© 2001 Id Software, Inc. All Rights Reserved. Published and distributed by Activision Publishing, Inc. under license. Developed by Gray Matter Interactive Studios under license. Return to Castle Wolfenstein, the Return to Castle Wolfenstein logo, the Id Software name and the id logo are either registered trademarks or trademarks of Id Software, Inc. in the United States and/or other countries. Activision is a registered trademark of Activision, Inc. and its affiliates. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners.

Welcome to Return to Castle Wolfenstein

1943. World War II is raging across Europe. The Third Reich will embark on any plan that will help them win the war, and this includes going far beyond conventional warfare.

Return to Castle Wolfenstein can be experienced in two very different ways—Single Player and Multiplayer.

In single player you are U.S. Army Ranger B.J. Blazkowicz. The Office of Secret Actions has assigned you to investigate strange rumors of occult activity and genetic engineering. You are about to embark on a journey deep into the heart of the Third Reich to battle the most horrific creatures ever unleashed. You must face zombies brought back from the dead through dark magic and destroy mutants created through twisted science. All the while there’ll be legions of Nazi soldiers battling to win the war.

In multiplayer, join the blitzkrieg in an Axis vs. Allies online world war. It’s critical your team of soldiers, medics, engineers and lieutenants move like a well-oiled war machine. How well you work together when you’re under the gun of an impossible mission and intense opposition will determine your ultimate success - or failure.

Thank you for purchasing Return to Castle Wolfenstein.

Wolfenstein Lore: Wolfenstein Lore Silas Warner’s classic Apple II game, Castle Wolfenstein, was released in 1983. The game was far from a 3D shooter, requiring more stealth than gunplay. The player’s mission was to infiltrate Nazi headquarters in disguise, plant a bomb outside the door to Hitler's bunker, and make it out before the bomb exploded.

Installing

Insert the Return to Castle Wolfenstein (RtCW) CD-ROM into your CD-ROM drive. After a few seconds, the Splash screen will appear on your monitor. Click Install to begin the installation process. Follow the on-screen instructions.

If the Splash screen does not appear, you may have Autorun disabled. Double-click on the My Computer icon on your desktop. Open the CD-ROM drive with RtCW in it. Double-click on Setup.exe to launch the Start screen. See the Help files if you need more information.

Enter CD-Key

To install the game, you must have a valid CD-Key. Your unique CD-Key is affixed to the jewel case that came with your game. During installation, please enter the key exactly as it appears on the jewel case. Keep your copy of the CD-Key safe and private in case you need to reinstall the game at a later point.

Players with invalid CD-Keys will not be permitted to join a multiplayer game.

Never give your CD-Key to anyone. If you lose your CD-Key, you will not be issued another one.

Latest Information

The latest information about the game is in the Readme file on the game disc. Select Readme from the Start screen to view this information. If you have problems installing or playing the game, you can also find help in the Help files section of the Start screen.

Tips & Tactics:

Check in at www.castlewolfenstein.com for updates.

Single Player

You are B.J. Blazkowicz on a desperate mission behind enemy lines. Use your wits, agility, and firepower to defeat the enemies awaiting you. There are times for stealth and there are times for all out firepower. Half the battle is figuring out which works best.

To begin a single player game, select Single Player from the Start screen or Play Wolfenstein Single Player from the Programs/Return to Castle Wolfenstein Start Menu.

Main Menu

All the options required for getting into the game, customizing your controls, and setting up the game to run best on your system are available at the bottom of the main menu.

Play: Start a new game
Load Game: Load a previously saved game
Options: Change the game settings
Multiplayer: Switch to Multiplayer
Credits: People who made the game
Quit: Exit to Windows.

The Briefing

Each map will begin with a mission Briefing from the OSA (Office of Secret Actions). Briefings provide information about your mission and your mission objectives. You must complete all the objectives before proceeding to the next mission. To review your briefing and objectives during the mission, open Notebook by pressing (N).

Wolfenstein Lore: At one point during development Wolfenstein 3D had dragging bodies, silent attacks, and exchanging uniforms. After play testing, id decided to significantly simplify the game controls to create an easier to play fast-paced action game.

In-Game Display

RtCW has several features that aren’t found in many other games. For example, stamina plays a big role in how fast you can move. The hint icons clue you in when something can be interacted with (broken, moved, used, and more).

1. Health: The amount of damage you can take. The maximum is 100. As you are shot or injured, this number decreases. If the number reaches 0, you die. Picking up health packs and food increases your health.

2. Protection: Helmets and other pieces of protection (i.e., flakjackets) can be found throughout the game. The maximum is 100. When you take damage, some of the impact is absorbed by the protection you wear.

3. Hint Icon: An icon in the middle of the screen indicates you can interact with an object in the scene. See the Hint Icon section for details.

4. Notebook: The Notebook icon appears when your notebook is updated. When you see this icon, be sure to read your Notebook (N).

Tips & Tactics: When faced with a First Aid kit and a Meal in the same room – choose carefully. The Meal will leave leftovers if you don’t need it all. The Kit, however, is all or nothing.

5. Clip Ammo: The amount of ammo in your current weapon. Reload (R) to fill the clip or magazine.

6. Current Weapon: An image of the currently selected weapon.

7. Reserve Ammo: The amount of additional ammo you are carrying. Reloading depletes your reserve.

8. Inventory Item: Press Use Item (‘) to activate the currently selected inventory item.

9. Crosshair: The crosshair indicates where you are aiming your weapon.

10. Stamina Bar: Stamina is displayed as a green bar. As you sprint or jump, Stamina decreases.

Movement

In RtCW you can run in with guns blazing, use stealth, or a combination of the two. Sprint for a quick burst of speed, lean around corners to get the lay of the land, walk to move silently, and kick to quickly open doors.

The default movement keys are:

W or Move Forward
S or ¯ Move Backwards
A Step Left
D Step Right
Cap Locks Walking & Running
X or G Kicking
Shift Sprinting
Space Jumping
C Crouching
Q or E Lean

Walking and running

By default, you will always run. Use CAPS LOCK to toggle between run and walk. Though walking is slower than running, walking allows you to move silently and open doors silently. You can change the default Always Run setting in the Options menu.

> Wolfenstein Lore: The four man id team worked six months to develop Wolf 3D, finishing it from an apartment in Mesquite, Texas in 1992.

Kicking

Kick by pressing the X or G keys. Kicking can be used as a melee attack or to open doors at double speed. Guards are more likely to hear when you use Kick to open a door.

Sprinting/Jumping/Crouching

Sometimes you need an extra burst of speed. Hold down the Sprint key, (SHIFT), while running for maximum speed. The Stamina Bar

shows how much energy you have for sprinting. Stamina regenerates over time.

