| ## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- File List
- File Members

# cstool/primitives.h

Go to the documentation of this file.

    00001 /*
    00002     Copyright (C) 2005 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_PRIMITIVES_H__
    00020 #define __CS_PRIMITIVES_H__
    00021
    00026 #include "csextern.h"
    00027
    00028 #include "csgeom/vector3.h"
    00029 #include "csgeom/vector2.h"
    00030 #include "csutil/cscolor.h"
    00031 #include "csutil/dirtyaccessarray.h"
    00032
    00033 class csBox3;
    00034 class csEllipsoid;
    00035
    00039 class CS_CRYSTALSPACE_EXPORT csPrimitives
    00040 {
    00041 public:
    00048   static void GenerateBox (
    00049       const csBox3& box,
    00050       csDirtyAccessArray<csVector3>& mesh_vertices,
    00051       csDirtyAccessArray<csVector2>& mesh_texels,
    00052       csDirtyAccessArray<csVector3>& mesh_normals,
    00053       csDirtyAccessArray<csTriangle>& mesh_triangles);
    00054
    00058   static void GenerateQuad (
    00059       const csVector3 &v1, const csVector3 &v2,
    00060       const csVector3 &v3, const csVector3 &v4,
    00061       csDirtyAccessArray<csVector3>& mesh_vertices,
    00062       csDirtyAccessArray<csVector2>& mesh_texels,
    00063       csDirtyAccessArray<csVector3>& mesh_normals,
    00064       csDirtyAccessArray<csTriangle>& mesh_triangles);
    00065
    00079   static void GenerateSphere (const csEllipsoid& ellips, int num,
    00080       csDirtyAccessArray<csVector3>& mesh_vertices,
    00081       csDirtyAccessArray<csVector2>& mesh_texels,
    00082       csDirtyAccessArray<csVector3>& mesh_normals,
    00083       csDirtyAccessArray<csTriangle>& mesh_triangles,
    00084       bool cyl_mapping = false,
    00085       bool toponly = false,
    00086       bool reversed = false);
    00087 };
    00088
    00091 #endif // __CS_PRIMITIVES_H__
    00092