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# csMeshObject Member List

This is the complete list of members for csMeshObject, including all inherited members.

AddListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
AddRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
boundingbox | csMeshObject | `[protected]`
Clone() | csMeshObject | `[inline, virtual]`
CreateLowerDetailPolygonMesh(float) | csObjectModel | `[inline, virtual]`
csMeshObject(iEngine *engine) | csMeshObject |
csObjectModel(iBase *parent=0) | csObjectModel | `[inline]`
DecRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
Engine | csMeshObject | `[protected]`
FireListeners() | csObjectModel | `[inline]`
flags | csMeshObject | `[protected]`
GetColor(csColor &color) const | csMeshObject | `[virtual]`
GetFactory() const =0 | csMeshObject | `[pure virtual]`
GetFlags() | csMeshObject | `[inline, virtual]`
GetMaterialWrapper() const | csMeshObject | `[virtual]`
GetMeshWrapper() const | csMeshObject | `[virtual]`
GetMixMode() const | csMeshObject | `[inline, virtual]`
GetObjectBoundingBox(csBox3 &bbox) | csMeshObject | `[virtual]`
GetObjectBoundingBox() | csMeshObject | `[virtual]`
GetObjectModel() | csMeshObject | `[inline, virtual]`
GetPolygonMeshBase() | csObjectModel | `[inline, virtual]`
GetPolygonMeshColldet() | csObjectModel | `[inline, virtual]`
GetPolygonMeshShadows() | csObjectModel | `[inline, virtual]`
GetPolygonMeshViscull() | csObjectModel | `[inline, virtual]`
GetRadius(float &radius, csVector3 &center) | csMeshObject | `[virtual]`
GetRefCount() | scfImplementation< csObjectModel > | `[inline, virtual]`
GetRenderMeshes(int &num, iRenderView *, iMovable *, uint32) | csMeshObject | `[inline, virtual]`
GetShapeNumber() const | csObjectModel | `[inline, virtual]`
GetTerraFormerColldet() | csMeshObject | `[inline, virtual]`
GetVisibleCallback() const | csMeshObject | `[virtual]`
HardTransform(const csReversibleTransform &t) | csMeshObject | `[virtual]`
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **=0) | csMeshObject | `[virtual]`
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | `[virtual]`
IncRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
InvalidateMaterialHandles() | csMeshObject | `[inline, virtual]`
LogParent | csMeshObject | `[protected]`
NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame) | csMeshObject | `[virtual]`
operator=(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
PositionChild(iMeshObject *, csTicks) | csMeshObject | `[inline, virtual]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, virtual]`
RemoveListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
RemoveRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
scfClassType typedef | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[protected]`
scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
scfImplementation1(csObjectModel *object, iBase *parent=0) | scfImplementation1< csObjectModel, iObjectModel > | `[inline, protected]`
scfImplementationExt1(csMeshObject *object) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationExt1(csMeshObject *object, T1 t1) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationType typedef | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[protected]`
scfObject | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[protected]`
scfParent | scfImplementation< csObjectModel > | `[protected]`
scfRefCount | scfImplementation< csObjectModel > | `[protected]`
scfRemoveRefOwners() | scfImplementation< csObjectModel > | `[inline, protected]`
scfWeakRefOwners | scfImplementation< csObjectModel > | `[protected]`
SetColor(const csColor &color) | csMeshObject | `[virtual]`
SetMaterialWrapper(iMaterialWrapper *material) | csMeshObject | `[virtual]`
SetMeshWrapper(iMeshWrapper *logparent) | csMeshObject | `[virtual]`
SetMixMode(uint) | csMeshObject | `[inline, virtual]`
SetObjectBoundingBox(const csBox3 &bbox) | csMeshObject | `[virtual]`
SetPolygonMeshBase(iPolygonMesh *base) | csObjectModel | `[inline]`
SetPolygonMeshColldet(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetPolygonMeshShadows(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetPolygonMeshViscull(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetShapeNumber(long n) | csObjectModel | `[inline]`
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | `[virtual]`
ShapeChanged() | csObjectModel | `[inline]`
SupportsHardTransform() const | csMeshObject | `[virtual]`
VisCallback | csMeshObject | `[protected]`
WantToDie() | csMeshObject | `[protected]`
WeakRefOwnerArray typedef | scfImplementation< csObjectModel > | `[protected]`
~csMeshObject() | csMeshObject | `[virtual]`
~csObjectModel() | csObjectModel | `[inline, virtual]`
~iBase() | iBase | `[inline, protected, virtual]`
~scfImplementation() | scfImplementation< csObjectModel > | `[inline, virtual]`
~scfImplementation1() | scfImplementation1< csObjectModel, iObjectModel > | `[inline, protected, virtual]`
~scfImplementationExt1() | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected, virtual]`