_API Sound : public AudioResource
    00046 {
    00047 public :
    00048
    00052     enum Status
    00053     {
    00054         Stopped,
    00055         Paused,
    00056         Playing
    00057     };
    00058
    00063     Sound();
    00064
    00075     Sound(const SoundBuffer& Buffer, bool Loop = false, float Pitch = 1.f, float Volume = 100.f, const Vector3f& Position = Vector3f(0, 0, 0));
    00076
    00083     Sound(const Sound& Copy);
    00084
    00089     ~Sound();
    00090
    00095     void Play();
    00096
    00101     void Pause();
    00102
    00107     void Stop();
    00108
    00115     void SetBuffer(const SoundBuffer& Buffer);
    00116
    00124     void SetLoop(bool Loop);
    00125
    00133     void SetPitch(float Pitch);
    00134
    00142     void SetVolume(float Volume);
    00143
    00151     void SetPosition(float X, float Y, float Z);
    00152
    00160     void SetPosition(const Vector3f& Position);
    00161
    00170     void SetRelativeToListener(bool Relative);
    00171
    00180     void SetMinDistance(float MinDistance);
    00181
    00190     void SetAttenuation(float Attenuation);
    00191
    00198     void SetPlayingOffset(float TimeOffset);
    00199
    00206     const SoundBuffer* GetBuffer() const;
    00207
    00214     bool GetLoop() const;
    00215
    00222     float GetPitch() const;
    00223
    00230     float GetVolume() const;
    00231
    00238     Vector3f GetPosition() const;
    00239
    00247     bool IsRelativeToListener() const;
    00248
    00255     float GetMinDistance() const;
    00256
    00263     float GetAttenuation() const;
    00264
    00271     Status GetStatus() const;
    00272
    00279     float GetPlayingOffset() const;
    00280
    00289     Sound& operator =(const Sound& Other);
    00290
    00291 private :
    00292
    00293     friend class SoundStream;
    00294
    00296     // Member data
    00298     unsigned int             mySource;
    00299     ResourcePtr<SoundBuffer> myBuffer;
    00300 };
    00301
    00302 } // namespace sf
    00303
    00304
    00305 #endif // SFML_SOUND_HPP

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::