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# cstool/vertexcompress.h

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    00001 /*
    00002     Copyright (C) 2005 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_VERTEXCOMPRESS_H__
    00020 #define __CS_VERTEXCOMPRESS_H__
    00021
    00026 #include "csextern.h"
    00027
    00028 #include "csgeom/vector3.h"
    00029 #include "csgeom/vector2.h"
    00030 #include "csutil/cscolor.h"
    00031 #include "csutil/dirtyaccessarray.h"
    00032
    00034 struct csCompressVertexInfo
    00035 {
    00036   size_t orig_idx;
    00037   int x, y, z;
    00038   int u, v;
    00039   int nx, ny, nz;
    00040   int r, g, b, a;
    00041   size_t new_idx;
    00042   bool used;
    00043 };
    00044
    00048 class CS_CRYSTALSPACE_EXPORT csVertexCompressor
    00049 {
    00050 public:
    00062   static csCompressVertexInfo* Compress (csVector3* vertices,
    00063         csVector2* texels, csVector3* normals, csColor4* colors,
    00064         size_t num_vertices, csVector3*& new_vertices,
    00065         csVector2*& new_texels, csVector3*& new_normals,
    00066         csColor4*& new_colors, size_t& new_count);
    00067
    00076   static csCompressVertexInfo* Compress (csArray<csVector3>& vertices,
    00077         csArray<csVector2>& texels, csArray<csVector3>& normals,
    00078         csArray<csColor4>& colors);
    00079 };
    00080
    00083 #endif // __CS_VERTEXCOMPRESS_H__
    00084