    # File lib/rubygame/old_rect.rb, line 489
            def collide_array_all(array_rects)
                    indexes = []
                    for i in (0...(array_rects.length))
                            if array_rects[i].collide_rect?(self)
                                    indexes += [i]
                            end
                    end
                    return indexes
            end