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# csColliderActor Member List

This is the complete list of members for csColliderActor, including all inherited members.

AdjustForCollisions(const csVector3 &oldpos, csVector3 &newpos, const csVector3 &vel, float delta) | csColliderActor |
CheckHitMeshes() const | csColliderActor | `[inline]`
CheckRevertMove() const | csColliderActor | `[inline]`
csColliderActor() | csColliderActor |
EnableHitMeshes(bool hm) | csColliderActor | `[inline]`
GetGravity() const | csColliderActor | `[inline]`
GetHitMeshes() | csColliderActor | `[inline]`
GetRotation() | csColliderActor | `[inline]`
HasCD() const | csColliderActor | `[inline]`
InitializeColliders(iMeshWrapper *mesh, const csVector3 &legs, const csVector3 &body, const csVector3 &shift) | csColliderActor |
InitializeColliders(iCamera *camera, const csVector3 &legs, const csVector3 &body, const csVector3 &shift) | csColliderActor |
IsOnGround() const | csColliderActor | `[inline]`
Move(float delta, float speed, const csVector3 &velBody, const csVector3 &angularVelocity) | csColliderActor |
SetCamera(iCamera *camera, bool adjustRotation=true) | csColliderActor |
SetCD(bool c) | csColliderActor | `[inline]`
SetCollideSystem(iCollideSystem *cdsys) | csColliderActor | `[inline]`
SetEngine(iEngine *engine) | csColliderActor | `[inline]`
SetGravity(float g) | csColliderActor | `[inline]`
SetOnGround(bool og) | csColliderActor | `[inline]`
SetRotation(const csVector3 &rot) | csColliderActor |