Jump by pressing (SPACE). Jump to dodge enemy fire and reach areas otherwise inaccessible.

Press (C) to duck down. Crouch to take cover or to crawl into

low-lying windows or vents.

Leaning

One of the most important skills to master is Leaning. Lean to look around a corner without danger of being spotted by the enemy.

To lean, move to the edge of a corner and press the left (Q) or right (E) Lean key. You cannot use a weapon while leaning.

Swimming

To swim, point yourself in the direction you want to go using your mouse, and then use the walking controls to swim.

Remember to breathe. If you stay underwater too long, you’ll drown.

Weapons will not fire when submerged under water. Be careful when swimming because enemies outside the water can shoot at you.

Using the Mouse

Your mouse allows you to look around and aim. Use the left mouse button to fire. Move your mouse around to examine what’s around you.

> Tips & Tactics: You can lean by using the specific lean keys, or you can press Activate (F or ENTER) while pressing either Step Left (A) or Step Right (D).

Stealth and Taking Cover

To successfully complete your missions, you have to employ stealth tactics. Going into every situation with more guns than brains will leave you dead on the floor (and out of ammo, too!). Some situations require waiting for the right moment to sneak up behind an enemy or to sneak past unobserved. Some missions are entirely dependent on not being spotted.

You will be equipped with a variety of weapons. Most are loud and will assuredly give away your position. Some weapons are silent and allow you to strike quietly from the shadows. There is always a trade-off so evaluate what’s best in each situation.

Kicking in doors (X or G keys) allows you to open doors quickly, but it is loud and will likely draw a lot of attention. You can also open most doors slowly and silently by holding down the walk key (Caps lock) while opening the door. Both methods have their proper time and place.

Taking Cover will help you stay alive. Use Crouch (C) to hide behind objects and lean (Q or E) to peer around them. Listen for the enemy to reload their weapon. When they do, they are vulnerable. Of course, when you reload, you’re vulnerable too, so watch the ammo counter.

Alarms

When an alarm is sounding the enemy will be ready for you. You can turn off alarm sirens from any nearby Alarm box by using the Activate key (F or ENTER) or by simply destroying the box.

> Wolfenstein Lore: Prior to developing Wolfenstein 3D, id software created two 16 color 3d games, Hovertank and Catacomb Abyss. Catacomb Abyss is one of the first ever first-person shooters and uses a technology similar to that used for Wolfenstein 3D.

Picking up Items

Weapons, ammo, treasure, and many other items can be found along the way. Pick them up by walking on them, or by getting near them and pressing the Activate key (F or ENTER). If you can’t pick up the item, you’re either unable to use it (such as ammo for a gun you don’t have) or don’t need it (such as a health pack when you’re at 100%).

Weapons

Personal Weapons

The further you progress into your mission, the more lethal the weapons you’ll find. Of course, the resistance will also be more deadly. Select weapons by using the number keys (1-0). The Next([) and Previous (]) Weapon keys or mouse wheel cycle through the weapons.

1 - Knife
2 - Pistols
3 - SubMachine Guns
4 - Rifles
5 - Assault Rifle
6 - Grenades
7 - Rockets
8 - Venom
9 - Flamethrower
0 - Tesla

Hit the weapon key repeatedly to cycle through weapons of the same class. A list of available weapons will appear on the top-right of your screen while selecting. Your choice will appear in the lower-right along with the ammo count. You can’t select a weapon that doesn’t have ammo available.

> Tips & Tactics:
> The flamethower is very effective against zombies.

Firing/Using the Current Weapon

Press the (left mouse button) or hit (CTRL) to fire the currently selected weapon. Hold (CTRL) down to create a burst of gunfire for weapons that offer a repeating fire mode (like machine guns).

Some weapons overheat if fired continuously. Watch for a red bar near the weapon icon. Overheated weapons need to cool down before they can be fired again.

Your Crosshair indicates where you’re aiming. As you move or repeat fire, the crosshair will grow. This means your shots are less accurate. For the most accuracy, stay still, fire in short bursts and crouch when shooting.

Explosives have timers. If you hold your fire button (left mouse button or CTRL) while holding a grenade, you will hear the five second timer tick by. If you’re still holding the grenade at the end of five seconds, it will detonate in your hand and likely kill you. However, timing a grenade throw properly is the best way to catch an enemy before they can react.

Dynamite is a time bomb that you can increase the timing on in five second intervals (up to 45 seconds). Very useful for setting traps or clearing a path

Ammo and Reloading

Most weapons require ammunition. Check the amount of ammo in the gun’s clip or magazine; when it gets low, it will turn yellow and then red. If a gun runs out of ammo, you automatically reload. Be careful reloading at the wrong time gives the enemy a clear shot. To reload your weapon at any time press the reload (R) key.

> Tips & Tactics: Enemies know to avoid grenades. Sometimes they will kick them back at you. Make sure you hold the grenade long enough so the enemy does not have the opportunity to kick it back before it explodes.

Pick up more ammo by running over dropped weapons. The Nazis also have a number of storerooms with ammo. Be on the lookout for those.

You can’t select a weapon if you are out of ammo. Be mindful, several weapons share the same kind of ammo so using all the ammo of any one type can render multiple weapons useless.

9mm | Luger, MP-40 and Sten
.45 caliber | Colt and Thompson
7.92mm | Mauser and FG42

Alternate Fire Modes

Alternate Fire Modes are secondary ways to use some weapons. Hit (Z) to activate the Alternate Fire Mode.

Use the Alternate fire mode on rifles equipped with a scope. Zoom In (=) or Out (-) to adjust the view. Be careful of weapon sway (indicated by the green/orange/red bar on the left).

Mounted Weapons

To control a mounted machinegun, move behind it until the Hand icon appears. Press the Activate button (F or ENTER) to mount or dismount. Hold down Fire (left mouse button or CTRL) to shoot. Mounted weapons can also be destroyed so enemies cannot turn them on you.

> Tips & Tactics: Mounted weapons can also be destroyed. When taking fire, aim for the gunner – or the gun. Sometimes it is good to destroy them – but sometimes you may need them to cover your own retreat.

The Environment and Inventory

The Hint Icons

Hint icons appear at the bottom center of the screen. This indicates something in the scene directly in front of you can be used or activated.

The Hand icon indicates something you can operate (like a door, emplaced gun or lever) or pick up (like a health pack or weapon). Hit Activate (F or ENTER) to use or take the object. A Hand icon with a line through it indicates the item is not currently available.

Ladders and other things that can be climbed are identified by a Ladder icon. Look up and move forward to climb the ladder. Descend a ladder by backing onto it. Ladder cages help you get down safely.

The Breakable icon indicates you can damage or break an object. To break something, damage it by kicking it or using a weapon. A blue bar appears below the breakable icon indicating how much damage is required to break the object. Hidden areas can be found behind breakable paintings and walls.

