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# imesh/skeleton.h

    00001 /*
    00002     Copyright (C) 2005 by Hristo Hristov
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_ISKELETON_H__
    00020 #define __CS_ISKELETON_H__
    00021
    00022 #include "csutil/scf.h"
    00023 #include "csgeom/box.h"
    00024
    00025 struct iSkeleton;
    00026 struct iSkeletonGraveyard;
    00027 struct iSkeletonFactory;
    00028 struct iSkeletonBoneFactory;
    00029 struct iSkeletonBoneUpdateCallback;
    00030 struct iSkeletonSocket;
    00031 struct iSkeletonSocketFactory;
    00032 struct iSceneNode;
    00033 //struct iSkeletonBoneRagdollInfo;
    00034
    00035 /*
    00036 struct iODEGeom;
    00037 struct iODERigidBody;
    00038 struct iODEJoint;
    00039 struct iODEDynamicSystem;
    00040 */
    00041
    00042 enum csBoneTransformType
    00043 {
    00044         CS_BTT_NONE = 0,
    00045         CS_BTT_SCRIPT,
    00046         CS_BTT_RIGID_BODY
    00047 };
    00048
    00049 enum csBoneGeomType
    00050 {
    00051         CS_BGT_NONE = 0,
    00052         CS_BGT_BOX,
    00053         CS_BGT_SPHERE,
    00054         CS_BGT_CYLINDER
    00055 };
    00056
    00060 struct iSkeletonBone : public virtual iBase
    00061 {
    00062   SCF_INTERFACE (iSkeletonBone, 1, 0, 0);
    00063
    00067   virtual const char* GetName () const = 0;
    00068
    00072   virtual void SetName (const char* name) = 0;
    00073
    00077   virtual csReversibleTransform &GetTransform () = 0;
    00078
    00082   virtual void SetTransform (const csReversibleTransform &transform) = 0;
    00083
    00087   virtual csReversibleTransform &GetFullTransform () = 0;
    00088
    00092   virtual  void SetParent (iSkeletonBone *parent) = 0;
    00093
    00097   virtual iSkeletonBone *GetParent () = 0;
    00098
    00102   virtual int GetChildrenCount () = 0;
    00103
    00107   virtual iSkeletonBone *GetChild (size_t i) = 0;
    00108
    00112   virtual iSkeletonBone *FindChild (const char *name) = 0;
    00113
    00117   virtual size_t FindChildIndex (iSkeletonBone *child) = 0;
    00118
    00122   virtual void SetSkinBox (csBox3 & box) = 0;
    00123
    00127   virtual csBox3 & GetSkinBox () = 0;
    00128
    00133   virtual void SetUpdateCallback (iSkeletonBoneUpdateCallback *callback) = 0;
    00134
    00138   virtual iSkeletonBoneUpdateCallback *GetUpdateCallback () = 0;
    00139
    00143   virtual iSkeletonBoneFactory *GetFactory() = 0;
    00144
    00148   virtual void SetTransformMode(csBoneTransformType mode) = 0;
    00149
    00153   virtual csBoneTransformType GetTransformMode() = 0;
    00154
    00155   //virtual void SetRigidBody(iODERigidBody *rigid_body, const csReversibleTransform & offset_transform) = 0;
    00156   //virtual iODERigidBody *GetRigidBody() = 0;
    00157   //virtual void SetJoint(iODEJoint *joint) = 0;
    00158   //virtual iODEJoint *GetJoint() = 0;
    00159 };
    00160
    00161 SCF_VERSION  (iSkeletonBoneUpdateCallback, 0, 0, 1);
    00162
    00166 struct iSkeletonBoneUpdateCallback : public virtual iBase
    00167 {
    00168         virtual void UpdateTransform(iSkeletonBone *bone, const csReversibleTransform & transform) = 0;
    00169 };
    00170
    00175 struct iSkeletonScriptKeyFrame : public virtual iBase
    00176 {
    00177   SCF_INTERFACE (iSkeletonScriptKeyFrame, 1, 0, 0);
    00178
    00182   virtual const char* GetName () const = 0;
    00183
    00187   virtual void SetName (const char* name) = 0;
    00188
    00192   virtual csTicks GetDuration () = 0;
    00193
    00197   virtual void SetDuration (csTicks time) = 0;
    00198
    00202   virtual size_t GetTransformsCount() = 0;
