# sf::SoundStream Member List

This is the complete list of members for sf::SoundStream, including all inherited members.

AudioResource() | sf::AudioResource | `[private]`
AudioResource(const AudioResource &) | sf::AudioResource | `[private]`
FuncType typedef (defined in sf::Thread) | sf::Thread | `[private]`
GetAttenuation() const | sf::Sound | `[private]`
GetBuffer() const | sf::Sound | `[private]`
GetChannelsCount() const | sf::SoundStream |
GetLoop() const | sf::SoundStream |
GetMinDistance() const | sf::Sound | `[private]`
GetPitch() const | sf::Sound | `[private]`
GetPlayingOffset() const | sf::SoundStream |
GetPosition() const | sf::Sound | `[private]`
GetSampleRate() const | sf::SoundStream |
GetStatus() const | sf::SoundStream |
GetVolume() const | sf::Sound | `[private]`
Initialize(unsigned int ChannelsCount, unsigned int SampleRate) | sf::SoundStream | `[protected]`
IsRelativeToListener() const | sf::Sound | `[private]`
Launch() | sf::Thread | `[private]`
operator=(const Sound &Other) | sf::Sound | `[private]`
Pause() | sf::Sound | `[private]`
Paused enum value | sf::Sound | `[private]`
Play() | sf::SoundStream |
Playing enum value | sf::Sound | `[private]`
SetAttenuation(float Attenuation) | sf::Sound | `[private]`
SetBuffer(const SoundBuffer &Buffer) | sf::Sound | `[private]`
SetLoop(bool Loop) | sf::SoundStream |
SetMinDistance(float MinDistance) | sf::Sound | `[private]`
SetPitch(float Pitch) | sf::Sound | `[private]`
SetPlayingOffset(float TimeOffset) | sf::Sound | `[private]`
SetPosition(float X, float Y, float Z) | sf::Sound | `[private]`
SetPosition(const Vector3f &Position) | sf::Sound | `[private]`
SetRelativeToListener(bool Relative) | sf::Sound | `[private]`
SetVolume(float Volume) | sf::Sound | `[private]`
Sound() | sf::Sound | `[private]`
Sound(const SoundBuffer &Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &Position=Vector3f(0, 0, 0)) | sf::Sound | `[private]`
Sound(const Sound &Copy) | sf::Sound | `[private]`
SoundStream() | sf::SoundStream | `[protected]`
Status enum name | sf::SoundStream |
Stop() | sf::SoundStream |
Stopped enum value | sf::Sound | `[private]`
Terminate() | sf::Thread | `[private]`
Thread(FuncType Function, void *UserData=NULL) | sf::Thread | `[private]`
Thread() | sf::Thread | `[private]`
Wait() | sf::Thread | `[private]`
~AudioResource() | sf::AudioResource | `[private, virtual]`
~Sound() | sf::Sound | `[private]`
~SoundStream() | sf::SoundStream | `[virtual]`
~Thread() | sf::Thread | `[private, virtual]`