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# csutil/eventnames.h File Reference

Event naming and name relations. More...

`#include "cssysdef.h"`
`#include "csextern.h"`
`#include "csutil/scf_implementation.h"`
`#include "iutil/eventnames.h"`
`#include "iutil/objreg.h"`
`#include "csutil/hash.h"`
`#include "csutil/strset.h"`
`#include "csutil/csstring.h"`

Go to the source code of this file.

## Classes
class | csEventNameRegistry
| The csEventNameRegistry transforms textual event names (e.g., "crystalspace.input.joystick.3.button") into easier-to-manage csEventIDs (which, in non-debug builds, are really just csStringIDs). More...
class | csHashComputer< const csEventID >
## Common system events
These are the names of some of the most commonly-used system-generated events. Third-party applications can define their own event names. You should avoid using the "crystalspace." prefix (which is reserved for internally-generated events).
#define | CS_IS_INPUT_EVENT(reg, e) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevInput(reg))
| Check if an event is any input event.
#define | CS_IS_JOYSTICK_BUTTON_EVENT(reg, e, n) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevJoystickButton((reg),n))
| Check if an event is a button event from mouse n (basis 0).
#define | CS_IS_JOYSTICK_EVENT(reg, e) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevJoystickEvent(reg))
| Check if an event is a joystick event.
#define | CS_IS_JOYSTICK_MOVE_EVENT(reg, e, n) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevJoystickMove((reg),n))
| Check if an event is a move event from mouse n (basis 0).
#define | CS_IS_KEYBOARD_EVENT(reg, e) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevKeyboardEvent(reg))
| Check if an event is a keyboard event.
#define | CS_IS_MOUSE_BUTTON_EVENT(reg, e, n) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevMouseButton((reg),n))
| Check if an event is a button event from mouse n (basis 0).
#define | CS_IS_MOUSE_EVENT(reg, e) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevMouseEvent(reg))
| Check if an event is a mouse event.
#define | CS_IS_MOUSE_MOVE_EVENT(reg, e, n) csEventNameRegistry::IsKindOf((reg), ((e).Name), csevMouseMove((reg),n))
| Check if an event is a move event from mouse n (basis 0).
#define | csevAllEvents(reg) (csEventNameRegistry::GetID((reg), ""))
| Root event.
#define | csevCanvasClose(reg, g2d) csevCanvasOp((reg), (g2d), "close")
| This event is sent when a graphics context x is being destroyed (where x is an iGraphics2D pointer).
#define | csevCanvasExposed(reg, g2d) csevCanvasOp((reg), (g2d), "exposed")
| Broadcast indicating that the display canvas has just become visible, such as being uniconified (where x is an iGraphics2D pointer).
#define | csevCanvasHidden(reg, g2d) csevCanvasOp((reg), (g2d), "hidden")
| Broadcast indicating that the canvas x is not currently visible to the user, such as being iconified (where x is an iGraphics2D pointer).
#define | csevCanvasResize(reg, g2d) csevCanvasOp((reg), (g2d), "resize")
| This event is generated when user resizes the application window corresponding with context x (where x is an iGraphics2D pointer).
#define | csevCommandLineHelp(reg) (csEventNameRegistry::GetID((reg), "crystalspace.application.commandlinehelp"))
| This event is broadcasted when system driver displays the help text for all supported command-line switches.
#define | csevFocusChanged(reg) (csEventNameRegistry::GetID((reg), "crystalspace.application.focus"))
| Children of this event are generated whenever application (as a whole) receives or loses focus.
#define | csevFocusGained(reg) (csEventNameRegistry::GetID((reg), "crystalspace.application.focus.gained"))
| This event is generated whenever user application (as a whole) receives system focus.
#define | csevFocusLost(reg) (csEventNameRegistry::GetID((reg), "crystalspace.application.focus.lost"))
| This event is generated whenever user application (as a whole) loses system focus.
#define | csevFrame(reg) (csEventNameRegistry::GetID((reg), "crystalspace.frame"))
| Frame event.
#define | csevInput(reg) (csEventNameRegistry::GetID((reg), "crystalspace.input"))
| Generic input event.
#define | csevJoystickButton(reg, x) csevJoystickOp((reg),(x),"button")
| Generic joystick button event from joystick x.
#define | csevJoystickDown(reg, x) csevJoystickOp((reg),(x),"button.down")
| Button down event from joystick x. The first system joystick is 0.
#define | csevJoystickEvent(reg) (csEventNameRegistry::GetID((reg), "crystalspace.input.joystick"))
| Generic joystick event.
#define | csevJoystickMove(reg, x) csevJoystickOp((reg),(x),"move")
| Move event from joystick x. The first system joystick is 0.
