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# iLoaderContext Member List

This is the complete list of members for iLoaderContext, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CheckDupes() const =0 | iLoaderContext | `[pure virtual]`
CurrentRegionOnly() const =0 | iLoaderContext | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindLight(const char *name)=0 | iLoaderContext | `[pure virtual]`
FindMaterial(const char *filename)=0 | iLoaderContext | `[pure virtual]`
FindMeshFactory(const char *name)=0 | iLoaderContext | `[pure virtual]`
FindMeshObject(const char *name)=0 | iLoaderContext | `[pure virtual]`
FindNamedMaterial(const char *name, const char *filename)=0 | iLoaderContext | `[pure virtual]`
FindNamedTexture(const char *name, const char *filename)=0 | iLoaderContext | `[pure virtual]`
FindSector(const char *name)=0 | iLoaderContext | `[pure virtual]`
FindShader(const char *name)=0 | iLoaderContext | `[pure virtual]`
FindTexture(const char *filename)=0 | iLoaderContext | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetRegion() const =0 | iLoaderContext | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`