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# imesh/object.h

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    00001 /*
    00002     Copyright (C) 2000-2003 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMESH_OBJECT_H__
    00020 #define __CS_IMESH_OBJECT_H__
    00021
    00022 #include "csutil/scf.h"
    00023
    00032 struct iLight;
    00033 struct iMaterialWrapper;
    00034 struct iMeshWrapper;
    00035 struct iMeshFactoryWrapper;
    00036 struct iMeshObject;
    00037 struct iMeshObjectFactory;
    00038 struct iMeshObjectType;
    00039 struct iMovable;
    00040 struct iObjectModel;
    00041 struct iPortal;
    00042 struct iRenderView;
    00043
    00044 struct csRenderMesh;
    00045
    00046 class csColor;
    00047 class csFlags;
    00048 class csReversibleTransform;
    00049 class csVector3;
    00050
    00058 #define CS_MESH_STATICPOS 1
    00059
    00065 #define CS_MESH_STATICSHAPE 2
    00066
    00075 #define CS_FACTORY_STATICSHAPE 2
    00076
    00078 SCF_VERSION (iMeshObjectDrawCallback, 0, 0, 1);
    00079
    00083 struct iMeshObjectDrawCallback : public iBase
    00084 {
    00086   virtual bool BeforeDrawing (iMeshObject* spr, iRenderView* rview) = 0;
    00087 };
    00088
    00089
    00108 struct iMeshObject : public virtual iBase
    00109 {
    00110   SCF_INTERFACE(iMeshObject, 2,0,0);
    00114   virtual iMeshObjectFactory* GetFactory () const = 0;
    00115
    00124   virtual csFlags& GetFlags () = 0;
    00125
    00129   virtual csPtr<iMeshObject> Clone () = 0;
    00130
    00137   virtual csRenderMesh** GetRenderMeshes (int& num, iRenderView* rview,
    00138     iMovable* movable, uint32 frustum_mask) = 0;
    00139
    00147   virtual void SetVisibleCallback (iMeshObjectDrawCallback* cb) = 0;
    00148
    00152   virtual iMeshObjectDrawCallback* GetVisibleCallback () const = 0;
    00153
    00157   virtual void NextFrame (csTicks current_time,const csVector3& pos,
    00158     uint currentFrame) = 0;
    00159
    00169   virtual void HardTransform (const csReversibleTransform& t) = 0;
    00170
    00174   virtual bool SupportsHardTransform () const = 0;
    00175
    00183   virtual bool HitBeamOutline (const csVector3& start,
    00184         const csVector3& end, csVector3& isect, float* pr) = 0;
    00185
    00203   virtual bool HitBeamObject (const csVector3& start, const csVector3& end,
    00204         csVector3& isect, float* pr, int* polygon_idx = 0,
    00205         iMaterialWrapper** material = 0) = 0;
    00206
    00213   virtual void SetMeshWrapper (iMeshWrapper* logparent) = 0;
    00214
    00219   virtual iMeshWrapper* GetMeshWrapper () const = 0;
    00220
    00226   virtual iObjectModel* GetObjectModel () = 0;
    00227
    00233   virtual bool SetColor (const csColor& color) = 0;
    00234
    00238   virtual bool GetColor (csColor& color) const = 0;
    00239
    00244   virtual bool SetMaterialWrapper (iMaterialWrapper* material) = 0;
    00245
    00250   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
    00251
    00253   virtual void SetMixMode (uint mode) = 0;
    00255   virtual uint GetMixMode () const = 0;
    00256
    00264   virtual void InvalidateMaterialHandles () = 0;
    00265
    00272   virtual void PositionChild (iMeshObject* child,csTicks current_time) = 0;
    00273 };
    00274
    00297 struct iMeshObjectFactory : public virtual iBase
    00298 {
    00299   SCF_INTERFACE(iMeshObjectFactory, 2, 0, 0);
    00300
    00308   virtual csFlags& GetFlags () = 0;
    00309
    00311   virtual csPtr<iMeshObject> NewInstance () = 0;
    00312
    00316   virtual csPtr<iMeshObjectFactory> Clone () = 0;
    00317
    00327   virtual void HardTransform (const csReversibleTransform& t) = 0;
    00328
    00332   virtual bool SupportsHardTransform () const = 0;
    00333
    00341   virtual void SetMeshFactoryWrapper (iMeshFactoryWrapper* logparent) = 0;
    00342
    00347   virtual iMeshFactoryWrapper* GetMeshFactoryWrapper () const = 0;
    00348
    00352   virtual iMeshObjectType* GetMeshObjectType () const = 0;
    00353
    00362   virtual iObjectModel* GetObjectModel () = 0;
    00363
    00368   virtual bool SetMaterialWrapper (iMaterialWrapper* material) = 0;
    00369
    00374   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
    00375
    00377   virtual void SetMixMode (uint mode) = 0;
    00379   virtual uint GetMixMode () const = 0;
    00380 };
    00381
    00382
    00399 struct iMeshObjectType : public virtual iBase
    00400 {
    00401   SCF_INTERFACE(iMeshObjectType, 2,0,0);
    00403   virtual csPtr<iMeshObjectFactory> NewFactory () = 0;
    00404 };
    00405
    00408 #endif // __CS_IMESH_OBJECT_H__