| ## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- File List
- File Members

# iengine/mesh.h

Go to the documentation of this file.

    00001 /*
    00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_MESH_H__
    00020 #define __CS_IENGINE_MESH_H__
    00021
    00029 #include "csutil/scf.h"
    00030
    00031 #include "csgeom/box.h"
    00032 #include "csgeom/vector3.h"
    00033
    00034 #include "ivideo/graph3d.h"
    00035
    00036 struct iCamera;
    00037 struct iLightingInfo;
    00038 struct iLODControl;
    00039 struct iMeshFactoryList;
    00040 struct iMeshFactoryWrapper;
    00041 struct iMeshList;
    00042 struct iMeshObject;
    00043 struct iMeshObjectFactory;
    00044 struct iMeshWrapper;
    00045 struct iMovable;
    00046 struct iObject;
    00047 struct iPortalContainer;
    00048 struct iRenderView;
    00049 struct iShaderVariableContext;
    00050 struct iShadowCaster;
    00051 struct iShadowReceiver;
    00052 struct iSharedVariable;
    00053 struct iSceneNode;
    00054 struct iMaterialWrapper;
    00055
    00056 struct csRenderMesh;
    00057
    00058 class csEllipsoid;
    00059 class csFlags;
    00060 class csReversibleTransform;
    00061
    00072 #define CS_ENTITY_DETAIL 2
    00073
    00082 #define CS_ENTITY_CAMERA 4
    00083
    00091 #define CS_ENTITY_INVISIBLEMESH 8
    00092
    00099 #define CS_ENTITY_INVISIBLE (CS_ENTITY_INVISIBLEMESH+CS_ENTITY_NOHITBEAM)
    00100
    00106 #define CS_ENTITY_NOSHADOWS 16
    00107
    00113 #define CS_ENTITY_NOLIGHTING 32
    00114
    00119 #define CS_ENTITY_NOHITBEAM 64
    00120
    00130 #define CS_ENTITY_NOCLIP 128
    00131
    00142 #define CS_LIGHTINGUPDATE_SORTRELEVANCE 1
    00143
    00150 #define CS_LIGHTINGUPDATE_ALWAYSUPDATE 2
    00151
    00154 SCF_VERSION (iMeshDrawCallback, 0, 0, 1);
    00155
    00167 struct iMeshDrawCallback : public iBase
    00168 {
    00173   virtual bool BeforeDrawing (iMeshWrapper* spr, iRenderView* rview) = 0;
    00174 };
    00175
    00179 struct csHitBeamResult
    00180 {
    00182   csVector3 isect;
    00187   float r;
    00189   int polygon_idx;
    00194   iMaterialWrapper* material;
    00199   int facehit;
    00203   bool hit;
    00204 };
    00205
    00209 struct csScreenBoxResult
    00210 {
    00212   csBox2 sbox;
    00214   csBox3 cbox;
    00219   float distance;
    00220 };
    00221
    00253 struct iMeshWrapper : public virtual iBase
    00254 {
    00255   SCF_INTERFACE(iMeshWrapper, 2, 0, 0);
    00256
    00262   virtual iObject *QueryObject () = 0;
    00263
    00265   virtual iMeshObject* GetMeshObject () const = 0;
    00267   virtual void SetMeshObject (iMeshObject*) = 0;
    00272   virtual iPortalContainer* GetPortalContainer () const = 0;
    00273
    00280   virtual iLightingInfo* GetLightingInfo () const = 0;
    00281
    00293   virtual iShadowReceiver* GetShadowReceiver () = 0;
    00294
    00305   virtual iShadowCaster* GetShadowCaster () = 0;
    00306
    00308   virtual iMeshFactoryWrapper *GetFactory () const = 0;
    00310   virtual void SetFactory (iMeshFactoryWrapper* factory) = 0;
    00311
    00325   virtual void SetLightingUpdate (int flags, int num_lights) = 0;
    00326
    00334   virtual iMovable* GetMovable () const = 0;
    00335
    00339   virtual iSceneNode* QuerySceneNode () = 0;
    00340
    00346   virtual iMeshWrapper* FindChildByName (const char* name) = 0;
    00347
    00365   virtual void PlaceMesh () = 0;
    00366
    00377   CS_DEPRECATED_METHOD_MSG("Use HitBeamBBox() with csHitBeamResult instead.")
    00378   virtual int HitBeamBBox (const csVector3& start,
    00379         const csVector3& end, csVector3& isect, float* pr) = 0;
    00380
    00386   CS_DEPRECATED_METHOD_MSG("Use HitBeamOutline() with csHitBeamResult instead.")
    00387   virtual bool HitBeamOutline (const csVector3& start,
    00388         const csVector3& end, csVector3& isect, float* pr) = 0;
