# Magick::Color

Color is the base color class in Magick++. It is a simple container class for the pixel red, green, blue, and alpha values scaled to fit GraphicsMagick's Quantum size. Normally users will instantiate a class derived from Color which supports the color model that fits the needs of the application. The Color class may be constructed directly from an X11-style color string.

Available derived color specification classes are shown in the following table:

Color Derived Classes

ColorRGB | Representation of RGB color with red, green, and blue specified as ratios (0 to 1)
ColorGray | Representation of grayscale RGB color (equal parts red, green, and blue) specified as a ratio (0 to 1)
ColorMono | Representation of a black/white color (true/false)
ColorYUV | Representation of a color in the YUV colorspace

GraphicsMagick may be compiled to support 32 or 64 bit pixels of type PixelPacket. This is controlled by the value of the QuantumDepth define. The default is 64 bit pixels, which provides the best accuracy. If memory consumption and/or processing time must be minimized, then GraphicsMagick may be compiled with QuantumDepth=8. The following table shows the relationship between QuantumDepth, the type of Quantum, and the overall PixelPacket size.

Effect Of QuantumDepth Values

QuantumDepth | Quantum Typedef | PixelPacket Size
8 | unsigned char | 32 bits
16 | unsigned short | 64 bits

### Color Class

The Color base class is not intended to be used directly. Normally a user will construct a derived class or inherit from this class. Color arguments are must be scaled to fit the Quantum size. The Color class contains a pointer to a PixelPacket, which may be allocated by the Color class, or may refer to an existing pixel in an image.

An alternate way to construct the class is via an X11-compatible color specification string.

`class Color`
`{`
`public:`
`Color ( Quantum red_,`
`Quantum green_,`
`Quantum blue_ );`
`Color ( Quantum red_,`
`Quantum green_,`
`Quantum blue_,`
`Quantum alpha_ );`
`Color ( const std::string &x11color_ );`
`Color ( const char * x11color_ );`
`Color ( void );`
`virtual ~Color ( void );`
`Color ( const Color & color_ );`

`// Red color (range 0 to MaxRGB)`
`void redQuantum ( Quantum red_ );`
`Quantum redQuantum ( void ) const;`

`// Green color (range 0 to MaxRGB)`
`void greenQuantum ( Quantum green_ );`
`Quantum greenQuantum ( void ) const;`

`// Blue color (range 0 to MaxRGB)`
`void blueQuantum ( Quantum blue_ );`
`Quantum blueQuantum ( void ) const;`

`// Alpha level (range OpaqueOpacity=0 to TransparentOpacity=MaxRGB)`
`void alphaQuantum ( Quantum alpha_ );`
`Quantum alphaQuantum ( void ) const;`

`// Scaled (to 1.0) version of alpha for use in sub-classes`
`// (range opaque=0 to transparent=1.0)`
`void alpha ( double alpha_ );`
`double alpha ( void ) const;`
``
`// Does object contain valid color?`
`void isValid ( bool valid_ );`
`bool isValid ( void ) const;`
``
`// Set color via X11 color specification string`
`const Color& operator= ( const std::string &x11color_ );`
`const Color& operator= ( const char * x11color_ );`

`// Assignment operator`
`Color& operator= ( const Color& color_ );`
``
`// Return X11 color specification string`
`/* virtual */ operator std::string() const;`

`// Return GraphicsMagick PixelPacket`
`operator PixelPacket() const;`

`// Construct color via GraphicsMagick PixelPacket`
`Color ( const PixelPacket &color_ );`

`// Set color via GraphicsMagick PixelPacket`
`const Color& operator= ( PixelPacket &color_ );`
`};`

### ColorRGB

Representation of an RGB color. All color arguments have a valid range of 0.0 - 1.0.

`class ColorRGB : public Color`
`{`
`public:`
`ColorRGB ( double red_, double green_, double blue_ );`
`ColorRGB ( void );`
`ColorRGB ( const Color & color_ );`
`/* virtual */ ~ColorRGB ( void );`
``
`void red ( double red_ );`
`double red ( void ) const;`
``
`void green ( double green_ );`
`double green ( void ) const;`
``
`void blue ( double blue_ );`
`double blue ( void ) const;`

`// Assignment operator from base class`
`ColorRGB& operator= ( const Color& color_ );`
`};`

### ColorGray

Representation of a grayscale color (in RGB colorspace). Grayscale is simply RGB with equal parts of red, green, and blue. All double arguments have a valid range of 0.0 - 1.0.

`class ColorGray : public Color`
`{`
`public:`
`ColorGray ( double shade_ );`
`ColorGray ( void );`
`ColorGray ( const Color & color_ );`
`/* virtual */ ~ColorGray ();`

`void shade ( double shade_ );`
`double shade ( void ) const;`

`// Assignment operator from base class`
`ColorGray& operator= ( const Color& color_ );`
`};`

### ColorMono

Representation of a black/white pixel (in RGB colorspace). Color arguments are constrained to 'false' (black pixel) and 'true' (white pixel).

`class ColorMono : public Color`
`{`
`public:`
`ColorMono ( bool mono_ );`
`ColorMono ( void );`
`ColorMono ( const Color & color_ );`
`/* virtual */ ~ColorMono ();`
``
`void mono ( bool mono_ );`
`bool mono ( void ) const;`

`// Assignment operator from base class`
`ColorMono& operator= ( const Color& color_ );`
`};`

### ColorHSL

Representation of a color in Hue/Saturation/Luminosity (HSL) colorspace.

`class ColorHSL : public Color`
`{`
`public:`
`ColorHSL ( double hue_, double saturation_, double luminosity_ );`
`ColorHSL ( void );`
`ColorHSL ( const Color & color_ );`
`/* virtual */ ~ColorHSL ( );`
``
`void hue ( double hue_ );`
`double hue ( void ) const;`
``
`void saturation ( double saturation_ );`
`double saturation ( void ) const;`
``
`void luminosity ( double luminosity_ );`
`double luminosity ( void ) const;`

`// Assignment operator from base class`
`ColorHSL& operator= ( const Color& color_ );`
`};`

### ColorYUV

Representation of a color in YUV colorspace (used to encode color for television transmission).

Argument ranges:
Y: 0.0 through 1.0
U: -0.5 through 0.5
V: -0.5 through 0.5

`class ColorYUV : public Color`
`{`
`public:`
`ColorYUV ( double y_, double u_, double v_ );`
`ColorYUV ( void );`
`ColorYUV ( const Color & color_ );`
`/* virtual */ ~ColorYUV ( void );`
``
`void u ( double u_ );`
`double u ( void ) const;`
``
`void v ( double v_ );`
`double v ( void ) const;`
``
`void y ( double y_ );`
`double y ( void ) const;`

`// Assignment operator from base class`
`ColorYUV& operator= ( const Color& color_ );`
`};`