If your knife is drawn, sneak up behind an enemy to activate the Backstab icon. A quick thrust will swiftly dispatch the enemy.

The Exit hint shows when you’re near the end of a level. A summary will be displayed of your completed mission objectives, secrets found, treasure acquired, how many attempts it took to complete the level, and the time you needed to finish.

> Wolfenstein Lore: According to the original Wolfenstein 3D Hint Book, Captain William Joseph Blazkowicz was born August 15, 1911 to Polish immigrants. He married after WWII to Julia Marie Peterson. Their son, Arthur Kenneth Blazkowicz became a television talk show host in Milwaukee and later changed his last name to Blaze.

Special Items

The Hand Icon appears when you can pick something up. If you run over or next to an item, it will be picked up.

If you already have the maximum of a particular item (such as being at full health), you can’t pick up more. But you can return to replenish your ammo or health.

HEALTH: Health can be found in a variety of forms. The most common are First Aid Kits, Hot Meals, and Cold Meals.

WEAPONS: The majority of the firepower you need to defeat the enemy can be found in the field. Be sure to pick up weapons from fallen enemies.

AMMO: Picking up weapons from fallen enemies gives you the weapon and the ammo. If you already have that type of weapon, you will pick up the ammunition.

ARMOR: Helmets and flak jackets can be found to increase your protection from gunfire.

STAMINA: Beer Steins and Brandy Glasses are available in some levels. These will immediately add to your total stamina.

Inventory Items

Some items are put into your inventory. Cycle through your inventory using the (,) and (.) keys. To use an inventory object, press (‘).

Inventory Items include Wine Bottles and Books. Drink Wine for Health. Read Books to learn about the plans of your enemies.

> Tips & Tactics: Always try to leave a level at full health, full armor, and full ammo.

B inoculars

Binoculars enable you to find enemies in the distance. Press the Binocular key (B) to use them. You can zoom in (=) and out (-). Remember - you can not fire your weapons when using the binoculars.

Chairs

Chairs can be picked up if you are holding a one-handed weapon. Use chairs to get to hard to reach locations. You can even put a chair on a table. You also get additional protection from gunfire when carrying a chair.

Pick up a chair with the Activate key (F or ENTER). You toss it down the same way. You can swing a chair to hit someone using Kick (X or G keys).

Doors

Most doorways swing in and can be kicked open quickly. Others lift up when activated but won’t open with a kick. Some require a switch to open. You need to find the latch or button to open it. The method to open the door isn’t always immediately obvious. All doors that can be opened will show the Hand icon (see Hint Icons).

Some doors can’t be opened at all. Permanently locked doors will not have Hand icons.

Secrets and Treasure

The Nazis have hidden hordes of stolen gold and treasure. Look for secret passages, breakable paintings, and hidden rooms. When you finish a level, you will find out if you discovered all of the goodies. Go back and look for ones you missed.

> Wolfenstein Lore: A morse code message is hidden in a song played for Wolfenstein 3D’s third episode. The message reads: "To Big Bad Wolf. De Little Red Riding Hood. Eliminate Hitler. Imperative. Complete Mission Within 24 Hours. Out."

Notebook, Clipboards and Letters

Notebook

Your Notebook (N) contains current objectives and mission information. Refer to it to find out what to do next. An icon appears when your Notebook is updated.

Clipboards and letters

The Hand Icon will appear in front of clipboards and letters you can read. Hit Activate (F or ENTER) to read one and again to put it back. Story and other information can be found in these documents.

The Opposition

You will face fierce resistance in your attempt to complete mission objectives. The enemies range in difficulty and intelligence.

Soldiers

The most common enemies are soldiers of the Third Reich. They range from infantry to officers and even more powerful soldiers. Watch their tactics to learn how to anticipate their actions.

Undead

As if the Nazis weren’t monstrous enough, you will face zombies from beyond the grave. These undead creatures are relentless in their pursuit of flesh. They will attack you and Nazi soldiers equally.

> Tips & Tactics: Unarmed zombies will reanimate after they appear dead. Be careful not to turn your back on them. If you destroy their bodies, they won’t be able to get back up.

X Creatures

Attempting to create stronger soldiers, the Nazis created horrible monsters. The early attempts, accidents, and mutated beasts are all kept locked within well-fortified bases. Break in and destroy them to stop the Nazis from creating more.

Civilians

Killing a civilian is absolutely forbidden by the OSA. Doing so is an immediate mission failure. If you see a red crosshair over a character, they are considered a civilian.

Other Information

Cut Scenes

We recommend you watch the cut scenes to learn more about your missions. You can skip cut scenes by hitting the (ESC) key.

In-game menu

When playing, hit (ESC) to pause the game and reveal the in-game menu. From this menu, change various settings and save or load a game.

Save/Load Game

You can save your game at any time. Your game is also autosaved when entering a new level. To save or load a game press ESC to pause the game and reveal the in-game menu. To load an autosaved game or cutscene, click the Savegames/Autosave toggle button in the Save game menu. You can also avoid the menus by using RtCW hotkeys. To Quick Save press (F5). To Quick Load your last saved game press (F9).

> Tips & Tactics: Zombies with shields can ricochet bullets back at you. Watch out! Your melee attacks (kick and knife) can help you avoid this.

Controls

Located under the Options menu, the Controls menu allows you to modify the default keyboard and game settings.

To assign a new Key or Mouse Button to a command, go to the Controls menu and click on the key listed next to the command. The entry will flash Red. Hit the new key you would like to assign to the command. Two keys can be assigned to each command.

Most of the controls are self-explanatory. See the Help files for a complete breakdown. The following is a list of special commands:

Look Menu

Free Look: Set this to On to use your mouse to look up and down and side to side. By default this is On.

Move Menu

Always Run: Yes indicates you will normally run. No specifies a walk. The Walk/Run command toggles between walk and run.

Shoot Menu

Switch to Alternate: This command activates the alternate fire mode of the current weapon. See the Alternate Fire Mode for more information.

Autoswitch: This sets the conditions for automatically switching to a picked up weapon.

> Tips & Tactics: Save your game often!

Advanced Shoot Menu

Cycle All Weapons: When set to Yes, the weapon cycle keys [[ / ] or the Mouse Wheel) will display each weapon you have including multiple weapons of the same class. If No, you will only see one weapon per group when cycling. For example, if you have two machine guns, only the last used will be displayed when cycling.

Use Weapon Cycling for Zoom: You can bind the Weapon Cycle keys to Zoom in and out when you are using a weapons scope. No disables this feature.

Misc Menu

Auto Item Pick Up: When set to Yes, you automatically pick up any items you run over or bump into. Set to No to disable.

