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# csColliderHelper Member List

This is the complete list of members for csColliderHelper, including all inherited members.

CollideArray(iCollideSystem *colsys, iCollider *collider, const csReversibleTransform *trans, int num_colliders, iCollider **colliders, csReversibleTransform **transforms) | csColliderHelper | `[static]`
CollidePath(iCollideSystem *colsys, iCollider *collider, const csReversibleTransform *trans, float nbrsteps, csVector3 &newpos, int num_colliders, iCollider **colliders, csReversibleTransform **transforms) | csColliderHelper | `[static]`
InitializeCollisionWrapper(iCollideSystem *colsys, iMeshWrapper *mesh) | csColliderHelper | `[static]`
InitializeCollisionWrappers(iCollideSystem *colsys, iEngine *engine, iRegion *region=0) | csColliderHelper | `[static]`
TraceBeam(iCollideSystem *cdsys, iSector *sector, const csVector3 &start, const csVector3 &end, bool traverse_portals, csIntersectingTriangle &closest_tri, csVector3 &closest_isect, iMeshWrapper **closest_mesh=0, iSector **end_sector=0) | csColliderHelper | `[static]`
TraceBeam(iCollideSystem *cdsys, iSector *sector, const csVector3 &start, const csVector3 &end, bool traverse_portals) | csColliderHelper | `[static]`