| ## Public API Reference

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Here is a list of all documented class members with links to the class documentation for each member:

### - p -

- p : CS::Memory::AllocatorPointerWrapper< T, Allocator >
- PackRGBcolorToRGB() : csPackRGB
- PackRGBcolorToRGBBuffer() : csPackRGB
- PackRGBpixelToRGB() : csPackRGB
- PackRGBpixelToRGBA() : csPackRGBA
- pad : csParticleAux, csParticle
- PadCenter() : csStringBase
- padding : CS::TypeTraits::Implementation::NoType
- PadLeft() : csStringBase
- PadRight() : csStringBase
- PalEntries : csPixelFormat
- palette : csCommonImageFileLoader, csImageVolumeMaker
- Palette : csColorQuantizer, csGraphics2D, csImageMemory
- PaletteAlloc : csGraphics2D
- paletteCount : csCommonImageFileLoader
- params : csSequenceOp
- Params : IMAGEHLP_STACK_FRAME, STACKFRAME64
- parent : csTreeNode, csEventQueue::iTypedFrameEventDispatcher, csSubRectangles::SubRect
- parentBuffer : csParasiticDataBufferBase
- ParentObject : csObject
- Parse() : iVerbosityManager, iDocument, iBinaryLoaderPlugin, iLoaderPlugin, csVerbosityManager, csVerbosityParser, csBaseRenderStepLoader, csShaderExpression
- ParseAlphaMode() : iSyntaxService
- ParseAnsi() : csAnsiParser
- ParseBool() : iSyntaxService
- ParseBoolAttribute() : iSyntaxService
- ParseBox() : iSyntaxService
- ParseColor() : iSyntaxService
- ParseCommandLine() : csConfigFile
- ParseCommon() : csShaderProgram
- ParseConfigFile() : iCursor
- ParseCullerParameters() : iVisibilityCuller
- ParseGradient() : iSyntaxService
- ParseKey() : iSyntaxService, csInputDefinition
- ParseMatrix() : iSyntaxService
- ParseMixmode() : iSyntaxService
- ParseOther() : csInputDefinition
- ParsePlane() : iSyntaxService
- ParseProgramParam() : csShaderProgram
- ParseRenderBuffer() : iSyntaxService
- ParseShaderRef() : iSyntaxService
- ParseShaderVar() : iSyntaxService
- ParseShaderVarExpr() : iSyntaxService
- ParseVector() : iSyntaxService
- ParseZMode() : iSyntaxService
- part_accel : csNewtonianParticleSystem
- part_pos : csParticleSystem
- part_sides : csParticleSystem
- part_speed : csNewtonianParticleSystem
- particleAuxData : csParticleBuffer
- particleCount : csParticleBuffer
- particleData : csParticleBuffer
- particles : csParticleSystem
- particleSize : csParticleAux
- ParticlesToEmit() : iParticleEmitter
- partmeshes : csParticleSystem
- pass : csEventCord
- path : csPathsList::Entry, csPhysicalFile
- PathsIdentical() : csPathsUtilities
- Pause() : iMovieRecorder, iSndSysStream, CS::SndSys::SndSysBasicStream
- pausedTitle : OSXDelegate2D
- PCMSampleConverter() : CS::SndSys::PCMSampleConverter
- PdbAge : IMAGEHLP_MODULEW64, IMAGEHLP_MODULE64
- PdbSig : IMAGEHLP_MODULEW64, IMAGEHLP_MODULE64
- PdbSig70 : IMAGEHLP_MODULEW64, IMAGEHLP_MODULE64
- PdbUnmatched : IMAGEHLP_MODULEW64, IMAGEHLP_MODULE64
- pendingImages : csImageVolumeMaker
- Perform() : iTimerEvent
- PerformExtension() : iGraphics3D, iGraphics2D, iConsoleOutput, csGraphics2D
- PerformExtensionV() : iGraphics3D, iGraphics2D, iConsoleOutput, csGraphics2DGLCommon, csGraphics2D
