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# iSprite3DState Member List

This is the complete list of members for iSprite3DState, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
EnableTweening(bool en)=0 | iSprite3DState | `[pure virtual]`
FindSocket(iMeshWrapper *mesh) const =0 | iSprite3DState | `[pure virtual]`
FindSocket(const char *name) const =0 | iSprite3DState | `[pure virtual]`
GetCurAction() const =0 | iSprite3DState | `[pure virtual]`
GetCurFrame() const =0 | iSprite3DState | `[pure virtual]`
GetFrameCount() const =0 | iSprite3DState | `[pure virtual]`
GetLightingQuality()=0 | iSprite3DState | `[pure virtual]`
GetLightingQualityConfig() const =0 | iSprite3DState | `[pure virtual]`
GetLodLevelConfig() const =0 | iSprite3DState | `[pure virtual]`
GetMixMode() const =0 | iSprite3DState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetReverseAction() const =0 | iSprite3DState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
IsLighting() const =0 | iSprite3DState | `[pure virtual]`
IsLodEnabled() const =0 | iSprite3DState | `[pure virtual]`
IsTweeningEnabled() const =0 | iSprite3DState | `[pure virtual]`
PropagateAction(const char *name)=0 | iSprite3DState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetAction(const char *name, bool loop=true, float speed=1)=0 | iSprite3DState | `[pure virtual]`
SetAction(int index, bool loop=true, float speed=1)=0 | iSprite3DState | `[pure virtual]`
SetFrame(int f)=0 | iSprite3DState | `[pure virtual]`
SetLighting(bool l)=0 | iSprite3DState | `[pure virtual]`
SetLightingQualityConfig(int config_flag)=0 | iSprite3DState | `[pure virtual]`
SetLocalLightingQuality(int lighting_quality)=0 | iSprite3DState | `[pure virtual]`
SetLodLevelConfig(int config_flag)=0 | iSprite3DState | `[pure virtual]`
SetMixMode(uint mode)=0 | iSprite3DState | `[pure virtual]`
SetOverrideAction(const char *name, float speed=1)=0 | iSprite3DState | `[pure virtual]`
SetOverrideAction(int index, float speed=1)=0 | iSprite3DState | `[pure virtual]`
SetReverseAction(bool reverse)=0 | iSprite3DState | `[pure virtual]`
SetSingleStepAction(bool singlestep)=0 | iSprite3DState | `[pure virtual]`
UnsetTexture()=0 | iSprite3DState | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`