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# iCollideSystem Member List

This is the complete list of members for iCollideSystem, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
Collide(iCollider *collider1, const csReversibleTransform *trans1, iCollider *collider2, const csReversibleTransform *trans2)=0 | iCollideSystem | `[pure virtual]`
CollideRay(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0 | iCollideSystem | `[pure virtual]`
CollideSegment(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0 | iCollideSystem | `[pure virtual]`
CreateCollider(iPolygonMesh *mesh)=0 | iCollideSystem | `[pure virtual]`
CreateCollider(iTerraFormer *mesh)=0 | iCollideSystem | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetCollisionPairCount()=0 | iCollideSystem | `[pure virtual]`
GetCollisionPairs()=0 | iCollideSystem | `[pure virtual]`
GetIntersectingTriangles() const =0 | iCollideSystem | `[pure virtual]`
GetOneHitOnly()=0 | iCollideSystem | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ResetCollisionPairs()=0 | iCollideSystem | `[pure virtual]`
SetOneHitOnly(bool o)=0 | iCollideSystem | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`