    00203
    00207   virtual void AddTransform(iSkeletonBoneFactory *bone,
    00208           csReversibleTransform &transform, bool relative = false) = 0;
    00209
    00213   virtual csReversibleTransform & GetTransform(iSkeletonBoneFactory *bone) = 0;
    00214
    00218   virtual void SetTransform(iSkeletonBoneFactory *bone,
    00219           csReversibleTransform &transform) = 0;
    00220
    00224   virtual void GetKeyFrameData(iSkeletonBoneFactory *bone_fact,
    00225           csQuaternion & rot, csVector3 & pos, csQuaternion & tangent,
    00226        bool & relative) = 0;
    00227 };
    00228
    00232 struct iSkeletonScript : public virtual iBase
    00233 {
    00234   SCF_INTERFACE (iSkeletonScript, 1, 0, 0);
    00235
    00239   virtual const char* GetName () const = 0;
    00240
    00244   virtual void SetName (const char* name) = 0;
    00245
    00249   virtual csTicks GetTime () = 0;
    00250
    00254   virtual void SetTime (csTicks time) = 0;
    00255
    00259   virtual float GetSpeed () = 0;
    00260
    00264   virtual void SetSpeed (float speed) = 0;
    00265
    00269   virtual void SetFactor (float factor) = 0;
    00270
    00274   virtual float GetFactor () = 0;
    00275
    00279   virtual void SetLoop (bool loop) = 0;
    00280
    00284   virtual bool GetLoop () = 0;
    00285
    00289   virtual iSkeletonScriptKeyFrame *CreateFrame(const char* name) = 0;
    00290
    00294   virtual size_t GetFramesCount() = 0;
    00295
    00299   virtual iSkeletonScriptKeyFrame *GetFrame(size_t i) = 0;
    00300
    00304   virtual size_t FindFrameIndex(const char *name) = 0;
    00305
    00309   virtual void RemoveFrame(size_t i) = 0;
    00310
    00316   virtual void RecalcSpline () = 0;
    00317 };
    00318
    00323 struct iSkeletonScriptCallback : public virtual iBase
    00324 {
    00325     SCF_INTERFACE (iSkeletonScriptCallback, 1, 0, 0);
    00326
    00330         virtual void Execute(iSkeletonScript *script, size_t frame_idx) = 0;
    00331
    00335         virtual void OnFinish(iSkeletonScript *script) = 0;
    00336 };
    00337
    00343 struct iSkeletonUpdateCallback : public virtual iBase
    00344 {
    00345     SCF_INTERFACE (iSkeletonUpdateCallback, 1, 0, 0);
    00346
    00350         virtual void Execute(iSkeleton *skeleton, const csTicks & current_ticks) = 0;
    00351 };
    00352
    00367 struct iSkeleton : public virtual iBase
    00368 {
    00369   SCF_INTERFACE (iSkeleton, 1, 0, 0);
    00370
    00374   virtual const char* GetName () const = 0;
    00375
    00379   virtual void SetName (const char* name) = 0;
    00380
    00384   virtual size_t GetBonesCount () = 0;
    00385
    00389   virtual iSkeletonBone *GetBone (size_t i) = 0;
    00390
    00394   virtual iSkeletonBone *FindBone (const char *name) = 0;
    00395
    00399   virtual size_t FindBoneIndex (const char *name) = 0;
    00400
    00404   virtual iSkeletonScript* Execute (const char *scriptname) = 0;
    00405
    00409   virtual iSkeletonScript* Append (const char *scriptname) = 0;
    00410
    00414   virtual void ClearPendingScripts () = 0;
    00415
    00419   virtual size_t GetScriptsCount () = 0;
    00420
    00424   virtual iSkeletonScript* GetScript (size_t i) = 0;
    00425
    00429   virtual iSkeletonScript* FindScript (const char *scriptname) = 0;
    00430
    00434   virtual iSkeletonSocket* FindSocket (const char *socketname) = 0;
    00435
    00439   virtual void StopAll () = 0;
    00440
    00444   virtual void Stop (const char* scriptname) = 0;
    00445
    00449   virtual iSkeletonFactory *GetFactory() = 0;
    00450
    00454   virtual void SetScriptCallback(iSkeletonScriptCallback *cb) = 0;
