Bernd
Pol

# Overview of &kdevelop; Features

&kdevelop; integrates a lot of tools, scripts, and templates in a common user interface. Basically it consists of

- several user interface modes from which you can select the look and feel of the workspace,

- an &appwizard; which aids you in setting up a new project,

- several project management systems which aid in building and managing your project,

- some editing tools to easily work on your program texts

- various file browsers providing you different views on your file system,

- various class browsers to aid you in maintaining the classes and their relationships of your object-oriented programming project,

- a debugger interface to find and remove program errors from within &kdevelop;, and

- several plugin tools, extensible modules which can be loaded at runtime and on demand. This allows you to only turn on those features you really need.

- a set of other diagnosis, documentation, and optimization helper tools.

## Available User Interface Modes

&kdevelop; offers developers four separate user interface modes (click on the mode name to view an example):

- IDEAl

  This is a novel user interface approach optimizing both work space and intuitive handling of the tools.

  - All tool views are docked in a tabbar fashion around the mainframe area. They are grouped left, bottom, and right according to the services provided.

  - Editor and browser views will be stacked in a big sized tabbed window amidst the mainframe area.

- Child Frame Windows

  - All tool views are initially docked to the mainframe.

  - Editor and browser views will live like toplevel windows within a view area of the mainframe.

- Tabbed Pages

  - All tool views are initially docked to the mainframe.

  - Editor and browser views will be stacked in a tabbed window.

- Toplevel Windows

  - All editor, browser, and tool views will be toplevel windows directly on the desktop.

  - The main widget only contains the menu, toolbars, and statusbar.

### How to Switch User Interface Modes

To switch the user interface mode select Settings Configure KDevelop... from the menus. The Customize KDevelop dialog will pop up, where you have to select User Interface in the left hand tree. This will display the settings page shown below.

Select a user interface mode

(Older &kdevelop; versions provide the top mode selection section only.)

In the Major User-Interface Mode section select the radio button of the user interface mode you want to work in.

Dependent on the user interface mode you selected, other configuration sections will become available where you can taylor more details of the look and feel to your preferences. See the Selecting the User Interface chapter for more detail.

Do not forget to restart &kdevelop; in order to let your selections take effect.

### How to Maximize the Work Space Area

To maximize space, there is a full-screen window mode available which expands the mainframe area to the screen borders. Additional space can be reclaimed by hiding the menubar. And you can of course hide any toolbar as usual in KDE applications.

#### Full Screen Mode

To switch to or from full screen mode select View Full-Screen Mode from the menus or press Ctrl Shift F . There is also a Full-Screen Mode icon in the Browse Toolbar available.

#### Hide/Unhide the Menubar

To hide the menubar select Settings Show Menubar from the menus or press Ctrl M . You may also include a Show Menubar icon in a suiting toolbar, &eg; the Browse Toolbar for that purpose. To unhide the menubar you must press Ctrl M or use the Show Menubar icon if available.

## Elements of the User Interface

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### The Workarea

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### The &kdevelop; Titlebar

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### The &kdevelop; Statusbar

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### The menubar

(... to be written ...)

### The Toolbars

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### The Tree Tool Views

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### The Output Tool Views

(... to be written ...)

## Project Management Systems

Globally, a project will rely on some form of project management system. &kdevelop; offers four project management systems the programmer can select from when creating a new project.

- Automake projects use the &GNU; standard development tools.

- QMake projects use the trolltech QMake project manager.

- ANT projects use the Apache ANT project manager for &Java; development.

- Custom projects require you to maintain your own `Makefiles`.

### Automake Projects

Projects created with &kdevelop;'s &automanag; make it very easy for developers to use the &GNU; standard development tools. They provide

- a better way of `Makefile` generation and

- a good and safe way for fast adaption towards different systems by autoconf-generated `configure` scripts.

### QMake Projects

For developers who enjoy the flexibility and feel of &Qt;'s qmake system, &kdevelop; offers the ability to handle qmake based projects (.pro files) within the &GUI;.

For more information on the QMake project manager see the qmake User Guide which should be included in your distribution or have a look at the TROLLTECH Documentation home page where you may find the QMake documentation of your Qt C++ GUI Application Development Toolkit version.

### ANT Projects (&Java; Projects)

&Java; developers may want to use the Apache ANT project manager for their projects. To set up a new Ant project in &kdevelop; select Project New Project... Java Ant Project Application.

For more information see The Apache Ant Project home page.

### Custom Projects

If you prefer to maintain your own `Makefiles` for your project you may use the custom project option of &kdevelop;. This may be feasible in unusually structured projects or if you want to retain full control over the `make` process.

Yet, if you do not really need the extra flexibility and control of the custom project manager you should consider &automanag; or one of the other project managers, because they considerably ease the program building and distribution processes.

### How to Distribute Your Application

The distribution of your applications does not require the end-user to have anything different installed other than

- an appropriate compiler,

- a linker, and

- the appropriate development libraries,

which at least for C++ applications is most often the case. But you can as well distribute binary packages of your application. In either way, the end-user of your product does not need &kdevelop; installed.

For giving away your sources, we advise to include the project file of &kdevelop; as well. This makes it very easy for other developers—if they use &kdevelop;—to work with your sources.

For projects where several developers, maybe working on different places, are involved, this should be the case anyway. So you can ensure consistency of the `Makefiles` to not run into trouble.

Especially on multi language applications, translators won't actually work with the source code, except in cases that require correction for enabling translation support.