#define | csevJoystickUp(reg, x) csevJoystickOp((reg),(x),"button.up")
| Button up event from joystick x. The first system joystick is 0.
#define | csevKeyboardDown(reg) (csEventNameRegistry::GetID((reg), "crystalspace.input.keyboard.down"))
| Keyboard key down event.
#define | csevKeyboardEvent(reg) (csEventNameRegistry::GetID((reg), "crystalspace.input.keyboard"))
| Generic keyboard event.
#define | csevKeyboardUp(reg) (csEventNameRegistry::GetID((reg), "crystalspace.input.keyboard.up"))
| Keyboard key up event.
#define | csevMouseButton(reg, x) csevMouseOp ((reg), (x), "button")
| Generic button event from mouse x.
#define | csevMouseClick(reg, x) csevMouseOp ((reg), (x), "button.click")
| Click event from mouse x.
#define | csevMouseDoubleClick(reg, x) csevMouseOp((reg), (x), "button.doubleclick")
| Double-click event from mouse x.
#define | csevMouseDown(reg, x) csevMouseOp ((reg), (x), "button.down")
| Button down event from mouse x.
#define | csevMouseEvent(reg) (csEventNameRegistry::GetID((reg), "crystalspace.input.mouse"))
| Generic mouse event. All actual mouse events are children of this one.
#define | csevMouseMove(reg, x) csevMouseOp((reg), (x), "move")
| Move event from mouse x.
#define | csevMouseUp(reg, x) csevMouseOp ((reg), (x), "button.up")
| Button up event from mouse x.
#define | csevQuit(reg) (csEventNameRegistry::GetID((reg), "crystalspace.application.quit"))
| This event causes system driver to quit the event loop, even if the event loop has been entered multiple times.
#define | csevSystemClose(reg) (csEventNameRegistry::GetID((reg), "crystalspace.application.close"))
| This event is broadcasted to all event listeners just before modules are about to be shutdown and unloaded (that is, the system is shutting down).
#define | csevSystemOpen(reg) (csEventNameRegistry::GetID((reg), "crystalspace.application.open"))
| This event is broadcasted to all event listeners just after all modules have been initialized.
static csEventID | csevCanvasOp (iObjectRegistry *object_reg, const iGraphics2D *g2d, const csString &y)
| Check if an event is any input event.
csEventID | csevCanvasOp (csRef< iEventNameRegistry > &reg, const iGraphics2D *g2d, const csString &y)
| Check if an event is any input event.
csEventID | csevFinalProcess (iEventNameRegistry *reg)
| Check if an event is any input event.
csEventID | csevFinalProcess (iObjectRegistry *reg)
| Broadcasted after csevPostProcess on every frame.
static csEventID | csevJoystick (iObjectRegistry *object_reg, uint x)
| Check if an event is any input event.
static csEventID | csevJoystick (iEventNameRegistry *name_reg, uint x)
| Check if an event is any input event.
static csEventID | csevJoystickOp (iObjectRegistry *object_reg, uint x, const csString &y)
| Check if an event is any input event.
static csEventID | csevJoystickOp (iEventNameRegistry *name_reg, uint x, const csString &y)
| Check if an event is any input event.
static csEventID | csevMouse (iObjectRegistry *object_reg, uint x)
| Check if an event is any input event.
static csEventID | csevMouse (iEventNameRegistry *name_reg, uint x)
| Check if an event is any input event.
static csEventID | csevMouseOp (iObjectRegistry *object_reg, uint x, const csString &y)
| Check if an event is any input event.
static csEventID | csevMouseOp (iEventNameRegistry *name_reg, uint x, const csString &y)
| Check if an event is any input event.
csEventID | csevPostProcess (iEventNameRegistry *reg)
| Check if an event is any input event.
csEventID | csevPostProcess (iObjectRegistry *reg)
| Broadcasted after csevProcess on every frame.
csEventID | csevPreProcess (iEventNameRegistry *reg)
| Check if an event is any input event.
csEventID | csevPreProcess (iObjectRegistry *reg)
| Broadcasted before csevProcess on every frame.
csEventID | csevProcess (iEventNameRegistry *reg)
| Check if an event is any input event.
csEventID | csevProcess (iObjectRegistry *reg)
| Broadcasted every frame.
## Defines
#define | CS_DECLARE_EVENT_SHORTCUTS
| Shortcut to declare class properties SystemOpen, SystemClose, Frame, PreProcess, Process, PostProcess, FinalProcess.
#define | CS_DECLARE_FRAME_EVENT_SHORTCUTS
#define | CS_DECLARE_INPUT_EVENT_SHORTCUTS
#define | CS_DECLARE_SYSTEM_EVENT_SHORTCUTS
#define | CS_INITIALIZE_EVENT_SHORTCUTS(object_reg)
| Shortcut to initialize the properties declared by CS_DECLARE_EVENT_SHORTCUTS.
#define | CS_INITIALIZE_FRAME_EVENT_SHORTCUTS(object_reg)
#define | CS_INITIALIZE_INPUT_EVENT_SHORTCUTS(object_reg)
#define | CS_INITIALIZE_SYSTEM_EVENT_SHORTCUTS(object_reg)

## Detailed Description

Event naming and name relations.

Definition in file eventnames.h.