Invert Mouse: This command will reverse the Y-axis of the mouse.

Smooth Mouse: If you are having trouble moving and looking with your mouse, try setting this option on.

Sensitivity: This sets the responsiveness of the mouse. Lower is less responsive.

Options and Machine Settings

RtCW offers a number of performance options and will automatically determine Recommended settings for your machine. See the online help for more information. Generally, the faster your computer and more memory you have, the greater the screen resolution and texture size you can display. If you find your frame rate to be unacceptable, please see the online help.

> Tips & Tactics: You will acquire two Colts. You can wield both in Alternate fire by pressing Alt Fire (Z). When firing both they are one of the most accurate and deadly weapons for close range attacks at your disposal. Press Alt Fire (Z) to toggle back to single Colt.

Multiplayer

Description

The multiplayer component of Return to Castle Wolfenstein is a team-based game that pits an Axis team against an Allied team in one of three gameplay modes: Objective, Stopwatch, or Checkpoint. Not all of the play modes are available on all of the maps. You play as a member of the Axis or Allied team, as one of four classes.

Objective (wolf MP) is the default multiplayer mode. In this mode, the Axis and Allied teams will each have one or more objectives to accomplish within a time limit. The first team to accomplish all of its objectives wins.

Stopwatch (wolf SW) mode is similar to Objective mode but with a twist—after every round, the teams will switch sides and will have to beat the other team’s time from the previous round. Note: You cannot change teams in this game mode.

In Checkpoint (wolf CP) mode, the teams battle for control of checkpoint flags in several areas on a map. The first team to simultaneously control every checkpoint flag or the team that has the most flags when the time expires, wins.

> Tips & Tactics: Watch your ammo levels. Make sure you reload after every battle so you’ll be ready for the next one.

One key difference between RtCW multiplayer and other games is the notion of reinforcements. In RtCW, you enter a limbo mode and return to the game at various intervals as part of team reinforcements. See the Limbo section for more information.

Important Differences

There are some important gameplay differences between Return to Castle Wolfenstein single player and multiplayer. In multiplayer some weapons take longer to fire, or have a larger area of effect, or slow down movement when wielding them. You can’t carry as much ammo in multiplayer, nor can you carry more than one two-handed weapon at a time. There is no health or ammo placed in the map in multiplayer; you will have to get these from a Medic (health) or Lieutenant (ammo) on your team.

Certain weapons function differently in multiplayer than in single player. For example, some weapons take longer to fire, or have a larger area of effect, or slow your movement down when wielding them. Some of the specific differences between single player and multiplayer:

| Single Player | Multiplayer
Stamina | Used by sprinting and jumping | More used by sprinting and jumping.
Flamethrower |  | Run speed is reduced when active.
Panzerfaust | No delay to launch, some delay to reload — but not as much as in multiplayer. | Larger blast-radius, delayed launch, slow to reload. Run speed is reduced when active.
Venom |  | Run Speed is reduced when active.
Barbed Wire | Doesn’t hurt | Hurts a lot.

> Wolfenstein Lore: The inspiration for one the most prominent of RTCW villains is Dr. Schabbs. In Wolf 3D Schabbs personified the most diabolical of all Nazi endeavors, experiments with people. Instead of equipping him with normal weapons, the diabolical doctor was equipped with hypos filled with his serum for the undead.

The Main Menu

Single Player: | Switch to single player
Multiplayer: | Join or Start a multiplayer game
Options: | Change the game settings
Credits: | People who made the game
Quit: | Exit to Windows.

Finding a Server and Connecting

Overview

To play multiplayer, connect to a game server running a game. Anyone can create a server, so there should be many available on the Internet. Servers are the master computers running the game.

Some may be on machines that are also being used to play the game while others may be “dedicated” servers that are just hosting for other people.

Connecting to your ISP

For Internet play, connect to your Internet Service Provider (ISP) before starting multiplayer. If you have a cable modem or DSL access, you may have a persistent connection, so you won’t need to do anything special. See your Windows and ISP documentation for information on how to connect to your ISP.

Setting your Data Rate

Once you are online, start Return to Castle Wolfenstein multiplayer, and click on the MULTIPLAYER button in the multiplayer main menu. Next click on MULTIPLAYER SETUP and change your Net Data Rate to the appropriate setting for your computer. Using the correct net data rate will provide the best performance.

> Tips & Tactics: The Lieutenant is the only person on the field with binoculars. These can be used not only to call in air strikes, but also to monitor enemy movements. The Lieutenant should use chat in order to advise teammates on what the enemy is doing.

Joining a Game

To join a game first select MULTIPLAYER to access the server browser. The server browser offers a number of options to help you locate a game. Click on the Source button to switch your server browser source from Local to Internet games. The server browser list provides information about each server. Sort the list of servers by selecting the tab above each column in the list. You'll generally experience less performance problems on a server with low ping times.

Press Refresh to update your browser with the latest list of servers. To reduce the list being updated you can filter games by game Type and Friendly Fire.

> Wolfenstein Lore: In Wolfenstein 3D Hitler appears in three guises. The first is a decoy flown around on wires, with a flamethrower mounted in its chest. The third is Adolf in steel motor-assisted battle armor, with four chainguns. If you manage to knock Hitler out of his death armor, he pops out fast and furious firing two machineguns.

Connect to a Specific Server

To connect to a server double-click on its name, or click once to highlight it and then click on ACCEPT.

If you like a particular server, you may want to add it to your favorites list by clicking on Add Favorite. You can see your favorites list by clicking on the Source button to change the source to Favorites.

Some servers may require a password to connect. To set a password, open the password box and enter the appropriate password.

> Tips & Tactics: Fire in short bursts. You’ll be more accurate and you’ll waste fewer bullets.

Creating a Server

If you want to use your computer as a server, click on MULTIPLAYER from the multiplayer main menu and then click on CREATE SERVER. From here you will be able to select the map you want the server to run and several other options.

The options are as follows:

Friendly Fire: | Turns friendly fire on or off on the server.
Dedicated: | No - Start a local server and a local client. LAN - Start a local area network dedicated server [no local client]. Internet - Start a server that can be seen on the Internet through the master server.
Host Name: | This is the host name displayed in the join server browser.
Enable Voting: | Enables or disables change map voting and player kick voting.
Maximum Players: | Sets the maximum number of players on the server at one time.
Min/Max Ping: | Sets the minimum and maximum ping allowed per player. Setting this to 0 means no limit.
Even Teams: | If set to yes, this will force newly connected clients to join the team with the least number of players.
Synchronous Client: | Used when recording demos.
Max Rate: | Maximum rate that the server will send out information, if 5000, then all clients can’t go any higher than 5000 for their rate settings.
Zombie Time: | Number of seconds before a client is removed from the active players if no data is received.
Reconnect Limit: | In seconds, time before you can try to connect to the server again.
Game Type: wolf SW wolf MP wolf CP | Choose standard Objective multiplayer (MP), Stopwatch Mode (SW), or Checkpoint (CP). Not all modes are available in all maps. The list of available maps for each game type are listed on the left.
Password: | Select your password here. Note: Your password is case sensitive.

