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# iSkeletonFactory Member List

This is the complete list of members for iSkeletonFactory, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
CreateBone(const char *name)=0 | iSkeletonFactory | `[pure virtual]`
CreateScript(const char *name)=0 | iSkeletonFactory | `[pure virtual]`
CreateSocket(const char *name, iSkeletonBoneFactory *bone)=0 | iSkeletonFactory | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindBone(const char *name)=0 | iSkeletonFactory | `[pure virtual]`
FindBoneIndex(const char *name)=0 | iSkeletonFactory | `[pure virtual]`
FindScript(const char *name)=0 | iSkeletonFactory | `[pure virtual]`
FindSocket(const char *name)=0 | iSkeletonFactory | `[pure virtual]`
GetBone(size_t i)=0 | iSkeletonFactory | `[pure virtual]`
GetBonesCount() const =0 | iSkeletonFactory | `[pure virtual]`
GetGraveyard()=0 | iSkeletonFactory | `[pure virtual]`
GetName() const =0 | iSkeletonFactory | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSocket(int i)=0 | iSkeletonFactory | `[pure virtual]`
GetSocketsCount()=0 | iSkeletonFactory | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
RemoveSocket(int i)=0 | iSkeletonFactory | `[pure virtual]`
SetName(const char *name)=0 | iSkeletonFactory | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`