Overview | Package | Class | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

## com.sun.opengl.util.j2d
Class TextRenderer

    java.lang.Object
      com.sun.opengl.util.j2d.TextRenderer

    public class TextRenderer

extends Object

Renders bitmapped Java 2D text into an OpenGL window with high performance, full Unicode support, and a simple API. Performs appropriate caching of text rendering results in an OpenGL texture internally to avoid repeated font rasterization. The caching is completely automatic, does not require any user intervention, and has no visible controls in the public API.

Using the `TextRenderer` is simple. Add a "`TextRenderer renderer;`" field to your `GLEventListener`. In your `init` method, add:

        renderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36));

In the `display` method of your `GLEventListener`, add:

        renderer.beginRendering(drawable.getWidth(), drawable.getHeight());
        // optionally set the color
        renderer.setColor(1.0f, 0.2f, 0.2f, 0.8f);
        renderer.draw("Text to draw", xPosition, yPosition);
        // ... more draw commands, color changes, etc.
        renderer.endRendering();

Unless you are sharing textures and display lists between OpenGL contexts, you do not need to call the `dispose` method of the TextRenderer; the OpenGL resources it uses internally will be cleaned up automatically when the OpenGL context is destroyed.

Note that the TextRenderer may cause the vertex and texture coordinate array buffer bindings to change, or to be unbound. This is important to note if you are using Vertex Buffer Objects (VBOs) in your application.

Internally, the renderer uses a rectangle packing algorithm to pack both glyphs and full Strings' rendering results (which are variable size) onto a larger OpenGL texture. The internal backing store is maintained using a `TextureRenderer`. A least recently used (LRU) algorithm is used to discard previously rendered strings; the specific algorithm is undefined, but is currently implemented by flushing unused Strings' rendering results every few hundred rendering cycles, where a rendering cycle is defined as a pair of calls to `beginRendering` / `endRendering`.

Author:
  John Burkey, Kenneth Russell

Nested Class Summary
`static class` | `TextRenderer.DefaultRenderDelegate`
`static interface` | `TextRenderer.RenderDelegate` Class supporting more full control over the process of rendering the bitmapped text.

Constructor Summary
`TextRenderer(Font font)` Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate.
`TextRenderer(Font font, boolean mipmap)` Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate.
`TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics)` Creates a new TextRenderer with the given Font, specified font properties, and default RenderDelegate.
`TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, TextRenderer.RenderDelegate renderDelegate)` Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate.
`TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, TextRenderer.RenderDelegate renderDelegate, boolean mipmap)` Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate.

Method Summary
`void` | `begin3DRendering()` Begins rendering of 2D text in 3D with this `TextRenderer` into the current OpenGL drawable.
`void` | `beginRendering(int width, int height)` Begins rendering with this `TextRenderer` into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate.
`void` | `beginRendering(int width, int height, boolean disableDepthTest)` Begins rendering with this `TextRenderer` into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate.
`void` | `dispose()` Disposes of all resources this TextRenderer is using.
`void` | `draw(CharSequence str, int x, int y)` Draws the supplied CharSequence at the desired location using the renderer's current color.
`void` | `draw(String str, int x, int y)` Draws the supplied String at the desired location using the renderer's current color.
`void` | `draw3D(CharSequence str, float x, float y, float z, float scaleFactor)` Draws the supplied CharSequence at the desired 3D location using the renderer's current color.
`void` | `draw3D(String str, float x, float y, float z, float scaleFactor)` Draws the supplied String at the desired 3D location using the renderer's current color.
`void` | `end3DRendering()` Ends a 3D render cycle with this `TextRenderer`.
`void` | `endRendering()` Ends a render cycle with this `TextRenderer`.
`void` | `flush()` Causes the TextRenderer to flush any internal caches it may be maintaining and draw its rendering results to the screen.
`Rectangle2D` | `getBounds(CharSequence str)` Returns the bounding rectangle of the given CharSequence, assuming it was rendered at the origin.
`Rectangle2D` | `getBounds(String str)` Returns the bounding rectangle of the given String, assuming it was rendered at the origin.
`float` | `getCharWidth(char inChar)` Returns the pixel width of the given character.
`Font` | `getFont()` Returns the Font this renderer is using.
`FontRenderContext` | `getFontRenderContext()` Returns a FontRenderContext which can be used for external text-related size computations.
`boolean` | `getSmoothing()` Indicates whether smoothing is enabled in the backing TextureRenderer of this TextRenderer.
`boolean` | `getUseVertexArrays()` Indicates whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands.
`void` | `setColor(Color color)` Changes the current color of this TextRenderer to the supplied one.
`void` | `setColor(float r, float g, float b, float a)` Changes the current color of this TextRenderer to the supplied one, where each component ranges from 0.0f - 1.0f.
`void` | `setSmoothing(boolean smoothing)` Sets whether smoothing (i.e., GL_LINEAR filtering) is enabled in the backing TextureRenderer of this TextRenderer.
`void` | `setUseVertexArrays(boolean useVertexArrays)` Sets whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### TextRenderer

    public TextRenderer(Font font)

  Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate. Equivalent to `TextRenderer(font, false, false)`.

