| ## Public API Reference

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### - a -

- A() : csPlane3, csPlane2, csDPlane
- Abort() : iProgressMeter, csTextProgressMeter
- acceptsFirstResponder : OSXView
- Activate() : iShaderProgram
- ActivateBuffers() : iGraphics3D
- ActivatePass() : iShader
- ActivateTU() : csGLStateCache
- Add() : iEvent, iTextureList, iSharedVariableList, iSectorList, iRegionList, iRegion, iMeshFactoryList, iMeshList, iMaterialList, iLightList, iCollectionList, iCameraPositionList, csSet< T, Allocator >, csPartialOrder< T >, csColor
- AddAction() : iSprite3DFactoryState
- AddAdjacent() : csRect
- AddAdjanced() : csRect
- AddAffectedLightingInfo() : iLight
- AddAge() : iEmitState
- AddAlias() : iRefTracker, csRefTrackerAccess
- AddAllShadows() : iShadowBlock
- AddAnimCycle() : iSpriteCal3DState
- AddBody() : iBodyGroup
- AddBoundingBox() : csBox3
- AddBoundingVertex() : csOBB, csBox3, csBox2
- AddBoundingVertexSmart() : csBox3, csBox2
- AddBoundingVertexSmartTest() : csBox3, csBox2
- AddBoundingVertexTest() : csBox3, csBox2
- AddBytes() : CS::SndSys::SoundCyclicBuffer
- AddCacheData() : csFontCache
- AddCallback() : csSchedule
- AddCameraSectorListener() : iCamera
- AddChild() : csTreeNode, csDebuggingGraph
- AddClosedObject() : csSolidSpace
- AddColor() : iParticleBuiltinEffectorLinColor, iParticle, csParticleSystem
- AddComponent() : iFlareHalo
- AddCondition() : iSequence
- AddConditionInSector() : iSequenceTrigger
- AddConditionLightChange() : iSequenceTrigger
- AddConditionManual() : iSequenceTrigger
- AddConditionMeshClick() : iSequenceTrigger
- AddConditionSectorVisible() : iSequenceTrigger
- AddConfig() : csConfigAccess
- AddCoreMaterial() : iSpriteCal3DFactoryState
- AddCounter() : iBugPlug
- AddCounterEnum() : iBugPlug
- AddCurveVertex() : iBezierFactoryState
- AddDeleteCallback() : iFont
- AddDensityMaterialFactor() : iMeshGeneratorGeometry
- AddDisableDefaultTriggerType() : iGenericRenderStep
- AddDomain() : iConfigManager, csConfigManager
- AddEffector() : iParticleSystemBase
- AddEmitter() : iParticleSystemBase, iEmitMix
- AddEmptyPolygon() : iThingFactoryState
- AddEngineFrameCallback() : iEngine
- AddEngineSectorCallback() : iEngine
- AddFactory() : iMeshGeneratorGeometry
- AddFactoryToStaticLOD() : iMeshFactoryWrapper
- AddForce() : iRigidBody
- AddForceAtPos() : iRigidBody
- AddForceAtRelPos() : iRigidBody
- AddFrame() : iSprite3DFactoryState, iSpriteAction, csAnimationTemplate
- AddInsideBox() : iThingFactoryState
- AddInstance() : iInstancingMeshState
- AddLayer() : iHazeFactoryState, csGenerateImageTextureBlend
- AddLeaf() : csSubRectangles, csKDTreeChild
- AddLightVisibleCallback() : iSector
- AddListener() : iObjectModel, iSharedVariable, iObjectWatcher, iMovable, csObjectModel
- AddLoop() : iSequence
- AddMesh() : iMeshGenerator
- AddMeshAndChildren() : iEngine
- AddMeshToStaticLOD() : iMeshWrapper
- AddMorphAnimation() : iSpriteCal3DFactoryState
- AddMorphTarget() : iSpriteCal3DFactoryState
- AddName() : iCommandLineParser, csCommandLineParser
- AddNameChangeListener() : iObject, csObject
- AddNoTest() : csSet< T, Allocator >
- AddObject() : iCollection, csDebuggingGraph, csKDTree
- AddOperation() : iSequence
- AddOperationCheckTrigger() : iSequenceWrapper
- AddOperationFadeAmbient() : iSequenceWrapper