    00455
    00456   //virtual void CreateRagdoll(iODEDynamicSystem *dyn_sys, csReversibleTransform & transform) = 0;
    00457   //virtual void DestroyRagdoll() = 0;
    00458
    00462   virtual size_t AddUpdateCallback(iSkeletonUpdateCallback *update_callback) = 0;
    00463
    00467   virtual size_t GetUpdateCallbacksCount() = 0;
    00468
    00472   virtual iSkeletonUpdateCallback *GetUpdateCallback(size_t callback_idx) = 0;
    00473
    00477   virtual void RemoveUpdateCallback(size_t callback_idx) = 0;
    00478 };
    00479
    00486 struct iSkeletonSocket : public virtual iBase
    00487 {
    00488   SCF_INTERFACE (iSkeletonSocket, 1, 0, 0);
    00489
    00493   virtual const char* GetName () const = 0;
    00494
    00498   virtual void SetName (const char* name) = 0;
    00499
    00503   virtual csReversibleTransform &GetTransform () = 0;
    00504
    00508   virtual void SetTransform (const csReversibleTransform &transform) = 0;
    00509
    00513   virtual csReversibleTransform &GetFullTransform () = 0;
    00514
    00518   virtual void SetBone (iSkeletonBone *bone) = 0;
    00519
    00523   virtual iSkeletonBone *GetBone () = 0;
    00524
    00528   virtual void SetSceneNode (iSceneNode *node) = 0;
    00529
    00533   virtual iSceneNode *GetSceneNode () = 0;
    00534
    00538   virtual iSkeletonSocketFactory *GetFactory () = 0;
    00539 };
    00540
    00541 struct iSkeletonBoneRagdollInfo : public virtual iBase
    00542 {
    00543   SCF_INTERFACE (iSkeletonBoneRagdollInfo, 1, 0, 0);
    00544
    00545   virtual void SetEnabled(bool enabled) = 0;
    00546   virtual bool GetEnabled() = 0;
    00547   virtual void SetAttachToParent(bool attach) = 0;
    00548   virtual bool GetAttachToParent() = 0;
    00549
    00550   virtual void SetGeomName(const char *name) = 0;
    00551   virtual const char *GetGeomName() = 0;
    00552   virtual void SetGeomType(int geom_type) = 0;
    00553   virtual int GetGeomType() = 0;
    00554   virtual void SetGeomDimensions(csVector3 &size) = 0;
    00555   virtual csVector3 &GetGeomDimensions() = 0;
    00556
    00557   virtual void SetFriction(float friction) = 0;
    00558   virtual float GetFriction() = 0;
    00559   virtual void SetElasticity(float elasticity) = 0;
    00560   virtual float GetElasticity() = 0;
    00561   virtual void SetSoftness(float softness) = 0;
    00562   virtual float GetSoftness() = 0;
    00563   virtual void SetSlip(float slip) = 0;
    00564   virtual float GetSlip() = 0;
    00565
    00566   virtual void SetBodyName(const char *name) = 0;
    00567   virtual const char *GetBodyName() = 0;
    00568   virtual void SetBodyMass(float mass) = 0;
    00569   virtual float GetBodyMass() = 0;
    00570   virtual void SetBodyGravmode(int gravmode) = 0;
    00571   virtual int GetBodyGravmode() = 0;
    00572
    00573   virtual void SetJointName(const char *name) = 0;
    00574   virtual const char *GetJointName() = 0;
    00575   virtual void SetJointMinRotContraints(csVector3 & constraints) = 0;
    00576   virtual csVector3 & GetJointMinRotContraints() = 0;
    00577   virtual void SetJointMaxRotContraints(csVector3 & constraints) = 0;
    00578   virtual csVector3 & GetJointMaxRotContraints() = 0;
    00579   virtual void SetJointMinTransContraints(csVector3 & constraints) = 0;
    00580   virtual csVector3 & GetJointMinTransContraints() = 0;
    00581   virtual void SetJointMaxTransContraints(csVector3 & constraints) = 0;
    00582   virtual csVector3 & GetJointMaxTransContraints() = 0;
    00583 };
    00584
    00589 struct iSkeletonBoneFactory : public virtual iBase
    00590 {