  Parameters:
    `font` - the font to render with

### TextRenderer

    public TextRenderer(Font font,
                        boolean mipmap)

  Creates a new TextRenderer with the given font, using no antialiasing or fractional metrics, and the default RenderDelegate. If `mipmap` is true, attempts to use OpenGL's automatic mipmap generation for better smoothing when rendering the TextureRenderer's contents at a distance. Equivalent to `TextRenderer(font, false, false)`.

  Parameters:
    `font` - the font to render with
    `mipmap` - whether to attempt use of automatic mipmap generation

### TextRenderer

    public TextRenderer(Font font,
                        boolean antialiased,
                        boolean useFractionalMetrics)

  Creates a new TextRenderer with the given Font, specified font properties, and default RenderDelegate. The `antialiased` and `useFractionalMetrics` flags provide control over the same properties at the Java 2D level. No mipmap support is requested. Equivalent to `TextRenderer(font, antialiased, useFractionalMetrics, null)`.

  Parameters:
    `font` - the font to render with
    `antialiased` - whether to use antialiased fonts
    `useFractionalMetrics` - whether to use fractional font metrics at the Java 2D level

### TextRenderer

    public TextRenderer(Font font,
                        boolean antialiased,
                        boolean useFractionalMetrics,
                        TextRenderer.RenderDelegate renderDelegate)

  Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate. The `antialiased` and `useFractionalMetrics` flags provide control over the same properties at the Java 2D level. The `renderDelegate` provides more control over the text rendered. No mipmap support is requested.

  Parameters:
    `font` - the font to render with
    `antialiased` - whether to use antialiased fonts
    `useFractionalMetrics` - whether to use fractional font metrics at the Java 2D level
    `renderDelegate` - the render delegate to use to draw the text's bitmap, or null to use the default one

### TextRenderer

    public TextRenderer(Font font,
                        boolean antialiased,
                        boolean useFractionalMetrics,
                        TextRenderer.RenderDelegate renderDelegate,
                        boolean mipmap)

  Creates a new TextRenderer with the given Font, specified font properties, and given RenderDelegate. The `antialiased` and `useFractionalMetrics` flags provide control over the same properties at the Java 2D level. The `renderDelegate` provides more control over the text rendered. If `mipmap` is true, attempts to use OpenGL's automatic mipmap generation for better smoothing when rendering the TextureRenderer's contents at a distance.

  Parameters:
    `font` - the font to render with
    `antialiased` - whether to use antialiased fonts
    `useFractionalMetrics` - whether to use fractional font metrics at the Java 2D level
    `renderDelegate` - the render delegate to use to draw the text's bitmap, or null to use the default one
    `mipmap` - whether to attempt use of automatic mipmap generation

Method Detail

### getBounds

    public Rectangle2D getBounds(String str)

  Returns the bounding rectangle of the given String, assuming it was rendered at the origin. See `getBounds(CharSequence)`.

### getBounds

    public Rectangle2D getBounds(CharSequence str)

  Returns the bounding rectangle of the given CharSequence, assuming it was rendered at the origin. The coordinate system of the returned rectangle is Java 2D's, with increasing Y coordinates in the downward direction. The relative coordinate (0, 0) in the returned rectangle corresponds to the baseline of the leftmost character of the rendered string, in similar fashion to the results returned by, for example, `GlyphVector.getVisualBounds()`. Most applications will use only the width and height of the returned Rectangle for the purposes of centering or justifying the String. It is not specified which Java 2D bounds (`getVisualBounds`, `getPixelBounds`, etc.) the returned bounds correspond to, although every effort is made to ensure an accurate bound.

### getFont

    public Font getFont()

  Returns the Font this renderer is using.

### getFontRenderContext

    public FontRenderContext getFontRenderContext()

  Returns a FontRenderContext which can be used for external text-related size computations. This object should be considered transient and may become invalidated between `beginRendering` / `endRendering` pairs.

### beginRendering

    public void beginRendering(int width,
                               int height)
                        throws GLException

  Begins rendering with this `TextRenderer` into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate. Binds and enables the internal OpenGL texture object, sets the texture environment mode to GL_MODULATE, and changes the current color to the last color set with this TextRenderer via `setColor`. This method disables the depth test and is equivalent to beginRendering(width, height, true).

  Parameters:
    `width` - the width of the current on-screen OpenGL drawable
    `height` - the height of the current on-screen OpenGL drawable
  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### beginRendering

    public void beginRendering(int width,
                               int height,
                               boolean disableDepthTest)
                        throws GLException

  Begins rendering with this `TextRenderer` into the current OpenGL drawable, pushing the projection and modelview matrices and some state bits and setting up a two-dimensional orthographic projection with (0, 0) as the lower-left coordinate and (width, height) as the upper-right coordinate. Binds and enables the internal OpenGL texture object, sets the texture environment mode to GL_MODULATE, and changes the current color to the last color set with this TextRenderer via `setColor`. Disables the depth test if the disableDepthTest argument is true.