- AddOperationFadeFog() : iSequenceWrapper
- AddOperationFadeLight() : iSequenceWrapper
- AddOperationFadeMeshColor() : iSequenceWrapper
- AddOperationMoveDuration() : iSequenceWrapper
- AddOperationRandomDelay() : iSequenceWrapper
- AddOperationRotateDuration() : iSequenceWrapper
- AddOperationSetAmbient() : iSequenceWrapper
- AddOperationSetFog() : iSequenceWrapper
- AddOperationSetLight() : iSequenceWrapper
- AddOperationSetMaterial() : iSequenceWrapper
- AddOperationSetMeshColor() : iSequenceWrapper
- AddOperationSetPolygonMaterial() : iSequenceWrapper
- AddOperationSetVariable() : iSequenceWrapper
- AddOperationTestTrigger() : iSequenceWrapper
- AddOperationTriggerState() : iSequenceWrapper
- AddOption() : iCommandLineParser, csCommandLineParser
- AddOrder() : csPartialOrder< T >
- AddOutputFilter() : iSndSysSource, iSndSysRendererSoftware
- AddOutsideBox() : iThingFactoryState
- AddParameter() : iEngineSequenceParameters
- AddParent() : csDebuggingGraph
- AddPolygon() : iThingFactoryState
- AddPolygonVertex() : iThingFactoryState
- AddPosition() : iMeshGeneratorGeometry
- AddQuad() : iThingFactoryState
- AddRefOwner() : iBase, scfImplementation< Class >
- AddRelevantShadows() : iShadowBlock
- AddRelForce() : iRigidBody
- AddRelForceAtPos() : iRigidBody
- AddRelForceAtRelPos() : iRigidBody
- AddRelTorque() : iRigidBody
- AddRenderBuffer() : iGeneralMeshCommonState, csUserRenderBufferManager
- AddRenderMeshes() : csRenderMeshList
- AddRepeatCallback() : csSchedule
- AddReporterListener() : iReporter
- AddRunSequence() : iSequence
- AddSectorMeshCallback() : iSector
- AddShade() : iGradient, csGradient
- AddShadow() : iShadowBlock
- AddSocket() : iSpriteCal3DFactoryState, iSprite3DFactoryState
- AddStep() : iRenderStepContainer
- AddSubMesh() : iGeneralFactoryState, iGeneralMeshState
- AddTexCoord() : csPen
- AddThickPoints() : csPen
- AddTimerEvent() : iEventTimer, csEventTimer
- AddTorque() : iRigidBody
- AddTransform() : iSkeletonScriptKeyFrame
- AddTriangle() : iThingFactoryState, iSprite3DFactoryState, iInstancingFactoryState, iGeneralFactoryState, csTriangleMesh
- AddUnique() : csPathsList
- AddUniqueExpanded() : csPathsList
- AddUniqueRelevantShadows() : iShadowBlock
- AddUpdateCallback() : iSkeleton
- AddVariable() : iShaderVariableContext, CS::ShaderVariableContextImpl
- AddVariableToArray() : csShaderVariable
- AddVertex() : iInstancingFactoryState, iGeneralFactoryState, csPen, csPolyIndexed, csPoly3D, csPoly2D, csFrustum
- AddVertexSmart() : csVector3Array
- AddVertices() : iSprite3DFactoryState
- AddViewVertex() : iView, csView
- AddWriteQueueTest() : csTiledCoverageBuffer
- Adjacent() : csBox3
- AdjacentX() : csBox3
- AdjacentY() : csBox3
- AdjacentZ() : csBox3
- AdjustEmitterWeight() : iEmitMix
- AdjustForCollisions() : csColliderActor
- AdjustSizePo2() : csTextureHandle
- AdjustTotalMass() : iRigidBody
- Advance() : iVirtualClock, iParticleSystem, csVirtualClock, csHash< T, K, ArrayMemoryAlloc >::ConstGlobalIterator, csHash< T, K, ArrayMemoryAlloc >::GlobalIterator, csSimplePixmap, csPixmap, csAnimatedPixmap, CS::PluginCommon::SoftShader::InterpolateScanlinePersp< 0 >, CS::PluginCommon::SoftShader::InterpolateScanlinePersp< maxFloats >, CS::PluginCommon::SoftShader::InterpolateEdgePersp
- advance_state() : iOSXAssistant