Advanced provides a menu of additional server options, such as the time limit for the round, axis and allied respawn times, maximum number of lives per player, and others. Please refer to the readme file included on the disc for a full description of these options.

> Wolfenstein Lore: Wolfenstein 3D introduced the Grosse family to PC gaming. The twin Nazi bosses Hans and Gretel Grosse packed two chainguns and wore armored body suits.

> Tips & Tactics: Soldiers can drop their weapons to pickup better weapons on the field.

Axis vs. Allies

You play as one of two teams in multiplayer - the Axis or the Allies. You can choose whichever team you would like, and can even switch teams while playing if you wish. However, if you do switch, you will have to wait in limbo for 30 seconds (see below) before actually switching to your new team.

There are two easy ways to distinguish your teammates from your enemies. First, Allied team members all wear tan and green. Axis team members all wear gray and black and are dressed in trench coats.

Second, if you aim at a teammate, you get a status pop-up on them showing their name, class, and health. If you put your crosshair over an enemy, you won’t get that information.

Character Classes

There are four character classes available in multiplayer the Soldier, the Engineer, the Medic, and the Lieutenant. Each class starts out with a two-handed weapon, a pistol, a knife and grenades. The Soldier gets to choose from any of the two-handed weapons, and the other classes get special equipment as described below.

Soldier

The soldier class is the standard infantry for both sides, and is the only class that can use all of the two-handed weapons, such as the sniper rifle and the Panzerfaust (rocket launcher).

> Tips & Tactics: Medics allow each member on a team to start with +10 health points (to a maximum of 140). This alone makes them important to have. In addition, they can drop First Aid kits and revive fallen comrades.

Engineer

The engineer is the demolition expert, the only class that can use dynamite for destroying objectives and large obstacles. The engineer can also repair damaged MG42 emplaced machine guns. Assaulting teams NEED to have at least one engineer.

Tool for repairing stationary guns, arming dynamite, and defusing dynamite placed by opposing engineers. These actions take time and you will need to keep the fire button depressed until the action is completed. To select the tool, the default key is (5). To arm or diffuse dynamite you must first place your crosshair over the dynamite. A Hint icon will appear. A bar beneath the icon will indicate your progress.

To select the dynamite, the default key is (6). Certain obstacles and objectives can only be destroyed by dynamite. To use the dynamite, you must first place it, and then arm it with your engineer tool. The engineer tool will automatically come up when you use the dynamite. Dynamite that has been placed but not armed emits a yellow glow. Dynamite that has been armed glows red. Dynamite left unarmed will dissolve.

If an obstacle or objective requires the use of dynamite, you will see a dynamite icon close to your crosshair. If the dynamite you plant can destroy the obstacle or objective, there will be a confirmation message.

Medic

The medic is an extremely important support class, replenishing health for teammates and even reviving fallen comrades on the battlefield to avoid having to reinforce. A medic starts with extra health and the medic’s own health regenerates over time. Further, when there is a medic on a team, all players on that team spawn in with 10 extra health points. Medics can drop health packs for other players. There is a power bar on the right side of the HUD indicating if you can drop packs.

> Tips & Tactics: Depending on the terrain, it is often very difficult to arm or diffuse dynamite. To get the best access to the timer, CROUCH over the dynamite and point your crosshair at the timer.

Drop health pack. The default key is (6) to select health packs. Press fire to drop one.

The syringe is used to revive fallen players. The default key is (5) to select the syringe. Stand over a fallen teammate, and press fire to revive.

Fallen teammates that can be revived are marked with this icon. Only medics can see this icon.

Lieutenant

The Lieutenant provides ammo for teammates and carries a long-range radio for calling in air strikes and artillery bombardments. All lieutenant special abilities draw from the power bar, located in the lower right hand corner of the HUD.

The lieutenant can generate ammo packs, drawing from his power bar. The default key to select ammo packs is (6). Press fire to drop one.

A Lieutenant can request an airstrike by marking a target with a smoke grenade. Airstrikes can only be called if the power bar is at least half full. To call an airstrike select the smoke grenade by pressing (5). Press fire to throw. Airstikes are aborted if the target cannot be acquired, (i.e. if it is indoors.) The status of the airstrike will be radioed to you.

A Lieutenant can request an artillery attack by identifying a target through binoculars. Press B to select the binoculars and fire to request the attack. A smoke round will mark the position, followed by a ten-second artillery barrage. This can only be called when the power bar is full. Artillery attacks are aborted if the target cannot be acquired, (i.e. if it is indoors.) The status of the attack will be radioed to you.

> Tips & Tactics: If a player on the ground drops their gun, they’ve gone into limbo and can no longer be revived by a Medic.

The HUD

1. Objective Info

The Objective Information shows the time remaining in the match as well as team flags for quick reference on which team controls the map’s objectives. More Objective Information is available through the Scores menu, which is brought up by hitting TAB.

2. Team Overlay

The Team Overlay shows the name, location, current health, and class of all your teammates. Set the team overlay short/long/off from the Options menu.

1) Off – No team overlay

2) Short – Name and health of teammates

3) Long – Name, location, and health of teammates

3. Power Bar

The Power Bar shows how much power you have. All special class abilities and some weapons draw on the power bar. The Power Bar slowly recharges after use.

4. Weapon Info

In the lower right-hand corner, the HUD displays your Weapon Information, including an icon representing your current weapon, your current ammo clip, and your reserve ammo.

5. Compass

The Compass helps you navigate maps and find teammates. When a teammate makes a request, icons appear on the rim of the compass to help lead you to their location. A corresponding icon also appears above the requesting player’s head. The size of the icon lets you know how near or far the requesting player is from you. You can turn the Compass on or off from the Options menu.

6. Max lives

Shows the number of lives remaining. This indicator is only present if you are playing on a server that is using the max lives setting. If it is not present, there is no limit to the number of lives you have.

7. Health

This displays your current Health.

8. Stamina Bar

The Stamina Bar shows how much stamina you have for sprinting and jumping. Stamina regenerates over time. Jumping reduces stamina, though you can still jump once your stamina is depleted.

> Tips & Tactics: If you’re carrying one of the heavy weapons, you can switch to a knife or pistol to walk faster.

> Wolfenstein Lore: The turkey dinners found in RTCW are just one of many nods back to the original shooter classic. Two meals missing off the RTCW buffet is dog food and gibs. In Wolf 3D the ever-resourceful hero could stomach anything if his health was low enough.

