| ## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- File List
- File Members

# iengine/scenenode.h

Go to the documentation of this file.

    00001 /*
    00002     Copyright (C) 2005 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_SCENENODE_H__
    00020 #define __CS_IENGINE_SCENENODE_H__
    00021
    00029 #include "csutil/scf.h"
    00030 #include "csutil/refarr.h"
    00031
    00032 #include "iutil/array.h"
    00033
    00034 struct iMovable;
    00035 struct iLight;
    00036 struct iMeshWrapper;
    00037 struct iCamera;
    00038
    00039 struct iSceneNode;
    00040
    00044 struct iSceneNodeArray : public iArrayReadOnly<iSceneNode*>
    00045 {
    00046   SCF_IARRAYREADONLY_INTERFACE(iSceneNodeArray);
    00047 };
    00048
    00063 struct iSceneNode : public virtual iBase
    00064 {
    00065   SCF_INTERFACE(iSceneNode, 2,0,1);
    00066
    00070   virtual iMovable* GetMovable () const = 0;
    00071
    00075   virtual iMeshWrapper* QueryMesh () = 0;
    00076
    00080   virtual iLight* QueryLight () = 0;
    00081
    00085   virtual iCamera* QueryCamera () = 0;
    00086
    00090   virtual void SetParent (iSceneNode* parent) = 0;
    00091
    00095   virtual iSceneNode* GetParent () const = 0;
    00096
    00100   CS_DEPRECATED_METHOD_MSG("Use csPtr<iSceneNodeArray> GetChildren() const")
    00101   virtual const csRefArray<iSceneNode>& GetChildren () const = 0;
    00102
    00106   virtual csPtr<iSceneNodeArray> GetChildrenArray () const = 0;
    00107 };
    00108
    00111 #endif // __CS_IENGINE_SCENENODE_H__
    00112