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# iODEDynamicSystemState Member List

This is the complete list of members for iODEDynamicSystemState, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CreateAMotorJoint()=0 | iODEDynamicSystemState | `[pure virtual]`
CreateBallJoint()=0 | iODEDynamicSystemState | `[pure virtual]`
CreateHinge2Joint()=0 | iODEDynamicSystemState | `[pure virtual]`
CreateHingeJoint()=0 | iODEDynamicSystemState | `[pure virtual]`
CreateSliderJoint()=0 | iODEDynamicSystemState | `[pure virtual]`
CreateUniversalJoint()=0 | iODEDynamicSystemState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
EnableAutoDisable(bool enable)=0 | iODEDynamicSystemState | `[pure virtual]`
EnableFastObjects(bool enable)=0 | iODEDynamicSystemState | `[pure virtual]`
EnableFrameRate(bool enable)=0 | iODEDynamicSystemState | `[pure virtual]`
EnableStepFast(bool enable)=0 | iODEDynamicSystemState | `[pure virtual]`
GetContactMaxCorrectingVel()=0 | iODEDynamicSystemState | `[pure virtual]`
GetContactSurfaceLayer()=0 | iODEDynamicSystemState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveJoint(iODEBallJoint *joint)=0 | iODEDynamicSystemState | `[pure virtual]`
RemoveJoint(iODEHingeJoint *joint)=0 | iODEDynamicSystemState | `[pure virtual]`
RemoveJoint(iODEAMotorJoint *joint)=0 | iODEDynamicSystemState | `[pure virtual]`
RemoveJoint(iODEUniversalJoint *joint)=0 | iODEDynamicSystemState | `[pure virtual]`
RemoveJoint(iODESliderJoint *joint)=0 | iODEDynamicSystemState | `[pure virtual]`
RemoveJoint(iODEHinge2Joint *joint)=0 | iODEDynamicSystemState | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetAutoDisableParams(float linear, float angular, int steps, float time)=0 | iODEDynamicSystemState | `[pure virtual]`
SetCFM(float cfm)=0 | iODEDynamicSystemState | `[pure virtual]`
SetContactMaxCorrectingVel(float v)=0 | iODEDynamicSystemState | `[pure virtual]`
SetContactSurfaceLayer(float depth)=0 | iODEDynamicSystemState | `[pure virtual]`
SetERP(float erp)=0 | iODEDynamicSystemState | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`