    00389
    00396   CS_DEPRECATED_METHOD_MSG("Use HitBeamObject() with csHitBeamResult instead.")
    00397   virtual bool HitBeamObject (const csVector3& start,
    00398         const csVector3& end, csVector3& isect, float* pr,
    00399         int* polygon_idx = 0) = 0;
    00400
    00406   CS_DEPRECATED_METHOD_MSG("Use HitBeamObject() with csHitBeamResult instead.")
    00407   virtual bool HitBeam (const csVector3& start,
    00408         const csVector3& end, csVector3& isect, float* pr,
    00409         iMaterialWrapper** material = 0) = 0;
    00410
    00421   virtual csHitBeamResult HitBeamBBox (const csVector3& start,
    00422         const csVector3& end) = 0;
    00423
    00429   virtual csHitBeamResult HitBeamOutline (const csVector3& start,
    00430         const csVector3& end) = 0;
    00431
    00441   virtual csHitBeamResult HitBeamObject (const csVector3& start,
    00442         const csVector3& end, bool do_material = false) = 0;
    00443
    00452   virtual csHitBeamResult HitBeam (const csVector3& start,
    00453         const csVector3& end, bool do_material = false) = 0;
    00454
    00463   virtual void SetDrawCallback (iMeshDrawCallback* cb) = 0;
    00464
    00468   virtual void RemoveDrawCallback (iMeshDrawCallback* cb) = 0;
    00469
    00471   virtual int GetDrawCallbackCount () const = 0;
    00472
    00474   virtual iMeshDrawCallback* GetDrawCallback (int idx) const = 0;
    00475
    00490   virtual void SetRenderPriority (long rp) = 0;
    00494   virtual long GetRenderPriority () const = 0;
    00495
    00500   virtual void SetRenderPriorityRecursive (long rp) = 0;
    00501
    00520   virtual csFlags& GetFlags () = 0;
    00521
    00540   virtual void SetFlagsRecursive (uint32 mask, uint32 flags = ~0) = 0;
    00541
    00550   virtual void SetZBufMode (csZBufMode mode) = 0;
    00554   virtual csZBufMode GetZBufMode () const = 0;
    00559   virtual void SetZBufModeRecursive (csZBufMode mode) = 0;
    00560
    00575   virtual void HardTransform (const csReversibleTransform& t) = 0;
    00576
    00583   CS_DEPRECATED_METHOD_MSG("Use GetWorldBoundingBox that returns a csBox3 "
    00584                            "instead")
    00585   virtual void GetWorldBoundingBox (csBox3& cbox) = 0;
    00586
    00593   CS_DEPRECATED_METHOD_MSG("Use GetTransformedBoundingBox that returns a "
    00594                            "csBox3 instead")
    00595   virtual void GetTransformedBoundingBox (const csReversibleTransform& trans,
    00596     csBox3& cbox) = 0;
    00597
    00605   CS_DEPRECATED_METHOD_MSG("Use GetScreenBoundingBox() that returns a "
    00606                            "csScreenBoxResult instead")
    00607   virtual float GetScreenBoundingBox (iCamera* camera, csBox2& sbox,
    00608     csBox3& cbox) = 0;
    00609
    00615   virtual const csBox3& GetWorldBoundingBox () = 0;
    00616
    00622   virtual csBox3 GetTransformedBoundingBox (
    00623         const csReversibleTransform& trans) = 0;
    00624
    00630   virtual csScreenBoxResult GetScreenBoundingBox (iCamera* camera) = 0;
    00631
    00636   CS_DEPRECATED_METHOD_MSG("Use GetRadius() that returns csEllipsoid")
    00637   virtual void GetRadius (float& rad, csVector3& cent) const = 0;
    00639   virtual csSphere GetRadius () const = 0;
    00640
    00644   virtual void ResetMinMaxRenderDistance () = 0;
    00645
    00650   virtual void SetMinimumRenderDistance (float min) = 0;
    00651
    00655   virtual float GetMinimumRenderDistance () const = 0;
    00656
    00661   virtual void SetMaximumRenderDistance (float min) = 0;
    00662
    00666   virtual float GetMaximumRenderDistance () const = 0;
    00667
    00673   virtual void SetMinimumRenderDistanceVar (iSharedVariable* min) = 0;
    00674
    00679   virtual iSharedVariable* GetMinimumRenderDistanceVar () const = 0;
    00680
    00686   virtual void SetMaximumRenderDistanceVar (iSharedVariable* min) = 0;
    00687
    00692   virtual iSharedVariable* GetMaximumRenderDistanceVar () const = 0;
    00693
