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# csgeom/textrans.h

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    00001 /*
    00002     Copyright (C) 1998 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_TEXTRANS_H__
    00020 #define __CS_TEXTRANS_H__
    00021
    00029 #include "csextern.h"
    00030
    00031 class csMatrix3;
    00032 class csVector3;
    00033
    00040 class CS_CRYSTALSPACE_EXPORT csTextureTrans
    00041 {
    00042 public:
    00056   static void compute_texture_space (
    00057         csMatrix3& m, csVector3& v,
    00058         const csVector3& v_orig, const csVector3& v1, float len1,
    00059         float A, float B, float C);
    00061   static void compute_texture_space (
    00062         csMatrix3& m, csVector3& v,
    00063         float xo, float yo, float zo,
    00064         float x1, float y1, float z1, float len1,
    00065         float A, float B, float C);
    00066
    00071   static void compute_texture_space (
    00072         csMatrix3& m, csVector3& v,
    00073         const csVector3& v_orig,
    00074         const csVector3& v1, float len1,
    00075         const csVector3& v2, float len2);
    00076
    00081   static void compute_texture_space (
    00082         csMatrix3& m, csVector3& v,
    00083         const csVector3& v_orig, const csVector3& v_u, const csVector3& v_v);
    00084
    00089   static void compute_texture_space (
    00090         csMatrix3& m, csVector3& v,
    00091         float xo, float yo, float zo,
    00092         float xu, float yu, float zu,
    00093         float xv, float yv, float zv,
    00094         float xw, float yw, float zw);
    00095 };
    00096
    00099 #endif // __CS_TEXTRANS_H__