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# iGeneralFactoryState Member List

This is the complete list of members for iGeneralFactoryState, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | `[pure virtual]`
AddSubMesh(iRenderBuffer *indices, iMaterialWrapper *material, const char *name, uint mixmode=(uint)~0)=0 | iGeneralFactoryState | `[pure virtual]`
AddTriangle(const csTriangle &tri)=0 | iGeneralFactoryState | `[pure virtual]`
AddVertex(const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0 | iGeneralFactoryState | `[pure virtual]`
CalculateNormals(bool compress=true)=0 | iGeneralFactoryState | `[pure virtual]`
ClearSubMeshes()=0 | iGeneralFactoryState | `[pure virtual]`
Compress()=0 | iGeneralFactoryState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
DeleteSubMesh(iGeneralMeshSubMesh *mesh)=0 | iGeneralFactoryState | `[pure virtual]`
DisableAutoNormals()=0 | iGeneralFactoryState | `[pure virtual]`
FindSubMesh(const char *name) const =0 | iGeneralFactoryState | `[pure virtual]`
GenerateBox(const csBox3 &box)=0 | iGeneralFactoryState | `[pure virtual]`
GenerateSphere(const csEllipsoid &ellips, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0 | iGeneralFactoryState | `[pure virtual]`
GetAnimationControlFactory() const =0 | iGeneralFactoryState | `[pure virtual]`
GetColor() const =0 | iGeneralFactoryState | `[pure virtual]`
GetColors()=0 | iGeneralFactoryState | `[pure virtual]`
GetNormals()=0 | iGeneralFactoryState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetRenderBuffer(int index)=0 | iGeneralMeshCommonState | `[pure virtual]`
GetRenderBufferCount() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetRenderBufferName(int index) const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetSubMesh(size_t index) const =0 | iGeneralFactoryState | `[pure virtual]`
GetSubMeshCount() const =0 | iGeneralFactoryState | `[pure virtual]`
GetTexels()=0 | iGeneralFactoryState | `[pure virtual]`
GetTriangleCount() const =0 | iGeneralFactoryState | `[pure virtual]`
GetTriangles()=0 | iGeneralFactoryState | `[pure virtual]`
GetVertexCount() const =0 | iGeneralFactoryState | `[pure virtual]`
GetVertices()=0 | iGeneralFactoryState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Invalidate()=0 | iGeneralFactoryState | `[pure virtual]`
IsAutoNormals() const =0 | iGeneralFactoryState | `[pure virtual]`
IsBack2Front() const =0 | iGeneralFactoryState | `[pure virtual]`
IsLighting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsManualColors() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowCasting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowReceiving() const =0 | iGeneralMeshCommonState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetAnimationControlFactory(iGenMeshAnimationControlFactory *anim_ctrl)=0 | iGeneralFactoryState | `[pure virtual]`
SetBack2Front(bool b2f)=0 | iGeneralFactoryState | `[pure virtual]`
SetColor(const csColor &col)=0 | iGeneralFactoryState | `[pure virtual]`
SetLighting(bool l)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetManualColors(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowCasting(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowReceiving(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetTriangleCount(int n)=0 | iGeneralFactoryState | `[pure virtual]`
SetVertexCount(int n)=0 | iGeneralFactoryState | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`