- AdvancePosition() : iSndSysStream, CS::SndSys::SndSysBasicStream
- AdvanceStartValue() : CS::SndSys::SoundCyclicBuffer
- Alert() : iNativeWindowManager, csGraphics2D
- AlertV() : iNativeWindowManager, iWin32Assistant, csGraphics2D
- AllBitsFalse() : csBitArrayTweakable< InlinedBits, Allocator >
- Alloc() : csMemoryPool, CS::Memory::HeapAccessPointer< HeapContainer >, CS::Memory::AllocatorHeapBase< HeapAccess >, CS::Memory::Heap, csFixedSizeAllocator< Size, Allocator >, csBlockAllocator< T, Allocator, ObjectDispose >, CS::Memory::AllocatorAlign< A >, CS::Memory::LocalBufferAllocator< T, N, ExcessAllocator >, CS::Memory::AllocatorMalloc, csShaderVarBlockAlloc< ObjectDispose >, csSubRectangles, csSubRectangles::SubRect, csPoly2DPool
- AllocatorHeapBase() : CS::Memory::AllocatorHeapBase< HeapAccess >
- AllocatorPointerWrapper() : CS::Memory::AllocatorPointerWrapper< T, Allocator >
- AllocBlock() : csFixedSizeAllocator< Size, Allocator >
- AllocCommon() : csFixedSizeAllocator< Size, Allocator >
- AllocImage() : csImageMemory
- AllocInfo() : csSubRectangles::SubRect::AllocInfo, csSubRectangles::SubRect
- AllocSubrect() : csSubRectangles
- AllowResize() : iGraphics2D, csGraphics2D
- always_runs() : iOSXAssistant
- Animate() : iAnimatedImage, csProcAnimated, csProcTexture
- AnimatesColors() : iGenMeshAnimationControl
- AnimatesNormals() : iGenMeshAnimationControl
- AnimatesTexels() : iGenMeshAnimationControl
- AnimatesVertices() : iGenMeshAnimationControl
- Append() : iString, iSkeleton, scfString, csStringBase
- AppendFmt() : csStringBase
- AppendFmtV() : csStringBase
- AppendParticle() : csParticleSystem
- AppendPending() : csImageVolumeMaker
- AppendRectSprite() : csParticleSystem
- AppendRegularSprite() : csParticleSystem
- AppendShadows() : iShadowCaster
- Application() : csApplicationFramework
- application_activated() : iOSXAssistant
- application_deactivated() : iOSXAssistant
- application_hidden() : iOSXAssistant
- application_unhidden() : iOSXAssistant
- Apply() : iSndSysSoftwareFilter3D
- ApplyKeycolor() : csImageMemory
- ApplyKeyColor() : csImageMemory
- ApplyTo() : csCommonImageFileLoader, iImageFileLoader
- Area() : csTriangulate2, csRect, csBox3, csBox2
- Area2() : csMath2
- AreSomeBitsSet() : csBitArrayTweakable< InlinedBits, Allocator >
- AtEOF() : iFile, csPhysicalFile, csMemFile
- Attach() : iODEBallJoint, iODEGeneralJointState, iJoint
- AttachCamera() : iRigidBody
- AttachCollider() : iRigidBody, iDynamicSystem
- AttachColliderBox() : iRigidBody, iDynamicSystem
- AttachColliderCylinder() : iRigidBody, iDynamicSystem
- AttachColliderMesh() : iRigidBody, iDynamicSystem
- AttachColliderPlane() : iRigidBody, iDynamicSystem
- AttachColliderSphere() : iRigidBody, iDynamicSystem
- AttachCoreMesh() : iSpriteCal3DState
- AttachDescription() : csDebuggingGraph
- AttachLight() : iRigidBody
- AttachMesh() : iRigidBody
- AttachNew() : csRef< T >
- AttachSecondary() : iSpriteCal3DSocket
- AttachType() : csDebuggingGraph
- AttachUserdata() : iLightingProcessInfo
- Attenuation() : csSpotLightProc< AttenuationProc >::PerVertex, csDirectionalLightProc< AttenuationProc >::PerVertex, csPointLightProc< AttenuationProc >::PerVertex
- AttributeExists() : iEvent, csEvent
- AutoUpdate() : iConsoleOutput
- Axis() : iInputBinder, csInputBinder