Objectives

The Objectives for the game will vary depending on the map you are playing, the gameplay type selected, and the team you choose to play. If you ever forget the Objectives, you can look at them again in the Limbo menu by clicking on the OBJECTIVES tab.

When players capture the objective items on a map, such as the War Documents in Beach, the carrier is marked with an exclamation point icon above their head. When the special item carrier is killed, they drop the special item where they die. The offensive team can then pick the item up again, or the defensive team can return the special item to its original position simply by running over it. If no one picks the item up, it will eventually return to its original position by itself. You are notified on your radio when an objective item is taken or secured.

Demolition objectives are marked with the dynamite damage icon. You are notified on your radio when dynamite has been planted or disarmed near an objective.

Checkpoints and forward reinforcement position objectives are designated by flagpoles. Touch the flagpole to raise your team’s flag.

Limbo Menu, Death and Reinforcements

When a player is killed (health is at 0), they have the option to wait for a medic to revive them (unless they have been blown to bits). Otherwise, the player may go into the limbo menu by hitting their Jump key (the default is SPACE). While waiting to return to the game, players have the option to change their class or weapon as well as watch their teammates still in the game. At regular reinforcement periods, players return to join the fray again. Players do not reinforce if they are still waiting for a medic to revive them on the battlefield.

> Tips & Tactics: It is best to change your class prior to dying so that you’ll be ready to reinforce quickly.

Click on the Objectives tab for a refresher on the goals of your team.

Forward reinforcement positions are represented by flagpoles. To take a reinforcement position you must raise your team flag by touching the flagpole. In the Limbo Menu, players can choose locations to spawn near. The game will pick the closest spawn location from the available spawn points. By default, the game attempts to spawn the player at the most forward position. Some areas can only handle a limited number of reinforcements. When the limit is reached, additional players spawning in will arrive at their default locations.

The defending team will be unable to take certain forward spawn point flagpoles. A defender touching one of these flagpoles will lower the attacking team's flag (if it has been raised), but cannot raise the defending team's flag. Lowering the attacking team's flag will prevent the attacking team from spawning at that forward spawn point, though the defending team will still be unable to spawn there.

Max Lives

The server may be configured to allow only a maximum number of lives or reinforcements per player. If this is the case, you will see your number of lives on your main HUD, represented by a number next to a helmet. If you use all of your lives, you will see the message No More Respawns This Round and will only spectate until the next round. If this option has been enabled on the server, then as an alternative to meeting all the objectives, your team can win by completely eliminating all the lives of the entire opposing team.

> Wolfenstein Lore: In the full version of Wolfenstein 3D hold down the "M" key as the intro screen displays and you’ll go to a jukebox of the game’s songs.

Multiplayer Options

Controls Menu

Look Controls

Default Zoom: Sets the default zoom level when using binoculars or scoped weapons.

Zoom Levels: Sets how much zoom is available when using binoculars or scoped weapons.

Misc Controls

Open Limbo Menu: When in game, this will take you to the Character Setup screens.

Drop Weapon: Soldiers and Lieutenants can drop their two handed weapon in the game. This will let them pick up other weapons from fallen players.

Playing as a Team

The key to success in multiplayer—no matter which mode you’re playing—is teamwork. There’s no health or ammo on the maps—what you spawn in with is what you get. If you get low on health, you’ll need a medic. If you get low on ammo, you’ll need a lieutenant. If you need to blow up or open a door, wall, radar tower, etc. you’ll need an engineer. If a machine gun just isn’t going to provide enough firepower, you’ll need a soldier.

> Tips & Tactics: Make sure you call "Medic" if you’re lying on the ground waiting for help. Don’t overdo it though. There may not be a medic around who can help.

Teams that work together, employing a combination of classes and weapons, will generally be much more successful than teams that don’t. The benefits of having a medic to dispense health and revive downed teammates, a lieutenant to call in air and artillery strikes and dispense ammo, and an engineer to dynamite certain doors or other areas—or to defuse the enemy’s dynamite—are huge when teamed with a few well-armed soldiers.

Don’t shoot your teammates. Excessive teamkilling will be punished. Everybody slips with the trigger finger once in a while, but do it enough and you’ll have a hard time finding places to play. If you are team-killed, you can file a complaint. A player with a set number of complaints will be automatically kicked from the game.

Chatting

Chatting is a great way to work with your team or to taunt your opponents. To send a message everybody on the server can see, press your CHAT button (the default is T) and type in whatever you want to say, followed by ENTER. To send a message only to your teammates, press your TEAM CHAT button (the default is Y) and type your message followed by ENTER.

Don’t mix these up. The results could be disastrous!

> Wolfenstein Lore: Following the completion of Wolfenstein 3D id software developed the retail released sequel, Spear of Destiny. Part of the inspiration for the follow up came from the 1977 DC Special: The Untold Origin of the Justice Society. Before the team had finished, the game programming had begun on id’s next title, DOOM.

Quick Chat

Quick chat sends default voice messages to your teammates (or, with the Global Quick Chat options, to all players on the server). Quick Chat messages are the only requests for assistance that are indicated on the compass. To access the Quick Chats, press your QUICK CHAT button (the default is V) and choose from the menu that appears. Quick Chats are available as both numeric and alphabetic commands. Select which you prefer from the Options/Chat menu.

Etiquette

When you play multiplayer, you’re playing in an online community, and you should follow certain common-sense rules of etiquette—just like you would in any other community. Chief among these is avoiding teamkilling. Aside from that, a simple Sorry or Oops quickchat when you accidentally, say, dust three teammates with a bad airstrike, is a good idea.

Remember also that your teammates aren’t there to serve you—they’re there to play. Shouting the same quickchat over and over again (Medic! Medic! Medic!) is less, rather than more, likely to yield the result you want.

As a general rule, play the game, be a good sport, don’t irritate the other players, and they won’t have to call a vote and kick you from the server.

Good luck!

> Tips & Tactics: One well-placed headshot is worth several to the body.

Credits

id Software

Return to Castle Wolfenstein is powered by id software’s QuakeIII Arena technology. Production, development and technical assistance provided by id software.

