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# iSprite2DState Member List

This is the complete list of members for iSprite2DState, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CreateRegularVertices(int n, bool setuv)=0 | iSprite2DState | `[pure virtual]`
CreateUVAnimation()=0 | iSprite2DFactoryState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetUVAnimation(const char *name) const =0 | iSprite2DState | `[pure virtual]`
GetUVAnimation(int idx) const =0 | iSprite2DState | `[pure virtual]`
GetUVAnimation(int idx, int &style, bool &loop) const =0 | iSprite2DState | `[pure virtual]`
GetUVAnimationCount() const =0 | iSprite2DFactoryState | `[pure virtual]`
GetVertices()=0 | iSprite2DState | `[pure virtual]`
HasLighting() const =0 | iSprite2DFactoryState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
PlayUVAnimation(int idx, int style, bool loop)=0 | iSprite2DState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveUVAnimation(iSprite2DUVAnimation *anim)=0 | iSprite2DFactoryState | `[pure virtual]`
SetLighting(bool l)=0 | iSprite2DFactoryState | `[pure virtual]`
SetUVAnimation(const char *name, int style, bool loop)=0 | iSprite2DState | `[pure virtual]`
StopUVAnimation(int idx)=0 | iSprite2DState | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`