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# Chapter 1: Hello, World!

This first program is a simple hello-world example. It contains only the bare minimum you need to get a Qt application up and running. The picture above is a snapshot of this program.

    /****************************************************************
    **
    ** Qt tutorial 1
    **
    ****************************************************************/

    #include <qapplication.h>
    #include <qpushbutton.h>

    int main( int argc, char **argv )
    {
        QApplication a( argc, argv );

        QPushButton hello( "Hello world!", 0 );
        hello.resize( 100, 30 );

        a.setMainWidget( &hello );
        hello.show();
        return a.exec();
    }

## Line by Line Walk-Through

        #include <qapplication.h>

This line includes the QApplication class definition. There has to be exactly one QApplication object in every application that uses Qt. QApplication manages various application-wide resources, such as the default font and cursor.

        #include <qpushbutton.h>

This line includes the QPushButton class definition. The reference documentation for each class mentions at the top which file needs to be included to use that class.

QPushButton is a classical GUI push button, which the user can press and release. It manages its own look and feel, like every other QWidget. A widget is a user interface object which can process user input and draw graphics. The programmer can change both the overall look and feel and many minor properties of it such as color, as well as the widget's content. A QPushButton can show either a text or a QPixmap.

        int main( int argc, char **argv )
        {

The `main()` function is the entry point to the program. Almost always when using Qt, main() only needs to perform some kind of initialization before passing the control to the Qt library, which then tells the program about the user's actions via events.

`argc` is the number of command-line arguments and `argv` is the array of command-line arguments. This is a C/C++ feature. It is not Qt specific, however, Qt needs to process these arguments (see below).

            QApplication a( argc, argv );

`a` is this program's QApplication. Here it is created and processes some of the command-line arguments (such as -display under X11). Note that all command-line arguments recognized by Qt are removed from `argv` (and `argc` is decremented accordingly). See the QApplication::argv() documentation for details.

Note: It is essential that the QApplication object is created before any window-system parts of Qt are used.

            QPushButton hello( "Hello world!", 0 );

Here, after the QApplication, comes the first window-system code: A push button is created.

The button is set up to display the text "Hello world!" and be a window of its own (since the constructor specifies 0 for the parent window which the button should be inside).

            hello.resize( 100, 30 );

The button is set up to be 100 pixels wide and 30 pixels high (plus the window system frame). In this case we don't care about the button's position and accept the default value.

            a.setMainWidget( &hello );

The push button is chosen as the main widget for the application. If the user closes a main widget, the application exits.

You don't have to have a main widget, but most programs have one.

            hello.show();

A widget is never visible when you create it. You must call show() to make it visible.

            return a.exec();

This is where `main()` passes control to Qt. exec() will return when the application exits.

In exec(), Qt receives and processes user and system events and passes these on to the appropriate widgets.

        }

## Behavior

You should now try to compile and run this program.

When you run it, you will see a small window filled with a single button, and on it you can read the famous words, Hello World!

## Exercises

Try to resize the window. Press the button. If you're running X11, try running the program with the -geometry option (e.g. -geometry 100x200+10+20)

You may now go on to chapter two.

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