Gray Matter Studios

Drew Markham Directed by
Greg Goodrich Executive Produced by
Michael “Maxx” Kaufman Art Direction by
Sherman Archibald Programmed by
Corky Lehmkuhl Character Artist
Ryan Feltrin Technology and A.I. Programming
Claire Praderie Markham Texture Artist
Dan Koppel Technical Design Lead
Richard Farrelly Lead Level Designer
David Kelvin Level Designer
Jason Hoover Models and Animation
Dominique Drozdz Animator
Mike Denny Scripting
Jeremy Luyties Scripting
Chad Bordwell Scripting
Steve Goldberg Writer and Sound Design
Victoria Sylvester Stevens Production Coordinator
Max Yoshikawa Controller

Rafael Paiz, Joseph Aurili Additional Programming
Mal Blackwell Additional Level Design

SPEC. OPS. CONSULTANTS
Kevin Vance, Thomas Lindberg, Clay Mottern

PROMOTIONAL ASSISTANCE
Danelle Folta, Natalia Sokolova, Victoria Fuller, Deanna Brooks, Jessica Lee, Kerissa Fare

Special Thanks
Pauline Markham, Heather Goodrich, Wayne and Louise Goodrich, Caryn, Alyson, Jake and Remy Kaufman, Dana Miller, Lorna Koppel, Mike and Phillip Koppel, Valerie Winston, Virginia Kelvin, Richard Denny, Elisabeth Brooks, Donna, Kat and Elly Bordwell, Tom Stevens, Vincent Friedman, Al Sylvester, Cynthia Yoshikawa, Annabelle Lehmkuhl

More Special Thanks
Chris Hepburn, Paul Steed, James Gonis, Paul Vais, Josh Schecter, Jacques Haitkin, Kim Simpson, Larry, Laura and The Animal, Jan Goyvaerts, Mike Zeck, Andy Hartnell, J. Scott Campbell, Mike Mignola, Richard Wong, Sid Hammock, Caleb Rapoport, Kevin and Jenna Shepard, Casper and Jackie Brindle, Rich ‘Lowtax’ Kyanka, Dan Marusich, Doug Werner, Brian Harvey, Jason Vance, Steve Gill, John Conley

Nerve

Brandon James President / Game Director
Christian Cummings Vice-President / Content Director

Programming
Joe Waters Technical Director
Darin McNeil Senior Engineer
Sean Mitchell Programmer

Art & Design
John Turner Content Director
Jay Brushwood, Josh Jay, Brian Patenaude, Aaron Smith

Special Thanks
Everyone at Nerve for their outstanding work in revisiting the world of Wolfenstein and all the others who put up with long hours and late nights away at the office.

Prologue Cinematic - Blur Studios
“Intro movie and SOOO much more! Thank you for your support!”

Tim Miller Creative Director
Jeremy Cook CG Supervisor
Paul Taylor Lead Animator
John Bunt Motion Capture
Sherry Wallace Visual Effects Producer
Al Shier Film Coordinating Producer

Animators
Brandon Davis, Tom Dillon, Asier Lavina, Kirby Miller, Marlon Nowe, Derron Ross, David Stinnett, Tim Wallace, Jeff Weisend

Ed Lee Concept Art

The Bakery Sound Design

Produced by Activision

Jonathan Moses Producer
Thaine Lyman Producer – Multiplayer
Jim Hudson Associate Producer - Localizations

Production Testers
Brelan Duff, Matthew Beal, Thaddeus Sasser, Steve Holmes

Laird M. Malamed Sr. Executive Producer
Mark Lamia VP North American Studios

Trey Watkins Intro Movie Director

Voice and Motion Capture

Kris Zimmerman Casting Director – Voice

Tony Jay The Director
James Alcroft Jack
Neil Ross Higgs, German #2
Jonathan Cook Heinrich
Charles Napier Murphy
BJ Ward Helga, Female #1
Drew Markham German #1
Peter Renaday Monk
Jim Ward German #3
Gaille Heideman Female #2
Cam Clarke German #4

Brian Simpson Mocap Actor
Danelle Folta Mocap Actress

Voices Recorded at the Atlantis Group

Music & Sound Effects

Bill Brown Music Composer
Todd Cochran Period Music

Soundelux Additional Effects

Global Brand Management

Dusty Welch Sr. Director, GBM
Kevin Kraff Brand Manager
Brad Carraway Associate Brand Manager
Michelle Nino Director, Corporate Communications
Michael James Larson Sr. Publicist

Caryn Law (a.k.a. Hellchick) Online Evangelist

Michael Hand Legal

Ignited Minds - Manual Layout

Sylvia Orzel Layout
Belinda Van Sickle Writer
Ron Gould Creative Director

Package Design by focus2

Localizations

Activision UK

Scott Dodkins Senior VP European Publishing
Nathalie Dove Head of Publishing Services
Roger Walkden Director Strategic Marketing Europe
Tamsin Lucas Senior Localisation Project Manager
Simon Dawes Localisation Project Manager
Jackie Whale Creative Services Manager
Heather Clarke European Operations Manager
Victoria Fisher Production Administrator

Lynn Moss Production Planner

Spanish Localisation by DL Multimedia

Italian Localisation by Project Synthesis

Activision Germany

Stefan Luludes Marketing Manager
Bernd Reinartz PR-Manager
Stefan Seidel Brand Manager
Thorsten Hübschmann IT & Web Manager

Localisation by - Effective Media GmbH

Activision France

Bernard Sizey Marketing Director
Guillaume Lairan Brand Manager
Gautier Ormancey Marketing Assistant
Diane de Domecy PR Manager
Antoine Seux Sales Manager

Localisation by – ExeQuo

Installer

Drew Petterson Installer Scripting
Alex Roha Installer Programmer

Craig Mullins Illustrator

Quality Assurance

Glenn Vistante QA Project Lead
Juan Valdes QA Senior Project Lead

Testers

John Sweeney, Evan Button, Rama Griffith, Michael Beck, Glenn Gregory, Mark Yao, Jesse Shannon, Brendan Johnson, Jeremy G Evangelista, Chris Wagener, Jay Sosnicki, Randolph LS d’Amore, Jane J Lee, Joram Manka, Peter Beal, Adam Tourkow, Arbel Rom, Michael Sparks, Da’Love Thomas, Kurt Guitierrez, Paul Williams, Thom Denick, Mihai Pohontu, Scott Keifer, Kirk Kosinski, Rami Burpee, Garrett Oshiro, Steve Penate, Sami Tanamly, Jeffry Moxley, Mike Wale, Kenney Hartman, Robert Ladd

Eric Zimmerman Night Crew Lead
Brad Saavedra Code Release Group
Chris Keim Network
Neil Barizo Compatibility

Sam Nouriani QA Manager, PC Testing
Bob McPherson QA Manager, Customer Support

Special Thanks

Steven Rosenthal, Ed Clune, Jonathan Knight, Mitch Lasky, Larry Goldberg, Kathy Vrabeck, Ron Doornink, George Rose, Greg Deutsch, Stephanie O’Malley, Greg Goldstein, Michael Stephen, Graham Fuchs, Matt Morton, Matt Stubbs, Bill Black, Jim Summers, Jason Wong, Joe Favazza, Jeremy Gage, Nadine Theuzillot, Tim Vanlaw, Jennifer Vitiello, Indra Gunawan, Marco Scataglini, Todd Komesu, Jason Kim, Willie Bolton, Gary Bolduc, Michael Hill, Rob Lim, All Our Families

Customer Support Information

You should read through the manual and the readme file on the CD before contacting Activision Customer Support. Additionally, if you have internet access, search our troubleshooting database at: http://www.activision.com/support.