    00591   SCF_INTERFACE (iSkeletonBoneFactory, 1, 0, 0);
    00592
    00596   virtual const char* GetName () const = 0;
    00597
    00601   virtual void SetName (const char* name) = 0;
    00602
    00606   virtual csReversibleTransform &GetTransform () = 0;
    00607
    00611   virtual void SetTransform (const csReversibleTransform &transform) = 0;
    00612
    00616   virtual csReversibleTransform &GetFullTransform () = 0;
    00617
    00621   virtual  void SetParent (iSkeletonBoneFactory *parent) = 0;
    00622
    00626   virtual iSkeletonBoneFactory *GetParent () = 0;
    00627
    00631   virtual int GetChildrenCount () = 0;
    00632
    00636   virtual iSkeletonBoneFactory *GetChild (size_t i) = 0;
    00637
    00641   virtual iSkeletonBoneFactory *FindChild (const char *name) = 0;
    00642
    00646   virtual size_t FindChildIndex (iSkeletonBoneFactory *child) = 0;
    00647
    00651   virtual void SetSkinBox (csBox3 & box) = 0;
    00652
    00656   virtual csBox3 & GetSkinBox () = 0;
    00657
    00661   virtual iSkeletonBoneRagdollInfo *GetRagdollInfo() = 0;
    00662 };
    00663
    00668 struct iSkeletonSocketFactory : public virtual iBase
    00669 {
    00670   SCF_INTERFACE (iSkeletonSocketFactory, 1, 0, 0);
    00671
    00675   virtual const char* GetName () const = 0;
    00676
    00680   virtual void SetName (const char* name) = 0;
    00681
    00685   virtual csReversibleTransform &GetTransform () = 0;
    00686
    00690   virtual void SetTransform (const csReversibleTransform &transform) = 0;
    00691
    00695   virtual csReversibleTransform &GetFullTransform () = 0;
    00696
    00700   virtual void SetBone (iSkeletonBoneFactory *bone) = 0;
    00701
    00705   virtual iSkeletonBoneFactory *GetBone () = 0;
    00706 };
    00707
    00712 struct iSkeletonFactory : public virtual iBase
    00713 {
    00714   SCF_INTERFACE (iSkeletonFactory, 1, 0, 0);
    00715
    00719   virtual const char* GetName () const = 0;
    00720
    00724   virtual void SetName (const char* name) = 0;
    00725
    00729   virtual iSkeletonBoneFactory *CreateBone(const char *name) = 0;
    00730
    00734   virtual iSkeletonScript *CreateScript(const char *name) = 0;
    00735
    00739   virtual iSkeletonScript *FindScript(const char *name) = 0;
    00740
    00744   virtual iSkeletonBoneFactory *FindBone (const char *name) = 0;
    00745
    00749   virtual size_t FindBoneIndex (const char *name) = 0;
    00750
    00754   virtual size_t GetBonesCount () const = 0;
    00755
    00759   virtual iSkeletonBoneFactory *GetBone(size_t i) = 0;
    00760
    00764   virtual iSkeletonGraveyard *GetGraveyard  () = 0;
    00765
    00769   virtual iSkeletonSocketFactory *CreateSocket(const char *name, iSkeletonBoneFactory *bone) = 0;
    00770
    00774   virtual iSkeletonSocketFactory *FindSocket(const char *name) = 0;
    00775
    00779   virtual iSkeletonSocketFactory *GetSocket (int i) = 0;
    00780
    00784   virtual void RemoveSocket (int i) = 0;
    00785
    00789   virtual size_t GetSocketsCount() = 0;
    00790 };
    00791
    00792
    00798 struct iSkeletonGraveyard : public virtual iBase
    00799 {
    00800   SCF_INTERFACE (iSkeletonGraveyard, 1, 0, 0);
    00801
    00805   virtual size_t GetFactoriesCount() = 0;
    00806
    00810   virtual iSkeletonFactory *CreateFactory(const char *name) = 0;
    00811
    00815   virtual iSkeletonFactory *LoadFactory(const char *file_name) = 0;
    00816
    00820   virtual iSkeletonFactory *FindFactory(const char *name) = 0;
    00821
    00825   virtual iSkeleton *CreateSkeleton(iSkeletonFactory *fact, const char *name = 0) = 0;
    00826 };
    00827
    00828 #endif //__CS_ISKELETON_H__