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# csShaderVariableContext Member List

This is the complete list of members for csShaderVariableContext, including all inherited members.

AddRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
AddVariable(csShaderVariable *variable) | CS::ShaderVariableContextImpl | `[virtual]`
Clear() | CS::ShaderVariableContextImpl | `[inline, virtual]`
DecRef() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
GetRefCount() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
GetShaderVariables() const | CS::ShaderVariableContextImpl | `[inline, virtual]`
GetVariable(csStringID name) const | CS::ShaderVariableContextImpl | `[virtual]`
GetVariableAdd(csStringID name) | iShaderVariableContext | `[inline]`
IncRef() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
IsEmpty() const | CS::ShaderVariableContextImpl | `[inline, virtual]`
operator=(const scfImplementation &) | scfImplementation< csShaderVariableContext > | `[inline]`
PushVariables(iShaderVarStack *stacks) const | CS::ShaderVariableContextImpl | `[virtual]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
RemoveVariable(csShaderVariable *variable) | CS::ShaderVariableContextImpl | `[virtual]`
ReplaceVariable(csShaderVariable *variable) | CS::ShaderVariableContextImpl | `[virtual]`
scfClassType typedef | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | `[protected]`
scfImplementation(csShaderVariableContext *object, iBase *parent=0) | scfImplementation< csShaderVariableContext > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csShaderVariableContext > | `[inline]`
scfImplementation1(csShaderVariableContext *object, iBase *parent=0) | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | `[inline, protected]`
scfImplementationType typedef | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | `[protected]`
scfObject | scfImplementation< csShaderVariableContext > | `[protected]`
scfParent | scfImplementation< csShaderVariableContext > | `[protected]`
scfRefCount | scfImplementation< csShaderVariableContext > | `[protected]`
scfRemoveRefOwners() | scfImplementation< csShaderVariableContext > | `[inline, protected]`
scfWeakRefOwners | scfImplementation< csShaderVariableContext > | `[protected]`
variables | CS::ShaderVariableContextImpl | `[protected]`
WeakRefOwnerArray typedef | scfImplementation< csShaderVariableContext > | `[protected]`
~iBase() | iBase | `[inline, protected, virtual]`
~scfImplementation() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
~scfImplementation1() | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | `[inline, protected, virtual]`