Please ensure that your computer system meets the minimum system requirements that are listed on the bottom of the box. Our Customer Support representatives will not be able to help customers whose computers do not meet the requirements. So that we can better help you, please have the following information ready:

• Complete product title (include version number)

• Exact error message reported (if any) and a brief description of the problem

• Your computer’s processor type and speed (e.g. Pentium 200 MHz)

• Amount of RAM

• Make and model of your video and sound cards

(e.g. Diamond Viper V770, Creative Sound Blaster Live Platinum)

• Make and model of your CD-ROM or DVD-ROM drive

(e.g. Samsung SC-140)

• Operating system

NOTE: Please do not contact Customer Support for hints/ codes/cheats; only technical issues.

NOTE: Internet/e-mail support is handled in English only.

Internet: http://www.activision.com/support

Our support section of the web has the most up-to-date information available including patches that can be downloaded free-of-charge. We update the support pages daily so please check here first for solutions. By going to the Find Answers section and selecting the platform/game you are inquiring about you can view the top solutions for the game to date. If you don’t find your question/

solution there, try inputting a keyword into the search.

e-mail: support@activision.com

The best way for you to help us aid you is through the use of the Ask a Question Support Form. Simply click on the Ask a Question link from our Support section of our website. You can also e-mail us directly at the above e-mail address. Please ensure that you include all of the bulleted information asked above for the computer you are running the program from when e-mailing to the above address. A response may take anywhere from 24-72 hours, depending on the volume of messages we receive and the nature of your problem. During the first few weeks of a game release and during holiday seasons the response time may take a little longer.

phone: (310) 255-2050

You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support Representative at the same number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday, except holidays. When calling please make sure you are in front of your computer with the power on and have all the necessary information as listed above at hand.

Please do not send any game returns directly to Activision. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product.

UK and Australia

For Technical Support:

In Australia, please call 1 902 263 555. Calls are charged at $1.98 + GST per minute.

In the U.K., please call + 44 (0) 870 2412148, between 8:00 a.m. - 7:00 p.m. (UK time).

For Technical Support and Customer Service in areas not listed, please contact your local distributor or Activision online.

(Please note that online support is available in English only.)

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8. Governing Law, Venue, Indemnity and Liability Limitation. This Agreement shall be construed in accordance with and governed by the applicable laws of the State of Texas and applicable United States federal law. Except as set forth below, exclusive venue for all litigation regarding this Agreement shall be in Dallas County, Texas and you agree to submit to the jurisdiction of the federal and state courts in Dallas County, Texas for any such litigation. Exclusive venue for all litigation involving Activision, but not involving Id Software, with regard to this Agreement shall be in Los Angeles County, California and you agree to submit to the jurisdiction of the courts in Los Angeles, California for any such litigation. You hereby agree to indemnify, defend and hold harmless Id Software and Activision and Id Software's and Activision's respective officers, employees, directors, agents, licensees (excluding you), sub-licensees (excluding you), successors and assigns from and against all losses, lawsuits, damages, causes of action and claims relating to and/or arising from the New Creations or the distribution or other use of the New Creations or relating to and/or arising from your breach of this Agreement. You agree that your unauthorized use of the Software Images, the Printed Materials, or the Software, or any part thereof, may immediately and irreparably damage Id Software such that Id Software could not be adequately compensated solely by a monetary award, and in such event, at Id Software's option, that Id Software shall be entitled to an injunctive order, in addition to all other available remedies including a monetary award, to prohibit such unauthorized use without the necessity of Id Software posting bond or other security. IN ANY CASE, ID SOFTWARE, ACTIVISION, AND ID SOFTWARE'S AND ACTIVISION'S RESPECTIVE OFFICERS, EMPLOYEES, DIRECTORS, SHAREHOLDERS, REPRESENTATIVES, AGENTS, LICENSEES (EXCLUDING YOU), SUBLICENSEES (EXCLUSING YOU), SUCCESSORS AND ASSIGNS SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT OR PUNITIVE DAMAGES OR ANY OTHER DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL THEORY EVEN IF ID SOFTWARE, ACTIVISION OR THEIR RESPECTIVE AGENT(S) HAVE BEEN ADVISED OF THE POSSIBILITY OF ANY SUCH DAMAGES, OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. This section shall survive the cancellation or termination of this Agreement.

9. U.S. Government Restricted Rights. To the extent applicable, the United States Government shall only have those rights to use the Software and the Printed Materials as expressly stated and expressly limited and restricted in this Agreement, as provided in 48 C.F.R. §§ 227.7201 through 227.7204, inclusive.

10. General Provisions. Neither this Agreement nor any part or portion hereof shall be assigned or sublicensed by you. Id Software and Activision each may assign its respective rights under this Agreement in the assigning party's sole discretion. Should any provision of this Agreement be held to be void, invalid, unenforceable or illegal by a court of competent jurisdiction, the validity and enforceability of the other provisions shall not be affected thereby. If any provision is determined to be unenforceable by a court of competent jurisdiction, you agree to a modification of such provision to provide for enforcement of the provision's intent, to the extent permitted by applicable law. Failure of Id Software or Activision to enforce any provision of this Agreement shall not constitute or be construed as a waiver of such provision or of the right to enforce such provision. IMMEDIATELY UPON YOUR FAILURE TO COMPLY WITH OR BREACH OF ANY TERM OR PROVISION OF THIS AGREEMENT, YOUR LICENSE GRANTED HEREIN AND THIS AGREEMENT SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND ID SOFTWARE AND ACTIVISION MAY PURSUE ALL RELIEF AND REMEDIES AGAINST YOU, WHICH ARE AVAILABLE UNDER APPLICABLE LAW AND/OR THIS AGREEMENT. Immediately upon termination of this Agreement, any and all rights you are granted hereunder shall terminate, you shall have no right to use the Software, the Printed Materials or the New Creations, in any manner, and you shall immediately destroy all copies of the Software, the Printed Materials and the New Creations in your possession, custody or control, and all rights granted hereunder shall revert, without notice, to and be vested in Id Software.

YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE OR RAM, YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS, IF ANY, BETWEEN ID SOFTWARE, ACTIVISION AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO, RELATING TO THE SUBJECT MATTER HEREOF. THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER COMMUNICATIONS, IF ANY, BETWEEN ID SOFTWARE, ACTIVISION AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.