- Main Page
- Namespaces
- Classes
- Files

- File List

# Input.cpp

    00001
    00002 //
    00003 // SFML - Simple and Fast Multimedia Library
    00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
    00005 //
    00006 // This software is provided 'as-is', without any express or implied warranty.
    00007 // In no event will the authors be held liable for any damages arising from the use of this software.
    00008 //
    00009 // Permission is granted to anyone to use this software for any purpose,
    00010 // including commercial applications, and to alter it and redistribute it freely,
    00011 // subject to the following restrictions:
    00012 //
    00013 // 1. The origin of this software must not be misrepresented;
    00014 //    you must not claim that you wrote the original software.
    00015 //    If you use this software in a product, an acknowledgment
    00016 //    in the product documentation would be appreciated but is not required.
    00017 //
    00018 // 2. Altered source versions must be plainly marked as such,
    00019 //    and must not be misrepresented as being the original software.
    00020 //
    00021 // 3. This notice may not be removed or altered from any source distribution.
    00022 //
    00024
    00026 // Headers
    00028 #include <SFML/Window/Input.hpp>
    00029
    00030
    00031 namespace sf
    00032 {
    00036 Input::Input() :
    00037 myMouseX(0),
    00038 myMouseY(0)
    00039 {
    00040     for (int i = 0; i < Key::Count; ++i)
    00041         myKeys[i] = false;
    00042
    00043     for (int i = 0; i < Mouse::Count; ++i)
    00044         myMouseButtons[i] = false;
    00045
    00046     for (int i = 0; i < 16; ++i)
    00047     {
    00048         myJoystickButtons[0][i] = false;
    00049         myJoystickButtons[1][i] = false;
    00050     }
    00051
    00052     for (int i = 0; i < Joy::Count; ++i)
    00053     {
    00054         myJoystickAxis[0][i] = 0.f;
    00055         myJoystickAxis[1][i] = 0.f;
    00056     }
    00057 }
    00058
    00059
    00063 bool Input::IsKeyDown(Key::Code KeyCode) const
    00064 {
    00065     return myKeys[KeyCode];
    00066 }
    00067
    00068
    00072 bool Input::IsMouseButtonDown(Mouse::Button Button) const
    00073 {
    00074     return myMouseButtons[Button];
    00075 }
    00076
    00077
    00081 bool Input::IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) const
    00082 {
    00083     if ((JoyId < 2) && (Button < 16))
    00084         return myJoystickButtons[JoyId][Button];
    00085     else
    00086         return false;
    00087 }
    00088
    00089
    00093 int Input::GetMouseX() const
    00094 {
    00095     return myMouseX;
    00096 }
    00097
    00098
    00102 int Input::GetMouseY() const
    00103 {
    00104     return myMouseY;
    00105 }
    00106
    00107
    00111 float Input::GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const
    00112 {
    00113     return myJoystickAxis[JoyId][Axis];
    00114 }
    00115
    00116
    00120 void Input::OnEvent(const Event& EventReceived)
    00121 {
    00122     switch (EventReceived.Type)
    00123     {
    00124         // Key events
    00125         case Event::KeyPressed :  myKeys[EventReceived.Key.Code] = true;  break;
    00126         case Event::KeyReleased : myKeys[EventReceived.Key.Code] = false; break;
    00127
    00128         // Mouse event
    00129         case Event::MouseButtonPressed :  myMouseButtons[EventReceived.MouseButton.Button] = true;  break;
    00130         case Event::MouseButtonReleased : myMouseButtons[EventReceived.MouseButton.Button] = false; break;
    00131
    00132         // Mouse move event
    00133         case Event::MouseMoved :
    00134             myMouseX = EventReceived.MouseMove.X;
    00135             myMouseY = EventReceived.MouseMove.Y;
    00136             break;
    00137
    00138         // Joystick button events
    00139         case Event::JoyButtonPressed :  myJoystickButtons[EventReceived.JoyButton.JoystickId][EventReceived.JoyButton.Button] = true;  break;
    00140         case Event::JoyButtonReleased : myJoystickButtons[EventReceived.JoyButton.JoystickId][EventReceived.JoyButton.Button] = false; break;
    00141
    00142         // Joystick move event
    00143         case Event::JoyMoved :
    00144             myJoystickAxis[EventReceived.JoyMove.JoystickId][EventReceived.JoyMove.Axis] = EventReceived.JoyMove.Position;
    00145             break;
    00146
    00147         // Lost focus event : we must reset all persistent states
    00148         case Event::LostFocus :
    00149         {
    00150             for (int i = 0; i < Key::Count; ++i)
    00151                 myKeys[i] = false;
    00152
    00153             for (int i = 0; i < Mouse::Count; ++i)
    00154                 myMouseButtons[i] = false;
    00155
    00156             for (int i = 0; i < 16; ++i)
    00157             {
    00158                 myJoystickButtons[0][i] = false;
    00159                 myJoystickButtons[1][i] = false;
    00160             }
    00161             break;
    00162         }
    00163
    00164         default :
    00165             break;
    00166     }
    00167 }
    00168
    00169 } // namespace sf

:: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: Documentation generated by doxygen 1.5.2 ::