| ## Public API Reference

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# iShaderProgram Member List

This is the complete list of members for iShaderProgram, including all inherited members.

Activate()=0 | iShaderProgram | `[pure virtual]`
AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
Compile()=0 | iShaderProgram | `[pure virtual]`
Deactivate()=0 | iShaderProgram | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Load(iShaderDestinationResolver *resolve, iDocumentNode *node)=0 | iShaderProgram | `[pure virtual]`
Load(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0 | iShaderProgram | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ResetState()=0 | iShaderProgram | `[pure virtual]`
SetupState(const csRenderMesh *mesh, csRenderMeshModes &modes, const iShaderVarStack *stacks)=0 | iShaderProgram | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`