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# csReversibleTransform Member List

This is the complete list of members for csReversibleTransform, including all inherited members.

csReversibleTransform(const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos) | csReversibleTransform | `[inline, protected]`
csReversibleTransform() | csReversibleTransform | `[inline]`
csReversibleTransform(const csMatrix3 &o2t, const csVector3 &pos) | csReversibleTransform | `[inline]`
csReversibleTransform(const csTransform &t) | csReversibleTransform | `[inline]`
csReversibleTransform(const csReversibleTransform &t) | csReversibleTransform | `[inline]`
csTransform() | csTransform | `[inline]`
csTransform(const csMatrix3 &other2this, const csVector3 &origin_pos) | csTransform | `[inline]`
GetFront() const | csTransform | `[inline]`
GetInverse() const | csReversibleTransform | `[inline]`
GetO2T() const | csTransform | `[inline]`
GetO2TTranslation() const | csTransform | `[inline]`
GetOrigin() const | csTransform | `[inline]`
GetReflect(const csPlane3 &pl) | csTransform | `[static]`
GetRight() const | csTransform | `[inline]`
GetT2O() const | csReversibleTransform | `[inline]`
GetT2OTranslation() const | csReversibleTransform | `[inline]`
GetUp() const | csTransform | `[inline]`
Identity() | csTransform | `[inline]`
IsIdentity() const | csTransform | `[inline]`
LookAt(const csVector3 &v, const csVector3 &up) | csReversibleTransform |
m_o2t | csTransform | `[protected]`
m_t2o | csReversibleTransform | `[protected]`
operator *(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | `[friend]`
operator *(const csTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | `[friend]`
csTransform::operator *(const csVector3 &v, const csTransform &t) | csTransform | `[friend]`
csTransform::operator *(const csTransform &t, const csVector3 &v) | csTransform | `[friend]`
csTransform::operator *(const csPlane3 &p, const csTransform &t) | csTransform | `[friend]`
csTransform::operator *(const csTransform &t, const csPlane3 &p) | csTransform | `[friend]`
csTransform::operator *(const csSphere &p, const csTransform &t) | csTransform | `[friend]`
csTransform::operator *(const csTransform &t, const csSphere &p) | csTransform | `[friend]`
csTransform::operator *(const csMatrix3 &m, const csTransform &t) | csTransform | `[friend]`
csTransform::operator *(const csTransform &t, const csMatrix3 &m) | csTransform | `[friend]`
operator *=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | `[friend]`
csTransform::operator *=(csVector3 &v, const csTransform &t) | csTransform | `[friend]`
csTransform::operator *=(csPlane3 &p, const csTransform &t) | csTransform | `[friend]`
csTransform::operator *=(csSphere &p, const csTransform &t) | csTransform | `[friend]`
csTransform::operator *=(csMatrix3 &m, const csTransform &t) | csTransform | `[friend]`
operator/(const csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | `[friend]`
operator/(const csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | `[friend]`
operator/(const csSphere &p, const csReversibleTransform &t) | csReversibleTransform | `[friend]`
operator/(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | `[friend]`
operator/=(csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | `[friend]`
operator/=(csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | `[friend]`
operator/=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | `[friend]`
Other2This(const csVector3 &v) const | csTransform | `[inline]`
Other2This(const csPlane3 &p) const | csTransform |
Other2This(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csTransform |
Other2This(const csSphere &s) const | csTransform |
Other2ThisRelative(const csVector3 &v) const | csTransform | `[inline]`
Other2ThisRelative(const csPlane3 &p) const | csTransform |
RotateOther(const csVector3 &v, float angle) | csReversibleTransform |
RotateOther(const csMatrix3 &m) | csReversibleTransform | `[inline]`
RotateThis(const csVector3 &v, float angle) | csReversibleTransform |
RotateThis(const csMatrix3 &m) | csReversibleTransform | `[inline]`
SetO2T(const csMatrix3 &m) | csReversibleTransform | `[inline, virtual]`
SetO2TTranslation(const csVector3 &v) | csTransform | `[inline, virtual]`
SetOrigin(const csVector3 &v) | csTransform | `[inline]`
SetT2O(const csMatrix3 &m) | csReversibleTransform | `[inline, virtual]`
This2Other(const csVector3 &v) const | csReversibleTransform | `[inline]`
This2Other(const csPlane3 &p) const | csReversibleTransform |
This2Other(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csReversibleTransform |
This2Other(const csSphere &s) const | csReversibleTransform |
This2OtherRelative(const csVector3 &v) const | csReversibleTransform | `[inline]`
This2OtherRelative(const csPlane3 &p) const | csReversibleTransform |
Translate(const csVector3 &v) | csTransform | `[inline]`
v_o2t | csTransform | `[protected]`
~csTransform() | csTransform | `[inline, virtual]`