    00700   virtual iLODControl* CreateStaticLOD () = 0;
    00701
    00706   virtual void DestroyStaticLOD () = 0;
    00707
    00713   virtual iLODControl* GetStaticLOD () = 0;
    00714
    00719   virtual void AddMeshToStaticLOD (int lod, iMeshWrapper* mesh) = 0;
    00720
    00725   virtual void RemoveMeshFromStaticLOD (iMeshWrapper* mesh) = 0;
    00726
    00730   virtual iShaderVariableContext* GetSVContext() = 0;
    00731 };
    00732
    00758 struct iMeshFactoryWrapper : public virtual iBase
    00759 {
    00760   SCF_INTERFACE(iMeshFactoryWrapper, 2,0,0);
    00762   virtual iObject *QueryObject () = 0;
    00764   virtual iMeshObjectFactory* GetMeshObjectFactory () const = 0;
    00766   virtual void SetMeshObjectFactory (iMeshObjectFactory* fact) = 0;
    00776   virtual void HardTransform (const csReversibleTransform& t) = 0;
    00781   virtual csPtr<iMeshWrapper> CreateMeshWrapper () = 0;
    00782
    00802   virtual csFlags& GetFlags () = 0;
    00803
    00808   virtual iMeshFactoryWrapper* GetParentContainer () const = 0;
    00813   virtual void SetParentContainer (iMeshFactoryWrapper *p) = 0;
    00814
    00818   virtual iMeshFactoryList* GetChildren () = 0;
    00819
    00823   virtual csReversibleTransform& GetTransform () = 0;
    00824
    00828   virtual void SetTransform (const csReversibleTransform& tr) = 0;
    00829
    00836   virtual iLODControl* CreateStaticLOD () = 0;
    00837
    00841   virtual void DestroyStaticLOD () = 0;
    00842
    00848   virtual iLODControl* GetStaticLOD () = 0;
    00849
    00857   virtual void SetStaticLOD (float m, float a) = 0;
    00858
    00862   virtual void GetStaticLOD (float& m, float& a) const = 0;
    00863
    00868   virtual void AddFactoryToStaticLOD (int lod, iMeshFactoryWrapper* fact) = 0;
    00869
    00874   virtual void RemoveFactoryFromStaticLOD (iMeshFactoryWrapper* fact) = 0;
    00875
    00885   virtual void SetZBufMode (csZBufMode mode) = 0;
    00889   virtual csZBufMode GetZBufMode () const = 0;
    00894   virtual void SetZBufModeRecursive (csZBufMode mode) = 0;
    00895
    00911   virtual void SetRenderPriority (long rp) = 0;
    00915   virtual long GetRenderPriority () const = 0;
    00916
    00921   virtual void SetRenderPriorityRecursive (long rp) = 0;
    00922
    00926   virtual iShaderVariableContext* GetSVContext() = 0;
    00927 };
    00928
    00939 struct iMeshList : public virtual iBase
    00940 {
    00941   SCF_INTERFACE(iMeshList, 2,0,0);
    00943   virtual int GetCount () const = 0;
    00944
    00946   virtual iMeshWrapper *Get (int n) const = 0;
    00947
    00949   virtual int Add (iMeshWrapper *obj) = 0;
    00950
    00952   virtual bool Remove (iMeshWrapper *obj) = 0;
    00953
    00955   virtual bool Remove (int n) = 0;
    00956
    00958   virtual void RemoveAll () = 0;
    00959
    00961   virtual int Find (iMeshWrapper *obj) const = 0;
    00962
    00968   virtual iMeshWrapper *FindByName (const char *Name) const = 0;
    00969 };
    00970
    00981 struct iMeshFactoryList : public virtual iBase
    00982 {
    00983   SCF_INTERFACE(iMeshFactoryList,2,0,0);
    00985   virtual int GetCount () const = 0;
    00986
    00988   virtual iMeshFactoryWrapper *Get (int n) const = 0;
    00989
    00991   virtual int Add (iMeshFactoryWrapper *obj) = 0;
    00992
    00994   virtual bool Remove (iMeshFactoryWrapper *obj) = 0;
    00995
    00997   virtual bool Remove (int n) = 0;
    00998
    01000   virtual void RemoveAll () = 0;
    01001
    01003   virtual int Find (iMeshFactoryWrapper *obj) const = 0;
    01004
    01006   virtual iMeshFactoryWrapper *FindByName (const char *Name) const = 0;
    01007 };
    01008
    01016 struct iMeshWrapperIterator : public virtual iBase
    01017 {
    01018   SCF_INTERFACE(iMeshWrapperIterator,2,0,0);
    01020   virtual iMeshWrapper* Next () = 0;
    01021
    01023   virtual void Reset () = 0;
    01024
    01026   virtual bool HasNext () const = 0;
    01027 };
    01028
    01029
    01032 #endif // __CS_IENGINE_MESH_H__
    01033