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# iLoader Member List

This is the complete list of members for iLoader, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetAutoRegions()=0 | iLoader | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Load(const char *fname, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0 | iLoader | `[pure virtual]`
Load(iDataBuffer *buffer, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0 | iLoader | `[pure virtual]`
Load(iDocumentNode *node, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0 | iLoader | `[pure virtual]`
LoadImage(const char *Filename, int Format=CS_IMGFMT_INVALID)=0 | iLoader | `[pure virtual]`
LoadImage(iDataBuffer *buf, int Format=CS_IMGFMT_INVALID)=0 | iLoader | `[pure virtual]`
LoadLibrary(iDocumentNode *lib_node, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader | `[pure virtual]`
LoadLibraryFile(const char *filename, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader | `[pure virtual]`
LoadMap(iDocumentNode *world_node, bool clearEngine=true, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader | `[pure virtual]`
LoadMapFile(const char *filename, bool clearEngine=true, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0 | iLoader | `[pure virtual]`
LoadMeshObject(const char *fname, iStreamSource *ssource=0)=0 | iLoader | `[pure virtual]`
LoadMeshObjectFactory(const char *fname, iStreamSource *ssource=0)=0 | iLoader | `[pure virtual]`
LoadShader(const char *filename)=0 | iLoader | `[pure virtual]`
LoadSoundStream(const char *fname, int mode3d)=0 | iLoader | `[pure virtual]`
LoadSoundSysData(const char *fname)=0 | iLoader | `[pure virtual]`
LoadSoundWrapper(const char *name, const char *fname, int mode3d)=0 | iLoader | `[pure virtual]`
LoadSoundWrapper(const char *name, const char *fname)=0 | iLoader | `[pure virtual]`
LoadTexture(const char *Filename, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef< iImage > *image=0)=0 | iLoader | `[pure virtual]`
LoadTexture(const char *Name, const char *FileName, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true, iRegion *region=0)=0 | iLoader | `[pure virtual]`
LoadTexture(iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef< iImage > *image=0)=0 | iLoader | `[pure virtual]`
LoadTexture(const char *Name, iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true)=0 | iLoader | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetAutoRegions(bool autoRegions)=0 | iLoader | `[pure virtual]`
ThreadedLoadMapFile(const char *filename, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false)=0 | iLoader | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`