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# iMeshWrapper Member List

This is the complete list of members for iMeshWrapper, including all inherited members.

AddMeshToStaticLOD(int lod, iMeshWrapper *mesh)=0 | iMeshWrapper | `[pure virtual]`
AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CreateStaticLOD()=0 | iMeshWrapper | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
DestroyStaticLOD()=0 | iMeshWrapper | `[pure virtual]`
FindChildByName(const char *name)=0 | iMeshWrapper | `[pure virtual]`
GetDrawCallback(int idx) const =0 | iMeshWrapper | `[pure virtual]`
GetDrawCallbackCount() const =0 | iMeshWrapper | `[pure virtual]`
GetFactory() const =0 | iMeshWrapper | `[pure virtual]`
GetFlags()=0 | iMeshWrapper | `[pure virtual]`
GetLightingInfo() const =0 | iMeshWrapper | `[pure virtual]`
GetMaximumRenderDistance() const =0 | iMeshWrapper | `[pure virtual]`
GetMaximumRenderDistanceVar() const =0 | iMeshWrapper | `[pure virtual]`
GetMeshObject() const =0 | iMeshWrapper | `[pure virtual]`
GetMinimumRenderDistance() const =0 | iMeshWrapper | `[pure virtual]`
GetMinimumRenderDistanceVar() const =0 | iMeshWrapper | `[pure virtual]`
GetMovable() const =0 | iMeshWrapper | `[pure virtual]`
GetPortalContainer() const =0 | iMeshWrapper | `[pure virtual]`
GetRadius(float &rad, csVector3 &cent) const =0 | iMeshWrapper | `[pure virtual]`
GetRadius() const =0 | iMeshWrapper | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetRenderPriority() const =0 | iMeshWrapper | `[pure virtual]`
GetScreenBoundingBox(iCamera *camera, csBox2 &sbox, csBox3 &cbox)=0 | iMeshWrapper | `[pure virtual]`
GetScreenBoundingBox(iCamera *camera)=0 | iMeshWrapper | `[pure virtual]`
GetShadowCaster()=0 | iMeshWrapper | `[pure virtual]`
GetShadowReceiver()=0 | iMeshWrapper | `[pure virtual]`
GetStaticLOD()=0 | iMeshWrapper | `[pure virtual]`
GetSVContext()=0 | iMeshWrapper | `[pure virtual]`
GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox)=0 | iMeshWrapper | `[pure virtual]`
GetTransformedBoundingBox(const csReversibleTransform &trans)=0 | iMeshWrapper | `[pure virtual]`
GetWorldBoundingBox(csBox3 &cbox)=0 | iMeshWrapper | `[pure virtual]`
GetWorldBoundingBox()=0 | iMeshWrapper | `[pure virtual]`
GetZBufMode() const =0 | iMeshWrapper | `[pure virtual]`
HardTransform(const csReversibleTransform &t)=0 | iMeshWrapper | `[pure virtual]`
HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, iMaterialWrapper **material=0)=0 | iMeshWrapper | `[pure virtual]`
HitBeam(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper | `[pure virtual]`
HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshWrapper | `[pure virtual]`
HitBeamBBox(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper | `[pure virtual]`
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0)=0 | iMeshWrapper | `[pure virtual]`
HitBeamObject(const csVector3 &start, const csVector3 &end, bool do_material=false)=0 | iMeshWrapper | `[pure virtual]`
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshWrapper | `[pure virtual]`
HitBeamOutline(const csVector3 &start, const csVector3 &end)=0 | iMeshWrapper | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
PlaceMesh()=0 | iMeshWrapper | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
QueryObject()=0 | iMeshWrapper | `[pure virtual]`
QuerySceneNode()=0 | iMeshWrapper | `[pure virtual]`
RemoveDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper | `[pure virtual]`
RemoveMeshFromStaticLOD(iMeshWrapper *mesh)=0 | iMeshWrapper | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ResetMinMaxRenderDistance()=0 | iMeshWrapper | `[pure virtual]`
SetDrawCallback(iMeshDrawCallback *cb)=0 | iMeshWrapper | `[pure virtual]`
SetFactory(iMeshFactoryWrapper *factory)=0 | iMeshWrapper | `[pure virtual]`
SetFlagsRecursive(uint32 mask, uint32 flags=~0)=0 | iMeshWrapper | `[pure virtual]`
SetLightingUpdate(int flags, int num_lights)=0 | iMeshWrapper | `[pure virtual]`
SetMaximumRenderDistance(float min)=0 | iMeshWrapper | `[pure virtual]`
SetMaximumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper | `[pure virtual]`
SetMeshObject(iMeshObject *)=0 | iMeshWrapper | `[pure virtual]`
SetMinimumRenderDistance(float min)=0 | iMeshWrapper | `[pure virtual]`
SetMinimumRenderDistanceVar(iSharedVariable *min)=0 | iMeshWrapper | `[pure virtual]`
SetRenderPriority(long rp)=0 | iMeshWrapper | `[pure virtual]`
SetRenderPriorityRecursive(long rp)=0 | iMeshWrapper | `[pure virtual]`
SetZBufMode(csZBufMode mode)=0 | iMeshWrapper | `[pure virtual]`
SetZBufModeRecursive(csZBufMode mode)=0 | iMeshWrapper | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`