  Parameters:
    `width` - the width of the current on-screen OpenGL drawable
    `height` - the height of the current on-screen OpenGL drawable
    `disableDepthTest` - whether to disable the depth test
  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### begin3DRendering

    public void begin3DRendering()
                          throws GLException

  Begins rendering of 2D text in 3D with this `TextRenderer` into the current OpenGL drawable. Assumes the end user is responsible for setting up the modelview and projection matrices, and will render text using the `draw3D` method. This method pushes some OpenGL state bits, binds and enables the internal OpenGL texture object, sets the texture environment mode to GL_MODULATE, and changes the current color to the last color set with this TextRenderer via `setColor`.

  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### setColor

    public void setColor(Color color)
                  throws GLException

  Changes the current color of this TextRenderer to the supplied one. The default color is opaque white.

  Parameters:
    `color` - the new color to use for rendering text
  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### setColor

    public void setColor(float r,
                         float g,
                         float b,
                         float a)
                  throws GLException

  Changes the current color of this TextRenderer to the supplied one, where each component ranges from 0.0f - 1.0f. The alpha component, if used, does not need to be premultiplied into the color channels as described in the documentation for `Texture`, although premultiplied colors are used internally. The default color is opaque white.

  Parameters:
    `r` - the red component of the new color
    `g` - the green component of the new color
    `b` - the blue component of the new color
    `a` - the alpha component of the new color, 0.0f = completely transparent, 1.0f = completely opaque
  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### draw

    public void draw(CharSequence str,
                     int x,
                     int y)
              throws GLException

  Draws the supplied CharSequence at the desired location using the renderer's current color. The baseline of the leftmost character is at position (x, y) specified in OpenGL coordinates, where the origin is at the lower-left of the drawable and the Y coordinate increases in the upward direction.

  Parameters:
    `str` - the string to draw
    `x` - the x coordinate at which to draw
    `y` - the y coordinate at which to draw
  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### draw

    public void draw(String str,
                     int x,
                     int y)
              throws GLException

  Draws the supplied String at the desired location using the renderer's current color. See `draw(CharSequence, int, int)`.

  Throws:
    `GLException`

### draw3D

    public void draw3D(CharSequence str,
                       float x,
                       float y,
                       float z,
                       float scaleFactor)

  Draws the supplied CharSequence at the desired 3D location using the renderer's current color. The baseline of the leftmost character is placed at position (x, y, z) in the current coordinate system.

  Parameters:
    `str` - the string to draw
    `x` - the x coordinate at which to draw
    `y` - the y coordinate at which to draw
    `z` - the z coordinate at which to draw
    `scaleFactor` - a uniform scale factor applied to the width and height of the drawn rectangle
  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### draw3D

    public void draw3D(String str,
                       float x,
                       float y,
                       float z,
                       float scaleFactor)

  Draws the supplied String at the desired 3D location using the renderer's current color. See `draw3D(CharSequence, float, float, float, float)`.

### getCharWidth

    public float getCharWidth(char inChar)

  Returns the pixel width of the given character.

### flush

    public void flush()

  Causes the TextRenderer to flush any internal caches it may be maintaining and draw its rendering results to the screen. This should be called after each call to draw() if you are setting OpenGL state such as the modelview matrix between calls to draw().

### endRendering

    public void endRendering()
                      throws GLException

  Ends a render cycle with this `TextRenderer`. Restores the projection and modelview matrices as well as several OpenGL state bits. Should be paired with `beginRendering`.

  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### end3DRendering

    public void end3DRendering()
                        throws GLException

  Ends a 3D render cycle with this `TextRenderer`. Restores several OpenGL state bits. Should be paired with `begin3DRendering`.

  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### dispose

    public void dispose()
                 throws GLException

  Disposes of all resources this TextRenderer is using. It is not valid to use the TextRenderer after this method is called.

  Throws:
    `GLException` - If an OpenGL context is not current when this method is called

### setUseVertexArrays

    public void setUseVertexArrays(boolean useVertexArrays)

  Sets whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands. This is provided as a concession for certain graphics cards which have poor vertex array performance. Defaults to true.

### getUseVertexArrays

    public boolean getUseVertexArrays()

  Indicates whether vertex arrays are being used internally for rendering, or whether text is rendered using the OpenGL immediate mode commands. Defaults to true.

### setSmoothing

    public void setSmoothing(boolean smoothing)

  Sets whether smoothing (i.e., GL_LINEAR filtering) is enabled in the backing TextureRenderer of this TextRenderer. A few graphics cards do not behave well when this is enabled, resulting in fuzzy text. Defaults to true.

### getSmoothing

    public boolean getSmoothing()

  Indicates whether smoothing is enabled in the backing TextureRenderer of this TextRenderer. A few graphics cards do not behave well when this is enabled, resulting in fuzzy text. Defaults to true.

Overview | Package | Class | Tree | Deprecated | Index | Help
PREV CLASS NEXT CLASS | FRAMES NO FRAMES
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD

Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.