- PerformOperations() : csCoverageTile
- PerformOperationsOnlyFValue() : csCoverageTile
- perFrameHolder : csParticleSystem
- Perspective() : iCamera
- PerVertex() : csSpotLightProc< AttenuationProc >::PerVertex, csDirectionalLightProc< AttenuationProc >::PerVertex, csPointLightProc< AttenuationProc >::PerVertex
- pfmt : csTextureManager, csGraphics2D
- Pixel() : CS::PluginCommon::SoftShader::Pixel
- PixelBytes : csPixelFormat
- PlaceMesh() : iMeshWrapper
- Plane() : csDIntersect3
- PlaneAxisPlane() : csIntersect3
- planeGlyphs : csFontCache::KnownFont
- PlaneGlyphs() : csFontCache::PlaneGlyphs
- PlaneGlyphsArray : csFontCache
- PlanePlane() : csIntersect2
- PlanePolygon() : csIntersect3, csIntersect2
- Planes() : csDIntersect3
- PlanesClose() : csDMath3, csMath3, csMath2
- PlanesEqual() : csDMath3, csMath3, csMath2
- PlaneXPlane() : csIntersect3
- PlaneYPlane() : csIntersect3
- PlaneZPlane() : csIntersect3
- PlatformMapping : csMemoryMappedIO
- PlayUVAnimation() : iSprite2DState
- plugin : csPluginLoadRec, csEventCord::PluginData
- plugin_mgr : csGraphics2D
- plugins : csEventCord
- PointInClosedMesh() : csPolygonMeshTools
- PointLine() : csDSquaredDist, csSquaredDist
- PointOnPolygon() : iThingFactoryState, iPortal
- PointPlane() : csDSquaredDist, csSquaredDist
- PointPoint() : csDSquaredDist, csSquaredDist
- PointPoly() : csDSquaredDist, csSquaredDist
- points : csSpline
- poly1 : csPolygonMeshEdge
- poly2 : csPolygonMeshEdge
- polygon_idx : csSectorHitBeamResult, csHitBeamResult, csScreenTargetResult
- Polygonize() : csPolygonMeshTools
- polypool : csClipper
- Pool() : scfImplementationPooled< Super >::Pool
- poolNext : csGLScreenShot
- Pop() : iStringArray, iArrayChangeAll< T >, csStringArray, scfStringArray, scfArrayWrap< IF, Backend >, scfArray< IF, Backend >, csRefArray< T, Allocator >, csPDelArray< T >, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- PopBack() : csList< T >
- PopDir() : iVFS
- PopFront() : csList< T >
- PopTop() : csFIFO< T, ElementHandler, MemoryAllocator >
- PopTransform() : csMemoryPen, csPen, iPen
- portal : csRenderMesh
- pos : csSprite2DVertex, csTriangleVertex
- Pos : csVertexStatus
- position : csGradientShade, csParticle
- position_offset : CS::SndSys::PCMSampleConverter
- PositionChild() : iMeshObject, csMeshObject, csParticleSystem
- posObject : csLightProperties
- Post() : iEventQueue, iEventOutlet, csEventOutlet, csEventQueue
- post : csPartialOrder< T >::Node
- PostProcess : csEventQueue, csBaseEventHandler
- PostProcessFrame() : csBaseEventHandler
- PostProcessFrameEventDispatcher() : csEventQueue::PostProcessFrameEventDispatcher
- PostProcessImage() : CS::UberScreenshotMaker
- pre : csPartialOrder< T >::Node
- Precache() : iTextureHandle
- PrecacheCulling() : iVisibilityCuller
- PrecacheDraw() : iEngine
- precalculation_valid : csSpline
- PreGetBuffer() : iRenderBufferAccessor
- PreGetValue() : csNormalizationCubeAccessor, iShaderVariableAccessor, csShaderExpressionAccessor
- Prepare() : iThingState, iRegion, iEngine
- PrepareAnim() : csProcAnimated, csProcTexture
- PrepareDraw() : iSector
