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# iShaderVarStack Member List

This is the complete list of members for iShaderVarStack, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
ContainedType typedef | iArrayReadOnly< csShaderVariable * > |
DecRef()=0 | iBase | `[pure virtual]`
Delete(csShaderVariable *const &item)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
DeleteAll()=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
DeleteFast(csShaderVariable *const &item)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
DeleteIndex(size_t n)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
DeleteIndexFast(size_t n)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
Empty()=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
Find(csShaderVariable *const &which) const =0 | iArrayReadOnly< csShaderVariable * > | `[pure virtual]`
Get(size_t n)=0 | iArrayChangeElements< csShaderVariable * > | `[pure virtual]`
iArrayReadOnly< csShaderVariable * >::Get(size_t n) const =0 | iArrayReadOnly< csShaderVariable * > | `[pure virtual]`
GetAll(csShaderVariable **dest) const =0 | iArrayReadOnly< csShaderVariable * > | `[pure virtual]`
GetExtend(size_t n)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
GetIndex(const csShaderVariable **which) const =0 | iArrayReadOnly< csShaderVariable * > | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSize() const =0 | iArrayReadOnly< csShaderVariable * > | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Insert(size_t n, csShaderVariable *const &item)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
IsEmpty() const =0 | iArrayReadOnly< csShaderVariable * > | `[pure virtual]`
Pop()=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
Push(csShaderVariable *const &what)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
PushSmart(csShaderVariable *const &what)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
Put(size_t n, csShaderVariable *const &what)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetSize(size_t n, csShaderVariable *const &what)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
SetSize(size_t n)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
Top()=0 | iArrayChangeElements< csShaderVariable * > | `[pure virtual]`
iArrayReadOnly< csShaderVariable * >::Top() const =0 | iArrayReadOnly< csShaderVariable * > | `[pure virtual]`
Truncate(size_t n)=0 | iArrayChangeAll< csShaderVariable * > | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`