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# iMeshObject Member List

This is the complete list of members for iMeshObject, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
Clone()=0 | iMeshObject | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetColor(csColor &color) const =0 | iMeshObject | `[pure virtual]`
GetFactory() const =0 | iMeshObject | `[pure virtual]`
GetFlags()=0 | iMeshObject | `[pure virtual]`
GetMaterialWrapper() const =0 | iMeshObject | `[pure virtual]`
GetMeshWrapper() const =0 | iMeshObject | `[pure virtual]`
GetMixMode() const =0 | iMeshObject | `[pure virtual]`
GetObjectModel()=0 | iMeshObject | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetRenderMeshes(int &num, iRenderView *rview, iMovable *movable, uint32 frustum_mask)=0 | iMeshObject | `[pure virtual]`
GetVisibleCallback() const =0 | iMeshObject | `[pure virtual]`
HardTransform(const csReversibleTransform &t)=0 | iMeshObject | `[pure virtual]`
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **material=0)=0 | iMeshObject | `[pure virtual]`
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshObject | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
InvalidateMaterialHandles()=0 | iMeshObject | `[pure virtual]`
NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame)=0 | iMeshObject | `[pure virtual]`
PositionChild(iMeshObject *child, csTicks current_time)=0 | iMeshObject | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetColor(const csColor &color)=0 | iMeshObject | `[pure virtual]`
SetMaterialWrapper(iMaterialWrapper *material)=0 | iMeshObject | `[pure virtual]`
SetMeshWrapper(iMeshWrapper *logparent)=0 | iMeshObject | `[pure virtual]`
SetMixMode(uint mode)=0 | iMeshObject | `[pure virtual]`
SetVisibleCallback(iMeshObjectDrawCallback *cb)=0 | iMeshObject | `[pure virtual]`
SupportsHardTransform() const =0 | iMeshObject | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`