- PrepareLighting() : iLightingInfo
- PrepareMeshes() : iEngine
- PrepareTestRectangle() : csTiledCoverageBuffer
- PrepareTextures() : iRegion, iEngine
- PrepareWriteQueueTest() : csTiledCoverageBuffer
- PreProcess : csEventQueue, csBaseEventHandler
- PreProcessFrame() : csBaseEventHandler
- PreProcessFrameEventDispatcher() : csEventQueue::PreProcessFrameEventDispatcher
- Prev() : csList< T >::Iterator, CS::SndSys::QueueIterator< T >
- prev : csSequenceOp, csList< T >::csListElement, CS::SndSys::QEntry< T >, csFontCache::LRUEntry
- prev_time : csParticleSystem
- previous : csRenderContext
- Previous() : csList< T >::Iterator
- previous_sector : csRenderContext
- Print() : iGraphics3D, iGraphics2D, csCallStack, csGraphics2D
- PrintIntermediate() : CS::MeasureTime
- priority : csEventCord::PluginData
- proc : CS::PluginCommon::SoftShader::iScanlineRenderer::RenderInfoTriangle
- proc_image : csProcTexture
- Process : iEventQueue, csEventQueue, csTriangulate2, csBaseEventHandler
- ProcessEvent : csEventQueue
- ProcessFrame() : csBaseEventHandler
- ProcessFrameEventDispatcher() : csEventQueue::ProcessFrameEventDispatcher
- ProcessHandle : MINIDUMP_CALLBACK_INPUT
- ProcessId : MINIDUMP_CALLBACK_INPUT
- ProcessNotifications() : iSndSysStream, CS::SndSys::SndSysBasicStream
- ProcessOutputFilters() : iSndSysSourceSoftware
- programFile : csShaderProgram
- programFileName : csShaderProgram
- programNode : csShaderProgram
- ProgramParam() : csShaderProgram::ProgramParam
- ProgramParamType : csShaderProgram
- ProjectAxisPlane() : csPoly3D
- ProjectBox() : csBox3
- ProjectBoxAndOutline() : csBox3
- ProjectOBB() : csOBBFrozen
- ProjectOutline() : csBox3
- ProjectXPlane() : csPoly3D
- ProjectYPlane() : csPoly3D
- ProjectZPlane() : csPoly3D
- PropagateAction() : iSprite3DState
- props : csRenderBuffer
- Props() : csRenderBuffer::Props
- ptReady : csProcTexture
- PullAndRun() : iJobQueue, csThreadJobQueue
- purgeableFonts : csFontCache
- PurgeEmptyPlanes() : csFontCache
- Push() : iStringArray, iArrayChangeAll< T >, scfStringArray, scfArrayWrap< IF, Backend >, scfArray< IF, Backend >, csFIFO< T, ElementHandler, MemoryAllocator >, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- PushBack() : csList< T >
- PushDir() : iVFS, csVfsDirectoryChanger
- PushFront() : csList< T >
- PushFullVLine() : csCoverageTile
- PushLine() : csCoverageTile
- PushSmart() : iArrayChangeAll< T >, scfArrayWrap< IF, Backend >, scfArray< IF, Backend >, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- PushTransform() : csMemoryPen, csPen, iPen
- PushVariables() : iShaderVariableContext, CS::ShaderVariableContextImpl
- PushVLine() : csCoverageTile
- Put() : iArrayChangeAll< T >, scfArrayWrap< IF, Backend >, scfArray< IF, Backend >, csRedBlackTreeMap< K, T >, csHashReversible< T, K >, csHash< T, K, ArrayMemoryAlloc >, csFmtDefaultWriter< T >, csArray< T, ElementHandler, MemoryAllocator, CapacityHandler >
- PutFirst() : csHash< T, K, ArrayMemoryAlloc >
- PutText() : iConsoleOutput
- PutTextV() : iConsoleOutput
- PutUnique() : csHashReversible< T, K >, csHash< T, K, ArrayMemoryAlloc >